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// -- WARNING -- WARNING -- WARNING -- WARNING -- WARNING -- WARNING --
//
// THE CONTENTS OF THIS FILE IS GENERATED BY CODE AND
// ANY MODIFICATIONS WILL BE OVERWRITTEN
//
// -- WARNING -- WARNING -- WARNING -- WARNING -- WARNING -- WARNING --
// %BANNER_BEGIN%
// ---------------------------------------------------------------------
// %COPYRIGHT_BEGIN%
//
// Copyright (c) 2018 Magic Leap, Inc. All Rights Reserved.
// Use of this file is governed by the Creator Agreement, located
// here: https://id.magicleap.com/creator-terms
//
// %COPYRIGHT_END%
// ---------------------------------------------------------------------
// %BANNER_END%
// %SRC_VERSION%: 1
#include <SceneDescriptor.h>
SceneDescriptor::SceneDescriptor(int index, const char * externalName, const char * id, const char * sceneGraphPath, const char * resourceModelPath, const ExternalNodeReferences& externalNodeReferences, bool initiallySpawned)
:
index_(index),
externalName_(externalName),
id_(id),
sceneGraphPath_(sceneGraphPath),
resourceModelPath_(resourceModelPath),
externalNodeReferences_(externalNodeReferences),
initiallySpawned_(initiallySpawned) {
}
int SceneDescriptor::getIndex() const {
return index_;
}
const std::string & SceneDescriptor::getExternalName() const {
return externalName_;
}
const std::string & SceneDescriptor::getId() const {
return id_;
}
const std::string & SceneDescriptor::getSceneGraphPath() const {
return sceneGraphPath_;
}
const std::string & SceneDescriptor::getResourceModelPath() const {
return resourceModelPath_;
}
const SceneDescriptor::ExternalNodeReferences & SceneDescriptor::getExternalNodeReferences() const {
return externalNodeReferences_;
}
bool SceneDescriptor::getInitiallySpawned() const {
return initiallySpawned_;
}
bool operator<(const SceneDescriptor& a, const SceneDescriptor& b) {
return a.getExternalName() < b.getExternalName();
}
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