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/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
use crate::dom::bindings::cell::DomRefCell;
use crate::dom::bindings::codegen::Bindings::XRInputSourceBinding;
use crate::dom::bindings::codegen::Bindings::XRInputSourceBinding::{
XRHandedness, XRInputSourceMethods,
};
use crate::dom::bindings::reflector::{reflect_dom_object, DomObject, Reflector};
use crate::dom::bindings::root::{Dom, DomRoot, MutNullableDom};
use crate::dom::globalscope::GlobalScope;
use crate::dom::xrsession::XRSession;
use crate::dom::xrspace::XRSpace;
use dom_struct::dom_struct;
use webvr_traits::{WebVRGamepadData, WebVRGamepadHand, WebVRGamepadState, WebVRPose};
#[dom_struct]
pub struct XRInputSource {
reflector: Reflector,
session: Dom<XRSession>,
#[ignore_malloc_size_of = "Defined in rust-webvr"]
data: WebVRGamepadData,
#[ignore_malloc_size_of = "Defined in rust-webvr"]
state: DomRefCell<WebVRGamepadState>,
target_ray_space: MutNullableDom<XRSpace>,
}
impl XRInputSource {
pub fn new_inherited(
session: &XRSession,
data: WebVRGamepadData,
state: WebVRGamepadState,
) -> XRInputSource {
XRInputSource {
reflector: Reflector::new(),
session: Dom::from_ref(session),
data,
state: DomRefCell::new(state),
target_ray_space: Default::default(),
}
}
pub fn new(
global: &GlobalScope,
session: &XRSession,
data: WebVRGamepadData,
state: WebVRGamepadState,
) -> DomRoot<XRInputSource> {
reflect_dom_object(
Box::new(XRInputSource::new_inherited(session, data, state)),
global,
XRInputSourceBinding::Wrap,
)
}
pub fn update_state(&self, state: WebVRGamepadState) {
*self.state.borrow_mut() = state;
}
pub fn pose(&self) -> WebVRPose {
self.state.borrow().pose
}
}
impl XRInputSourceMethods for XRInputSource {
/// https://immersive-web.github.io/webxr/#dom-xrinputsource-handedness
fn Handedness(&self) -> XRHandedness {
match self.data.hand {
WebVRGamepadHand::Unknown => XRHandedness::None,
WebVRGamepadHand::Left => XRHandedness::Left,
WebVRGamepadHand::Right => XRHandedness::Right,
}
}
/// https://immersive-web.github.io/webxr/#dom-xrinputsource-targetrayspace
fn TargetRaySpace(&self) -> DomRoot<XRSpace> {
self.target_ray_space.or_init(|| {
let global = self.global();
XRSpace::new_inputspace(&global, &self.session, &self)
})
}
}
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