diff options
Diffstat (limited to 'components/script/dom/webidls')
-rw-r--r-- | components/script/dom/webidls/DOMMatrix.webidl | 106 | ||||
-rw-r--r-- | components/script/dom/webidls/DOMMatrixReadOnly.webidl | 88 |
2 files changed, 194 insertions, 0 deletions
diff --git a/components/script/dom/webidls/DOMMatrix.webidl b/components/script/dom/webidls/DOMMatrix.webidl new file mode 100644 index 00000000000..d8306d315fb --- /dev/null +++ b/components/script/dom/webidls/DOMMatrix.webidl @@ -0,0 +1,106 @@ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ +/* + * The origin of this IDL file is + * https://drafts.fxtf.org/geometry-1/#DOMMatrix + * + * Copyright: + * To the extent possible under law, the editors have waived all copyright and + * related or neighboring rights to this work. + */ + +[Constructor, +// Constructor(DOMString transformList), +Constructor(sequence<unrestricted double> numberSequence) +// Exposed=(Window,Worker) +] +interface DOMMatrix : DOMMatrixReadOnly { + + [NewObject, Throws] static DOMMatrix fromMatrix(optional DOMMatrixInit other); +// [NewObject] static DOMMatrix fromFloat32Array(Float32Array array32); +// [NewObject] static DOMMatrix fromFloat64Array(Float64Array array64); + + // These attributes are simple aliases for certain elements of the 4x4 matrix + inherit attribute unrestricted double a; + inherit attribute unrestricted double b; + inherit attribute unrestricted double c; + inherit attribute unrestricted double d; + inherit attribute unrestricted double e; + inherit attribute unrestricted double f; + + inherit attribute unrestricted double m11; + inherit attribute unrestricted double m12; + inherit attribute unrestricted double m13; + inherit attribute unrestricted double m14; + inherit attribute unrestricted double m21; + inherit attribute unrestricted double m22; + inherit attribute unrestricted double m23; + inherit attribute unrestricted double m24; + inherit attribute unrestricted double m31; + inherit attribute unrestricted double m32; + inherit attribute unrestricted double m33; + inherit attribute unrestricted double m34; + inherit attribute unrestricted double m41; + inherit attribute unrestricted double m42; + inherit attribute unrestricted double m43; + inherit attribute unrestricted double m44; + + // Mutable transform methods + [Throws] DOMMatrix multiplySelf(optional DOMMatrixInit other); + [Throws] DOMMatrix preMultiplySelf(optional DOMMatrixInit other); + DOMMatrix translateSelf(optional unrestricted double tx = 0, + optional unrestricted double ty = 0, + optional unrestricted double tz = 0); + DOMMatrix scaleSelf(optional unrestricted double scaleX = 1, + optional unrestricted double scaleY, + optional unrestricted double scaleZ = 1, + optional unrestricted double originX = 0, + optional unrestricted double originY = 0, + optional unrestricted double originZ = 0); + DOMMatrix scale3dSelf(optional unrestricted double scale = 1, + optional unrestricted double originX = 0, + optional unrestricted double originY = 0, + optional unrestricted double originZ = 0); + DOMMatrix rotateSelf(optional unrestricted double rotX = 0, + optional unrestricted double rotY, + optional unrestricted double rotZ); + DOMMatrix rotateFromVectorSelf(optional unrestricted double x = 0, + optional unrestricted double y = 0); + DOMMatrix rotateAxisAngleSelf(optional unrestricted double x = 0, + optional unrestricted double y = 0, + optional unrestricted double z = 0, + optional unrestricted double angle = 0); + DOMMatrix skewXSelf(optional unrestricted double sx = 0); + DOMMatrix skewYSelf(optional unrestricted double sy = 0); + DOMMatrix invertSelf(); + +// DOMMatrix setMatrixValue(DOMString transformList); +}; + + +dictionary DOMMatrixInit { + unrestricted double a; + unrestricted double b; + unrestricted double c; + unrestricted double d; + unrestricted double e; + unrestricted double f; + unrestricted double m11; + unrestricted double m12; + unrestricted double m13 = 0; + unrestricted double m14 = 0; + unrestricted double m21; + unrestricted double m22; + unrestricted double m23 = 0; + unrestricted double m24 = 0; + unrestricted double m31 = 0; + unrestricted double m32 = 0; + unrestricted double m33 = 1; + unrestricted double m34 = 0; + unrestricted double m41; + unrestricted double m42; + unrestricted double m43 = 0; + unrestricted double m44 = 1; + boolean is2D; +}; diff --git a/components/script/dom/webidls/DOMMatrixReadOnly.webidl b/components/script/dom/webidls/DOMMatrixReadOnly.webidl new file mode 100644 index 00000000000..6d92a6b0828 --- /dev/null +++ b/components/script/dom/webidls/DOMMatrixReadOnly.webidl @@ -0,0 +1,88 @@ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ +/* + * The origin of this IDL file is + * https://drafts.fxtf.org/geometry-1/#DOMMatrix + * + * Copyright: + * To the extent possible under law, the editors have waived all copyright and + * related or neighboring rights to this work. + */ + +[Constructor, +// Constructor(DOMString transformList) +Constructor(sequence<unrestricted double> numberSequence), +// Exposed=(Window,Worker) +] +interface DOMMatrixReadOnly { + + [NewObject, Throws] static DOMMatrixReadOnly fromMatrix(optional DOMMatrixInit other); +// [NewObject] static DOMMatrixReadOnly fromFloat32Array(Float32Array array32); +// [NewObject] static DOMMatrixReadOnly fromFloat64Array(Float64Array array64); + + // These attributes are simple aliases for certain elements of the 4x4 matrix + readonly attribute unrestricted double a; + readonly attribute unrestricted double b; + readonly attribute unrestricted double c; + readonly attribute unrestricted double d; + readonly attribute unrestricted double e; + readonly attribute unrestricted double f; + + readonly attribute unrestricted double m11; + readonly attribute unrestricted double m12; + readonly attribute unrestricted double m13; + readonly attribute unrestricted double m14; + readonly attribute unrestricted double m21; + readonly attribute unrestricted double m22; + readonly attribute unrestricted double m23; + readonly attribute unrestricted double m24; + readonly attribute unrestricted double m31; + readonly attribute unrestricted double m32; + readonly attribute unrestricted double m33; + readonly attribute unrestricted double m34; + readonly attribute unrestricted double m41; + readonly attribute unrestricted double m42; + readonly attribute unrestricted double m43; + readonly attribute unrestricted double m44; + + readonly attribute boolean is2D; + readonly attribute boolean isIdentity; + + // Immutable transform methods + DOMMatrix translate(optional unrestricted double tx = 0, + optional unrestricted double ty = 0, + optional unrestricted double tz = 0); + DOMMatrix scale(optional unrestricted double scaleX = 1, + optional unrestricted double scaleY, + optional unrestricted double scaleZ = 1, + optional unrestricted double originX = 0, + optional unrestricted double originY = 0, + optional unrestricted double originZ = 0); + DOMMatrix scale3d(optional unrestricted double scale = 1, + optional unrestricted double originX = 0, + optional unrestricted double originY = 0, + optional unrestricted double originZ = 0); + DOMMatrix rotate(optional unrestricted double rotX = 0, + optional unrestricted double rotY, + optional unrestricted double rotZ); + DOMMatrix rotateFromVector(optional unrestricted double x = 0, + optional unrestricted double y = 0); + DOMMatrix rotateAxisAngle(optional unrestricted double x = 0, + optional unrestricted double y = 0, + optional unrestricted double z = 0, + optional unrestricted double angle = 0); + DOMMatrix skewX(optional unrestricted double sx = 0); + DOMMatrix skewY(optional unrestricted double sy = 0); + [Throws] DOMMatrix multiply(optional DOMMatrixInit other); + DOMMatrix flipX(); + DOMMatrix flipY(); + DOMMatrix inverse(); + + DOMPoint transformPoint(optional DOMPointInit point); +// Float32Array toFloat32Array(); +// Float64Array toFloat64Array(); +// stringifier; +// serializer = { attribute }; + +}; |