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authorecoal95 <ecoal95@gmail.com>2015-06-05 15:44:03 +0200
committerecoal95 <ecoal95@gmail.com>2015-06-06 12:14:01 +0200
commit9f94d39c9e3f1b19c5b87b367742307230b55582 (patch)
tree9a1233927c47a1efd2f5fa6265f10c79b717aadb /components/script/dom/webidls/WebGLFramebuffer.webidl
parentad5846f2e14ac15aca9f561975ae9476d0f13244 (diff)
downloadservo-9f94d39c9e3f1b19c5b87b367742307230b55582.tar.gz
servo-9f94d39c9e3f1b19c5b87b367742307230b55582.zip
Implement new WebGL interfaces and methods
This commit implements: * WebGLFramebuffer * WebGLRenderbuffer * WebGLTexture And adds the following methods to `WebGLRenderingContext`: * create{Texture,Framebuffer,Renderbuffer} * bind{Texture,Framebuffer,Renderbuffer} * destroy{Buffer,Texture,Framebuffer,Renderbuffer} Fixes: * WebGLUniform location shouldn't inherit from WebGLObject. Known Issues: * WebGL objects have to be destroyed on drop, we may want to keep a reference to the context, or maybe a clone of the renderer to achieve this Also refactors a huge part of the current implementation, to allow failing on creation of different WebGL objects. Blocked on https://github.com/servo/gleam/pull/22 A reftest for most of the added functionality is not doable right now, we need a few more functions in order to upload a texture, for example.
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+//
+// WebGL IDL definitions scraped from the Khronos specification:
+// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.7
+//
+
+interface WebGLFramebuffer : WebGLObject {
+};