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/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
/*
* The origin of this IDL file is
* https://webaudio.github.io/web-audio-api/#BaseAudioContext
*/
enum AudioContextState {
"suspended",
"running",
"closed"
};
callback DecodeErrorCallback = void (DOMException error);
callback DecodeSuccessCallback = void (AudioBuffer decodedData);
[Exposed=Window]
interface BaseAudioContext : EventTarget {
readonly attribute AudioDestinationNode destination;
readonly attribute float sampleRate;
readonly attribute double currentTime;
readonly attribute AudioListener listener;
readonly attribute AudioContextState state;
Promise<void> resume();
attribute EventHandler onstatechange;
[Throws] AudioBuffer createBuffer(unsigned long numberOfChannels,
unsigned long length,
float sampleRate);
Promise<AudioBuffer> decodeAudioData(ArrayBuffer audioData,
optional DecodeSuccessCallback successCallback,
optional DecodeErrorCallback errorCallback);
AudioBufferSourceNode createBufferSource();
// ConstantSourceNode createConstantSource();
// ScriptProcessorNode createScriptProcessor(optional unsigned long bufferSize = 0,
// optional unsigned long numberOfInputChannels = 2,
// optional unsigned long numberOfOutputChannels = 2);
// AnalyserNode createAnalyser();
GainNode createGain();
// DelayNode createDelay(optional double maxDelayTime = 1);
// BiquadFilterNode createBiquadFilter();
// IIRFilterNode createIIRFilter(sequence<double> feedforward,
// sequence<double> feedback);
// WaveShaperNode createWaveShaper();
[Throws] PannerNode createPanner();
// StereoPannerNode createStereoPanner();
// ConvolverNode createConvolver();
// ChannelSplitterNode createChannelSplitter(optional unsigned long numberOfOutputs = 6);
// ChannelMergerNode createChannelMerger(optional unsigned long numberOfInputs = 6);
// DynamicsCompressorNode createDynamicsCompressor();
OscillatorNode createOscillator();
// PeriodicWave createPeriodicWave(sequence<float> real,
// sequence<float> imag,
// optional PeriodicWaveConstraints constraints);
};
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