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-rw-r--r--components/canvas/webgl_thread.rs284
1 files changed, 218 insertions, 66 deletions
diff --git a/components/canvas/webgl_thread.rs b/components/canvas/webgl_thread.rs
index efbb4ca71c5..b4f63f12f28 100644
--- a/components/canvas/webgl_thread.rs
+++ b/components/canvas/webgl_thread.rs
@@ -18,6 +18,33 @@ use webrender_api;
/// It allows to get a WebGLThread handle for each script pipeline.
pub use ::webgl_mode::WebGLThreads;
+struct GLContextData {
+ ctx: GLContextWrapper,
+ state: GLState,
+}
+
+pub struct GLState {
+ clear_color: (f32, f32, f32, f32),
+ scissor_test_enabled: bool,
+ stencil_write_mask: (u32, u32),
+ stencil_clear_value: i32,
+ depth_write_mask: bool,
+ depth_clear_value: f64,
+}
+
+impl Default for GLState {
+ fn default() -> GLState {
+ GLState {
+ clear_color: (0., 0., 0., 0.),
+ scissor_test_enabled: false,
+ stencil_write_mask: (0, 0),
+ stencil_clear_value: 0,
+ depth_write_mask: true,
+ depth_clear_value: 1.,
+ }
+ }
+}
+
/// A WebGLThread manages the life cycle and message multiplexing of
/// a set of WebGLContexts living in the same thread.
pub struct WebGLThread<VR: WebVRRenderHandler + 'static, OB: WebGLThreadObserver> {
@@ -26,7 +53,7 @@ pub struct WebGLThread<VR: WebVRRenderHandler + 'static, OB: WebGLThreadObserver
/// Channel used to generate/update or delete `webrender_api::ImageKey`s.
webrender_api: webrender_api::RenderApi,
/// Map of live WebGLContexts.
- contexts: FnvHashMap<WebGLContextId, GLContextWrapper>,
+ contexts: FnvHashMap<WebGLContextId, GLContextData>,
/// Cached information for WebGLContexts.
cached_context_info: FnvHashMap<WebGLContextId, WebGLContextInfo>,
/// Current bound context.
@@ -93,9 +120,9 @@ impl<VR: WebVRRenderHandler + 'static, OB: WebGLThreadObserver> WebGLThread<VR,
WebGLMsg::CreateContext(version, size, attributes, result_sender) => {
let result = self.create_webgl_context(version, size, attributes);
result_sender.send(result.map(|(id, limits, share_mode)| {
- let ctx = Self::make_current_if_needed(id, &self.contexts, &mut self.bound_context_id)
+ let data = Self::make_current_if_needed(id, &self.contexts, &mut self.bound_context_id)
.expect("WebGLContext not found");
- let glsl_version = Self::get_glsl_version(ctx);
+ let glsl_version = Self::get_glsl_version(&data.ctx);
WebGLCreateContextResult {
sender: WebGLMsgSender::new(id, webgl_chan.clone()),
@@ -139,8 +166,9 @@ impl<VR: WebVRRenderHandler + 'static, OB: WebGLThreadObserver> WebGLThread<VR,
/// Handles a WebGLCommand for a specific WebGLContext
fn handle_webgl_command(&mut self, context_id: WebGLContextId, command: WebGLCommand) {
- if let Some(ctx) = Self::make_current_if_needed(context_id, &self.contexts, &mut self.bound_context_id) {
- ctx.apply_command(command);
+ let data = Self::make_current_if_needed_mut(context_id, &mut self.contexts, &mut self.bound_context_id);
+ if let Some(data) = data {
+ data.ctx.apply_command(command, &mut data.state);
}
}
@@ -158,28 +186,28 @@ impl<VR: WebVRRenderHandler + 'static, OB: WebGLThreadObserver> WebGLThread<VR,
/// Handles a lock external callback received from webrender::ExternalImageHandler
fn handle_lock(&mut self, context_id: WebGLContextId, sender: WebGLSender<(u32, Size2D<i32>, usize)>) {
- let ctx = Self::make_current_if_needed(context_id, &self.contexts, &mut self.bound_context_id)
+ let data = Self::make_current_if_needed(context_id, &self.contexts, &mut self.bound_context_id)
.expect("WebGLContext not found in a WebGLMsg::Lock message");
let info = self.cached_context_info.get_mut(&context_id).unwrap();
// Insert a OpenGL Fence sync object that sends a signal when all the WebGL commands are finished.
// The related gl().wait_sync call is performed in the WR thread. See WebGLExternalImageApi for mor details.
- let gl_sync = ctx.gl().fence_sync(gl::SYNC_GPU_COMMANDS_COMPLETE, 0);
+ let gl_sync = data.ctx.gl().fence_sync(gl::SYNC_GPU_COMMANDS_COMPLETE, 0);
info.gl_sync = Some(gl_sync);
// It is important that the fence sync is properly flushed into the GPU's command queue.
// Without proper flushing, the sync object may never be signaled.
- ctx.gl().flush();
+ data.ctx.gl().flush();
sender.send((info.texture_id, info.size, gl_sync as usize)).unwrap();
}
/// Handles an unlock external callback received from webrender::ExternalImageHandler
fn handle_unlock(&mut self, context_id: WebGLContextId) {
- let ctx = Self::make_current_if_needed(context_id, &self.contexts, &mut self.bound_context_id)
+ let data = Self::make_current_if_needed(context_id, &self.contexts, &mut self.bound_context_id)
.expect("WebGLContext not found in a WebGLMsg::Unlock message");
let info = self.cached_context_info.get_mut(&context_id).unwrap();
if let Some(gl_sync) = info.gl_sync.take() {
// Release the GLSync object.
- ctx.gl().delete_sync(gl_sync);
+ data.ctx.gl().delete_sync(gl_sync);
}
}
@@ -207,7 +235,10 @@ impl<VR: WebVRRenderHandler + 'static, OB: WebGLThreadObserver> WebGLThread<VR,
let id = WebGLContextId(self.next_webgl_id);
let (size, texture_id, limits) = ctx.get_info();
self.next_webgl_id += 1;
- self.contexts.insert(id, ctx);
+ self.contexts.insert(id, GLContextData {
+ ctx,
+ state: Default::default(),
+ });
self.cached_context_info.insert(id, WebGLContextInfo {
texture_id,
size,
@@ -232,10 +263,14 @@ impl<VR: WebVRRenderHandler + 'static, OB: WebGLThreadObserver> WebGLThread<VR,
context_id: WebGLContextId,
size: Size2D<i32>,
sender: WebGLSender<Result<(), String>>) {
- let ctx = Self::make_current_if_needed_mut(context_id, &mut self.contexts, &mut self.bound_context_id);
- match ctx.resize(size) {
+ let data = Self::make_current_if_needed_mut(
+ context_id,
+ &mut self.contexts,
+ &mut self.bound_context_id
+ ).expect("Missing WebGL context!");
+ match data.ctx.resize(size) {
Ok(_) => {
- let (real_size, texture_id, _) = ctx.get_info();
+ let (real_size, texture_id, _) = data.ctx.get_info();
self.observer.on_context_resize(context_id, texture_id, real_size);
let info = self.cached_context_info.get_mut(&context_id).unwrap();
@@ -306,7 +341,7 @@ impl<VR: WebVRRenderHandler + 'static, OB: WebGLThreadObserver> WebGLThread<VR,
})
},
WebGLContextShareMode::Readback => {
- let pixels = Self::raw_pixels(&self.contexts[&context_id], info.size);
+ let pixels = Self::raw_pixels(&self.contexts[&context_id].ctx, info.size);
match info.image_key.clone() {
Some(image_key) => {
// ImageKey was already created, but WR Images must
@@ -339,18 +374,20 @@ impl<VR: WebVRRenderHandler + 'static, OB: WebGLThreadObserver> WebGLThread<VR,
fn handle_dom_to_texture(&mut self, command: DOMToTextureCommand) {
match command {
DOMToTextureCommand::Attach(context_id, texture_id, document_id, pipeline_id, size) => {
- let ctx = Self::make_current_if_needed(context_id, &self.contexts, &mut self.bound_context_id)
+ let data = Self::make_current_if_needed(context_id, &self.contexts, &mut self.bound_context_id)
.expect("WebGLContext not found in a WebGL DOMToTextureCommand::Attach command");
// Initialize the texture that WR will use for frame outputs.
- ctx.gl().tex_image_2d(gl::TEXTURE_2D,
- 0,
- gl::RGBA as gl::GLint,
- size.width,
- size.height,
- 0,
- gl::RGBA,
- gl::UNSIGNED_BYTE,
- None);
+ data.ctx.gl().tex_image_2d(
+ gl::TEXTURE_2D,
+ 0,
+ gl::RGBA as gl::GLint,
+ size.width,
+ size.height,
+ 0,
+ gl::RGBA,
+ gl::UNSIGNED_BYTE,
+ None
+ );
self.dom_outputs.insert(pipeline_id, DOMToTextureData {
context_id, texture_id, document_id, size
});
@@ -361,14 +398,14 @@ impl<VR: WebVRRenderHandler + 'static, OB: WebGLThreadObserver> WebGLThread<VR,
DOMToTextureCommand::Lock(pipeline_id, gl_sync, sender) => {
let contexts = &self.contexts;
let bound_context_id = &mut self.bound_context_id;
- let result = self.dom_outputs.get(&pipeline_id).and_then(|data| {
- let ctx = Self::make_current_if_needed(data.context_id, contexts, bound_context_id);
- ctx.and_then(|ctx| {
+ let result = self.dom_outputs.get(&pipeline_id).and_then(|dom_data| {
+ let data = Self::make_current_if_needed(dom_data.context_id, contexts, bound_context_id);
+ data.and_then(|data| {
// The next glWaitSync call is used to synchronize the two flows of
// OpenGL commands (WR and WebGL) in order to avoid using semi-ready WR textures.
// glWaitSync doesn't block WebGL CPU thread.
- ctx.gl().wait_sync(gl_sync as gl::GLsync, 0, gl::TIMEOUT_IGNORED);
- Some((data.texture_id.get(), data.size))
+ data.ctx.gl().wait_sync(gl_sync as gl::GLsync, 0, gl::TIMEOUT_IGNORED);
+ Some((dom_data.texture_id.get(), dom_data.size))
})
});
@@ -390,28 +427,37 @@ impl<VR: WebVRRenderHandler + 'static, OB: WebGLThreadObserver> WebGLThread<VR,
/// Gets a reference to a GLContextWrapper for a given WebGLContextId and makes it current if required.
fn make_current_if_needed<'a>(context_id: WebGLContextId,
- contexts: &'a FnvHashMap<WebGLContextId, GLContextWrapper>,
- bound_id: &mut Option<WebGLContextId>) -> Option<&'a GLContextWrapper> {
- contexts.get(&context_id).and_then(|ctx| {
+ contexts: &'a FnvHashMap<WebGLContextId, GLContextData>,
+ bound_id: &mut Option<WebGLContextId>) -> Option<&'a GLContextData> {
+ let data = contexts.get(&context_id);
+
+ if let Some(data) = data {
if Some(context_id) != *bound_id {
- ctx.make_current();
+ data.ctx.make_current();
*bound_id = Some(context_id);
}
+ }
- Some(ctx)
- })
+ data
}
/// Gets a mutable reference to a GLContextWrapper for a WebGLContextId and makes it current if required.
- fn make_current_if_needed_mut<'a>(context_id: WebGLContextId,
- contexts: &'a mut FnvHashMap<WebGLContextId, GLContextWrapper>,
- bound_id: &mut Option<WebGLContextId>) -> &'a mut GLContextWrapper {
- let ctx = contexts.get_mut(&context_id).expect("WebGLContext not found!");
- if Some(context_id) != *bound_id {
- ctx.make_current();
- *bound_id = Some(context_id);
+ fn make_current_if_needed_mut<'a>(
+ context_id: WebGLContextId,
+ contexts: &'a mut FnvHashMap<WebGLContextId, GLContextData>,
+ bound_id: &mut Option<WebGLContextId>)
+ -> Option<&'a mut GLContextData>
+ {
+ let data = contexts.get_mut(&context_id);
+
+ if let Some(ref data) = data {
+ if Some(context_id) != *bound_id {
+ data.ctx.make_current();
+ *bound_id = Some(context_id);
+ }
}
- ctx
+
+ data
}
/// Creates a `webrender_api::ImageKey` that uses shared textures.
@@ -636,7 +682,11 @@ pub struct WebGLImpl;
impl WebGLImpl {
#[allow(unsafe_code)]
- pub fn apply<Native: NativeGLContextMethods>(ctx: &GLContext<Native>, command: WebGLCommand) {
+ pub fn apply<Native: NativeGLContextMethods>(
+ ctx: &GLContext<Native>,
+ state: &mut GLState,
+ command: WebGLCommand
+ ) {
match command {
WebGLCommand::GetContextAttributes(ref sender) =>
sender.send(*ctx.borrow_attributes()).unwrap(),
@@ -667,13 +717,19 @@ impl WebGLImpl {
},
WebGLCommand::Clear(mask) =>
ctx.gl().clear(mask),
- WebGLCommand::ClearColor(r, g, b, a) =>
- ctx.gl().clear_color(r, g, b, a),
+ WebGLCommand::ClearColor(r, g, b, a) => {
+ state.clear_color = (r, g, b, a);
+ ctx.gl().clear_color(r, g, b, a);
+ }
WebGLCommand::ClearDepth(depth) => {
- ctx.gl().clear_depth(depth.max(0.).min(1.) as f64)
+ let value = depth.max(0.).min(1.) as f64;
+ state.depth_clear_value = value;
+ ctx.gl().clear_depth(value)
+ }
+ WebGLCommand::ClearStencil(stencil) => {
+ state.stencil_clear_value = stencil;
+ ctx.gl().clear_stencil(stencil);
}
- WebGLCommand::ClearStencil(stencil) =>
- ctx.gl().clear_stencil(stencil),
WebGLCommand::ColorMask(r, g, b, a) =>
ctx.gl().color_mask(r, g, b, a),
WebGLCommand::CopyTexImage2D(target, level, internal_format, x, y, width, height, border) =>
@@ -684,21 +740,50 @@ impl WebGLImpl {
ctx.gl().cull_face(mode),
WebGLCommand::DepthFunc(func) =>
ctx.gl().depth_func(func),
- WebGLCommand::DepthMask(flag) =>
- ctx.gl().depth_mask(flag),
+ WebGLCommand::DepthMask(flag) => {
+ state.depth_write_mask = flag;
+ ctx.gl().depth_mask(flag);
+ }
WebGLCommand::DepthRange(near, far) => {
ctx.gl().depth_range(near.max(0.).min(1.) as f64, far.max(0.).min(1.) as f64)
}
- WebGLCommand::Disable(cap) =>
- ctx.gl().disable(cap),
- WebGLCommand::Enable(cap) =>
- ctx.gl().enable(cap),
- WebGLCommand::FramebufferRenderbuffer(target, attachment, renderbuffertarget, rb) =>
- ctx.gl().framebuffer_renderbuffer(target, attachment, renderbuffertarget,
- rb.map_or(0, WebGLRenderbufferId::get)),
- WebGLCommand::FramebufferTexture2D(target, attachment, textarget, texture, level) =>
- ctx.gl().framebuffer_texture_2d(target, attachment, textarget,
- texture.map_or(0, WebGLTextureId::get), level),
+ WebGLCommand::Disable(cap) => {
+ if cap == gl::SCISSOR_TEST {
+ state.scissor_test_enabled = false;
+ }
+ ctx.gl().disable(cap);
+ }
+ WebGLCommand::Enable(cap) => {
+ if cap == gl::SCISSOR_TEST {
+ state.scissor_test_enabled = true;
+ }
+ ctx.gl().enable(cap);
+ }
+ WebGLCommand::FramebufferRenderbuffer(target, attachment, renderbuffertarget, rb) => {
+ let attach = |attachment| {
+ ctx.gl().framebuffer_renderbuffer(target, attachment,
+ renderbuffertarget,
+ rb.map_or(0, WebGLRenderbufferId::get))
+ };
+ if attachment == gl::DEPTH_STENCIL_ATTACHMENT {
+ attach(gl::DEPTH_ATTACHMENT);
+ attach(gl::STENCIL_ATTACHMENT);
+ } else {
+ attach(attachment);
+ }
+ }
+ WebGLCommand::FramebufferTexture2D(target, attachment, textarget, texture, level) => {
+ let attach = |attachment| {
+ ctx.gl().framebuffer_texture_2d(target, attachment, textarget,
+ texture.map_or(0, WebGLTextureId::get), level)
+ };
+ if attachment == gl::DEPTH_STENCIL_ATTACHMENT {
+ attach(gl::DEPTH_ATTACHMENT);
+ attach(gl::STENCIL_ATTACHMENT);
+ } else {
+ attach(attachment)
+ }
+ }
WebGLCommand::FrontFace(mode) =>
ctx.gl().front_face(mode),
WebGLCommand::DisableVertexAttribArray(attrib_id) =>
@@ -726,10 +811,18 @@ impl WebGLImpl {
ctx.gl().stencil_func(func, ref_, mask),
WebGLCommand::StencilFuncSeparate(face, func, ref_, mask) =>
ctx.gl().stencil_func_separate(face, func, ref_, mask),
- WebGLCommand::StencilMask(mask) =>
- ctx.gl().stencil_mask(mask),
- WebGLCommand::StencilMaskSeparate(face, mask) =>
- ctx.gl().stencil_mask_separate(face, mask),
+ WebGLCommand::StencilMask(mask) => {
+ state.stencil_write_mask = (mask, mask);
+ ctx.gl().stencil_mask(mask);
+ }
+ WebGLCommand::StencilMaskSeparate(face, mask) => {
+ if face == gl::FRONT {
+ state.stencil_write_mask.0 = mask;
+ } else {
+ state.stencil_write_mask.1 = mask;
+ }
+ ctx.gl().stencil_mask_separate(face, mask);
+ }
WebGLCommand::StencilOp(fail, zfail, zpass) =>
ctx.gl().stencil_op(fail, zfail, zpass),
WebGLCommand::StencilOpSeparate(face, fail, zfail, zpass) =>
@@ -1105,6 +1198,9 @@ impl WebGLImpl {
}
sender.send(value).unwrap();
}
+ WebGLCommand::InitializeFramebuffer { color, depth, stencil } => {
+ Self::initialize_framebuffer(ctx.gl(), state, color, depth, stencil)
+ }
}
// TODO: update test expectations in order to enable debug assertions
@@ -1115,6 +1211,62 @@ impl WebGLImpl {
assert_eq!(error, gl::NO_ERROR, "Unexpected WebGL error: 0x{:x} ({})", error, error);
}
+ fn initialize_framebuffer(
+ gl: &gl::Gl,
+ state: &GLState,
+ color: bool,
+ depth: bool,
+ stencil: bool,
+ ) {
+ let bits = [
+ (color, gl::COLOR_BUFFER_BIT),
+ (depth, gl::DEPTH_BUFFER_BIT),
+ (stencil, gl::STENCIL_BUFFER_BIT),
+ ].iter().fold(0, |bits, &(enabled, bit)| bits | if enabled { bit } else { 0 });
+
+ if state.scissor_test_enabled {
+ gl.disable(gl::SCISSOR_TEST);
+ }
+
+ if color {
+ gl.clear_color(0., 0., 0., 0.);
+ }
+
+ if depth {
+ gl.depth_mask(true);
+ gl.clear_depth(1.);
+ }
+
+ if stencil {
+ gl.stencil_mask_separate(gl::FRONT, 0xFFFFFFFF);
+ gl.stencil_mask_separate(gl::BACK, 0xFFFFFFFF);
+ gl.clear_stencil(0);
+ }
+
+ gl.clear(bits);
+
+ if state.scissor_test_enabled {
+ gl.enable(gl::SCISSOR_TEST);
+ }
+
+ if color {
+ let (r, g, b, a) = state.clear_color;
+ gl.clear_color(r, g, b, a);
+ }
+
+ if depth {
+ gl.depth_mask(state.depth_write_mask);
+ gl.clear_depth(state.depth_clear_value);
+ }
+
+ if stencil {
+ let (front, back) = state.stencil_write_mask;
+ gl.stencil_mask_separate(gl::FRONT, front);
+ gl.stencil_mask_separate(gl::BACK, back);
+ gl.clear_stencil(state.stencil_clear_value);
+ }
+ }
+
#[allow(unsafe_code)]
fn link_program(gl: &gl::Gl, program: WebGLProgramId) -> ProgramLinkInfo {
gl.link_program(program.get());