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/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
// https://gpuweb.github.io/gpuweb/#gpuadapter
[Exposed=(Window, DedicatedWorker), Pref="dom.webgpu.enabled"]
interface GPUAdapter {
readonly attribute DOMString name;
readonly attribute object extensions;
//readonly attribute GPULimits limits; Don’t expose higher limits for now.
Promise<GPUDevice?> requestDevice(optional GPUDeviceDescriptor descriptor = {});
};
dictionary GPUDeviceDescriptor : GPUObjectDescriptorBase {
sequence<GPUExtensionName> extensions = [];
GPULimits limits = {};
};
enum GPUExtensionName {
"depth-clamping",
"depth24unorm-stencil8",
"depth32float-stencil8",
"pipeline-statistics-query",
"texture-compression-bc",
"timestamp-query",
};
dictionary GPULimits {
GPUSize32 maxBindGroups = 4;
GPUSize32 maxDynamicUniformBuffersPerPipelineLayout = 8;
GPUSize32 maxDynamicStorageBuffersPerPipelineLayout = 4;
GPUSize32 maxSampledTexturesPerShaderStage = 16;
GPUSize32 maxSamplersPerShaderStage = 16;
GPUSize32 maxStorageBuffersPerShaderStage = 4;
GPUSize32 maxStorageTexturesPerShaderStage = 4;
GPUSize32 maxUniformBuffersPerShaderStage = 12;
GPUSize32 maxUniformBufferBindingSize = 16384;
};
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