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Diffstat (limited to 'components/webvr_traits/lib.rs')
-rw-r--r-- | components/webvr_traits/lib.rs | 39 |
1 files changed, 0 insertions, 39 deletions
diff --git a/components/webvr_traits/lib.rs b/components/webvr_traits/lib.rs deleted file mode 100644 index a00af7b5df6..00000000000 --- a/components/webvr_traits/lib.rs +++ /dev/null @@ -1,39 +0,0 @@ -/* This Source Code Form is subject to the terms of the Mozilla Public - * License, v. 2.0. If a copy of the MPL was not distributed with this - * file, You can obtain one at https://mozilla.org/MPL/2.0/. */ - -#![deny(unsafe_code)] - -#[macro_use] -extern crate serde; - -mod webvr_traits; - -pub use crate::webvr_traits::{WebVRMsg, WebVRResult}; -pub use rust_webvr_api as webvr; -pub use rust_webvr_api::VRDisplayCapabilities as WebVRDisplayCapabilities; -pub use rust_webvr_api::VRDisplayData as WebVRDisplayData; -pub use rust_webvr_api::VRDisplayEvent as WebVRDisplayEvent; -pub use rust_webvr_api::VRDisplayEventReason as WebVRDisplayEventReason; -pub use rust_webvr_api::VREvent as WebVREvent; -pub use rust_webvr_api::VREye as WebVREye; -pub use rust_webvr_api::VREyeParameters as WebVREyeParameters; -pub use rust_webvr_api::VRFieldOfView as WebVRFieldOfView; -pub use rust_webvr_api::VRFrameData as WebVRFrameData; -pub use rust_webvr_api::VRFutureFrameData as WebVRFutureFrameData; -pub use rust_webvr_api::VRGamepadButton as WebVRGamepadButton; -pub use rust_webvr_api::VRGamepadData as WebVRGamepadData; -pub use rust_webvr_api::VRGamepadEvent as WebVRGamepadEvent; -pub use rust_webvr_api::VRGamepadHand as WebVRGamepadHand; -pub use rust_webvr_api::VRGamepadState as WebVRGamepadState; -pub use rust_webvr_api::VRLayer as WebVRLayer; -pub use rust_webvr_api::VRMainThreadHeartbeat as WebVRMainThreadHeartbeat; -pub use rust_webvr_api::VRPose as WebVRPose; -pub use rust_webvr_api::VRStageParameters as WebVRStageParameters; -pub use rust_webvr_api::{MockVRControlMsg, MockVRInit, MockVRView}; - -#[derive(Deserialize, Serialize)] -pub struct WebVRPoseInformation { - pub frame: WebVRFutureFrameData, - pub gamepads: Vec<(u32, WebVRGamepadState)>, -} |