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/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
use dom::bindings::cell::DOMRefCell;
use dom::bindings::codegen::Bindings::GamepadListBinding;
use dom::bindings::codegen::Bindings::GamepadListBinding::GamepadListMethods;
use dom::bindings::reflector::{Reflector, reflect_dom_object};
use dom::bindings::root::{JS, Root};
use dom::gamepad::Gamepad;
use dom::globalscope::GlobalScope;
use dom_struct::dom_struct;
// https://www.w3.org/TR/gamepad/
#[dom_struct]
pub struct GamepadList {
reflector_: Reflector,
list: DOMRefCell<Vec<JS<Gamepad>>>
}
impl GamepadList {
fn new_inherited(list: &[&Gamepad]) -> GamepadList {
GamepadList {
reflector_: Reflector::new(),
list: DOMRefCell::new(list.iter().map(|g| JS::from_ref(&**g)).collect())
}
}
pub fn new(global: &GlobalScope, list: &[&Gamepad]) -> Root<GamepadList> {
reflect_dom_object(box GamepadList::new_inherited(list),
global,
GamepadListBinding::Wrap)
}
pub fn add_if_not_exists(&self, gamepads: &[Root<Gamepad>]) {
for gamepad in gamepads {
if !self.list.borrow().iter().any(|g| g.gamepad_id() == gamepad.gamepad_id()) {
self.list.borrow_mut().push(JS::from_ref(&*gamepad));
// Ensure that the gamepad has the correct index
gamepad.update_index(self.list.borrow().len() as i32 - 1);
}
}
}
}
impl GamepadListMethods for GamepadList {
// https://w3c.github.io/gamepad/#dom-navigator-getgamepads
fn Length(&self) -> u32 {
self.list.borrow().len() as u32
}
// https://w3c.github.io/gamepad/#dom-navigator-getgamepads
fn Item(&self, index: u32) -> Option<Root<Gamepad>> {
self.list.borrow().get(index as usize).map(|gamepad| Root::from_ref(&**gamepad))
}
// https://w3c.github.io/gamepad/#dom-navigator-getgamepads
fn IndexedGetter(&self, index: u32) -> Option<Root<Gamepad>> {
self.Item(index)
}
}
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