Commit message (Collapse) | Author | Age | Files | Lines | |
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* | script: Move code generation and webidl files to new script_bindings crate. ↵ | Josh Matthews | 2025-01-24 | 1 | -11/+0 |
| | | | | | (#35157) Signed-off-by: Josh Matthews <josh@joshmatthews.net> | ||||
* | webgl: Update IDL exposed members (#33509) | Daniel Adams | 2024-09-22 | 1 | -1/+1 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * Update IDLs to expose on Workers Signed-off-by: Daniel Adams <msub2official@gmail.com> * Update usage of Canvas/OffscreenCanvas union, add label Signed-off-by: Daniel Adams <msub2official@gmail.com> * Update WPT expectations Signed-off-by: Daniel Adams <msub2official@gmail.com> * Fix match arm Signed-off-by: Daniel Adams <msub2official@gmail.com> * Add missing spec links Signed-off-by: Daniel Adams <msub2official@gmail.com> * Update expectations Signed-off-by: Daniel Adams <msub2official@gmail.com> * Update interfaces.worker.js Signed-off-by: Daniel Adams <msub2official@gmail.com> --------- Signed-off-by: Daniel Adams <msub2official@gmail.com> | ||||
* | Update MPL license to https (part 2) | Jan Andre Ikenmeyer | 2018-11-19 | 1 | -1/+1 |
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* | Expose WebGL-related interfaces only in Window | Anthony Ramine | 2016-11-30 | 1 | -0/+1 |
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* | Partial fix for #12415: expose WebGL interfaces | Scott Trinh | 2016-10-11 | 1 | -1/+0 |
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* | Explicitly expose everything everywhere. | Ms2ger | 2016-07-12 | 1 | -0/+1 |
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* | Add/format license headers for WebIDLs | Corey Farwell | 2015-07-26 | 1 | -0/+3 |
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* | Implement new WebGL interfaces and methods | ecoal95 | 2015-06-06 | 1 | -0/+7 |
This commit implements: * WebGLFramebuffer * WebGLRenderbuffer * WebGLTexture And adds the following methods to `WebGLRenderingContext`: * create{Texture,Framebuffer,Renderbuffer} * bind{Texture,Framebuffer,Renderbuffer} * destroy{Buffer,Texture,Framebuffer,Renderbuffer} Fixes: * WebGLUniform location shouldn't inherit from WebGLObject. Known Issues: * WebGL objects have to be destroyed on drop, we may want to keep a reference to the context, or maybe a clone of the renderer to achieve this Also refactors a huge part of the current implementation, to allow failing on creation of different WebGL objects. Blocked on https://github.com/servo/gleam/pull/22 A reftest for most of the added functionality is not doable right now, we need a few more functions in order to upload a texture, for example. |