/* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at https://mozilla.org/MPL/2.0/. */ /* * The origin of this IDL file is * https://drafts.fxtf.org/geometry-1/#DOMMatrix * * Copyright: * To the extent possible under law, the editors have waived all copyright and * related or neighboring rights to this work. */ [Exposed=(Window,Worker,PaintWorklet)] interface DOMMatrixReadOnly { [Throws] constructor(optional (DOMString or sequence) init); [NewObject, Throws] static DOMMatrixReadOnly fromMatrix(optional DOMMatrixInit other = {}); [NewObject, Throws] static DOMMatrixReadOnly fromFloat32Array(Float32Array array32); [NewObject, Throws] static DOMMatrixReadOnly fromFloat64Array(Float64Array array64); // These attributes are simple aliases for certain elements of the 4x4 matrix readonly attribute unrestricted double a; readonly attribute unrestricted double b; readonly attribute unrestricted double c; readonly attribute unrestricted double d; readonly attribute unrestricted double e; readonly attribute unrestricted double f; readonly attribute unrestricted double m11; readonly attribute unrestricted double m12; readonly attribute unrestricted double m13; readonly attribute unrestricted double m14; readonly attribute unrestricted double m21; readonly attribute unrestricted double m22; readonly attribute unrestricted double m23; readonly attribute unrestricted double m24; readonly attribute unrestricted double m31; readonly attribute unrestricted double m32; readonly attribute unrestricted double m33; readonly attribute unrestricted double m34; readonly attribute unrestricted double m41; readonly attribute unrestricted double m42; readonly attribute unrestricted double m43; readonly attribute unrestricted double m44; readonly attribute boolean is2D; readonly attribute boolean isIdentity; // Immutable transform methods DOMMatrix translate(optional unrestricted double tx = 0, optional unrestricted double ty = 0, optional unrestricted double tz = 0); DOMMatrix scale(optional unrestricted double scaleX = 1, optional unrestricted double scaleY, optional unrestricted double scaleZ = 1, optional unrestricted double originX = 0, optional unrestricted double originY = 0, optional unrestricted double originZ = 0); [NewObject] DOMMatrix scaleNonUniform(optional unrestricted double scaleX = 1, optional unrestricted double scaleY = 1); DOMMatrix scale3d(optional unrestricted double scale = 1, optional unrestricted double originX = 0, optional unrestricted double originY = 0, optional unrestricted double originZ = 0); DOMMatrix rotate(optional unrestricted double rotX = 0, optional unrestricted double rotY, optional unrestricted double rotZ); DOMMatrix rotateFromVector(optional unrestricted double x = 0, optional unrestricted double y = 0); DOMMatrix rotateAxisAngle(optional unrestricted double x = 0, optional unrestricted double y = 0, optional unrestricted double z = 0, optional unrestricted double angle = 0); DOMMatrix skewX(optional unrestricted double sx = 0); DOMMatrix skewY(optional unrestricted double sy = 0); [Throws] DOMMatrix multiply(optional DOMMatrixInit other = {}); DOMMatrix flipX(); DOMMatrix flipY(); DOMMatrix inverse(); DOMPoint transformPoint(optional DOMPointInit point = {}); Float32Array toFloat32Array(); Float64Array toFloat64Array(); [Exposed=Window, Throws] stringifier; [Default] object toJSON(); };