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/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
#![deny(unsafe_code)]
#[macro_use]
extern crate serde;
mod webvr_traits;
pub use crate::webvr_traits::{WebVRMsg, WebVRResult};
pub use rust_webvr_api as webvr;
pub use rust_webvr_api::VRDisplayCapabilities as WebVRDisplayCapabilities;
pub use rust_webvr_api::VRDisplayData as WebVRDisplayData;
pub use rust_webvr_api::VRDisplayEvent as WebVRDisplayEvent;
pub use rust_webvr_api::VRDisplayEventReason as WebVRDisplayEventReason;
pub use rust_webvr_api::VREvent as WebVREvent;
pub use rust_webvr_api::VREye as WebVREye;
pub use rust_webvr_api::VREyeParameters as WebVREyeParameters;
pub use rust_webvr_api::VRFieldOfView as WebVRFieldOfView;
pub use rust_webvr_api::VRFrameData as WebVRFrameData;
pub use rust_webvr_api::VRFutureFrameData as WebVRFutureFrameData;
pub use rust_webvr_api::VRGamepadButton as WebVRGamepadButton;
pub use rust_webvr_api::VRGamepadData as WebVRGamepadData;
pub use rust_webvr_api::VRGamepadEvent as WebVRGamepadEvent;
pub use rust_webvr_api::VRGamepadHand as WebVRGamepadHand;
pub use rust_webvr_api::VRGamepadState as WebVRGamepadState;
pub use rust_webvr_api::VRLayer as WebVRLayer;
pub use rust_webvr_api::VRMainThreadHeartbeat as WebVRMainThreadHeartbeat;
pub use rust_webvr_api::VRPose as WebVRPose;
pub use rust_webvr_api::VRStageParameters as WebVRStageParameters;
pub use rust_webvr_api::{MockVRControlMsg, MockVRInit, MockVRView};
#[derive(Deserialize, Serialize)]
pub struct WebVRPoseInformation {
pub frame: WebVRFutureFrameData,
pub gamepads: Vec<(u32, WebVRGamepadState)>,
}
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