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+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+/*
+ * The origin of this IDL file is
+ * https://drafts.fxtf.org/geometry-1/#DOMMatrix
+ *
+ * Copyright:
+ * To the extent possible under law, the editors have waived all copyright and
+ * related or neighboring rights to this work.
+ */
+
+[Constructor,
+// Constructor(DOMString transformList)
+Constructor(sequence<unrestricted double> numberSequence),
+// Exposed=(Window,Worker)
+]
+interface DOMMatrixReadOnly {
+
+ [NewObject, Throws] static DOMMatrixReadOnly fromMatrix(optional DOMMatrixInit other);
+// [NewObject] static DOMMatrixReadOnly fromFloat32Array(Float32Array array32);
+// [NewObject] static DOMMatrixReadOnly fromFloat64Array(Float64Array array64);
+
+ // These attributes are simple aliases for certain elements of the 4x4 matrix
+ readonly attribute unrestricted double a;
+ readonly attribute unrestricted double b;
+ readonly attribute unrestricted double c;
+ readonly attribute unrestricted double d;
+ readonly attribute unrestricted double e;
+ readonly attribute unrestricted double f;
+
+ readonly attribute unrestricted double m11;
+ readonly attribute unrestricted double m12;
+ readonly attribute unrestricted double m13;
+ readonly attribute unrestricted double m14;
+ readonly attribute unrestricted double m21;
+ readonly attribute unrestricted double m22;
+ readonly attribute unrestricted double m23;
+ readonly attribute unrestricted double m24;
+ readonly attribute unrestricted double m31;
+ readonly attribute unrestricted double m32;
+ readonly attribute unrestricted double m33;
+ readonly attribute unrestricted double m34;
+ readonly attribute unrestricted double m41;
+ readonly attribute unrestricted double m42;
+ readonly attribute unrestricted double m43;
+ readonly attribute unrestricted double m44;
+
+ readonly attribute boolean is2D;
+ readonly attribute boolean isIdentity;
+
+ // Immutable transform methods
+ DOMMatrix translate(optional unrestricted double tx = 0,
+ optional unrestricted double ty = 0,
+ optional unrestricted double tz = 0);
+ DOMMatrix scale(optional unrestricted double scaleX = 1,
+ optional unrestricted double scaleY,
+ optional unrestricted double scaleZ = 1,
+ optional unrestricted double originX = 0,
+ optional unrestricted double originY = 0,
+ optional unrestricted double originZ = 0);
+ DOMMatrix scale3d(optional unrestricted double scale = 1,
+ optional unrestricted double originX = 0,
+ optional unrestricted double originY = 0,
+ optional unrestricted double originZ = 0);
+ DOMMatrix rotate(optional unrestricted double rotX = 0,
+ optional unrestricted double rotY,
+ optional unrestricted double rotZ);
+ DOMMatrix rotateFromVector(optional unrestricted double x = 0,
+ optional unrestricted double y = 0);
+ DOMMatrix rotateAxisAngle(optional unrestricted double x = 0,
+ optional unrestricted double y = 0,
+ optional unrestricted double z = 0,
+ optional unrestricted double angle = 0);
+ DOMMatrix skewX(optional unrestricted double sx = 0);
+ DOMMatrix skewY(optional unrestricted double sy = 0);
+ [Throws] DOMMatrix multiply(optional DOMMatrixInit other);
+ DOMMatrix flipX();
+ DOMMatrix flipY();
+ DOMMatrix inverse();
+
+ DOMPoint transformPoint(optional DOMPointInit point);
+// Float32Array toFloat32Array();
+// Float64Array toFloat64Array();
+// stringifier;
+// serializer = { attribute };
+
+};