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/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
// https://immersive-web.github.io/webxr/#xrinputsource-interface
enum XRHandedness {
"none",
"left",
"right"
};
enum XRTargetRayMode {
"gaze",
"tracked-pointer",
"screen"
};
[SecureContext, Exposed=Window, Pref="dom.webxr.enabled"]
interface XRInputSource {
readonly attribute XRHandedness handedness;
// [SameObject] readonly attribute XRTargetRayMode targetRayMode;
[SameObject] readonly attribute XRSpace targetRaySpace;
[SameObject] readonly attribute XRSpace? gripSpace;
// [SameObject] readonly attribute Gamepad? gamepad;
};
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