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/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
use dom_struct::dom_struct;
use js::rust::HandleObject;
use servo_atoms::Atom;
use crate::dom::bindings::codegen::Bindings::AnimationEventBinding::{
AnimationEventInit, AnimationEventMethods,
};
use crate::dom::bindings::codegen::Bindings::EventBinding::EventMethods;
use crate::dom::bindings::inheritance::Castable;
use crate::dom::bindings::num::Finite;
use crate::dom::bindings::reflector::reflect_dom_object_with_proto;
use crate::dom::bindings::root::DomRoot;
use crate::dom::bindings::str::DOMString;
use crate::dom::event::Event;
use crate::dom::window::Window;
#[dom_struct]
pub struct AnimationEvent {
event: Event,
#[no_trace]
animation_name: Atom,
elapsed_time: Finite<f32>,
pseudo_element: DOMString,
}
impl AnimationEvent {
fn new_inherited(init: &AnimationEventInit) -> AnimationEvent {
AnimationEvent {
event: Event::new_inherited(),
animation_name: Atom::from(init.animationName.clone()),
elapsed_time: init.elapsedTime,
pseudo_element: init.pseudoElement.clone(),
}
}
pub fn new(window: &Window, type_: Atom, init: &AnimationEventInit) -> DomRoot<AnimationEvent> {
Self::new_with_proto(window, None, type_, init)
}
fn new_with_proto(
window: &Window,
proto: Option<HandleObject>,
type_: Atom,
init: &AnimationEventInit,
) -> DomRoot<AnimationEvent> {
let ev = reflect_dom_object_with_proto(
Box::new(AnimationEvent::new_inherited(init)),
window,
proto,
);
{
let event = ev.upcast::<Event>();
event.init_event(type_, init.parent.bubbles, init.parent.cancelable);
}
ev
}
#[allow(non_snake_case)]
pub fn Constructor(
window: &Window,
proto: Option<HandleObject>,
type_: DOMString,
init: &AnimationEventInit,
) -> DomRoot<AnimationEvent> {
AnimationEvent::new_with_proto(window, proto, Atom::from(type_), init)
}
}
impl AnimationEventMethods for AnimationEvent {
// https://drafts.csswg.org/css-animations/#interface-animationevent-attributes
fn AnimationName(&self) -> DOMString {
DOMString::from(&*self.animation_name)
}
// https://drafts.csswg.org/css-animations/#interface-animationevent-attributes
fn ElapsedTime(&self) -> Finite<f32> {
self.elapsed_time
}
// https://drafts.csswg.org/css-animations/#interface-animationevent-attributes
fn PseudoElement(&self) -> DOMString {
self.pseudo_element.clone()
}
// https://dom.spec.whatwg.org/#dom-event-istrusted
fn IsTrusted(&self) -> bool {
self.upcast::<Event>().IsTrusted()
}
}
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