diff options
author | bors-servo <lbergstrom+bors@mozilla.com> | 2018-09-12 16:36:08 -0400 |
---|---|---|
committer | GitHub <noreply@github.com> | 2018-09-12 16:36:08 -0400 |
commit | 26745b27419f687dec1e23434a5be827d4342768 (patch) | |
tree | 5ee5e5f2b9f49a506cc64037ccc5706aa7736c7c | |
parent | 910cc23a6e85cced43905f7615065b23bdb54b42 (diff) | |
parent | 4edb7b194c99a1d394dddaeac2f5064ed8e93f62 (diff) | |
download | servo-26745b27419f687dec1e23434a5be827d4342768.tar.gz servo-26745b27419f687dec1e23434a5be827d4342768.zip |
Auto merge of #21461 - jdm:webgltmp2, r=nox
Various webgl fixes for framebuffer attachment test
These changes resolve all panics on macOS when running framebuffer-object-attachment.html in headless and headful testing.
---
- [x] `./mach build -d` does not report any errors
- [x] `./mach test-tidy` does not report any errors
- [x] There are tests for these changes OR
- [x] Fixes #13710. Fixes #20570.
<!-- Reviewable:start -->
---
This change is [<img src="https://reviewable.io/review_button.svg" height="34" align="absmiddle" alt="Reviewable"/>](https://reviewable.io/reviews/servo/servo/21461)
<!-- Reviewable:end -->
12 files changed, 655 insertions, 177 deletions
diff --git a/components/canvas/gl_context.rs b/components/canvas/gl_context.rs index 7720f8f678a..00e3f3ba4a9 100644 --- a/components/canvas/gl_context.rs +++ b/components/canvas/gl_context.rs @@ -11,7 +11,7 @@ use offscreen_gl_context::{GLLimits, GLVersion}; use offscreen_gl_context::{NativeGLContext, NativeGLContextHandle, NativeGLContextMethods}; use offscreen_gl_context::{OSMesaContext, OSMesaContextHandle}; use std::sync::{Arc, Mutex}; -use super::webgl_thread::WebGLImpl; +use super::webgl_thread::{WebGLImpl, GLState}; /// The GLContextFactory is used to create shared GL contexts with the main thread GL context. /// Currently, shared textures are used to render WebGL textures into the WR compositor. @@ -144,13 +144,13 @@ impl GLContextWrapper { } } - pub fn apply_command(&self, cmd: WebGLCommand) { + pub fn apply_command(&self, cmd: WebGLCommand, state: &mut GLState) { match *self { GLContextWrapper::Native(ref ctx) => { - WebGLImpl::apply(ctx, cmd); + WebGLImpl::apply(ctx, state, cmd); } GLContextWrapper::OSMesa(ref ctx) => { - WebGLImpl::apply(ctx, cmd); + WebGLImpl::apply(ctx, state, cmd); } } } diff --git a/components/canvas/webgl_thread.rs b/components/canvas/webgl_thread.rs index efbb4ca71c5..b4f63f12f28 100644 --- a/components/canvas/webgl_thread.rs +++ b/components/canvas/webgl_thread.rs @@ -18,6 +18,33 @@ use webrender_api; /// It allows to get a WebGLThread handle for each script pipeline. pub use ::webgl_mode::WebGLThreads; +struct GLContextData { + ctx: GLContextWrapper, + state: GLState, +} + +pub struct GLState { + clear_color: (f32, f32, f32, f32), + scissor_test_enabled: bool, + stencil_write_mask: (u32, u32), + stencil_clear_value: i32, + depth_write_mask: bool, + depth_clear_value: f64, +} + +impl Default for GLState { + fn default() -> GLState { + GLState { + clear_color: (0., 0., 0., 0.), + scissor_test_enabled: false, + stencil_write_mask: (0, 0), + stencil_clear_value: 0, + depth_write_mask: true, + depth_clear_value: 1., + } + } +} + /// A WebGLThread manages the life cycle and message multiplexing of /// a set of WebGLContexts living in the same thread. pub struct WebGLThread<VR: WebVRRenderHandler + 'static, OB: WebGLThreadObserver> { @@ -26,7 +53,7 @@ pub struct WebGLThread<VR: WebVRRenderHandler + 'static, OB: WebGLThreadObserver /// Channel used to generate/update or delete `webrender_api::ImageKey`s. webrender_api: webrender_api::RenderApi, /// Map of live WebGLContexts. - contexts: FnvHashMap<WebGLContextId, GLContextWrapper>, + contexts: FnvHashMap<WebGLContextId, GLContextData>, /// Cached information for WebGLContexts. cached_context_info: FnvHashMap<WebGLContextId, WebGLContextInfo>, /// Current bound context. @@ -93,9 +120,9 @@ impl<VR: WebVRRenderHandler + 'static, OB: WebGLThreadObserver> WebGLThread<VR, WebGLMsg::CreateContext(version, size, attributes, result_sender) => { let result = self.create_webgl_context(version, size, attributes); result_sender.send(result.map(|(id, limits, share_mode)| { - let ctx = Self::make_current_if_needed(id, &self.contexts, &mut self.bound_context_id) + let data = Self::make_current_if_needed(id, &self.contexts, &mut self.bound_context_id) .expect("WebGLContext not found"); - let glsl_version = Self::get_glsl_version(ctx); + let glsl_version = Self::get_glsl_version(&data.ctx); WebGLCreateContextResult { sender: WebGLMsgSender::new(id, webgl_chan.clone()), @@ -139,8 +166,9 @@ impl<VR: WebVRRenderHandler + 'static, OB: WebGLThreadObserver> WebGLThread<VR, /// Handles a WebGLCommand for a specific WebGLContext fn handle_webgl_command(&mut self, context_id: WebGLContextId, command: WebGLCommand) { - if let Some(ctx) = Self::make_current_if_needed(context_id, &self.contexts, &mut self.bound_context_id) { - ctx.apply_command(command); + let data = Self::make_current_if_needed_mut(context_id, &mut self.contexts, &mut self.bound_context_id); + if let Some(data) = data { + data.ctx.apply_command(command, &mut data.state); } } @@ -158,28 +186,28 @@ impl<VR: WebVRRenderHandler + 'static, OB: WebGLThreadObserver> WebGLThread<VR, /// Handles a lock external callback received from webrender::ExternalImageHandler fn handle_lock(&mut self, context_id: WebGLContextId, sender: WebGLSender<(u32, Size2D<i32>, usize)>) { - let ctx = Self::make_current_if_needed(context_id, &self.contexts, &mut self.bound_context_id) + let data = Self::make_current_if_needed(context_id, &self.contexts, &mut self.bound_context_id) .expect("WebGLContext not found in a WebGLMsg::Lock message"); let info = self.cached_context_info.get_mut(&context_id).unwrap(); // Insert a OpenGL Fence sync object that sends a signal when all the WebGL commands are finished. // The related gl().wait_sync call is performed in the WR thread. See WebGLExternalImageApi for mor details. - let gl_sync = ctx.gl().fence_sync(gl::SYNC_GPU_COMMANDS_COMPLETE, 0); + let gl_sync = data.ctx.gl().fence_sync(gl::SYNC_GPU_COMMANDS_COMPLETE, 0); info.gl_sync = Some(gl_sync); // It is important that the fence sync is properly flushed into the GPU's command queue. // Without proper flushing, the sync object may never be signaled. - ctx.gl().flush(); + data.ctx.gl().flush(); sender.send((info.texture_id, info.size, gl_sync as usize)).unwrap(); } /// Handles an unlock external callback received from webrender::ExternalImageHandler fn handle_unlock(&mut self, context_id: WebGLContextId) { - let ctx = Self::make_current_if_needed(context_id, &self.contexts, &mut self.bound_context_id) + let data = Self::make_current_if_needed(context_id, &self.contexts, &mut self.bound_context_id) .expect("WebGLContext not found in a WebGLMsg::Unlock message"); let info = self.cached_context_info.get_mut(&context_id).unwrap(); if let Some(gl_sync) = info.gl_sync.take() { // Release the GLSync object. - ctx.gl().delete_sync(gl_sync); + data.ctx.gl().delete_sync(gl_sync); } } @@ -207,7 +235,10 @@ impl<VR: WebVRRenderHandler + 'static, OB: WebGLThreadObserver> WebGLThread<VR, let id = WebGLContextId(self.next_webgl_id); let (size, texture_id, limits) = ctx.get_info(); self.next_webgl_id += 1; - self.contexts.insert(id, ctx); + self.contexts.insert(id, GLContextData { + ctx, + state: Default::default(), + }); self.cached_context_info.insert(id, WebGLContextInfo { texture_id, size, @@ -232,10 +263,14 @@ impl<VR: WebVRRenderHandler + 'static, OB: WebGLThreadObserver> WebGLThread<VR, context_id: WebGLContextId, size: Size2D<i32>, sender: WebGLSender<Result<(), String>>) { - let ctx = Self::make_current_if_needed_mut(context_id, &mut self.contexts, &mut self.bound_context_id); - match ctx.resize(size) { + let data = Self::make_current_if_needed_mut( + context_id, + &mut self.contexts, + &mut self.bound_context_id + ).expect("Missing WebGL context!"); + match data.ctx.resize(size) { Ok(_) => { - let (real_size, texture_id, _) = ctx.get_info(); + let (real_size, texture_id, _) = data.ctx.get_info(); self.observer.on_context_resize(context_id, texture_id, real_size); let info = self.cached_context_info.get_mut(&context_id).unwrap(); @@ -306,7 +341,7 @@ impl<VR: WebVRRenderHandler + 'static, OB: WebGLThreadObserver> WebGLThread<VR, }) }, WebGLContextShareMode::Readback => { - let pixels = Self::raw_pixels(&self.contexts[&context_id], info.size); + let pixels = Self::raw_pixels(&self.contexts[&context_id].ctx, info.size); match info.image_key.clone() { Some(image_key) => { // ImageKey was already created, but WR Images must @@ -339,18 +374,20 @@ impl<VR: WebVRRenderHandler + 'static, OB: WebGLThreadObserver> WebGLThread<VR, fn handle_dom_to_texture(&mut self, command: DOMToTextureCommand) { match command { DOMToTextureCommand::Attach(context_id, texture_id, document_id, pipeline_id, size) => { - let ctx = Self::make_current_if_needed(context_id, &self.contexts, &mut self.bound_context_id) + let data = Self::make_current_if_needed(context_id, &self.contexts, &mut self.bound_context_id) .expect("WebGLContext not found in a WebGL DOMToTextureCommand::Attach command"); // Initialize the texture that WR will use for frame outputs. - ctx.gl().tex_image_2d(gl::TEXTURE_2D, - 0, - gl::RGBA as gl::GLint, - size.width, - size.height, - 0, - gl::RGBA, - gl::UNSIGNED_BYTE, - None); + data.ctx.gl().tex_image_2d( + gl::TEXTURE_2D, + 0, + gl::RGBA as gl::GLint, + size.width, + size.height, + 0, + gl::RGBA, + gl::UNSIGNED_BYTE, + None + ); self.dom_outputs.insert(pipeline_id, DOMToTextureData { context_id, texture_id, document_id, size }); @@ -361,14 +398,14 @@ impl<VR: WebVRRenderHandler + 'static, OB: WebGLThreadObserver> WebGLThread<VR, DOMToTextureCommand::Lock(pipeline_id, gl_sync, sender) => { let contexts = &self.contexts; let bound_context_id = &mut self.bound_context_id; - let result = self.dom_outputs.get(&pipeline_id).and_then(|data| { - let ctx = Self::make_current_if_needed(data.context_id, contexts, bound_context_id); - ctx.and_then(|ctx| { + let result = self.dom_outputs.get(&pipeline_id).and_then(|dom_data| { + let data = Self::make_current_if_needed(dom_data.context_id, contexts, bound_context_id); + data.and_then(|data| { // The next glWaitSync call is used to synchronize the two flows of // OpenGL commands (WR and WebGL) in order to avoid using semi-ready WR textures. // glWaitSync doesn't block WebGL CPU thread. - ctx.gl().wait_sync(gl_sync as gl::GLsync, 0, gl::TIMEOUT_IGNORED); - Some((data.texture_id.get(), data.size)) + data.ctx.gl().wait_sync(gl_sync as gl::GLsync, 0, gl::TIMEOUT_IGNORED); + Some((dom_data.texture_id.get(), dom_data.size)) }) }); @@ -390,28 +427,37 @@ impl<VR: WebVRRenderHandler + 'static, OB: WebGLThreadObserver> WebGLThread<VR, /// Gets a reference to a GLContextWrapper for a given WebGLContextId and makes it current if required. fn make_current_if_needed<'a>(context_id: WebGLContextId, - contexts: &'a FnvHashMap<WebGLContextId, GLContextWrapper>, - bound_id: &mut Option<WebGLContextId>) -> Option<&'a GLContextWrapper> { - contexts.get(&context_id).and_then(|ctx| { + contexts: &'a FnvHashMap<WebGLContextId, GLContextData>, + bound_id: &mut Option<WebGLContextId>) -> Option<&'a GLContextData> { + let data = contexts.get(&context_id); + + if let Some(data) = data { if Some(context_id) != *bound_id { - ctx.make_current(); + data.ctx.make_current(); *bound_id = Some(context_id); } + } - Some(ctx) - }) + data } /// Gets a mutable reference to a GLContextWrapper for a WebGLContextId and makes it current if required. - fn make_current_if_needed_mut<'a>(context_id: WebGLContextId, - contexts: &'a mut FnvHashMap<WebGLContextId, GLContextWrapper>, - bound_id: &mut Option<WebGLContextId>) -> &'a mut GLContextWrapper { - let ctx = contexts.get_mut(&context_id).expect("WebGLContext not found!"); - if Some(context_id) != *bound_id { - ctx.make_current(); - *bound_id = Some(context_id); + fn make_current_if_needed_mut<'a>( + context_id: WebGLContextId, + contexts: &'a mut FnvHashMap<WebGLContextId, GLContextData>, + bound_id: &mut Option<WebGLContextId>) + -> Option<&'a mut GLContextData> + { + let data = contexts.get_mut(&context_id); + + if let Some(ref data) = data { + if Some(context_id) != *bound_id { + data.ctx.make_current(); + *bound_id = Some(context_id); + } } - ctx + + data } /// Creates a `webrender_api::ImageKey` that uses shared textures. @@ -636,7 +682,11 @@ pub struct WebGLImpl; impl WebGLImpl { #[allow(unsafe_code)] - pub fn apply<Native: NativeGLContextMethods>(ctx: &GLContext<Native>, command: WebGLCommand) { + pub fn apply<Native: NativeGLContextMethods>( + ctx: &GLContext<Native>, + state: &mut GLState, + command: WebGLCommand + ) { match command { WebGLCommand::GetContextAttributes(ref sender) => sender.send(*ctx.borrow_attributes()).unwrap(), @@ -667,13 +717,19 @@ impl WebGLImpl { }, WebGLCommand::Clear(mask) => ctx.gl().clear(mask), - WebGLCommand::ClearColor(r, g, b, a) => - ctx.gl().clear_color(r, g, b, a), + WebGLCommand::ClearColor(r, g, b, a) => { + state.clear_color = (r, g, b, a); + ctx.gl().clear_color(r, g, b, a); + } WebGLCommand::ClearDepth(depth) => { - ctx.gl().clear_depth(depth.max(0.).min(1.) as f64) + let value = depth.max(0.).min(1.) as f64; + state.depth_clear_value = value; + ctx.gl().clear_depth(value) + } + WebGLCommand::ClearStencil(stencil) => { + state.stencil_clear_value = stencil; + ctx.gl().clear_stencil(stencil); } - WebGLCommand::ClearStencil(stencil) => - ctx.gl().clear_stencil(stencil), WebGLCommand::ColorMask(r, g, b, a) => ctx.gl().color_mask(r, g, b, a), WebGLCommand::CopyTexImage2D(target, level, internal_format, x, y, width, height, border) => @@ -684,21 +740,50 @@ impl WebGLImpl { ctx.gl().cull_face(mode), WebGLCommand::DepthFunc(func) => ctx.gl().depth_func(func), - WebGLCommand::DepthMask(flag) => - ctx.gl().depth_mask(flag), + WebGLCommand::DepthMask(flag) => { + state.depth_write_mask = flag; + ctx.gl().depth_mask(flag); + } WebGLCommand::DepthRange(near, far) => { ctx.gl().depth_range(near.max(0.).min(1.) as f64, far.max(0.).min(1.) as f64) } - WebGLCommand::Disable(cap) => - ctx.gl().disable(cap), - WebGLCommand::Enable(cap) => - ctx.gl().enable(cap), - WebGLCommand::FramebufferRenderbuffer(target, attachment, renderbuffertarget, rb) => - ctx.gl().framebuffer_renderbuffer(target, attachment, renderbuffertarget, - rb.map_or(0, WebGLRenderbufferId::get)), - WebGLCommand::FramebufferTexture2D(target, attachment, textarget, texture, level) => - ctx.gl().framebuffer_texture_2d(target, attachment, textarget, - texture.map_or(0, WebGLTextureId::get), level), + WebGLCommand::Disable(cap) => { + if cap == gl::SCISSOR_TEST { + state.scissor_test_enabled = false; + } + ctx.gl().disable(cap); + } + WebGLCommand::Enable(cap) => { + if cap == gl::SCISSOR_TEST { + state.scissor_test_enabled = true; + } + ctx.gl().enable(cap); + } + WebGLCommand::FramebufferRenderbuffer(target, attachment, renderbuffertarget, rb) => { + let attach = |attachment| { + ctx.gl().framebuffer_renderbuffer(target, attachment, + renderbuffertarget, + rb.map_or(0, WebGLRenderbufferId::get)) + }; + if attachment == gl::DEPTH_STENCIL_ATTACHMENT { + attach(gl::DEPTH_ATTACHMENT); + attach(gl::STENCIL_ATTACHMENT); + } else { + attach(attachment); + } + } + WebGLCommand::FramebufferTexture2D(target, attachment, textarget, texture, level) => { + let attach = |attachment| { + ctx.gl().framebuffer_texture_2d(target, attachment, textarget, + texture.map_or(0, WebGLTextureId::get), level) + }; + if attachment == gl::DEPTH_STENCIL_ATTACHMENT { + attach(gl::DEPTH_ATTACHMENT); + attach(gl::STENCIL_ATTACHMENT); + } else { + attach(attachment) + } + } WebGLCommand::FrontFace(mode) => ctx.gl().front_face(mode), WebGLCommand::DisableVertexAttribArray(attrib_id) => @@ -726,10 +811,18 @@ impl WebGLImpl { ctx.gl().stencil_func(func, ref_, mask), WebGLCommand::StencilFuncSeparate(face, func, ref_, mask) => ctx.gl().stencil_func_separate(face, func, ref_, mask), - WebGLCommand::StencilMask(mask) => - ctx.gl().stencil_mask(mask), - WebGLCommand::StencilMaskSeparate(face, mask) => - ctx.gl().stencil_mask_separate(face, mask), + WebGLCommand::StencilMask(mask) => { + state.stencil_write_mask = (mask, mask); + ctx.gl().stencil_mask(mask); + } + WebGLCommand::StencilMaskSeparate(face, mask) => { + if face == gl::FRONT { + state.stencil_write_mask.0 = mask; + } else { + state.stencil_write_mask.1 = mask; + } + ctx.gl().stencil_mask_separate(face, mask); + } WebGLCommand::StencilOp(fail, zfail, zpass) => ctx.gl().stencil_op(fail, zfail, zpass), WebGLCommand::StencilOpSeparate(face, fail, zfail, zpass) => @@ -1105,6 +1198,9 @@ impl WebGLImpl { } sender.send(value).unwrap(); } + WebGLCommand::InitializeFramebuffer { color, depth, stencil } => { + Self::initialize_framebuffer(ctx.gl(), state, color, depth, stencil) + } } // TODO: update test expectations in order to enable debug assertions @@ -1115,6 +1211,62 @@ impl WebGLImpl { assert_eq!(error, gl::NO_ERROR, "Unexpected WebGL error: 0x{:x} ({})", error, error); } + fn initialize_framebuffer( + gl: &gl::Gl, + state: &GLState, + color: bool, + depth: bool, + stencil: bool, + ) { + let bits = [ + (color, gl::COLOR_BUFFER_BIT), + (depth, gl::DEPTH_BUFFER_BIT), + (stencil, gl::STENCIL_BUFFER_BIT), + ].iter().fold(0, |bits, &(enabled, bit)| bits | if enabled { bit } else { 0 }); + + if state.scissor_test_enabled { + gl.disable(gl::SCISSOR_TEST); + } + + if color { + gl.clear_color(0., 0., 0., 0.); + } + + if depth { + gl.depth_mask(true); + gl.clear_depth(1.); + } + + if stencil { + gl.stencil_mask_separate(gl::FRONT, 0xFFFFFFFF); + gl.stencil_mask_separate(gl::BACK, 0xFFFFFFFF); + gl.clear_stencil(0); + } + + gl.clear(bits); + + if state.scissor_test_enabled { + gl.enable(gl::SCISSOR_TEST); + } + + if color { + let (r, g, b, a) = state.clear_color; + gl.clear_color(r, g, b, a); + } + + if depth { + gl.depth_mask(state.depth_write_mask); + gl.clear_depth(state.depth_clear_value); + } + + if stencil { + let (front, back) = state.stencil_write_mask; + gl.stencil_mask_separate(gl::FRONT, front); + gl.stencil_mask_separate(gl::BACK, back); + gl.clear_stencil(state.stencil_clear_value); + } + } + #[allow(unsafe_code)] fn link_program(gl: &gl::Gl, program: WebGLProgramId) -> ProgramLinkInfo { gl.link_program(program.get()); diff --git a/components/canvas_traits/webgl.rs b/components/canvas_traits/webgl.rs index 57647204910..9c74b31fd1e 100644 --- a/components/canvas_traits/webgl.rs +++ b/components/canvas_traits/webgl.rs @@ -296,6 +296,7 @@ pub enum WebGLCommand { GetUniformFloat4(WebGLProgramId, i32, WebGLSender<[f32; 4]>), GetUniformFloat9(WebGLProgramId, i32, WebGLSender<[f32; 9]>), GetUniformFloat16(WebGLProgramId, i32, WebGLSender<[f32; 16]>), + InitializeFramebuffer { color: bool, depth: bool, stencil: bool }, } macro_rules! define_resource_id_struct { diff --git a/components/script/dom/webglframebuffer.rs b/components/script/dom/webglframebuffer.rs index 2d9e567d9bf..d785d0b99fa 100644 --- a/components/script/dom/webglframebuffer.rs +++ b/components/script/dom/webglframebuffer.rs @@ -18,6 +18,12 @@ use dom::webgltexture::WebGLTexture; use dom_struct::dom_struct; use std::cell::Cell; +pub enum CompleteForRendering { + Complete, + Incomplete, + MissingColorAttachment, +} + #[must_root] #[derive(Clone, JSTraceable, MallocSizeOf)] enum WebGLFramebufferAttachment { @@ -25,6 +31,31 @@ enum WebGLFramebufferAttachment { Texture { texture: Dom<WebGLTexture>, level: i32 }, } +impl WebGLFramebufferAttachment { + fn needs_initialization(&self) -> bool { + match *self { + WebGLFramebufferAttachment::Renderbuffer(ref r) => !r.is_initialized(), + WebGLFramebufferAttachment::Texture { .. } => false, + } + } + + fn mark_initialized(&self) { + match *self { + WebGLFramebufferAttachment::Renderbuffer(ref r) => r.mark_initialized(), + WebGLFramebufferAttachment::Texture { .. } => () + } + } + + fn root(&self) -> WebGLFramebufferAttachmentRoot { + match *self { + WebGLFramebufferAttachment::Renderbuffer(ref rb) => + WebGLFramebufferAttachmentRoot::Renderbuffer(DomRoot::from_ref(&rb)), + WebGLFramebufferAttachment::Texture { ref texture, .. } => + WebGLFramebufferAttachmentRoot::Texture(DomRoot::from_ref(&texture)), + } + } +} + #[derive(Clone, JSTraceable, MallocSizeOf)] pub enum WebGLFramebufferAttachmentRoot { Renderbuffer(DomRoot<WebGLRenderbuffer>), @@ -46,6 +77,7 @@ pub struct WebGLFramebuffer { depth: DomRefCell<Option<WebGLFramebufferAttachment>>, stencil: DomRefCell<Option<WebGLFramebufferAttachment>>, depthstencil: DomRefCell<Option<WebGLFramebufferAttachment>>, + is_initialized: Cell<bool>, } impl WebGLFramebuffer { @@ -56,11 +88,12 @@ impl WebGLFramebuffer { target: Cell::new(None), is_deleted: Cell::new(false), size: Cell::new(None), - status: Cell::new(constants::FRAMEBUFFER_UNSUPPORTED), + status: Cell::new(constants::FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT), color: DomRefCell::new(None), depth: DomRefCell::new(None), stencil: DomRefCell::new(None), depthstencil: DomRefCell::new(None), + is_initialized: Cell::new(false), } } @@ -127,6 +160,12 @@ impl WebGLFramebuffer { let has_s = s.is_some(); let has_zs = zs.is_some(); let attachments = [&*c, &*z, &*s, &*zs]; + let attachment_constraints = [ + &[constants::RGBA4, constants::RGB5_A1, constants::RGB565, constants::RGBA][..], + &[constants::DEPTH_COMPONENT16][..], + &[constants::STENCIL_INDEX8][..], + &[constants::DEPTH_STENCIL][..], + ]; // From the WebGL spec, 6.6 ("Framebuffer Object Attachments"): // @@ -148,17 +187,18 @@ impl WebGLFramebuffer { } let mut fb_size = None; - for attachment in &attachments { + for (attachment, constraints) in attachments.iter().zip(&attachment_constraints) { // Get the size of this attachment. - let size = match **attachment { + let (format, size) = match **attachment { Some(WebGLFramebufferAttachment::Renderbuffer(ref att_rb)) => { - att_rb.size() + (Some(att_rb.internal_format()), att_rb.size()) } Some(WebGLFramebufferAttachment::Texture { texture: ref att_tex, level } ) => { let info = att_tex.image_info_at_face(0, level as u32); - Some((info.width() as i32, info.height() as i32)) + (info.internal_format().map(|t| t.as_gl_constant()), + Some((info.width() as i32, info.height() as i32))) } - None => None, + None => (None, None), }; // Make sure that, if we've found any other attachment, @@ -171,6 +211,13 @@ impl WebGLFramebuffer { fb_size = size; } } + + if let Some(format) = format { + if constraints.iter().all(|c| *c != format) { + self.status.set(constants::FRAMEBUFFER_INCOMPLETE_ATTACHMENT); + return; + } + } } self.size.set(fb_size); @@ -181,7 +228,7 @@ impl WebGLFramebuffer { self.status.set(constants::FRAMEBUFFER_INCOMPLETE_ATTACHMENT); } } else { - self.status.set(constants::FRAMEBUFFER_UNSUPPORTED); + self.status.set(constants::FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT); } } @@ -189,25 +236,52 @@ impl WebGLFramebuffer { return self.status.get(); } + pub fn check_status_for_rendering(&self) -> CompleteForRendering { + let result = self.check_status(); + if result != constants::FRAMEBUFFER_COMPLETE { + return CompleteForRendering::Incomplete; + } + + if self.color.borrow().is_none() { + return CompleteForRendering::MissingColorAttachment; + } + + if !self.is_initialized.get() { + let attachments = [ + (&self.color, constants::COLOR_BUFFER_BIT), + (&self.depth, constants::DEPTH_BUFFER_BIT), + (&self.stencil, constants::STENCIL_BUFFER_BIT), + (&self.depthstencil, constants::DEPTH_BUFFER_BIT | constants::STENCIL_BUFFER_BIT) + ]; + let mut clear_bits = 0; + for &(attachment, bits) in &attachments { + if let Some(ref att) = *attachment.borrow() { + if att.needs_initialization() { + att.mark_initialized(); + clear_bits |= bits; + } + } + } + self.upcast::<WebGLObject>().context().initialize_framebuffer(clear_bits); + self.is_initialized.set(true); + } + + CompleteForRendering::Complete + } + pub fn renderbuffer(&self, attachment: u32, rb: Option<&WebGLRenderbuffer>) -> WebGLResult<()> { - let binding = match attachment { - constants::COLOR_ATTACHMENT0 => &self.color, - constants::DEPTH_ATTACHMENT => &self.depth, - constants::STENCIL_ATTACHMENT => &self.stencil, - constants::DEPTH_STENCIL_ATTACHMENT => &self.depthstencil, - _ => return Err(WebGLError::InvalidEnum), - }; + let binding = self.attachment_binding(attachment).ok_or(WebGLError::InvalidEnum)?; let rb_id = match rb { Some(rb) => { + if !rb.ever_bound() { + return Err(WebGLError::InvalidOperation); + } *binding.borrow_mut() = Some(WebGLFramebufferAttachment::Renderbuffer(Dom::from_ref(rb))); Some(rb.id()) } - _ => { - *binding.borrow_mut() = None; - None - } + _ => None }; self.upcast::<WebGLObject>().context().send_command( @@ -219,38 +293,91 @@ impl WebGLFramebuffer { ), ); + if rb.is_none() { + self.detach_binding(binding, attachment); + } + self.update_status(); + self.is_initialized.set(false); Ok(()) } - pub fn attachment(&self, attachment: u32) -> Option<WebGLFramebufferAttachmentRoot> { - let binding = match attachment { - constants::COLOR_ATTACHMENT0 => &self.color, - constants::DEPTH_ATTACHMENT => &self.depth, - constants::STENCIL_ATTACHMENT => &self.stencil, - constants::DEPTH_STENCIL_ATTACHMENT => &self.depthstencil, - _ => return None, - }; + fn detach_binding( + &self, + binding: &DomRefCell<Option<WebGLFramebufferAttachment>>, + attachment: u32, + ) { + *binding.borrow_mut() = None; + if INTERESTING_ATTACHMENT_POINTS.contains(&attachment) { + self.reattach_depth_stencil(); + } + } + + fn attachment_binding( + &self, + attachment: u32 + ) -> Option<&DomRefCell<Option<WebGLFramebufferAttachment>>> + { + match attachment { + constants::COLOR_ATTACHMENT0 => Some(&self.color), + constants::DEPTH_ATTACHMENT => Some(&self.depth), + constants::STENCIL_ATTACHMENT => Some(&self.stencil), + constants::DEPTH_STENCIL_ATTACHMENT => Some(&self.depthstencil), + _ => None + } + } - binding.borrow().as_ref().map(|bin| { - match bin { - &WebGLFramebufferAttachment::Renderbuffer(ref rb) => - WebGLFramebufferAttachmentRoot::Renderbuffer(DomRoot::from_ref(&rb)), - &WebGLFramebufferAttachment::Texture { ref texture, .. } => - WebGLFramebufferAttachmentRoot::Texture(DomRoot::from_ref(&texture)), + fn reattach_depth_stencil(&self) { + let reattach = |attachment: &WebGLFramebufferAttachment, attachment_point| { + let context = self.upcast::<WebGLObject>().context(); + match *attachment { + WebGLFramebufferAttachment::Renderbuffer(ref rb) => { + context.send_command( + WebGLCommand::FramebufferRenderbuffer( + constants::FRAMEBUFFER, + attachment_point, + constants::RENDERBUFFER, + Some(rb.id()) + ) + ); + } + WebGLFramebufferAttachment::Texture { ref texture, level } => { + context.send_command( + WebGLCommand::FramebufferTexture2D( + constants::FRAMEBUFFER, + attachment_point, + texture.target().expect("missing texture target"), + Some(texture.id()), + level + ) + ); + } } - }) + }; + + // Since the DEPTH_STENCIL attachment causes both the DEPTH and STENCIL + // attachments to be overwritten, we need to ensure that we reattach + // the DEPTH and STENCIL attachments when any of those attachments + // is cleared. + if let Some(ref depth) = *self.depth.borrow() { + reattach(depth, constants::DEPTH_ATTACHMENT); + } + if let Some(ref stencil) = *self.stencil.borrow() { + reattach(stencil, constants::STENCIL_ATTACHMENT); + } + if let Some(ref depth_stencil) = *self.depthstencil.borrow() { + reattach(depth_stencil, constants::DEPTH_STENCIL_ATTACHMENT); + } + } + + pub fn attachment(&self, attachment: u32) -> Option<WebGLFramebufferAttachmentRoot> { + let binding = self.attachment_binding(attachment)?; + binding.borrow().as_ref().map(WebGLFramebufferAttachment::root) } pub fn texture2d(&self, attachment: u32, textarget: u32, texture: Option<&WebGLTexture>, level: i32) -> WebGLResult<()> { - let binding = match attachment { - constants::COLOR_ATTACHMENT0 => &self.color, - constants::DEPTH_ATTACHMENT => &self.depth, - constants::STENCIL_ATTACHMENT => &self.stencil, - constants::DEPTH_STENCIL_ATTACHMENT => &self.depthstencil, - _ => return Err(WebGLError::InvalidEnum), - }; + let binding = self.attachment_binding(attachment).ok_or(WebGLError::InvalidEnum)?; let tex_id = match texture { // Note, from the GLES 2.0.25 spec, page 113: @@ -304,7 +431,6 @@ impl WebGLFramebuffer { } _ => { - *binding.borrow_mut() = None; None } }; @@ -319,19 +445,26 @@ impl WebGLFramebuffer { ), ); + if texture.is_none() { + self.detach_binding(binding, attachment); + } + self.update_status(); + self.is_initialized.set(false); Ok(()) } fn with_matching_renderbuffers<F>(&self, rb: &WebGLRenderbuffer, mut closure: F) - where F: FnMut(&DomRefCell<Option<WebGLFramebufferAttachment>>) + where F: FnMut(&DomRefCell<Option<WebGLFramebufferAttachment>>, u32) { - let attachments = [&self.color, - &self.depth, - &self.stencil, - &self.depthstencil]; - - for attachment in &attachments { + let attachments = [ + (&self.color, constants::COLOR_ATTACHMENT0), + (&self.depth, constants::DEPTH_ATTACHMENT), + (&self.stencil, constants::STENCIL_ATTACHMENT), + (&self.depthstencil, constants::DEPTH_STENCIL_ATTACHMENT) + ]; + + for (attachment, name) in &attachments { let matched = { match *attachment.borrow() { Some(WebGLFramebufferAttachment::Renderbuffer(ref att_rb)) @@ -341,20 +474,22 @@ impl WebGLFramebuffer { }; if matched { - closure(attachment); + closure(attachment, *name); } } } fn with_matching_textures<F>(&self, texture: &WebGLTexture, mut closure: F) - where F: FnMut(&DomRefCell<Option<WebGLFramebufferAttachment>>) + where F: FnMut(&DomRefCell<Option<WebGLFramebufferAttachment>>, u32) { - let attachments = [&self.color, - &self.depth, - &self.stencil, - &self.depthstencil]; - - for attachment in &attachments { + let attachments = [ + (&self.color, constants::COLOR_ATTACHMENT0), + (&self.depth, constants::DEPTH_ATTACHMENT), + (&self.stencil, constants::STENCIL_ATTACHMENT), + (&self.depthstencil, constants::DEPTH_STENCIL_ATTACHMENT) + ]; + + for (attachment, name) in &attachments { let matched = { match *attachment.borrow() { Some(WebGLFramebufferAttachment::Texture { texture: ref att_texture, .. }) @@ -364,33 +499,45 @@ impl WebGLFramebuffer { }; if matched { - closure(attachment); + closure(attachment, *name); } } } pub fn detach_renderbuffer(&self, rb: &WebGLRenderbuffer) { - self.with_matching_renderbuffers(rb, |att| { + let mut depth_or_stencil_updated = false; + self.with_matching_renderbuffers(rb, |att, name| { + depth_or_stencil_updated |= INTERESTING_ATTACHMENT_POINTS.contains(&name); *att.borrow_mut() = None; self.update_status(); }); + + if depth_or_stencil_updated { + self.reattach_depth_stencil(); + } } pub fn detach_texture(&self, texture: &WebGLTexture) { - self.with_matching_textures(texture, |att| { + let mut depth_or_stencil_updated = false; + self.with_matching_textures(texture, |att, name| { + depth_or_stencil_updated |= INTERESTING_ATTACHMENT_POINTS.contains(&name); *att.borrow_mut() = None; self.update_status(); }); + + if depth_or_stencil_updated { + self.reattach_depth_stencil(); + } } pub fn invalidate_renderbuffer(&self, rb: &WebGLRenderbuffer) { - self.with_matching_renderbuffers(rb, |_att| { + self.with_matching_renderbuffers(rb, |_att, _| { self.update_status(); }); } pub fn invalidate_texture(&self, texture: &WebGLTexture) { - self.with_matching_textures(texture, |_att| { + self.with_matching_textures(texture, |_att, _name| { self.update_status(); }); } @@ -405,3 +552,9 @@ impl Drop for WebGLFramebuffer { self.delete(); } } + +static INTERESTING_ATTACHMENT_POINTS: &[u32] = &[ + constants::DEPTH_ATTACHMENT, + constants::STENCIL_ATTACHMENT, + constants::DEPTH_STENCIL_ATTACHMENT, +]; diff --git a/components/script/dom/webglrenderbuffer.rs b/components/script/dom/webglrenderbuffer.rs index fa7d7324f94..96ef3bb0d67 100644 --- a/components/script/dom/webglrenderbuffer.rs +++ b/components/script/dom/webglrenderbuffer.rs @@ -23,6 +23,7 @@ pub struct WebGLRenderbuffer { is_deleted: Cell<bool>, size: Cell<Option<(i32, i32)>>, internal_format: Cell<Option<u32>>, + is_initialized: Cell<bool>, } impl WebGLRenderbuffer { @@ -34,6 +35,7 @@ impl WebGLRenderbuffer { is_deleted: Cell::new(false), internal_format: Cell::new(None), size: Cell::new(None), + is_initialized: Cell::new(false), } } @@ -66,6 +68,14 @@ impl WebGLRenderbuffer { self.internal_format.get().unwrap_or(constants::RGBA4) } + pub fn mark_initialized(&self) { + self.is_initialized.set(true); + } + + pub fn is_initialized(&self) -> bool { + self.is_initialized.get() + } + pub fn bind(&self, target: u32) { self.ever_bound.set(true); self.upcast::<WebGLObject>() @@ -76,6 +86,22 @@ impl WebGLRenderbuffer { pub fn delete(&self) { if !self.is_deleted.get() { self.is_deleted.set(true); + + /* + If a renderbuffer object is deleted while its image is attached to the currently + bound framebuffer, then it is as if FramebufferRenderbuffer had been called, with + a renderbuffer of 0, for each attachment point to which this image was attached + in the currently bound framebuffer. + - GLES 2.0, 4.4.3, "Attaching Renderbuffer Images to a Framebuffer" + */ + let currently_bound_framebuffer = + self.upcast::<WebGLObject>() + .context() + .bound_framebuffer(); + if let Some(fb) = currently_bound_framebuffer { + fb.detach_renderbuffer(self); + } + self.upcast::<WebGLObject>() .context() .send_command(WebGLCommand::DeleteRenderbuffer(self.id)); diff --git a/components/script/dom/webglrenderingcontext.rs b/components/script/dom/webglrenderingcontext.rs index ab7178ffa16..ea45fd69ce5 100644 --- a/components/script/dom/webglrenderingcontext.rs +++ b/components/script/dom/webglrenderingcontext.rs @@ -39,7 +39,7 @@ use dom::webgl_validations::types::{TexDataType, TexFormat, TexImageTarget}; use dom::webglactiveinfo::WebGLActiveInfo; use dom::webglbuffer::WebGLBuffer; use dom::webglcontextevent::WebGLContextEvent; -use dom::webglframebuffer::{WebGLFramebuffer, WebGLFramebufferAttachmentRoot}; +use dom::webglframebuffer::{WebGLFramebuffer, WebGLFramebufferAttachmentRoot, CompleteForRendering}; use dom::webglobject::WebGLObject; use dom::webglprogram::WebGLProgram; use dom::webglrenderbuffer::WebGLRenderbuffer; @@ -339,10 +339,14 @@ impl WebGLRenderingContext { // this: clear() and getParameter(IMPLEMENTATION_COLOR_READ_*). fn validate_framebuffer(&self) -> WebGLResult<()> { match self.bound_framebuffer.get() { - Some(ref fb) if fb.check_status() != constants::FRAMEBUFFER_COMPLETE => { - Err(InvalidFramebufferOperation) + Some(fb) => match fb.check_status_for_rendering() { + CompleteForRendering::Complete => Ok(()), + CompleteForRendering::Incomplete => + Err(InvalidFramebufferOperation), + CompleteForRendering::MissingColorAttachment => + Err(InvalidOperation), }, - _ => Ok(()), + None => Ok(()), } } @@ -1057,6 +1061,21 @@ impl WebGLRenderingContext { _ => Err(InvalidEnum), } } + + pub fn initialize_framebuffer(&self, clear_bits: u32) { + if clear_bits == 0 { + return; + } + self.send_command(WebGLCommand::InitializeFramebuffer { + color: clear_bits & constants::COLOR_BUFFER_BIT != 0, + depth: clear_bits & constants::DEPTH_BUFFER_BIT != 0, + stencil: clear_bits & constants::STENCIL_BUFFER_BIT != 0, + }); + } + + pub fn bound_framebuffer(&self) -> Option<DomRoot<WebGLFramebuffer>> { + self.bound_framebuffer.get() + } } impl Drop for WebGLRenderingContext { @@ -1572,6 +1591,10 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext { renderbuffer.bind(target); } _ => { + if renderbuffer.is_some() { + self.webgl_error(InvalidOperation); + } + self.bound_renderbuffer.set(None); // Unbind the currently bound renderbuffer self.send_command(WebGLCommand::BindRenderbuffer(target, None)); @@ -1971,20 +1994,6 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext { handle_potential_webgl_error!(self, self.validate_ownership(renderbuffer), return); handle_object_deletion!(self, self.bound_renderbuffer, renderbuffer, Some(WebGLCommand::BindRenderbuffer(constants::RENDERBUFFER, None))); - // From the GLES 2.0.25 spec, page 113: - // - // "If a renderbuffer object is deleted while its - // image is attached to the currently bound - // framebuffer, then it is as if - // FramebufferRenderbuffer had been called, with a - // renderbuffer of 0, for each attachment point to - // which this image was attached in the currently - // bound framebuffer." - // - if let Some(fb) = self.bound_framebuffer.get() { - fb.detach_renderbuffer(renderbuffer); - } - renderbuffer.delete() } } @@ -2020,18 +2029,6 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext { )); } - // From the GLES 2.0.25 spec, page 113: - // - // "If a texture object is deleted while its image is - // attached to the currently bound framebuffer, then - // it is as if FramebufferTexture2D had been called, - // with a texture of 0, for each attachment point to - // which this image was attached in the currently - // bound framebuffer." - if let Some(fb) = self.bound_framebuffer.get() { - fb.detach_texture(texture); - } - texture.delete() } } @@ -2723,10 +2720,12 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext { // https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.3 fn StencilMaskSeparate(&self, face: u32, mask: u32) { match face { - constants::FRONT | constants::BACK | constants::FRONT_AND_BACK => + constants::FRONT | + constants::BACK | + constants::FRONT_AND_BACK => self.send_command(WebGLCommand::StencilMaskSeparate(face, mask)), _ => return self.webgl_error(InvalidEnum), - } + }; } // https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.3 diff --git a/components/script/dom/webgltexture.rs b/components/script/dom/webgltexture.rs index 2ecfd0bfab2..4d8e58380f7 100644 --- a/components/script/dom/webgltexture.rs +++ b/components/script/dom/webgltexture.rs @@ -146,7 +146,7 @@ impl WebGLTexture { } }; - let base_image_info = self.base_image_info().unwrap(); + let base_image_info = self.base_image_info(); if !base_image_info.is_initialized() { return Err(WebGLError::InvalidOperation); } @@ -186,6 +186,22 @@ impl WebGLTexture { DOMToTextureCommand::Detach(self.id), ); } + + /* + If a texture object is deleted while its image is attached to the currently + bound framebuffer, then it is as if FramebufferTexture2D had been called, with + a texture of 0, for each attachment point to which this image was attached + in the currently bound framebuffer. + - GLES 2.0, 4.4.3, "Attaching Texture Images to a Framebuffer" + */ + let currently_bound_framebuffer = + self.upcast::<WebGLObject>() + .context() + .bound_framebuffer(); + if let Some(fb) = currently_bound_framebuffer { + fb.detach_texture(self); + } + context.send_command(WebGLCommand::DeleteTexture(self.id)); } } @@ -327,7 +343,7 @@ impl WebGLTexture { fn is_cube_complete(&self) -> bool { debug_assert_eq!(self.face_count.get(), 6); - let image_info = self.base_image_info().unwrap(); + let image_info = self.base_image_info(); if !image_info.is_defined() { return false; } @@ -389,10 +405,10 @@ impl WebGLTexture { self.image_info_array.borrow_mut()[pos as usize] = image_info; } - fn base_image_info(&self) -> Option<ImageInfo> { + fn base_image_info(&self) -> ImageInfo { assert!((self.base_mipmap_level as usize) < MAX_LEVEL_COUNT); - Some(self.image_info_at_face(0, self.base_mipmap_level)) + self.image_info_at_face(0, self.base_mipmap_level) } pub fn set_attached_to_dom(&self) { diff --git a/tests/wpt/webgl/meta/conformance/misc/webgl-specific-stencil-settings.html.ini b/tests/wpt/webgl/meta/conformance/misc/webgl-specific-stencil-settings.html.ini index 11bb2398b5f..73e988e891a 100644 --- a/tests/wpt/webgl/meta/conformance/misc/webgl-specific-stencil-settings.html.ini +++ b/tests/wpt/webgl/meta/conformance/misc/webgl-specific-stencil-settings.html.ini @@ -1,2 +1,97 @@ [webgl-specific-stencil-settings.html] - expected: CRASH + [WebGL test #623: getError expected: INVALID_OPERATION. Was NO_ERROR : after evaluating: wtu.dummySetProgramAndDrawNothing(gl)] + expected: FAIL + + [WebGL test #642: getError expected: INVALID_OPERATION. Was NO_ERROR : after evaluating: wtu.dummySetProgramAndDrawNothing(gl)] + expected: FAIL + + [WebGL test #565: getError expected: INVALID_OPERATION. Was NO_ERROR : after evaluating: wtu.dummySetProgramAndDrawNothing(gl)] + expected: FAIL + + [WebGL test #611: getError expected: INVALID_OPERATION. Was NO_ERROR : after evaluating: wtu.dummySetProgramAndDrawNothing(gl)] + expected: FAIL + + [WebGL test #555: getError expected: INVALID_OPERATION. Was NO_ERROR : after evaluating: wtu.dummySetProgramAndDrawNothing(gl)] + expected: FAIL + + [WebGL test #629: getError expected: INVALID_OPERATION. Was NO_ERROR : after evaluating: wtu.dummySetProgramAndDrawNothing(gl)] + expected: FAIL + + [WebGL test #513: getError expected: INVALID_OPERATION. Was NO_ERROR : after evaluating: wtu.dummySetProgramAndDrawNothing(gl)] + expected: FAIL + + [WebGL test #584: getError expected: INVALID_OPERATION. Was NO_ERROR : after evaluating: wtu.dummySetProgramAndDrawNothing(gl)] + expected: FAIL + + [WebGL test #578: getError expected: INVALID_OPERATION. Was NO_ERROR : after evaluating: wtu.dummySetProgramAndDrawNothing(gl)] + expected: FAIL + + [WebGL test #620: getError expected: INVALID_OPERATION. Was NO_ERROR : after evaluating: wtu.dummySetProgramAndDrawNothing(gl)] + expected: FAIL + + [WebGL test #614: getError expected: INVALID_OPERATION. Was NO_ERROR : after evaluating: wtu.dummySetProgramAndDrawNothing(gl)] + expected: FAIL + + [WebGL test #650: getError expected: INVALID_OPERATION. Was NO_ERROR : after evaluating: wtu.dummySetProgramAndDrawNothing(gl)] + expected: FAIL + + [WebGL test #488: getError expected: INVALID_OPERATION. Was NO_ERROR : after evaluating: wtu.dummySetProgramAndDrawNothing(gl)] + expected: FAIL + + [WebGL test #543: getError expected: INVALID_OPERATION. Was NO_ERROR : after evaluating: wtu.dummySetProgramAndDrawNothing(gl)] + expected: FAIL + + [WebGL test #501: getError expected: INVALID_OPERATION. Was NO_ERROR : after evaluating: wtu.dummySetProgramAndDrawNothing(gl)] + expected: FAIL + + [WebGL test #590: getError expected: INVALID_OPERATION. Was NO_ERROR : after evaluating: wtu.dummySetProgramAndDrawNothing(gl)] + expected: FAIL + + [WebGL test #2: getError expected: INVALID_OPERATION. Was NO_ERROR : after evaluating: wtu.dummySetProgramAndDrawNothing(gl)] + expected: FAIL + + [WebGL test #534: getError expected: INVALID_OPERATION. Was NO_ERROR : after evaluating: wtu.dummySetProgramAndDrawNothing(gl)] + expected: FAIL + + [WebGL test #632: getError expected: INVALID_OPERATION. Was NO_ERROR : after evaluating: wtu.dummySetProgramAndDrawNothing(gl)] + expected: FAIL + + [WebGL test #494: getError expected: INVALID_OPERATION. Was NO_ERROR : after evaluating: wtu.dummySetProgramAndDrawNothing(gl)] + expected: FAIL + + [WebGL test #626: getError expected: INVALID_OPERATION. Was NO_ERROR : after evaluating: wtu.dummySetProgramAndDrawNothing(gl)] + expected: FAIL + + [WebGL test #537: getError expected: INVALID_OPERATION. Was NO_ERROR : after evaluating: wtu.dummySetProgramAndDrawNothing(gl)] + expected: FAIL + + [WebGL test #658: getError expected: INVALID_OPERATION. Was NO_ERROR : after evaluating: wtu.dummySetProgramAndDrawNothing(gl)] + expected: FAIL + + [WebGL test #507: getError expected: INVALID_OPERATION. Was NO_ERROR : after evaluating: wtu.dummySetProgramAndDrawNothing(gl)] + expected: FAIL + + [WebGL test #571: getError expected: INVALID_OPERATION. Was NO_ERROR : after evaluating: wtu.dummySetProgramAndDrawNothing(gl)] + expected: FAIL + + [WebGL test #5: getError expected: INVALID_OPERATION. Was NO_ERROR : after evaluating: wtu.dummySetProgramAndDrawNothing(gl)] + expected: FAIL + + [WebGL test #546: getError expected: INVALID_OPERATION. Was NO_ERROR : after evaluating: wtu.dummySetProgramAndDrawNothing(gl)] + expected: FAIL + + [WebGL test #549: getError expected: INVALID_OPERATION. Was NO_ERROR : after evaluating: wtu.dummySetProgramAndDrawNothing(gl)] + expected: FAIL + + [WebGL test #667: getError expected: INVALID_OPERATION. Was NO_ERROR : after evaluating: wtu.dummySetProgramAndDrawNothing(gl)] + expected: FAIL + + [WebGL test #540: getError expected: INVALID_OPERATION. Was NO_ERROR : after evaluating: wtu.dummySetProgramAndDrawNothing(gl)] + expected: FAIL + + [WebGL test #552: getError expected: INVALID_OPERATION. Was NO_ERROR : after evaluating: wtu.dummySetProgramAndDrawNothing(gl)] + expected: FAIL + + [WebGL test #617: getError expected: INVALID_OPERATION. Was NO_ERROR : after evaluating: wtu.dummySetProgramAndDrawNothing(gl)] + expected: FAIL + diff --git a/tests/wpt/webgl/meta/conformance/renderbuffers/framebuffer-object-attachment.html.ini b/tests/wpt/webgl/meta/conformance/renderbuffers/framebuffer-object-attachment.html.ini deleted file mode 100644 index 13211175427..00000000000 --- a/tests/wpt/webgl/meta/conformance/renderbuffers/framebuffer-object-attachment.html.ini +++ /dev/null @@ -1,5 +0,0 @@ -[framebuffer-object-attachment.html] - expected: CRASH - [WebGL test #1: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).] - expected: FAIL - diff --git a/tests/wpt/webgl/meta/conformance/textures/misc/copy-tex-image-2d-formats.html.ini b/tests/wpt/webgl/meta/conformance/textures/misc/copy-tex-image-2d-formats.html.ini index 92f1bc69eed..35a18d4d5da 100644 --- a/tests/wpt/webgl/meta/conformance/textures/misc/copy-tex-image-2d-formats.html.ini +++ b/tests/wpt/webgl/meta/conformance/textures/misc/copy-tex-image-2d-formats.html.ini @@ -26,3 +26,12 @@ [WebGL test #16: Creating framebuffer from ALPHA texture succeeded even though it is not a renderable format] expected: FAIL + [WebGL test #32: getError expected: INVALID_OPERATION. Was NO_ERROR : should not be able to copyTexImage2D ALPHA from RGB] + expected: FAIL + + [WebGL test #40: getError expected: INVALID_OPERATION. Was NO_ERROR : should not be able to copyTexImage2D RGBA from RGB] + expected: FAIL + + [WebGL test #36: getError expected: INVALID_OPERATION. Was NO_ERROR : should not be able to copyTexImage2D LUMINANCE_ALPHA from RGB] + expected: FAIL + diff --git a/tests/wpt/webgl/meta/conformance2/renderbuffers/framebuffer-object-attachment.html.ini b/tests/wpt/webgl/meta/conformance2/renderbuffers/framebuffer-object-attachment.html.ini index 28519ac2e8b..4f295cc0721 100644 --- a/tests/wpt/webgl/meta/conformance2/renderbuffers/framebuffer-object-attachment.html.ini +++ b/tests/wpt/webgl/meta/conformance2/renderbuffers/framebuffer-object-attachment.html.ini @@ -1,2 +1,34 @@ [framebuffer-object-attachment.html] - expected: CRASH + [WebGL test #13: checkFramebufferStatus expects [FRAMEBUFFER_COMPLETE\], was FRAMEBUFFER_INCOMPLETE_ATTACHMENT] + expected: FAIL + + [WebGL test #20: checkFramebufferStatus expects [FRAMEBUFFER_COMPLETE\], was FRAMEBUFFER_INCOMPLETE_ATTACHMENT] + expected: FAIL + + [WebGL test #30: getError expected: NO_ERROR. Was INVALID_ENUM : ] + expected: FAIL + + [WebGL test #21: checkFramebufferStatus expects [FRAMEBUFFER_COMPLETE\], was FRAMEBUFFER_UNSUPPORTED] + expected: FAIL + + [WebGL test #25: checkFramebufferStatus expects [FRAMEBUFFER_COMPLETE\], was FRAMEBUFFER_UNSUPPORTED] + expected: FAIL + + [WebGL test #23: checkFramebufferStatus expects [FRAMEBUFFER_COMPLETE\], was FRAMEBUFFER_UNSUPPORTED] + expected: FAIL + + [WebGL test #24: checkFramebufferStatus expects [FRAMEBUFFER_COMPLETE\], was FRAMEBUFFER_UNSUPPORTED] + expected: FAIL + + [WebGL test #22: checkFramebufferStatus expects [FRAMEBUFFER_COMPLETE\], was FRAMEBUFFER_UNSUPPORTED] + expected: FAIL + + [WebGL test #14: getError expected: NO_ERROR. Was INVALID_ENUM : ] + expected: FAIL + + [WebGL test #16: gl.getParameter(gl.RED_BITS) + gl.getParameter(gl.GREEN_BITS) + gl.getParameter(gl.BLUE_BITS) + gl.getParameter(gl.ALPHA_BITS) >= 16 should be true. Was false.] + expected: FAIL + + [WebGL test #59: getError expected: NO_ERROR. Was INVALID_ENUM : Query should not generate error] + expected: FAIL + diff --git a/tests/wpt/webgl/meta/conformance2/rendering/framebuffer-texture-level1.html.ini b/tests/wpt/webgl/meta/conformance2/rendering/framebuffer-texture-level1.html.ini index cb4a718b2b5..134a7641a46 100644 --- a/tests/wpt/webgl/meta/conformance2/rendering/framebuffer-texture-level1.html.ini +++ b/tests/wpt/webgl/meta/conformance2/rendering/framebuffer-texture-level1.html.ini @@ -1,10 +1,10 @@ [framebuffer-texture-level1.html] - [WebGL test #1: gl.checkFramebufferStatus(gl.FRAMEBUFFER) should be 36054. Was 36061.] + [WebGL test #3: getError expected: NO_ERROR. Was INVALID_VALUE : Setup framebuffer with texture should succeed.] expected: FAIL - [WebGL test #3: getError expected: NO_ERROR. Was INVALID_VALUE : Setup framebuffer with texture should succeed.] + [WebGL test #2: gl.checkFramebufferStatus(gl.FRAMEBUFFER) should be 36053. Was 36055.] expected: FAIL - [WebGL test #2: gl.checkFramebufferStatus(gl.FRAMEBUFFER) should be 36053. Was 36061.] + [WebGL test #1: gl.checkFramebufferStatus(gl.FRAMEBUFFER) should be 36054. Was 36055.] expected: FAIL |