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/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
// https://gpuweb.github.io/gpuweb/#gputexture
[Exposed=(Window, DedicatedWorker), Serializable , Pref="dom.webgpu.enabled"]
interface GPUTexture {
GPUTextureView createView(optional GPUTextureViewDescriptor descriptor = {});
undefined destroy();
};
GPUTexture includes GPUObjectBase;
dictionary GPUTextureDescriptor : GPUObjectDescriptorBase {
required GPUExtent3D size;
GPUIntegerCoordinate mipLevelCount = 1;
GPUSize32 sampleCount = 1;
GPUTextureDimension dimension = "2d";
required GPUTextureFormat format;
required GPUTextureUsageFlags usage;
};
enum GPUTextureDimension {
"1d",
"2d",
"3d"
};
enum GPUTextureFormat {
// 8-bit formats
"r8unorm",
"r8snorm",
"r8uint",
"r8sint",
// 16-bit formats
"r16uint",
"r16sint",
"r16float",
"rg8unorm",
"rg8snorm",
"rg8uint",
"rg8sint",
// 32-bit formats
"r32uint",
"r32sint",
"r32float",
"rg16uint",
"rg16sint",
"rg16float",
"rgba8unorm",
"rgba8unorm-srgb",
"rgba8snorm",
"rgba8uint",
"rgba8sint",
"bgra8unorm",
"bgra8unorm-srgb",
// Packed 32-bit formats
//"rgb9e5ufloat",
"rgb10a2unorm",
//"rg11b10ufloat",
// 64-bit formats
"rg32uint",
"rg32sint",
"rg32float",
"rgba16uint",
"rgba16sint",
"rgba16float",
// 128-bit formats
"rgba32uint",
"rgba32sint",
"rgba32float",
// Depth and stencil formats
//"stencil8",
//"depth16unorm",
"depth24plus",
"depth24plus-stencil8",
"depth32float",
// BC compressed formats usable if "texture-compression-bc" is both
// supported by the device/user agent and enabled in requestDevice.
"bc1-rgba-unorm",
"bc1-rgba-unorm-srgb",
"bc2-rgba-unorm",
"bc2-rgba-unorm-srgb",
"bc3-rgba-unorm",
"bc3-rgba-unorm-srgb",
"bc4-r-unorm",
"bc4-r-snorm",
"bc5-rg-unorm",
"bc5-rg-snorm",
"bc6h-rgb-ufloat",
//"bc6h-rgb-float",
"bc7-rgba-unorm",
"bc7-rgba-unorm-srgb",
// "depth24unorm-stencil8" extension
//"depth24unorm-stencil8",
// "depth32float-stencil8" extension
//"depth32float-stencil8",
};
enum GPUTextureComponentType {
"float",
"sint",
"uint",
// Texture is used with comparison sampling only.
"depth-comparison"
};
dictionary GPUExtent3DDict {
required GPUIntegerCoordinate width;
required GPUIntegerCoordinate height;
required GPUIntegerCoordinate depth;
};
typedef [EnforceRange] unsigned long GPUIntegerCoordinate;
typedef (sequence<GPUIntegerCoordinate> or GPUExtent3DDict) GPUExtent3D;
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