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authorAnthony Ramine <n.oxyde@gmail.com>2017-09-25 23:56:32 +0200
committerAnthony Ramine <n.oxyde@gmail.com>2017-09-26 09:48:55 +0200
commit7be32fb2371a14ba61b008a37e79761f66c073c7 (patch)
treef6ff7b73173ce6e39351199d7a5e67386c73659e /components/script/dom/gamepadlist.rs
parent0e3c54c1911ba2c3bf305ee04f04fcd9bf2fc2fe (diff)
downloadservo-7be32fb2371a14ba61b008a37e79761f66c073c7.tar.gz
servo-7be32fb2371a14ba61b008a37e79761f66c073c7.zip
Rename JS<T> to Dom<T>
Diffstat (limited to 'components/script/dom/gamepadlist.rs')
-rw-r--r--components/script/dom/gamepadlist.rs8
1 files changed, 4 insertions, 4 deletions
diff --git a/components/script/dom/gamepadlist.rs b/components/script/dom/gamepadlist.rs
index 9c84a059703..dec21410c9d 100644
--- a/components/script/dom/gamepadlist.rs
+++ b/components/script/dom/gamepadlist.rs
@@ -6,7 +6,7 @@ use dom::bindings::cell::DOMRefCell;
use dom::bindings::codegen::Bindings::GamepadListBinding;
use dom::bindings::codegen::Bindings::GamepadListBinding::GamepadListMethods;
use dom::bindings::reflector::{Reflector, reflect_dom_object};
-use dom::bindings::root::{JS, Root};
+use dom::bindings::root::{Dom, Root};
use dom::gamepad::Gamepad;
use dom::globalscope::GlobalScope;
use dom_struct::dom_struct;
@@ -15,14 +15,14 @@ use dom_struct::dom_struct;
#[dom_struct]
pub struct GamepadList {
reflector_: Reflector,
- list: DOMRefCell<Vec<JS<Gamepad>>>
+ list: DOMRefCell<Vec<Dom<Gamepad>>>
}
impl GamepadList {
fn new_inherited(list: &[&Gamepad]) -> GamepadList {
GamepadList {
reflector_: Reflector::new(),
- list: DOMRefCell::new(list.iter().map(|g| JS::from_ref(&**g)).collect())
+ list: DOMRefCell::new(list.iter().map(|g| Dom::from_ref(&**g)).collect())
}
}
@@ -35,7 +35,7 @@ impl GamepadList {
pub fn add_if_not_exists(&self, gamepads: &[Root<Gamepad>]) {
for gamepad in gamepads {
if !self.list.borrow().iter().any(|g| g.gamepad_id() == gamepad.gamepad_id()) {
- self.list.borrow_mut().push(JS::from_ref(&*gamepad));
+ self.list.borrow_mut().push(Dom::from_ref(&*gamepad));
// Ensure that the gamepad has the correct index
gamepad.update_index(self.list.borrow().len() as i32 - 1);
}