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/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
/*
* The origin of this IDL file is
* https://drafts.fxtf.org/geometry-1/#DOMMatrix
*
* Copyright:
* To the extent possible under law, the editors have waived all copyright and
* related or neighboring rights to this work.
*/
[Exposed=(Window,Worker,PaintWorklet)]
interface DOMMatrixReadOnly {
[Throws] constructor(optional (DOMString or sequence<unrestricted double>) init);
[NewObject, Throws] static DOMMatrixReadOnly fromMatrix(optional DOMMatrixInit other = {});
[NewObject, Throws] static DOMMatrixReadOnly fromFloat32Array(Float32Array array32);
[NewObject, Throws] static DOMMatrixReadOnly fromFloat64Array(Float64Array array64);
// These attributes are simple aliases for certain elements of the 4x4 matrix
readonly attribute unrestricted double a;
readonly attribute unrestricted double b;
readonly attribute unrestricted double c;
readonly attribute unrestricted double d;
readonly attribute unrestricted double e;
readonly attribute unrestricted double f;
readonly attribute unrestricted double m11;
readonly attribute unrestricted double m12;
readonly attribute unrestricted double m13;
readonly attribute unrestricted double m14;
readonly attribute unrestricted double m21;
readonly attribute unrestricted double m22;
readonly attribute unrestricted double m23;
readonly attribute unrestricted double m24;
readonly attribute unrestricted double m31;
readonly attribute unrestricted double m32;
readonly attribute unrestricted double m33;
readonly attribute unrestricted double m34;
readonly attribute unrestricted double m41;
readonly attribute unrestricted double m42;
readonly attribute unrestricted double m43;
readonly attribute unrestricted double m44;
readonly attribute boolean is2D;
readonly attribute boolean isIdentity;
// Immutable transform methods
DOMMatrix translate(optional unrestricted double tx = 0,
optional unrestricted double ty = 0,
optional unrestricted double tz = 0);
DOMMatrix scale(optional unrestricted double scaleX = 1,
optional unrestricted double scaleY,
optional unrestricted double scaleZ = 1,
optional unrestricted double originX = 0,
optional unrestricted double originY = 0,
optional unrestricted double originZ = 0);
[NewObject] DOMMatrix scaleNonUniform(optional unrestricted double scaleX = 1,
optional unrestricted double scaleY = 1);
DOMMatrix scale3d(optional unrestricted double scale = 1,
optional unrestricted double originX = 0,
optional unrestricted double originY = 0,
optional unrestricted double originZ = 0);
DOMMatrix rotate(optional unrestricted double rotX = 0,
optional unrestricted double rotY,
optional unrestricted double rotZ);
DOMMatrix rotateFromVector(optional unrestricted double x = 0,
optional unrestricted double y = 0);
DOMMatrix rotateAxisAngle(optional unrestricted double x = 0,
optional unrestricted double y = 0,
optional unrestricted double z = 0,
optional unrestricted double angle = 0);
DOMMatrix skewX(optional unrestricted double sx = 0);
DOMMatrix skewY(optional unrestricted double sy = 0);
[Throws] DOMMatrix multiply(optional DOMMatrixInit other = {});
DOMMatrix flipX();
DOMMatrix flipY();
DOMMatrix inverse();
DOMPoint transformPoint(optional DOMPointInit point = {});
Float32Array toFloat32Array();
Float64Array toFloat64Array();
[Exposed=Window, Throws] stringifier;
[Default] object toJSON();
};
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