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author | Anthony Ramine <n.oxyde@gmail.com> | 2017-09-26 01:32:40 +0200 |
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committer | Anthony Ramine <n.oxyde@gmail.com> | 2017-09-26 09:49:08 +0200 |
commit | 577370746e2ce3da7fa25a20b8e1bbeed319df65 (patch) | |
tree | 8082a48e08b01ad5fbfc29b4bfaf4a47f42f2889 /components/script/dom/webglshader.rs | |
parent | 9a7ba89c841cc9ea2e2500813aa844b4d9c35828 (diff) | |
download | servo-577370746e2ce3da7fa25a20b8e1bbeed319df65.tar.gz servo-577370746e2ce3da7fa25a20b8e1bbeed319df65.zip |
Rename DOMRefCell<T> to DomRefCell<T>
I don't want to do such a gratuitous rename, but with all the other types
now having "Dom" as part of their name, and especially with "DomOnceCell",
I feel like the other cell type that we already have should also follow
the convention. That argument loses weight though when we realise there
is still DOMString and other things.
Diffstat (limited to 'components/script/dom/webglshader.rs')
-rw-r--r-- | components/script/dom/webglshader.rs | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/components/script/dom/webglshader.rs b/components/script/dom/webglshader.rs index 8f9c0f78f3b..54f2a743446 100644 --- a/components/script/dom/webglshader.rs +++ b/components/script/dom/webglshader.rs @@ -5,7 +5,7 @@ // https://www.khronos.org/registry/webgl/specs/latest/1.0/webgl.idl use angle::hl::{BuiltInResources, Output, ShaderValidator}; use canvas_traits::webgl::{webgl_channel, WebGLCommand, WebGLMsgSender, WebGLParameter, WebGLResult, WebGLShaderId}; -use dom::bindings::cell::DOMRefCell; +use dom::bindings::cell::DomRefCell; use dom::bindings::codegen::Bindings::WebGLShaderBinding; use dom::bindings::reflector::reflect_dom_object; use dom::bindings::root::Root; @@ -30,8 +30,8 @@ pub struct WebGLShader { webgl_object: WebGLObject, id: WebGLShaderId, gl_type: u32, - source: DOMRefCell<Option<DOMString>>, - info_log: DOMRefCell<Option<String>>, + source: DomRefCell<Option<DOMString>>, + info_log: DomRefCell<Option<String>>, is_deleted: Cell<bool>, attached_counter: Cell<u32>, compilation_status: Cell<ShaderCompilationStatus>, @@ -57,8 +57,8 @@ impl WebGLShader { webgl_object: WebGLObject::new_inherited(), id: id, gl_type: shader_type, - source: DOMRefCell::new(None), - info_log: DOMRefCell::new(None), + source: DomRefCell::new(None), + info_log: DomRefCell::new(None), is_deleted: Cell::new(false), attached_counter: Cell::new(0), compilation_status: Cell::new(ShaderCompilationStatus::NotCompiled), |