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|
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#![deny(missing_docs)]
use peek_poke::PeekPoke;
use std::cell::Cell;
use std::fmt;
use std::marker::PhantomData;
use std::os::raw::c_void;
use std::path::PathBuf;
use std::sync::Arc;
use std::u32;
use std::sync::mpsc::{Sender, Receiver, channel};
use time::precise_time_ns;
// local imports
use crate::{display_item as di, font};
use crate::color::{ColorU, ColorF};
use crate::display_list::BuiltDisplayList;
use crate::font::SharedFontInstanceMap;
use crate::image::{BlobImageData, BlobImageKey, ImageData, ImageDescriptor, ImageKey};
use crate::image::{BlobImageParams, BlobImageRequest, BlobImageResult, AsyncBlobImageRasterizer, BlobImageHandler};
use crate::image::DEFAULT_TILE_SIZE;
use crate::resources::ApiResources;
use crate::units::*;
/// Width and height in device pixels of image tiles.
pub type TileSize = u16;
/// Documents are rendered in the ascending order of their associated layer values.
pub type DocumentLayer = i8;
/// Various settings that the caller can select based on desired tradeoffs
/// between rendering quality and performance / power usage.
#[derive(Copy, Clone, Deserialize, Serialize)]
pub struct QualitySettings {
/// If true, disable creating separate picture cache slices when the
/// scroll root changes. This gives maximum opportunity to find an
/// opaque background, which enables subpixel AA. However, it is
/// usually significantly more expensive to render when scrolling.
pub force_subpixel_aa_where_possible: bool,
}
impl Default for QualitySettings {
fn default() -> Self {
QualitySettings {
// Prefer performance over maximum subpixel AA quality, since WR
// already enables subpixel AA in more situations than other browsers.
force_subpixel_aa_where_possible: false,
}
}
}
/// Update of a persistent resource in WebRender.
///
/// ResourceUpdate changes keep theirs effect across display list changes.
#[derive(Clone, Deserialize, Serialize)]
pub enum ResourceUpdate {
/// See `AddImage`.
AddImage(AddImage),
/// See `UpdateImage`.
UpdateImage(UpdateImage),
/// Delete an existing image resource.
///
/// It is invalid to continue referring to the image key in any display list
/// in the transaction that contains the `DeleteImage` message and subsequent
/// transactions.
DeleteImage(ImageKey),
/// See `AddBlobImage`.
AddBlobImage(AddBlobImage),
/// See `UpdateBlobImage`.
UpdateBlobImage(UpdateBlobImage),
/// Delete existing blob image resource.
DeleteBlobImage(BlobImageKey),
/// See `AddBlobImage::visible_area`.
SetBlobImageVisibleArea(BlobImageKey, DeviceIntRect),
/// See `AddFont`.
AddFont(AddFont),
/// Deletes an already existing font resource.
///
/// It is invalid to continue referring to the font key in any display list
/// in the transaction that contains the `DeleteImage` message and subsequent
/// transactions.
DeleteFont(font::FontKey),
/// See `AddFontInstance`.
AddFontInstance(AddFontInstance),
/// Deletes an already existing font instance resource.
///
/// It is invalid to continue referring to the font instance in any display
/// list in the transaction that contains the `DeleteImage` message and
/// subsequent transactions.
DeleteFontInstance(font::FontInstanceKey),
}
impl fmt::Debug for ResourceUpdate {
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
match self {
ResourceUpdate::AddImage(ref i) => f.write_fmt(format_args!(
"ResourceUpdate::AddImage size({:?})",
&i.descriptor.size
)),
ResourceUpdate::UpdateImage(ref i) => f.write_fmt(format_args!(
"ResourceUpdate::UpdateImage size({:?})",
&i.descriptor.size
)),
ResourceUpdate::AddBlobImage(ref i) => f.write_fmt(format_args!(
"ResourceUFpdate::AddBlobImage size({:?})",
&i.descriptor.size
)),
ResourceUpdate::UpdateBlobImage(i) => f.write_fmt(format_args!(
"ResourceUpdate::UpdateBlobImage size({:?})",
&i.descriptor.size
)),
ResourceUpdate::DeleteImage(..) => f.write_str("ResourceUpdate::DeleteImage"),
ResourceUpdate::DeleteBlobImage(..) => f.write_str("ResourceUpdate::DeleteBlobImage"),
ResourceUpdate::SetBlobImageVisibleArea(..) => f.write_str("ResourceUpdate::SetBlobImageVisibleArea"),
ResourceUpdate::AddFont(..) => f.write_str("ResourceUpdate::AddFont"),
ResourceUpdate::DeleteFont(..) => f.write_str("ResourceUpdate::DeleteFont"),
ResourceUpdate::AddFontInstance(..) => f.write_str("ResourceUpdate::AddFontInstance"),
ResourceUpdate::DeleteFontInstance(..) => f.write_str("ResourceUpdate::DeleteFontInstance"),
}
}
}
/// A Transaction is a group of commands to apply atomically to a document.
///
/// This mechanism ensures that:
/// - no other message can be interleaved between two commands that need to be applied together.
/// - no redundant work is performed if two commands in the same transaction cause the scene or
/// the frame to be rebuilt.
pub struct Transaction {
/// Operations affecting the scene (applied before scene building).
scene_ops: Vec<SceneMsg>,
/// Operations affecting the generation of frames (applied after scene building).
frame_ops: Vec<FrameMsg>,
notifications: Vec<NotificationRequest>,
/// Persistent resource updates to apply as part of this transaction.
pub resource_updates: Vec<ResourceUpdate>,
/// If true the transaction is piped through the scene building thread, if false
/// it will be applied directly on the render backend.
use_scene_builder_thread: bool,
generate_frame: bool,
/// Set to true in order to force re-rendering even if WebRender can't internally
/// detect that something has changed.
pub invalidate_rendered_frame: bool,
low_priority: bool,
}
impl Transaction {
/// Constructor.
pub fn new() -> Self {
Transaction {
scene_ops: Vec::new(),
frame_ops: Vec::new(),
resource_updates: Vec::new(),
notifications: Vec::new(),
use_scene_builder_thread: true,
generate_frame: false,
invalidate_rendered_frame: false,
low_priority: false,
}
}
/// Marks this transaction to allow it to skip going through the scene builder
/// thread.
///
/// This is useful to avoid jank in transaction associated with animated
/// property updates, panning and zooming.
///
/// Note that transactions that skip the scene builder thread can race ahead of
/// transactions that don't skip it.
pub fn skip_scene_builder(&mut self) {
self.use_scene_builder_thread = false;
}
/// Marks this transaction to enforce going through the scene builder thread.
pub fn use_scene_builder_thread(&mut self) {
self.use_scene_builder_thread = true;
}
/// Returns true if the transaction has no effect.
pub fn is_empty(&self) -> bool {
!self.generate_frame &&
!self.invalidate_rendered_frame &&
self.scene_ops.is_empty() &&
self.frame_ops.is_empty() &&
self.resource_updates.is_empty() &&
self.notifications.is_empty()
}
/// Update a pipeline's epoch.
pub fn update_epoch(&mut self, pipeline_id: PipelineId, epoch: Epoch) {
// We track epochs before and after scene building.
// This one will be applied to the pending scene right away:
self.scene_ops.push(SceneMsg::UpdateEpoch(pipeline_id, epoch));
// And this one will be applied to the currently built scene at the end
// of the transaction (potentially long after the scene_ops one).
self.frame_ops.push(FrameMsg::UpdateEpoch(pipeline_id, epoch));
// We could avoid the duplication here by storing the epoch updates in a
// separate array and let the render backend schedule the updates at the
// proper times, but it wouldn't make things simpler.
}
/// Sets the root pipeline.
///
/// # Examples
///
/// ```
/// # use webrender_api::{PipelineId, RenderApiSender, Transaction};
/// # use webrender_api::units::{DeviceIntSize};
/// # fn example() {
/// let pipeline_id = PipelineId(0, 0);
/// let mut txn = Transaction::new();
/// txn.set_root_pipeline(pipeline_id);
/// # }
/// ```
pub fn set_root_pipeline(&mut self, pipeline_id: PipelineId) {
self.scene_ops.push(SceneMsg::SetRootPipeline(pipeline_id));
}
/// Removes data associated with a pipeline from the internal data structures.
/// If the specified `pipeline_id` is for the root pipeline, the root pipeline
/// is reset back to `None`.
pub fn remove_pipeline(&mut self, pipeline_id: PipelineId) {
self.scene_ops.push(SceneMsg::RemovePipeline(pipeline_id));
}
/// Supplies a new frame to WebRender.
///
/// Non-blocking, it notifies a worker process which processes the display list.
///
/// Note: Scrolling doesn't require an own Frame.
///
/// Arguments:
///
/// * `epoch`: The unique Frame ID, monotonically increasing.
/// * `background`: The background color of this pipeline.
/// * `viewport_size`: The size of the viewport for this frame.
/// * `pipeline_id`: The ID of the pipeline that is supplying this display list.
/// * `content_size`: The total screen space size of this display list's display items.
/// * `display_list`: The root Display list used in this frame.
/// * `preserve_frame_state`: If a previous frame exists which matches this pipeline
/// id, this setting determines if frame state (such as scrolling
/// position) should be preserved for this new display list.
pub fn set_display_list(
&mut self,
epoch: Epoch,
background: Option<ColorF>,
viewport_size: LayoutSize,
(pipeline_id, content_size, mut display_list): (PipelineId, LayoutSize, BuiltDisplayList),
preserve_frame_state: bool,
) {
display_list.set_send_time_ns(precise_time_ns());
self.scene_ops.push(
SceneMsg::SetDisplayList {
display_list,
epoch,
pipeline_id,
background,
viewport_size,
content_size,
preserve_frame_state,
}
);
}
/// Add a set of persistent resource updates to apply as part of this transaction.
pub fn update_resources(&mut self, mut resources: Vec<ResourceUpdate>) {
self.resource_updates.append(&mut resources);
}
// Note: Gecko uses this to get notified when a transaction that contains
// potentially long blob rasterization or scene build is ready to be rendered.
// so that the tab-switching integration can react adequately when tab
// switching takes too long. For this use case when matters is that the
// notification doesn't fire before scene building and blob rasterization.
/// Trigger a notification at a certain stage of the rendering pipeline.
///
/// Not that notification requests are skipped during serialization, so is is
/// best to use them for synchronization purposes and not for things that could
/// affect the WebRender's state.
pub fn notify(&mut self, event: NotificationRequest) {
self.notifications.push(event);
}
/// Setup the output region in the framebuffer for a given document.
pub fn set_document_view(
&mut self,
device_rect: DeviceIntRect,
device_pixel_ratio: f32,
) {
self.scene_ops.push(
SceneMsg::SetDocumentView {
device_rect,
device_pixel_ratio,
},
);
}
/// Enable copying of the output of this pipeline id to
/// an external texture for callers to consume.
pub fn enable_frame_output(&mut self, pipeline_id: PipelineId, enable: bool) {
self.scene_ops.push(SceneMsg::EnableFrameOutput(pipeline_id, enable));
}
/// Scrolls the scrolling layer under the `cursor`
///
/// WebRender looks for the layer closest to the user
/// which has `ScrollPolicy::Scrollable` set.
pub fn scroll(&mut self, scroll_location: ScrollLocation, cursor: WorldPoint) {
self.frame_ops.push(FrameMsg::Scroll(scroll_location, cursor));
}
///
pub fn scroll_node_with_id(
&mut self,
origin: LayoutPoint,
id: di::ExternalScrollId,
clamp: ScrollClamping,
) {
self.frame_ops.push(FrameMsg::ScrollNodeWithId(origin, id, clamp));
}
/// Set the current quality / performance settings for this document.
pub fn set_quality_settings(&mut self, settings: QualitySettings) {
self.scene_ops.push(SceneMsg::SetQualitySettings { settings });
}
///
pub fn set_page_zoom(&mut self, page_zoom: ZoomFactor) {
self.scene_ops.push(SceneMsg::SetPageZoom(page_zoom));
}
///
pub fn set_pinch_zoom(&mut self, pinch_zoom: ZoomFactor) {
self.frame_ops.push(FrameMsg::SetPinchZoom(pinch_zoom));
}
///
pub fn set_is_transform_async_zooming(&mut self, is_zooming: bool, animation_id: PropertyBindingId) {
self.frame_ops.push(FrameMsg::SetIsTransformAsyncZooming(is_zooming, animation_id));
}
///
pub fn set_pan(&mut self, pan: DeviceIntPoint) {
self.frame_ops.push(FrameMsg::SetPan(pan));
}
/// Generate a new frame. When it's done and a RenderNotifier has been set
/// in `webrender::Renderer`, [new_frame_ready()][notifier] gets called.
/// Note that the notifier is called even if the frame generation was a
/// no-op; the arguments passed to `new_frame_ready` will provide information
/// as to when happened.
///
/// [notifier]: trait.RenderNotifier.html#tymethod.new_frame_ready
pub fn generate_frame(&mut self) {
self.generate_frame = true;
}
/// Invalidate rendered frame. It ensure that frame will be rendered during
/// next frame generation. WebRender could skip frame rendering if there
/// is no update.
/// But there are cases that needs to force rendering.
/// - Content of image is updated by reusing same ExternalImageId.
/// - Platform requests it if pixels become stale (like wakeup from standby).
pub fn invalidate_rendered_frame(&mut self) {
self.invalidate_rendered_frame = true;
}
/// Supply a list of animated property bindings that should be used to resolve
/// bindings in the current display list.
pub fn update_dynamic_properties(&mut self, properties: DynamicProperties) {
self.frame_ops.push(FrameMsg::UpdateDynamicProperties(properties));
}
/// Add to the list of animated property bindings that should be used to
/// resolve bindings in the current display list. This is a convenience method
/// so the caller doesn't have to figure out all the dynamic properties before
/// setting them on the transaction but can do them incrementally.
pub fn append_dynamic_transform_properties(&mut self, transforms: Vec<PropertyValue<LayoutTransform>>) {
self.frame_ops.push(FrameMsg::AppendDynamicTransformProperties(transforms));
}
/// Consumes this object and just returns the frame ops.
pub fn get_frame_ops(self) -> Vec<FrameMsg> {
self.frame_ops
}
fn finalize(self, document_id: DocumentId) -> Box<TransactionMsg> {
Box::new(TransactionMsg {
document_id,
scene_ops: self.scene_ops,
frame_ops: self.frame_ops,
resource_updates: self.resource_updates,
notifications: self.notifications,
use_scene_builder_thread: self.use_scene_builder_thread,
generate_frame: self.generate_frame,
invalidate_rendered_frame: self.invalidate_rendered_frame,
low_priority: self.low_priority,
blob_rasterizer: None,
blob_requests: Vec::new(),
rasterized_blobs: Vec::new(),
})
}
/// See `ResourceUpdate::AddImage`.
pub fn add_image(
&mut self,
key: ImageKey,
descriptor: ImageDescriptor,
data: ImageData,
tiling: Option<TileSize>,
) {
self.resource_updates.push(ResourceUpdate::AddImage(AddImage {
key,
descriptor,
data,
tiling,
}));
}
/// See `ResourceUpdate::UpdateImage`.
pub fn update_image(
&mut self,
key: ImageKey,
descriptor: ImageDescriptor,
data: ImageData,
dirty_rect: &ImageDirtyRect,
) {
self.resource_updates.push(ResourceUpdate::UpdateImage(UpdateImage {
key,
descriptor,
data,
dirty_rect: *dirty_rect,
}));
}
/// See `ResourceUpdate::DeleteImage`.
pub fn delete_image(&mut self, key: ImageKey) {
self.resource_updates.push(ResourceUpdate::DeleteImage(key));
}
/// See `ResourceUpdate::AddBlobImage`.
pub fn add_blob_image(
&mut self,
key: BlobImageKey,
descriptor: ImageDescriptor,
data: Arc<BlobImageData>,
visible_rect: DeviceIntRect,
tile_size: Option<TileSize>,
) {
self.resource_updates.push(
ResourceUpdate::AddBlobImage(AddBlobImage {
key,
descriptor,
data,
visible_rect,
tile_size: tile_size.unwrap_or(DEFAULT_TILE_SIZE),
})
);
}
/// See `ResourceUpdate::UpdateBlobImage`.
pub fn update_blob_image(
&mut self,
key: BlobImageKey,
descriptor: ImageDescriptor,
data: Arc<BlobImageData>,
visible_rect: DeviceIntRect,
dirty_rect: &BlobDirtyRect,
) {
self.resource_updates.push(
ResourceUpdate::UpdateBlobImage(UpdateBlobImage {
key,
descriptor,
data,
visible_rect,
dirty_rect: *dirty_rect,
})
);
}
/// See `ResourceUpdate::DeleteBlobImage`.
pub fn delete_blob_image(&mut self, key: BlobImageKey) {
self.resource_updates.push(ResourceUpdate::DeleteBlobImage(key));
}
/// See `ResourceUpdate::SetBlobImageVisibleArea`.
pub fn set_blob_image_visible_area(&mut self, key: BlobImageKey, area: DeviceIntRect) {
self.resource_updates.push(ResourceUpdate::SetBlobImageVisibleArea(key, area))
}
/// See `ResourceUpdate::AddFont`.
pub fn add_raw_font(&mut self, key: font::FontKey, bytes: Vec<u8>, index: u32) {
self.resource_updates
.push(ResourceUpdate::AddFont(AddFont::Raw(key, Arc::new(bytes), index)));
}
/// See `ResourceUpdate::AddFont`.
pub fn add_native_font(&mut self, key: font::FontKey, native_handle: font::NativeFontHandle) {
self.resource_updates
.push(ResourceUpdate::AddFont(AddFont::Native(key, native_handle)));
}
/// See `ResourceUpdate::DeleteFont`.
pub fn delete_font(&mut self, key: font::FontKey) {
self.resource_updates.push(ResourceUpdate::DeleteFont(key));
}
/// See `ResourceUpdate::AddFontInstance`.
pub fn add_font_instance(
&mut self,
key: font::FontInstanceKey,
font_key: font::FontKey,
glyph_size: f32,
options: Option<font::FontInstanceOptions>,
platform_options: Option<font::FontInstancePlatformOptions>,
variations: Vec<font::FontVariation>,
) {
self.resource_updates
.push(ResourceUpdate::AddFontInstance(AddFontInstance {
key,
font_key,
glyph_size,
options,
platform_options,
variations,
}));
}
/// See `ResourceUpdate::DeleteFontInstance`.
pub fn delete_font_instance(&mut self, key: font::FontInstanceKey) {
self.resource_updates.push(ResourceUpdate::DeleteFontInstance(key));
}
/// A hint that this transaction can be processed at a lower priority. High-
/// priority transactions can jump ahead of regular-priority transactions,
/// but both high- and regular-priority transactions are processed in order
/// relative to other transactions of the same priority.
pub fn set_low_priority(&mut self, low_priority: bool) {
self.low_priority = low_priority;
}
/// Returns whether this transaction is marked as low priority.
pub fn is_low_priority(&self) -> bool {
self.low_priority
}
}
///
pub struct DocumentTransaction {
///
pub document_id: DocumentId,
///
pub transaction: Transaction,
}
/// Represents a transaction in the format sent through the channel.
pub struct TransactionMsg {
///
pub document_id: DocumentId,
/// Changes that require re-building the scene.
pub scene_ops: Vec<SceneMsg>,
/// Changes to animated properties that do not require re-building the scene.
pub frame_ops: Vec<FrameMsg>,
/// Updates to resources that persist across display lists.
pub resource_updates: Vec<ResourceUpdate>,
/// Whether to trigger frame building and rendering if something has changed.
pub generate_frame: bool,
/// Whether to force frame building and rendering even if no changes are internally
/// observed.
pub invalidate_rendered_frame: bool,
/// Whether to enforce that this transaction go through the scene builder.
pub use_scene_builder_thread: bool,
///
pub low_priority: bool,
/// Handlers to notify at certain points of the pipeline.
pub notifications: Vec<NotificationRequest>,
///
pub blob_rasterizer: Option<Box<dyn AsyncBlobImageRasterizer>>,
///
pub blob_requests: Vec<BlobImageParams>,
///
pub rasterized_blobs: Vec<(BlobImageRequest, BlobImageResult)>,
}
impl fmt::Debug for TransactionMsg {
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
writeln!(f, "threaded={}, genframe={}, invalidate={}, low_priority={}",
self.use_scene_builder_thread,
self.generate_frame,
self.invalidate_rendered_frame,
self.low_priority,
).unwrap();
for scene_op in &self.scene_ops {
writeln!(f, "\t\t{:?}", scene_op).unwrap();
}
for frame_op in &self.frame_ops {
writeln!(f, "\t\t{:?}", frame_op).unwrap();
}
for resource_update in &self.resource_updates {
writeln!(f, "\t\t{:?}", resource_update).unwrap();
}
Ok(())
}
}
impl TransactionMsg {
/// Returns true if this transaction has no effect.
pub fn is_empty(&self) -> bool {
!self.generate_frame &&
!self.invalidate_rendered_frame &&
self.scene_ops.is_empty() &&
self.frame_ops.is_empty() &&
self.resource_updates.is_empty() &&
self.notifications.is_empty()
}
}
/// Creates an image resource with provided parameters.
///
/// Must be matched with a `DeleteImage` at some point to prevent memory leaks.
#[derive(Clone, Deserialize, Serialize)]
pub struct AddImage {
/// A key to identify the image resource.
pub key: ImageKey,
/// Properties of the image.
pub descriptor: ImageDescriptor,
/// The pixels of the image.
pub data: ImageData,
/// An optional tiling scheme to apply when storing the image's data
/// on the GPU. Applies to both width and heights of the tiles.
///
/// Note that WebRender may internally chose to tile large images
/// even if this member is set to `None`.
pub tiling: Option<TileSize>,
}
/// Updates an already existing image resource.
#[derive(Clone, Deserialize, Serialize)]
pub struct UpdateImage {
/// The key identfying the image resource to update.
pub key: ImageKey,
/// Properties of the image.
pub descriptor: ImageDescriptor,
/// The pixels of the image.
pub data: ImageData,
/// An optional dirty rect that lets WebRender optimize the amount of
/// data to transfer to the GPU.
///
/// The data provided must still represent the entire image.
pub dirty_rect: ImageDirtyRect,
}
/// Creates a blob-image resource with provided parameters.
///
/// Must be matched with a `DeleteImage` at some point to prevent memory leaks.
#[derive(Clone, Deserialize, Serialize)]
pub struct AddBlobImage {
/// A key to identify the blob-image resource.
pub key: BlobImageKey,
/// Properties of the image.
pub descriptor: ImageDescriptor,
/// The blob-image's serialized commands.
pub data: Arc<BlobImageData>,
/// The portion of the plane in the blob-image's internal coordinate
/// system that is stretched to fill the image display item.
///
/// Unlike regular images, blob images are not limited in size. The
/// top-left corner of their internal coordinate system is also not
/// necessary at (0, 0).
/// This means that blob images can be updated to insert/remove content
/// in any direction to support panning and zooming.
pub visible_rect: DeviceIntRect,
/// The blob image's tile size to apply when rasterizing the blob-image
/// and when storing its rasterized data on the GPU.
/// Applies to both width and heights of the tiles.
///
/// All blob images are tiled.
pub tile_size: TileSize,
}
/// Updates an already existing blob-image resource.
#[derive(Clone, Deserialize, Serialize)]
pub struct UpdateBlobImage {
/// The key identfying the blob-image resource to update.
pub key: BlobImageKey,
/// Properties of the image.
pub descriptor: ImageDescriptor,
/// The blob-image's serialized commands.
pub data: Arc<BlobImageData>,
/// See `AddBlobImage::visible_rect`.
pub visible_rect: DeviceIntRect,
/// An optional dirty rect that lets WebRender optimize the amount of
/// data to to rasterize and transfer to the GPU.
pub dirty_rect: BlobDirtyRect,
}
/// Creates a font resource.
///
/// Must be matched with a corresponding `ResourceUpdate::DeleteFont` at some point to prevent
/// memory leaks.
#[derive(Clone, Deserialize, Serialize)]
pub enum AddFont {
///
Raw(font::FontKey, Arc<Vec<u8>>, u32),
///
Native(font::FontKey, font::NativeFontHandle),
}
/// Describe an item that matched a hit-test query.
#[derive(Clone, Debug, Deserialize, PartialEq, Serialize)]
pub struct HitTestItem {
/// The pipeline that the display item that was hit belongs to.
pub pipeline: PipelineId,
/// The tag of the hit display item.
pub tag: di::ItemTag,
/// The hit point in the coordinate space of the "viewport" of the display item. The
/// viewport is the scroll node formed by the root reference frame of the display item's
/// pipeline.
pub point_in_viewport: LayoutPoint,
/// The coordinates of the original hit test point relative to the origin of this item.
/// This is useful for calculating things like text offsets in the client.
pub point_relative_to_item: LayoutPoint,
}
/// Returned by `RenderApi::hit_test`.
#[derive(Clone, Debug, Default, Deserialize, Serialize)]
pub struct HitTestResult {
/// List of items that are match the hit-test query.
pub items: Vec<HitTestItem>,
}
bitflags! {
#[derive(Deserialize, MallocSizeOf, Serialize)]
///
pub struct HitTestFlags: u8 {
///
const FIND_ALL = 0b00000001;
///
const POINT_RELATIVE_TO_PIPELINE_VIEWPORT = 0b00000010;
}
}
/// Creates a font instance resource.
///
/// Must be matched with a corresponding `DeleteFontInstance` at some point
/// to prevent memory leaks.
#[derive(Clone, Deserialize, Serialize)]
pub struct AddFontInstance {
/// A key to identify the font instance.
pub key: font::FontInstanceKey,
/// The font resource's key.
pub font_key: font::FontKey,
/// Glyph size in app units.
pub glyph_size: f32,
///
pub options: Option<font::FontInstanceOptions>,
///
pub platform_options: Option<font::FontInstancePlatformOptions>,
///
pub variations: Vec<font::FontVariation>,
}
/// Frame messages affect building the scene.
pub enum SceneMsg {
///
UpdateEpoch(PipelineId, Epoch),
///
SetPageZoom(ZoomFactor),
///
SetRootPipeline(PipelineId),
///
RemovePipeline(PipelineId),
///
EnableFrameOutput(PipelineId, bool),
///
SetDisplayList {
///
display_list: BuiltDisplayList,
///
epoch: Epoch,
///
pipeline_id: PipelineId,
///
background: Option<ColorF>,
///
viewport_size: LayoutSize,
///
content_size: LayoutSize,
///
preserve_frame_state: bool,
},
///
SetDocumentView {
///
device_rect: DeviceIntRect,
///
device_pixel_ratio: f32,
},
/// Set the current quality / performance configuration for this document.
SetQualitySettings {
/// The set of available quality / performance config values.
settings: QualitySettings,
},
}
/// Frame messages affect frame generation (applied after building the scene).
pub enum FrameMsg {
///
UpdateEpoch(PipelineId, Epoch),
///
HitTest(Option<PipelineId>, WorldPoint, HitTestFlags, Sender<HitTestResult>),
///
RequestHitTester(Sender<Arc<dyn ApiHitTester>>),
///
SetPan(DeviceIntPoint),
///
Scroll(ScrollLocation, WorldPoint),
///
ScrollNodeWithId(LayoutPoint, di::ExternalScrollId, ScrollClamping),
///
GetScrollNodeState(Sender<Vec<ScrollNodeState>>),
///
UpdateDynamicProperties(DynamicProperties),
///
AppendDynamicTransformProperties(Vec<PropertyValue<LayoutTransform>>),
///
SetPinchZoom(ZoomFactor),
///
SetIsTransformAsyncZooming(bool, PropertyBindingId),
}
impl fmt::Debug for SceneMsg {
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
f.write_str(match *self {
SceneMsg::UpdateEpoch(..) => "SceneMsg::UpdateEpoch",
SceneMsg::SetDisplayList { .. } => "SceneMsg::SetDisplayList",
SceneMsg::SetPageZoom(..) => "SceneMsg::SetPageZoom",
SceneMsg::RemovePipeline(..) => "SceneMsg::RemovePipeline",
SceneMsg::EnableFrameOutput(..) => "SceneMsg::EnableFrameOutput",
SceneMsg::SetDocumentView { .. } => "SceneMsg::SetDocumentView",
SceneMsg::SetRootPipeline(..) => "SceneMsg::SetRootPipeline",
SceneMsg::SetQualitySettings { .. } => "SceneMsg::SetQualitySettings",
})
}
}
impl fmt::Debug for FrameMsg {
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
f.write_str(match *self {
FrameMsg::UpdateEpoch(..) => "FrameMsg::UpdateEpoch",
FrameMsg::HitTest(..) => "FrameMsg::HitTest",
FrameMsg::RequestHitTester(..) => "FrameMsg::RequestHitTester",
FrameMsg::SetPan(..) => "FrameMsg::SetPan",
FrameMsg::Scroll(..) => "FrameMsg::Scroll",
FrameMsg::ScrollNodeWithId(..) => "FrameMsg::ScrollNodeWithId",
FrameMsg::GetScrollNodeState(..) => "FrameMsg::GetScrollNodeState",
FrameMsg::UpdateDynamicProperties(..) => "FrameMsg::UpdateDynamicProperties",
FrameMsg::AppendDynamicTransformProperties(..) => "FrameMsg::AppendDynamicTransformProperties",
FrameMsg::SetPinchZoom(..) => "FrameMsg::SetPinchZoom",
FrameMsg::SetIsTransformAsyncZooming(..) => "FrameMsg::SetIsTransformAsyncZooming",
})
}
}
bitflags!{
/// Bit flags for WR stages to store in a capture.
// Note: capturing `FRAME` without `SCENE` is not currently supported.
pub struct CaptureBits: u8 {
///
const SCENE = 0x1;
///
const FRAME = 0x2;
///
const TILE_CACHE = 0x4;
///
const EXTERNAL_RESOURCES = 0x8;
}
}
bitflags!{
/// Mask for clearing caches in debug commands.
pub struct ClearCache: u8 {
///
const IMAGES = 0b1;
///
const GLYPHS = 0b01;
///
const GLYPH_DIMENSIONS = 0b001;
///
const RENDER_TASKS = 0b0001;
///
const TEXTURE_CACHE = 0b00001;
}
}
/// Information about a loaded capture of each document
/// that is returned by `RenderBackend`.
#[derive(Clone, Debug)]
pub struct CapturedDocument {
///
pub document_id: DocumentId,
///
pub root_pipeline_id: Option<PipelineId>,
}
/// Update of the state of built-in debugging facilities.
#[derive(Clone)]
pub enum DebugCommand {
/// Sets the provided debug flags.
SetFlags(DebugFlags),
/// Configure if dual-source blending is used, if available.
EnableDualSourceBlending(bool),
/// Fetch current documents and display lists.
FetchDocuments,
/// Fetch current passes and batches.
FetchPasses,
// TODO: This should be called FetchClipScrollTree. However, that requires making
// changes to webrender's web debugger ui, touching a 4Mb minified file that
// is too big to submit through the conventional means.
/// Fetch the spatial tree.
FetchClipScrollTree,
/// Fetch render tasks.
FetchRenderTasks,
/// Fetch screenshot.
FetchScreenshot,
/// Save a capture of all the documents state.
SaveCapture(PathBuf, CaptureBits),
/// Load a capture of all the documents state.
LoadCapture(PathBuf, Option<(u32, u32)>, Sender<CapturedDocument>),
/// Start capturing a sequence of scene/frame changes.
StartCaptureSequence(PathBuf, CaptureBits),
/// Stop capturing a sequence of scene/frame changes.
StopCaptureSequence,
/// Clear cached resources, forcing them to be re-uploaded from templates.
ClearCaches(ClearCache),
/// Enable/disable native compositor usage
EnableNativeCompositor(bool),
/// Enable/disable parallel job execution with rayon.
EnableMultithreading(bool),
/// Sets the maximum amount of existing batches to visit before creating a new one.
SetBatchingLookback(u32),
/// Invalidate GPU cache, forcing the update from the CPU mirror.
InvalidateGpuCache,
/// Causes the scene builder to pause for a given amount of milliseconds each time it
/// processes a transaction.
SimulateLongSceneBuild(u32),
/// Causes the low priority scene builder to pause for a given amount of milliseconds
/// each time it processes a transaction.
SimulateLongLowPrioritySceneBuild(u32),
/// Set an override tile size to use for picture caches
SetPictureTileSize(Option<DeviceIntSize>),
}
/// Message sent by the `RenderApi` to the render backend thread.
pub enum ApiMsg {
/// Gets the glyph dimensions
GetGlyphDimensions(font::GlyphDimensionRequest),
/// Gets the glyph indices from a string
GetGlyphIndices(font::GlyphIndexRequest),
/// Adds a new document namespace.
CloneApi(Sender<IdNamespace>),
/// Adds a new document namespace.
CloneApiByClient(IdNamespace),
/// Adds a new document with given initial size.
AddDocument(DocumentId, DeviceIntSize, DocumentLayer),
/// A message targeted at a particular document.
UpdateDocuments(Vec<Box<TransactionMsg>>),
/// Deletes an existing document.
DeleteDocument(DocumentId),
/// An opaque handle that must be passed to the render notifier. It is used by Gecko
/// to forward gecko-specific messages to the render thread preserving the ordering
/// within the other messages.
ExternalEvent(ExternalEvent),
/// Removes all resources associated with a namespace.
ClearNamespace(IdNamespace),
/// Flush from the caches anything that isn't necessary, to free some memory.
MemoryPressure,
/// Collects a memory report.
ReportMemory(Sender<Box<MemoryReport>>),
/// Change debugging options.
DebugCommand(DebugCommand),
/// Wakes the render backend's event loop up. Needed when an event is communicated
/// through another channel.
WakeUp,
/// See `RenderApi::wake_scene_builder`.
WakeSceneBuilder,
/// Block until a round-trip to the scene builder thread has completed. This
/// ensures that any transactions (including ones deferred to the scene
/// builder thread) have been processed.
FlushSceneBuilder(Sender<()>),
/// Shut the WebRender instance down.
ShutDown(Option<Sender<()>>),
}
impl fmt::Debug for ApiMsg {
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
f.write_str(match *self {
ApiMsg::GetGlyphDimensions(..) => "ApiMsg::GetGlyphDimensions",
ApiMsg::GetGlyphIndices(..) => "ApiMsg::GetGlyphIndices",
ApiMsg::CloneApi(..) => "ApiMsg::CloneApi",
ApiMsg::CloneApiByClient(..) => "ApiMsg::CloneApiByClient",
ApiMsg::AddDocument(..) => "ApiMsg::AddDocument",
ApiMsg::UpdateDocuments(..) => "ApiMsg::UpdateDocuments",
ApiMsg::DeleteDocument(..) => "ApiMsg::DeleteDocument",
ApiMsg::ExternalEvent(..) => "ApiMsg::ExternalEvent",
ApiMsg::ClearNamespace(..) => "ApiMsg::ClearNamespace",
ApiMsg::MemoryPressure => "ApiMsg::MemoryPressure",
ApiMsg::ReportMemory(..) => "ApiMsg::ReportMemory",
ApiMsg::DebugCommand(..) => "ApiMsg::DebugCommand",
ApiMsg::ShutDown(..) => "ApiMsg::ShutDown",
ApiMsg::WakeUp => "ApiMsg::WakeUp",
ApiMsg::WakeSceneBuilder => "ApiMsg::WakeSceneBuilder",
ApiMsg::FlushSceneBuilder(..) => "ApiMsg::FlushSceneBuilder",
})
}
}
/// An epoch identifies the state of a pipeline in time.
///
/// This is mostly used as a synchronization mechanism to observe how/when particular pipeline
/// updates propagate through WebRender and are applied at various stages.
#[repr(C)]
#[derive(Clone, Copy, Debug, Deserialize, Eq, Hash, Ord, PartialEq, PartialOrd, Serialize)]
pub struct Epoch(pub u32);
impl Epoch {
/// Magic invalid epoch value.
pub fn invalid() -> Epoch {
Epoch(u32::MAX)
}
}
/// ID namespaces uniquely identify different users of WebRender's API.
///
/// For example in Gecko each content process uses a separate id namespace.
#[repr(C)]
#[derive(Clone, Copy, Debug, Default, Eq, MallocSizeOf, PartialEq, Hash, Ord, PartialOrd, PeekPoke)]
#[derive(Deserialize, Serialize)]
pub struct IdNamespace(pub u32);
/// A key uniquely identifying a WebRender document.
///
/// Instances can manage one or several documents (using the same render backend thread).
/// Each document will internally correspond to a single scene, and scenes are made of
/// one or several pipelines.
#[repr(C)]
#[derive(Clone, Copy, Debug, Deserialize, Eq, Hash, MallocSizeOf, PartialEq, Serialize, PeekPoke)]
pub struct DocumentId {
///
pub namespace_id: IdNamespace,
///
pub id: u32,
}
impl DocumentId {
///
pub fn new(namespace_id: IdNamespace, id: u32) -> Self {
DocumentId {
namespace_id,
id,
}
}
///
pub const INVALID: DocumentId = DocumentId { namespace_id: IdNamespace(0), id: 0 };
}
/// This type carries no valuable semantics for WR. However, it reflects the fact that
/// clients (Servo) may generate pipelines by different semi-independent sources.
/// These pipelines still belong to the same `IdNamespace` and the same `DocumentId`.
/// Having this extra Id field enables them to generate `PipelineId` without collision.
pub type PipelineSourceId = u32;
/// From the point of view of WR, `PipelineId` is completely opaque and generic as long as
/// it's clonable, serializable, comparable, and hashable.
#[repr(C)]
#[derive(Clone, Copy, Debug, Deserialize, Eq, Hash, MallocSizeOf, PartialEq, Serialize, PeekPoke)]
pub struct PipelineId(pub PipelineSourceId, pub u32);
impl Default for PipelineId {
fn default() -> Self {
PipelineId::dummy()
}
}
impl PipelineId {
///
pub fn dummy() -> Self {
PipelineId(0, 0)
}
}
///
#[derive(Copy, Clone, Debug, MallocSizeOf, Serialize, Deserialize)]
pub enum ClipIntern {}
///
#[derive(Copy, Clone, Debug, MallocSizeOf, Serialize, Deserialize)]
pub enum FilterDataIntern {}
/// Information specific to a primitive type that
/// uniquely identifies a primitive template by key.
#[derive(Debug, Clone, Eq, MallocSizeOf, PartialEq, Hash, Serialize, Deserialize)]
pub enum PrimitiveKeyKind {
/// Clear an existing rect, used for special effects on some platforms.
Clear,
///
Rectangle {
///
color: PropertyBinding<ColorU>,
},
}
/// Meta-macro to enumerate the various interner identifiers and types.
///
/// IMPORTANT: Keep this synchronized with the list in mozilla-central located at
/// gfx/webrender_bindings/webrender_ffi.h
///
/// Note that this could be a lot less verbose if concat_idents! were stable. :-(
#[macro_export]
macro_rules! enumerate_interners {
($macro_name: ident) => {
$macro_name! {
clip: ClipIntern,
prim: PrimitiveKeyKind,
normal_border: NormalBorderPrim,
image_border: ImageBorder,
image: Image,
yuv_image: YuvImage,
line_decoration: LineDecoration,
linear_grad: LinearGradient,
radial_grad: RadialGradient,
conic_grad: ConicGradient,
picture: Picture,
text_run: TextRun,
filter_data: FilterDataIntern,
backdrop: Backdrop,
}
}
}
macro_rules! declare_interning_memory_report {
( $( $name:ident: $ty:ident, )+ ) => {
///
#[repr(C)]
#[derive(AddAssign, Clone, Debug, Default)]
pub struct InternerSubReport {
$(
///
pub $name: usize,
)+
}
}
}
enumerate_interners!(declare_interning_memory_report);
/// Memory report for interning-related data structures.
/// cbindgen:derive-eq=false
#[repr(C)]
#[derive(Clone, Debug, Default)]
pub struct InterningMemoryReport {
///
pub interners: InternerSubReport,
///
pub data_stores: InternerSubReport,
}
impl ::std::ops::AddAssign for InterningMemoryReport {
fn add_assign(&mut self, other: InterningMemoryReport) {
self.interners += other.interners;
self.data_stores += other.data_stores;
}
}
/// Collection of heap sizes, in bytes.
/// cbindgen:derive-eq=false
#[repr(C)]
#[allow(missing_docs)]
#[derive(AddAssign, Clone, Debug, Default)]
pub struct MemoryReport {
//
// CPU Memory.
//
pub clip_stores: usize,
pub gpu_cache_metadata: usize,
pub gpu_cache_cpu_mirror: usize,
pub render_tasks: usize,
pub hit_testers: usize,
pub fonts: usize,
pub images: usize,
pub rasterized_blobs: usize,
pub shader_cache: usize,
pub interning: InterningMemoryReport,
pub display_list: usize,
//
// GPU memory.
//
pub gpu_cache_textures: usize,
pub vertex_data_textures: usize,
pub render_target_textures: usize,
pub texture_cache_textures: usize,
pub depth_target_textures: usize,
pub swap_chain: usize,
}
/// A C function that takes a pointer to a heap allocation and returns its size.
///
/// This is borrowed from the malloc_size_of crate, upon which we want to avoid
/// a dependency from WebRender.
pub type VoidPtrToSizeFn = unsafe extern "C" fn(ptr: *const c_void) -> usize;
#[repr(C)]
#[derive(Clone, Copy, Debug, Deserialize, Serialize)]
struct ResourceId(pub u32);
/// An opaque pointer-sized value.
#[repr(C)]
#[derive(Clone)]
pub struct ExternalEvent {
raw: usize,
}
unsafe impl Send for ExternalEvent {}
impl ExternalEvent {
/// Creates the event from an opaque pointer-sized value.
pub fn from_raw(raw: usize) -> Self {
ExternalEvent { raw }
}
/// Consumes self to make it obvious that the event should be forwarded only once.
pub fn unwrap(self) -> usize {
self.raw
}
}
/// Describe whether or not scrolling should be clamped by the content bounds.
#[derive(Clone, Deserialize, Serialize)]
pub enum ScrollClamping {
///
ToContentBounds,
///
NoClamping,
}
/// Allows the API to communicate with WebRender.
///
/// This object is created along with the `Renderer` and it's main use from a
/// user perspective is to create one or several `RenderApi` objects.
pub struct RenderApiSender {
api_sender: Sender<ApiMsg>,
blob_image_handler: Option<Box<dyn BlobImageHandler>>,
shared_font_instances: SharedFontInstanceMap,
}
impl RenderApiSender {
/// Used internally by the `Renderer`.
pub fn new(
api_sender: Sender<ApiMsg>,
blob_image_handler: Option<Box<dyn BlobImageHandler>>,
shared_font_instances: SharedFontInstanceMap,
) -> Self {
RenderApiSender {
api_sender,
blob_image_handler,
shared_font_instances,
}
}
/// Creates a new resource API object with a dedicated namespace.
pub fn create_api(&self) -> RenderApi {
let (sync_tx, sync_rx) = channel();
let msg = ApiMsg::CloneApi(sync_tx);
self.api_sender.send(msg).expect("Failed to send CloneApi message");
let namespace_id = match sync_rx.recv() {
Ok(id) => id,
Err(e) => {
// This is used to discover the underlying cause of https://github.com/servo/servo/issues/13480.
let webrender_is_alive = self.api_sender.send(ApiMsg::WakeUp);
if webrender_is_alive.is_err() {
panic!("WebRender was shut down before processing CloneApi: {}", e);
} else {
panic!("CloneApi message response was dropped while WebRender was still alive: {}", e);
}
}
};
RenderApi {
api_sender: self.api_sender.clone(),
namespace_id,
next_id: Cell::new(ResourceId(0)),
resources: ApiResources::new(
self.blob_image_handler.as_ref().map(|handler| handler.create_similar()),
self.shared_font_instances.clone(),
),
}
}
/// Creates a new resource API object with a dedicated namespace.
/// Namespace id is allocated by client.
///
/// The function could be used only when RendererOptions::namespace_alloc_by_client is true.
/// When the option is true, create_api() could not be used to prevent namespace id conflict.
pub fn create_api_by_client(&self, namespace_id: IdNamespace) -> RenderApi {
let msg = ApiMsg::CloneApiByClient(namespace_id);
self.api_sender.send(msg).expect("Failed to send CloneApiByClient message");
RenderApi {
api_sender: self.api_sender.clone(),
namespace_id,
next_id: Cell::new(ResourceId(0)),
resources: ApiResources::new(
self.blob_image_handler.as_ref().map(|handler| handler.create_similar()),
self.shared_font_instances.clone(),
),
}
}
}
bitflags! {
/// Flags to enable/disable various builtin debugging tools.
#[repr(C)]
#[derive(Default, Deserialize, MallocSizeOf, Serialize)]
pub struct DebugFlags: u32 {
/// Display the frame profiler on screen.
const PROFILER_DBG = 1 << 0;
/// Display intermediate render targets on screen.
const RENDER_TARGET_DBG = 1 << 1;
/// Display all texture cache pages on screen.
const TEXTURE_CACHE_DBG = 1 << 2;
/// Display GPU timing results.
const GPU_TIME_QUERIES = 1 << 3;
/// Query the number of pixels that pass the depth test divided and show it
/// in the profiler as a percentage of the number of pixels in the screen
/// (window width times height).
const GPU_SAMPLE_QUERIES = 1 << 4;
/// Render each quad with their own draw call.
///
/// Terrible for performance but can help with understanding the drawing
/// order when inspecting renderdoc or apitrace recordings.
const DISABLE_BATCHING = 1 << 5;
/// Display the pipeline epochs.
const EPOCHS = 1 << 6;
/// Reduce the amount of information displayed by the profiler so that
/// it occupies less screen real-estate.
const COMPACT_PROFILER = 1 << 7;
/// Print driver messages to stdout.
const ECHO_DRIVER_MESSAGES = 1 << 8;
/// Show an indicator that moves every time a frame is rendered.
const NEW_FRAME_INDICATOR = 1 << 9;
/// Show an indicator that moves every time a scene is built.
const NEW_SCENE_INDICATOR = 1 << 10;
/// Show an overlay displaying overdraw amount.
const SHOW_OVERDRAW = 1 << 11;
/// Display the contents of GPU cache.
const GPU_CACHE_DBG = 1 << 12;
/// Show a red bar that moves each time a slow frame is detected.
const SLOW_FRAME_INDICATOR = 1 << 13;
/// Clear evicted parts of the texture cache for debugging purposes.
const TEXTURE_CACHE_DBG_CLEAR_EVICTED = 1 << 14;
/// Show picture caching debug overlay
const PICTURE_CACHING_DBG = 1 << 15;
/// Highlight all primitives with colors based on kind.
const PRIMITIVE_DBG = 1 << 16;
/// Draw a zoom widget showing part of the framebuffer zoomed in.
const ZOOM_DBG = 1 << 17;
/// Scale the debug renderer down for a smaller screen. This will disrupt
/// any mapping between debug display items and page content, so shouldn't
/// be used with overlays like the picture caching or primitive display.
const SMALL_SCREEN = 1 << 18;
/// Disable various bits of the WebRender pipeline, to help narrow
/// down where slowness might be coming from.
const DISABLE_OPAQUE_PASS = 1 << 19;
///
const DISABLE_ALPHA_PASS = 1 << 20;
///
const DISABLE_CLIP_MASKS = 1 << 21;
///
const DISABLE_TEXT_PRIMS = 1 << 22;
///
const DISABLE_GRADIENT_PRIMS = 1 << 23;
///
const OBSCURE_IMAGES = 1 << 24;
/// Taint the transparent area of the glyphs with a random opacity to easily
/// see when glyphs are re-rasterized.
const GLYPH_FLASHING = 1 << 25;
/// The profiler only displays information that is out of the ordinary.
const SMART_PROFILER = 1 << 26;
/// Dynamically control whether picture caching is enabled.
const DISABLE_PICTURE_CACHING = 1 << 27;
/// If set, dump picture cache invalidation debug to console.
const INVALIDATION_DBG = 1 << 28;
/// Log tile cache to memory for later saving as part of wr-capture
const TILE_CACHE_LOGGING_DBG = 1 << 29;
/// For debugging, force-disable automatic scaling of establishes_raster_root
/// pictures that are too large (ie go back to old behavior that prevents those
/// large pictures from establishing a raster root).
const DISABLE_RASTER_ROOT_SCALING = 1 << 30;
}
}
/// The main entry point to interact with WebRender.
pub struct RenderApi {
api_sender: Sender<ApiMsg>,
namespace_id: IdNamespace,
next_id: Cell<ResourceId>,
resources: ApiResources,
}
impl RenderApi {
/// Returns the namespace ID used by this API object.
pub fn get_namespace_id(&self) -> IdNamespace {
self.namespace_id
}
///
pub fn create_sender(&self) -> RenderApiSender {
RenderApiSender::new(
self.api_sender.clone(),
self.resources.blob_image_handler.as_ref().map(|handler| handler.create_similar()),
self.resources.get_shared_font_instances(),
)
}
/// Add a document to the WebRender instance.
///
/// Instances can manage one or several documents (using the same render backend thread).
/// Each document will internally correspond to a single scene, and scenes are made of
/// one or several pipelines.
pub fn add_document(&self, initial_size: DeviceIntSize, layer: DocumentLayer) -> DocumentId {
let new_id = self.next_unique_id();
self.add_document_with_id(initial_size, layer, new_id)
}
/// See `add_document`
pub fn add_document_with_id(&self,
initial_size: DeviceIntSize,
layer: DocumentLayer,
id: u32) -> DocumentId {
let document_id = DocumentId::new(self.namespace_id, id);
let msg = ApiMsg::AddDocument(document_id, initial_size, layer);
self.api_sender.send(msg).unwrap();
document_id
}
/// Delete a document.
pub fn delete_document(&self, document_id: DocumentId) {
let msg = ApiMsg::DeleteDocument(document_id);
self.api_sender.send(msg).unwrap();
}
/// Generate a new font key
pub fn generate_font_key(&self) -> font::FontKey {
let new_id = self.next_unique_id();
font::FontKey::new(self.namespace_id, new_id)
}
/// Generate a new font instance key
pub fn generate_font_instance_key(&self) -> font::FontInstanceKey {
let new_id = self.next_unique_id();
font::FontInstanceKey::new(self.namespace_id, new_id)
}
/// Gets the dimensions for the supplied glyph keys
///
/// Note: Internally, the internal texture cache doesn't store
/// 'empty' textures (height or width = 0)
/// This means that glyph dimensions e.g. for spaces (' ') will mostly be None.
pub fn get_glyph_dimensions(
&self,
key: font::FontInstanceKey,
glyph_indices: Vec<font::GlyphIndex>,
) -> Vec<Option<font::GlyphDimensions>> {
let (sender, rx) = channel();
let msg = ApiMsg::GetGlyphDimensions(font::GlyphDimensionRequest {
key,
glyph_indices,
sender
});
self.api_sender.send(msg).unwrap();
rx.recv().unwrap()
}
/// Gets the glyph indices for the supplied string. These
/// can be used to construct GlyphKeys.
pub fn get_glyph_indices(&self, key: font::FontKey, text: &str) -> Vec<Option<u32>> {
let (sender, rx) = channel();
let msg = ApiMsg::GetGlyphIndices(font::GlyphIndexRequest {
key,
text: text.to_string(),
sender,
});
self.api_sender.send(msg).unwrap();
rx.recv().unwrap()
}
/// Creates an `ImageKey`.
pub fn generate_image_key(&self) -> ImageKey {
let new_id = self.next_unique_id();
ImageKey::new(self.namespace_id, new_id)
}
/// Creates a `BlobImageKey`.
pub fn generate_blob_image_key(&self) -> BlobImageKey {
BlobImageKey(self.generate_image_key())
}
/// A Gecko-specific notification mechanism to get some code executed on the
/// `Renderer`'s thread, mostly replaced by `NotificationHandler`. You should
/// probably use the latter instead.
pub fn send_external_event(&self, evt: ExternalEvent) {
let msg = ApiMsg::ExternalEvent(evt);
self.api_sender.send(msg).unwrap();
}
/// Notify WebRender that now is a good time to flush caches and release
/// as much memory as possible.
pub fn notify_memory_pressure(&self) {
self.api_sender.send(ApiMsg::MemoryPressure).unwrap();
}
/// Synchronously requests memory report.
pub fn report_memory(&self) -> MemoryReport {
let (tx, rx) = channel();
self.api_sender.send(ApiMsg::ReportMemory(tx)).unwrap();
*rx.recv().unwrap()
}
/// Update debugging flags.
pub fn set_debug_flags(&self, flags: DebugFlags) {
let cmd = DebugCommand::SetFlags(flags);
self.api_sender.send(ApiMsg::DebugCommand(cmd)).unwrap();
}
/// Shut the WebRender instance down.
pub fn shut_down(&self, synchronously: bool) {
if synchronously {
let (tx, rx) = channel();
self.api_sender.send(ApiMsg::ShutDown(Some(tx))).unwrap();
rx.recv().unwrap();
} else {
self.api_sender.send(ApiMsg::ShutDown(None)).unwrap();
}
}
/// Create a new unique key that can be used for
/// animated property bindings.
pub fn generate_property_binding_key<T: Copy>(&self) -> PropertyBindingKey<T> {
let new_id = self.next_unique_id();
PropertyBindingKey {
id: PropertyBindingId {
namespace: self.namespace_id,
uid: new_id,
},
_phantom: PhantomData,
}
}
#[inline]
fn next_unique_id(&self) -> u32 {
let ResourceId(id) = self.next_id.get();
self.next_id.set(ResourceId(id + 1));
id
}
// For use in Wrench only
#[doc(hidden)]
pub fn send_message(&self, msg: ApiMsg) {
self.api_sender.send(msg).unwrap();
}
/// Creates a transaction message from a single frame message.
fn frame_message(&self, msg: FrameMsg, document_id: DocumentId) -> Box<TransactionMsg> {
Box::new(TransactionMsg {
document_id,
scene_ops: Vec::new(),
frame_ops: vec![msg],
resource_updates: Vec::new(),
notifications: Vec::new(),
generate_frame: false,
invalidate_rendered_frame: false,
use_scene_builder_thread: false,
low_priority: false,
blob_rasterizer: None,
blob_requests: Vec::new(),
rasterized_blobs: Vec::new(),
})
}
/// Creates a transaction message from a single scene message.
fn scene_message(&self, msg: SceneMsg, document_id: DocumentId) -> Box<TransactionMsg> {
Box::new(TransactionMsg {
document_id,
scene_ops: vec![msg],
frame_ops: Vec::new(),
resource_updates: Vec::new(),
notifications: Vec::new(),
generate_frame: false,
invalidate_rendered_frame: false,
use_scene_builder_thread: false,
low_priority: false,
blob_rasterizer: None,
blob_requests: Vec::new(),
rasterized_blobs: Vec::new(),
})
}
/// A helper method to send document messages.
fn send_scene_msg(&self, document_id: DocumentId, msg: SceneMsg) {
// This assertion fails on Servo use-cases, because it creates different
// `RenderApi` instances for layout and compositor.
//assert_eq!(document_id.0, self.namespace_id);
self.api_sender
.send(ApiMsg::UpdateDocuments(vec![self.scene_message(msg, document_id)]))
.unwrap()
}
/// A helper method to send document messages.
fn send_frame_msg(&self, document_id: DocumentId, msg: FrameMsg) {
// This assertion fails on Servo use-cases, because it creates different
// `RenderApi` instances for layout and compositor.
//assert_eq!(document_id.0, self.namespace_id);
self.api_sender
.send(ApiMsg::UpdateDocuments(vec![self.frame_message(msg, document_id)]))
.unwrap()
}
/// Send a transaction to WebRender.
pub fn send_transaction(&mut self, document_id: DocumentId, transaction: Transaction) {
let mut transaction = transaction.finalize(document_id);
self.resources.update(&mut transaction);
self.api_sender.send(ApiMsg::UpdateDocuments(vec![transaction])).unwrap();
}
/// Send multiple transactions.
pub fn send_transactions(&mut self, document_ids: Vec<DocumentId>, mut transactions: Vec<Transaction>) {
debug_assert!(document_ids.len() == transactions.len());
let msgs = transactions.drain(..).zip(document_ids)
.map(|(txn, id)| {
let mut txn = txn.finalize(id);
self.resources.update(&mut txn);
txn
})
.collect();
self.api_sender.send(ApiMsg::UpdateDocuments(msgs)).unwrap();
}
/// Does a hit test on display items in the specified document, at the given
/// point. If a pipeline_id is specified, it is used to further restrict the
/// hit results so that only items inside that pipeline are matched. If the
/// HitTestFlags argument contains the FIND_ALL flag, then the vector of hit
/// results will contain all display items that match, ordered from front
/// to back.
pub fn hit_test(&self,
document_id: DocumentId,
pipeline_id: Option<PipelineId>,
point: WorldPoint,
flags: HitTestFlags)
-> HitTestResult {
let (tx, rx) = channel();
self.send_frame_msg(
document_id,
FrameMsg::HitTest(pipeline_id, point, flags, tx)
);
rx.recv().unwrap()
}
/// Synchronously request an object that can perform fast hit testing queries.
pub fn request_hit_tester(&self, document_id: DocumentId) -> HitTesterRequest {
let (tx, rx) = channel();
self.send_frame_msg(
document_id,
FrameMsg::RequestHitTester(tx)
);
HitTesterRequest { rx }
}
/// Setup the output region in the framebuffer for a given document.
pub fn set_document_view(
&self,
document_id: DocumentId,
device_rect: DeviceIntRect,
device_pixel_ratio: f32,
) {
self.send_scene_msg(
document_id,
SceneMsg::SetDocumentView { device_rect, device_pixel_ratio },
);
}
/// Setup the output region in the framebuffer for a given document.
/// Enable copying of the output of this pipeline id to
/// an external texture for callers to consume.
pub fn enable_frame_output(
&self,
document_id: DocumentId,
pipeline_id: PipelineId,
enable: bool,
) {
self.send_scene_msg(
document_id,
SceneMsg::EnableFrameOutput(pipeline_id, enable),
);
}
///
pub fn get_scroll_node_state(&self, document_id: DocumentId) -> Vec<ScrollNodeState> {
let (tx, rx) = channel();
self.send_frame_msg(document_id, FrameMsg::GetScrollNodeState(tx));
rx.recv().unwrap()
}
// Some internal scheduling magic that leaked into the API.
// Buckle up and see APZUpdater.cpp for more info about what this is about.
#[doc(hidden)]
pub fn wake_scene_builder(&self) {
self.send_message(ApiMsg::WakeSceneBuilder);
}
/// Block until a round-trip to the scene builder thread has completed. This
/// ensures that any transactions (including ones deferred to the scene
/// builder thread) have been processed.
pub fn flush_scene_builder(&self) {
let (tx, rx) = channel();
self.send_message(ApiMsg::FlushSceneBuilder(tx));
rx.recv().unwrap(); // block until done
}
/// Save a capture of the current frame state for debugging.
pub fn save_capture(&self, path: PathBuf, bits: CaptureBits) {
let msg = ApiMsg::DebugCommand(DebugCommand::SaveCapture(path, bits));
self.send_message(msg);
}
/// Load a capture of the current frame state for debugging.
pub fn load_capture(&self, path: PathBuf, ids: Option<(u32, u32)>) -> Vec<CapturedDocument> {
// First flush the scene builder otherwise async scenes might clobber
// the capture we are about to load.
self.flush_scene_builder();
let (tx, rx) = channel();
let msg = ApiMsg::DebugCommand(DebugCommand::LoadCapture(path, ids, tx));
self.send_message(msg);
let mut documents = Vec::new();
while let Ok(captured_doc) = rx.recv() {
documents.push(captured_doc);
}
documents
}
/// Start capturing a sequence of frames.
pub fn start_capture_sequence(&self, path: PathBuf, bits: CaptureBits) {
let msg = ApiMsg::DebugCommand(DebugCommand::StartCaptureSequence(path, bits));
self.send_message(msg);
}
/// Stop capturing sequences of frames.
pub fn stop_capture_sequence(&self) {
let msg = ApiMsg::DebugCommand(DebugCommand::StopCaptureSequence);
self.send_message(msg);
}
/// Update the state of builtin debugging facilities.
pub fn send_debug_cmd(&mut self, cmd: DebugCommand) {
if let DebugCommand::EnableMultithreading(enable) = cmd {
// TODO(nical) we should enable it for all RenderApis.
self.resources.enable_multithreading(enable);
}
let msg = ApiMsg::DebugCommand(cmd);
self.send_message(msg);
}
}
impl Drop for RenderApi {
fn drop(&mut self) {
let msg = ApiMsg::ClearNamespace(self.namespace_id);
let _ = self.api_sender.send(msg);
}
}
/// A hit tester requested to the render backend thread but not necessarily ready yet.
///
/// The request should be resolved as late as possible to reduce the likelihood of blocking.
pub struct HitTesterRequest {
rx: Receiver<Arc<dyn ApiHitTester>>,
}
impl HitTesterRequest {
/// Block until the hit tester is available and return it, consuming teh request.
pub fn resolve(self) -> Arc<dyn ApiHitTester> {
self.rx.recv().unwrap()
}
}
///
#[derive(Clone)]
pub struct ScrollNodeState {
///
pub id: di::ExternalScrollId,
///
pub scroll_offset: LayoutVector2D,
}
///
#[derive(Clone, Copy, Debug)]
pub enum ScrollLocation {
/// Scroll by a certain amount.
Delta(LayoutVector2D),
/// Scroll to very top of element.
Start,
/// Scroll to very bottom of element.
End,
}
/// Represents a zoom factor.
#[derive(Clone, Copy, Debug)]
pub struct ZoomFactor(f32);
impl ZoomFactor {
/// Construct a new zoom factor.
pub fn new(scale: f32) -> Self {
ZoomFactor(scale)
}
/// Get the zoom factor as an untyped float.
pub fn get(self) -> f32 {
self.0
}
}
/// A key to identify an animated property binding.
#[repr(C)]
#[derive(Clone, Copy, Debug, Default, Deserialize, MallocSizeOf, PartialEq, Serialize, Eq, Hash, PeekPoke)]
pub struct PropertyBindingId {
namespace: IdNamespace,
uid: u32,
}
impl PropertyBindingId {
/// Constructor.
pub fn new(value: u64) -> Self {
PropertyBindingId {
namespace: IdNamespace((value >> 32) as u32),
uid: value as u32,
}
}
}
/// A unique key that is used for connecting animated property
/// values to bindings in the display list.
#[repr(C)]
#[derive(Clone, Copy, Debug, Default, Deserialize, Eq, Hash, MallocSizeOf, PartialEq, Serialize, PeekPoke)]
pub struct PropertyBindingKey<T> {
///
pub id: PropertyBindingId,
_phantom: PhantomData<T>,
}
/// Construct a property value from a given key and value.
impl<T: Copy> PropertyBindingKey<T> {
///
pub fn with(self, value: T) -> PropertyValue<T> {
PropertyValue { key: self, value }
}
}
impl<T> PropertyBindingKey<T> {
/// Constructor.
pub fn new(value: u64) -> Self {
PropertyBindingKey {
id: PropertyBindingId::new(value),
_phantom: PhantomData,
}
}
}
/// A binding property can either be a specific value
/// (the normal, non-animated case) or point to a binding location
/// to fetch the current value from.
/// Note that Binding has also a non-animated value, the value is
/// used for the case where the animation is still in-delay phase
/// (i.e. the animation doesn't produce any animation values).
#[repr(C)]
#[derive(Clone, Copy, Debug, Deserialize, Eq, Hash, MallocSizeOf, PartialEq, Serialize, PeekPoke)]
pub enum PropertyBinding<T> {
/// Non-animated value.
Value(T),
/// Animated binding.
Binding(PropertyBindingKey<T>, T),
}
impl<T: Default> Default for PropertyBinding<T> {
fn default() -> Self {
PropertyBinding::Value(Default::default())
}
}
impl<T> From<T> for PropertyBinding<T> {
fn from(value: T) -> PropertyBinding<T> {
PropertyBinding::Value(value)
}
}
impl From<PropertyBindingKey<ColorF>> for PropertyBindingKey<ColorU> {
fn from(key: PropertyBindingKey<ColorF>) -> PropertyBindingKey<ColorU> {
PropertyBindingKey {
id: key.id.clone(),
_phantom: PhantomData,
}
}
}
impl From<PropertyBindingKey<ColorU>> for PropertyBindingKey<ColorF> {
fn from(key: PropertyBindingKey<ColorU>) -> PropertyBindingKey<ColorF> {
PropertyBindingKey {
id: key.id.clone(),
_phantom: PhantomData,
}
}
}
impl From<PropertyBinding<ColorF>> for PropertyBinding<ColorU> {
fn from(value: PropertyBinding<ColorF>) -> PropertyBinding<ColorU> {
match value {
PropertyBinding::Value(value) => PropertyBinding::Value(value.into()),
PropertyBinding::Binding(k, v) => {
PropertyBinding::Binding(k.into(), v.into())
}
}
}
}
impl From<PropertyBinding<ColorU>> for PropertyBinding<ColorF> {
fn from(value: PropertyBinding<ColorU>) -> PropertyBinding<ColorF> {
match value {
PropertyBinding::Value(value) => PropertyBinding::Value(value.into()),
PropertyBinding::Binding(k, v) => {
PropertyBinding::Binding(k.into(), v.into())
}
}
}
}
/// The current value of an animated property. This is
/// supplied by the calling code.
#[derive(Clone, Copy, Debug, Deserialize, Serialize, PartialEq)]
pub struct PropertyValue<T> {
///
pub key: PropertyBindingKey<T>,
///
pub value: T,
}
/// When using `generate_frame()`, a list of `PropertyValue` structures
/// can optionally be supplied to provide the current value of any
/// animated properties.
#[derive(Clone, Deserialize, Serialize, Debug, PartialEq, Default)]
pub struct DynamicProperties {
///
pub transforms: Vec<PropertyValue<LayoutTransform>>,
/// opacity
pub floats: Vec<PropertyValue<f32>>,
/// background color
pub colors: Vec<PropertyValue<ColorF>>,
}
/// A handler to integrate WebRender with the thread that contains the `Renderer`.
pub trait RenderNotifier: Send {
///
fn clone(&self) -> Box<dyn RenderNotifier>;
/// Wake the thread containing the `Renderer` up (after updates have been put
/// in the renderer's queue).
fn wake_up(&self);
/// Notify the thread containing the `Renderer` that a new frame is ready.
fn new_frame_ready(&self, _: DocumentId, scrolled: bool, composite_needed: bool, render_time_ns: Option<u64>);
/// A Gecko-specific notification mechanism to get some code executed on the
/// `Renderer`'s thread, mostly replaced by `NotificationHandler`. You should
/// probably use the latter instead.
fn external_event(&self, _evt: ExternalEvent) {
unimplemented!()
}
/// Notify the thread containing the `Renderer` that the render backend has been
/// shut down.
fn shut_down(&self) {}
}
/// A stage of the rendering pipeline.
#[repr(u32)]
#[derive(Copy, Clone, Debug, PartialEq, Eq)]
pub enum Checkpoint {
///
SceneBuilt,
///
FrameBuilt,
///
FrameTexturesUpdated,
///
FrameRendered,
/// NotificationRequests get notified with this if they get dropped without having been
/// notified. This provides the guarantee that if a request is created it will get notified.
TransactionDropped,
}
/// A handler to notify when a transaction reaches certain stages of the rendering
/// pipeline.
pub trait NotificationHandler : Send + Sync {
/// Entry point of the handler to implement. Invoked by WebRender.
fn notify(&self, when: Checkpoint);
}
/// A request to notify a handler when the transaction reaches certain stages of the
/// rendering pipeline.
///
/// The request is guaranteed to be notified once and only once, even if the transaction
/// is dropped before the requested check-point.
pub struct NotificationRequest {
handler: Option<Box<dyn NotificationHandler>>,
when: Checkpoint,
}
impl NotificationRequest {
/// Constructor.
pub fn new(when: Checkpoint, handler: Box<dyn NotificationHandler>) -> Self {
NotificationRequest {
handler: Some(handler),
when,
}
}
/// The specified stage at which point the handler should be notified.
pub fn when(&self) -> Checkpoint { self.when }
/// Called by WebRender at specified stages to notify the registered handler.
pub fn notify(mut self) {
if let Some(handler) = self.handler.take() {
handler.notify(self.when);
}
}
}
/// An object that can perform hit-testing without doing synchronous queries to
/// the RenderBackendThread.
pub trait ApiHitTester: Send + Sync {
/// Does a hit test on display items in the specified document, at the given
/// point. If a pipeline_id is specified, it is used to further restrict the
/// hit results so that only items inside that pipeline are matched. If the
/// HitTestFlags argument contains the FIND_ALL flag, then the vector of hit
/// results will contain all display items that match, ordered from front
/// to back.
fn hit_test(&self, pipeline_id: Option<PipelineId>, point: WorldPoint, flags: HitTestFlags) -> HitTestResult;
}
impl Drop for NotificationRequest {
fn drop(&mut self) {
if let Some(ref mut handler) = self.handler {
handler.notify(Checkpoint::TransactionDropped);
}
}
}
// This Clone impl yields an "empty" request because we don't want the requests
// to be notified twice so the request is owned by only one of the API messages
// (the original one) after the clone.
// This works in practice because the notifications requests are used for
// synchronization so we don't need to include them in the recording mechanism
// in wrench that clones the messages.
impl Clone for NotificationRequest {
fn clone(&self) -> Self {
NotificationRequest {
when: self.when,
handler: None,
}
}
}
bitflags! {
/// Each bit of the edge AA mask is:
/// 0, when the edge of the primitive needs to be considered for AA
/// 1, when the edge of the segment needs to be considered for AA
///
/// *Note*: the bit values have to match the shader logic in
/// `write_transform_vertex()` function.
#[cfg_attr(feature = "serialize", derive(Serialize))]
#[cfg_attr(feature = "deserialize", derive(Deserialize))]
#[derive(MallocSizeOf)]
pub struct EdgeAaSegmentMask: u8 {
///
const LEFT = 0x1;
///
const TOP = 0x2;
///
const RIGHT = 0x4;
///
const BOTTOM = 0x8;
}
}
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