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/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
// https://github.com/immersive-web/webxr-test-api/
[Exposed=Window, Pref="dom.webxr.test"]
interface FakeXRDeviceController {
// Creates and attaches a XRFrameOfReference of the type specified to the device.
// void setFrameOfReference(XRFrameOfReferenceType, FakeXRFrameOfReferenceInit);
// // Sets the values to be used for subsequent
// // requestAnimationFrame() callbacks.
[Throws] void setViews(sequence<FakeXRViewInit> views);
[Throws] void setViewerOrigin(FakeXRRigidTransform origin);
// Simulates the user activating the reset pose on a device.
// void simulateResetPose();
// Simulates the platform ending the sessions.
// void simulateForcedEndSessions();
// Simulates devices focusing and blurring sessions.
// void simulateBlurSession(XRSession);
// void simulateFocusSession(XRSession);
// void setBoundsGeometry(Array<FakeXRBoundsPoint> boundsCoodinates)l
// Promise<FakeXRInputSourceController>
// simulateInputSourceConnection(FakeXRInputSourceInit);
};
dictionary FakeXRViewInit {
required XREye eye;
// https://immersive-web.github.io/webxr/#view-projection-matrix
required sequence<float> projectionMatrix;
// https://immersive-web.github.io/webxr/#view-offset
required FakeXRRigidTransform viewOffset;
};
dictionary FakeXRBoundsPoint {
double x; double z;
};
dictionary FakeXRRigidTransform {
required sequence<float> position;
required sequence<float> orientation;
};
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