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path: root/components/script/dom/webglshader.rs
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* Kick off WebGL 2.0 implementationImanol Fernandez2017-10-271-4/+15
* Replace all uses of the `heapsize` crate with `malloc_size_of`.Nicholas Nethercote2017-10-181-2/+2
* Remove use of unstable box syntax.Simon Sapin2017-10-161-1/+1
* Rename Root<T> to DomRoot<T>Anthony Ramine2017-09-261-3/+3
* Rename DOMRefCell<T> to DomRefCell<T>Anthony Ramine2017-09-261-5/+5
* Rename dom::bindings::js to dom::bindings::rootAnthony Ramine2017-09-261-1/+1
* order derivable traits listsClément DAVID2017-08-231-1/+1
* Implement WebGL OES_standard_derivatives extension.Imanol Fernandez2017-08-221-1/+4
* Revert "Auto merge of #18114 - emilio:revert-webgl-refactor, r=nox"Anthony Ramine2017-08-161-14/+11
* Revert "Auto merge of #17891 - MortimerGoro:webgl_move, r=glennw,emilio"Emilio Cobos Álvarez2017-08-161-11/+14
* Improve WebGL architecture.Imanol Fernandez2017-08-151-14/+11
* Upgrade to the latest version of WebRenderMartin Robinson2017-07-131-4/+4
* Fix highp precision in shaders & Implement WebGL::GetShaderPrecisionFormatImanol Fernandez2017-04-211-1/+3
* Make #[dom_struct] a proc_macro attributeAnthony Ramine2017-02-241-0/+1
* Expose WebGL-related interfaces only in WindowAnthony Ramine2016-11-301-6/+7
* update depsGregory2016-11-221-3/+4
* Make reflect_dom_object take a &GlobalScopeAnthony Ramine2016-10-061-3/+3
* Use wrappers for GL IDsAnthony Ramine2016-06-281-9/+14
* Move DOMString back to scriptAnthony Ramine2016-05-241-1/+1
* Implement IsShader fn and IsTexture fn for WebGLRenderingContextDaniel2016-05-091-0/+21
* webgl: Remove active_uniform related validation.Emilio Cobos Álvarez2016-04-191-0/+5
* webgl: Make the api return the context limits and use them for validationsEmilio Cobos Álvarez2016-04-031-0/+1
* webgl: finish, flush, detachShader, generateMipmap, Uniform1iConnor Brewster2016-04-021-1/+1
* #10211: Stop re-exporting webrender_traits WebGL types from canvas_traitsJan-Fabian Humann2016-03-301-5/+6
* webgl: Check shader compilation status on use_program.Emilio Cobos Álvarez2016-01-131-0/+4
* task -> threadrohan.prinja2016-01-101-2/+2
* Implement various WebGL functionsDavid Zbarsky2015-12-131-10/+4
* Make DOMString a newtype around String, rather than a typedef.Ms2ger2015-11-041-3/+4
* merge from masterrohan.prinja2015-11-031-6/+13
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| * Remove JSTraceable implementation from RefCell.Eli Friedman2015-11-021-5/+6
| * webgl: Add destructors for texture, program, shader, buffer and framebufferEmilio Cobos Álvarez2015-11-011-1/+7
* | more refactoringrohan.prinja2015-10-301-1/+1
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* sorted the extern crate, mod & use declarationsRavi Shankar2015-09-241-4/+3
* Fix reported test-tidy errors for unmerged import blocksBrandon Fairchild2015-09-191-5/+3
* webgl: Add shader validation and translationecoal952015-08-301-8/+49
* Remove helper traitsAnthony Ramine2015-08-271-19/+9
* make dom_struct derive HeapSizeOf,João Oliveira2015-08-271-2/+0
* Measure heap memory usage for more types. Fixes #6951Bogdan Cuza2015-08-131-0/+2
* script: Make most of 2D canvas and WebGL run over IPC.Patrick Walton2015-07-251-8/+8
* address review commentsecoal952015-07-061-8/+6
* webgl: Make bind* calls more spec-compliantecoal952015-07-061-1/+1
* webgl: Refactor implementation to move logic inside the DOM interfacesecoal952015-07-061-6/+94
* Upgrade to SM 39Michael Wu2015-06-191-5/+5
* Fix WebGL objects inheritanceecoal952015-05-041-3/+4
* It implements enough WebGL spec to draw a triangleDiego Marcos2015-05-021-0/+39