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/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
use std::mem;
use std::net::TcpStream;
use devtools_traits::DevtoolScriptControlMsg;
use ipc_channel::ipc::IpcSender;
use msg::constellation_msg::PipelineId;
use serde_json::{Map, Value};
use crate::actor::{Actor, ActorMessageStatus, ActorRegistry};
use crate::actors::timeline::HighResolutionStamp;
use crate::StreamId;
pub struct FramerateActor {
name: String,
pipeline: PipelineId,
script_sender: IpcSender<DevtoolScriptControlMsg>,
is_recording: bool,
ticks: Vec<HighResolutionStamp>,
}
impl Actor for FramerateActor {
fn name(&self) -> String {
self.name.clone()
}
fn handle_message(
&self,
_registry: &ActorRegistry,
_msg_type: &str,
_msg: &Map<String, Value>,
_stream: &mut TcpStream,
_id: StreamId,
) -> Result<ActorMessageStatus, ()> {
Ok(ActorMessageStatus::Ignored)
}
}
impl FramerateActor {
/// return name of actor
pub fn create(
registry: &ActorRegistry,
pipeline_id: PipelineId,
script_sender: IpcSender<DevtoolScriptControlMsg>,
) -> String {
let actor_name = registry.new_name("framerate");
let mut actor = FramerateActor {
name: actor_name.clone(),
pipeline: pipeline_id,
script_sender: script_sender,
is_recording: false,
ticks: Vec::new(),
};
actor.start_recording();
registry.register_later(Box::new(actor));
actor_name
}
pub fn add_tick(&mut self, tick: f64) {
self.ticks.push(HighResolutionStamp::wrap(tick));
if self.is_recording {
let msg = DevtoolScriptControlMsg::RequestAnimationFrame(self.pipeline, self.name());
self.script_sender.send(msg).unwrap();
}
}
pub fn take_pending_ticks(&mut self) -> Vec<HighResolutionStamp> {
mem::replace(&mut self.ticks, Vec::new())
}
fn start_recording(&mut self) {
if self.is_recording {
return;
}
self.is_recording = true;
let msg = DevtoolScriptControlMsg::RequestAnimationFrame(self.pipeline, self.name());
self.script_sender.send(msg).unwrap();
}
fn stop_recording(&mut self) {
if !self.is_recording {
return;
}
self.is_recording = false;
}
}
impl Drop for FramerateActor {
fn drop(&mut self) {
self.stop_recording();
}
}
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