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/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
//! CSS transitions and animations.
use flow::{self, Flow};
use incremental::{self, RestyleDamage};
use clock_ticks;
use gfx::display_list::OpaqueNode;
use layout_task::{LayoutTask, LayoutTaskData};
use msg::constellation_msg::{AnimationState, Msg, PipelineId};
use script::layout_interface::Animation;
use script_traits::ConstellationControlMsg;
use std::collections::HashMap;
use std::collections::hash_map::Entry;
use std::sync::Arc;
use std::sync::mpsc::Sender;
use style::animation::{GetMod, PropertyAnimation};
use style::properties::ComputedValues;
/// Inserts transitions into the queue of running animations as applicable for the given style
/// difference. This is called from the layout worker threads.
pub fn start_transitions_if_applicable(new_animations_sender: &Sender<Animation>,
node: OpaqueNode,
old_style: &ComputedValues,
new_style: &mut ComputedValues) {
for i in 0..new_style.get_animation().transition_property.0.len() {
// Create any property animations, if applicable.
let property_animations = PropertyAnimation::from_transition(i, old_style, new_style);
for property_animation in property_animations.into_iter() {
// Set the property to the initial value.
property_animation.update(new_style, 0.0);
// Kick off the animation.
let now = clock_ticks::precise_time_s();
let animation_style = new_style.get_animation();
let start_time =
now + (animation_style.transition_delay.0.get_mod(i).seconds() as f64);
new_animations_sender.send(Animation {
node: node.id(),
property_animation: property_animation,
start_time: start_time,
end_time: start_time +
(animation_style.transition_duration.0.get_mod(i).seconds() as f64),
}).unwrap()
}
}
}
/// Processes any new animations that were discovered after style recalculation.
pub fn process_new_animations(rw_data: &mut LayoutTaskData, pipeline_id: PipelineId) {
let mut new_running_animations = Vec::new();
while let Ok(animation) = rw_data.new_animations_receiver.try_recv() {
new_running_animations.push(animation)
}
if !new_running_animations.is_empty() {
let mut running_animations = (*rw_data.running_animations).clone();
// Expire old running animations.
let now = clock_ticks::precise_time_s();
for (_, running_animations) in running_animations.iter_mut() {
running_animations.retain(|running_animation| now < running_animation.end_time);
}
// Add new running animations.
for new_running_animation in new_running_animations.into_iter() {
match running_animations.entry(OpaqueNode(new_running_animation.node)) {
Entry::Vacant(entry) => {
entry.insert(vec![new_running_animation]);
}
Entry::Occupied(mut entry) => entry.get_mut().push(new_running_animation),
}
}
rw_data.running_animations = Arc::new(running_animations);
}
let animation_state;
if rw_data.running_animations.is_empty() {
animation_state = AnimationState::NoAnimationsPresent;
} else {
animation_state = AnimationState::AnimationsPresent;
}
rw_data.constellation_chan
.0
.send(Msg::ChangeRunningAnimationsState(pipeline_id, animation_state))
.unwrap();
}
/// Recalculates style for a set of animations. This does *not* run with the DOM lock held.
pub fn recalc_style_for_animations(flow: &mut Flow,
animations: &HashMap<OpaqueNode,Vec<Animation>>) {
let mut damage = RestyleDamage::empty();
flow.mutate_fragments(&mut |fragment| {
if let Some(ref animations) = animations.get(&OpaqueNode(fragment.node.id())) {
for animation in animations.iter() {
let now = clock_ticks::precise_time_s();
let mut progress = (now - animation.start_time) / animation.duration();
if progress > 1.0 {
progress = 1.0
}
if progress <= 0.0 {
continue
}
let mut new_style = fragment.style.clone();
animation.property_animation.update(&mut *Arc::make_unique(&mut new_style),
progress);
damage.insert(incremental::compute_damage(&Some(fragment.style.clone()),
&new_style));
fragment.style = new_style
}
}
});
let base = flow::mut_base(flow);
base.restyle_damage.insert(damage);
for kid in base.children.iter_mut() {
recalc_style_for_animations(kid, animations)
}
}
/// Handles animation updates.
pub fn tick_all_animations(layout_task: &LayoutTask, rw_data: &mut LayoutTaskData) {
layout_task.tick_animations(rw_data);
layout_task.script_chan.send(ConstellationControlMsg::TickAllAnimations(layout_task.id)).unwrap();
}
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