// -- WARNING -- WARNING -- WARNING -- WARNING -- WARNING -- WARNING -- // // THE CONTENTS OF THIS FILE IS GENERATED BY CODE AND // ANY MODIFICATIONS WILL BE OVERWRITTEN // // -- WARNING -- WARNING -- WARNING -- WARNING -- WARNING -- WARNING -- // %BANNER_BEGIN% // --------------------------------------------------------------------- // %COPYRIGHT_BEGIN% // // Copyright (c) 2018 Magic Leap, Inc. All Rights Reserved. // Use of this file is governed by the Creator Agreement, located // here: https://id.magicleap.com/creator-terms // // %COPYRIGHT_END% // --------------------------------------------------------------------- // %BANNER_END% // %SRC_VERSION%: 1 #include SceneDescriptor::SceneDescriptor(int index, const char * externalName, const char * id, const char * sceneGraphPath, const char * resourceModelPath, const ExternalNodeReferences& externalNodeReferences, bool initiallySpawned) : index_(index), externalName_(externalName), id_(id), sceneGraphPath_(sceneGraphPath), resourceModelPath_(resourceModelPath), externalNodeReferences_(externalNodeReferences), initiallySpawned_(initiallySpawned) { } int SceneDescriptor::getIndex() const { return index_; } const std::string & SceneDescriptor::getExternalName() const { return externalName_; } const std::string & SceneDescriptor::getId() const { return id_; } const std::string & SceneDescriptor::getSceneGraphPath() const { return sceneGraphPath_; } const std::string & SceneDescriptor::getResourceModelPath() const { return resourceModelPath_; } const SceneDescriptor::ExternalNodeReferences & SceneDescriptor::getExternalNodeReferences() const { return externalNodeReferences_; } bool SceneDescriptor::getInitiallySpawned() const { return initiallySpawned_; } bool operator<(const SceneDescriptor& a, const SceneDescriptor& b) { return a.getExternalName() < b.getExternalName(); }