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/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
//! Abstract windowing methods. The concrete implementations of these can be found in `platform/`.
use embedder_traits::EventLoopWaker;
use euclid::TypedScale;
#[cfg(feature = "gl")]
use gleam::gl;
use keyboard_types::KeyboardEvent;
use msg::constellation_msg::{PipelineId, TopLevelBrowsingContextId, TraversalDirection};
use script_traits::{MouseButton, TouchEventType, TouchId, WheelDelta};
use servo_geometry::DeviceIndependentPixel;
use servo_media::player::context::{GlApi, GlContext, NativeDisplay};
use servo_url::ServoUrl;
use std::fmt::{Debug, Error, Formatter};
#[cfg(feature = "gl")]
use std::rc::Rc;
use std::time::Duration;
use style_traits::DevicePixel;
use webrender_api::ScrollLocation;
use webrender_api::units::{DeviceIntPoint, DeviceIntRect, DeviceIntSize};
use webrender_api::units::DevicePoint;
use webvr::VRServiceManager;
use webvr_traits::WebVRMainThreadHeartbeat;
#[derive(Clone)]
pub enum MouseWindowEvent {
Click(MouseButton, DevicePoint),
MouseDown(MouseButton, DevicePoint),
MouseUp(MouseButton, DevicePoint),
}
/// Various debug and profiling flags that WebRender supports.
#[derive(Clone)]
pub enum WebRenderDebugOption {
Profiler,
TextureCacheDebug,
RenderTargetDebug,
}
/// Events that the windowing system sends to Servo.
#[derive(Clone)]
pub enum WindowEvent {
/// Sent when no message has arrived, but the event loop was kicked for some reason (perhaps
/// by another Servo subsystem).
///
/// FIXME(pcwalton): This is kind of ugly and may not work well with multiprocess Servo.
/// It's possible that this should be something like
/// `CompositorMessageWindowEvent(compositor_thread::Msg)` instead.
Idle,
/// Sent when part of the window is marked dirty and needs to be redrawn. Before sending this
/// message, the window must make the same GL context as in `PrepareRenderingEvent` current.
Refresh,
/// Sent when the window is resized.
Resize,
/// Sent when a navigation request from script is allowed/refused.
AllowNavigationResponse(PipelineId, bool),
/// Sent when a new URL is to be loaded.
LoadUrl(TopLevelBrowsingContextId, ServoUrl),
/// Sent when a mouse hit test is to be performed.
MouseWindowEventClass(MouseWindowEvent),
/// Sent when a mouse move.
MouseWindowMoveEventClass(DevicePoint),
/// Touch event: type, identifier, point
Touch(TouchEventType, TouchId, DevicePoint),
/// Sent when user moves the mouse wheel.
Wheel(WheelDelta, DevicePoint),
/// Sent when the user scrolls. The first point is the delta and the second point is the
/// origin.
Scroll(ScrollLocation, DeviceIntPoint, TouchEventType),
/// Sent when the user zooms.
Zoom(f32),
/// Simulated "pinch zoom" gesture for non-touch platforms (e.g. ctrl-scrollwheel).
PinchZoom(f32),
/// Sent when the user resets zoom to default.
ResetZoom,
/// Sent when the user uses chrome navigation (i.e. backspace or shift-backspace).
Navigation(TopLevelBrowsingContextId, TraversalDirection),
/// Sent when the user quits the application
Quit,
/// Sent when the user exits from fullscreen mode
ExitFullScreen(TopLevelBrowsingContextId),
/// Sent when a key input state changes
Keyboard(KeyboardEvent),
/// Sent when Ctr+R/Apple+R is called to reload the current page.
Reload(TopLevelBrowsingContextId),
/// Create a new top level browsing context
NewBrowser(ServoUrl, TopLevelBrowsingContextId),
/// Close a top level browsing context
CloseBrowser(TopLevelBrowsingContextId),
/// Panic a top level browsing context.
SendError(Option<TopLevelBrowsingContextId>, String),
/// Make a top level browsing context visible, hiding the previous
/// visible one.
SelectBrowser(TopLevelBrowsingContextId),
/// Toggles a debug flag in WebRender
ToggleWebRenderDebug(WebRenderDebugOption),
/// Capture current WebRender
CaptureWebRender,
/// Toggle sampling profiler with the given sampling rate and max duration.
ToggleSamplingProfiler(Duration, Duration),
}
impl Debug for WindowEvent {
fn fmt(&self, f: &mut Formatter) -> Result<(), Error> {
match *self {
WindowEvent::Idle => write!(f, "Idle"),
WindowEvent::Refresh => write!(f, "Refresh"),
WindowEvent::Resize => write!(f, "Resize"),
WindowEvent::Keyboard(..) => write!(f, "Keyboard"),
WindowEvent::AllowNavigationResponse(..) => write!(f, "AllowNavigationResponse"),
WindowEvent::LoadUrl(..) => write!(f, "LoadUrl"),
WindowEvent::MouseWindowEventClass(..) => write!(f, "Mouse"),
WindowEvent::MouseWindowMoveEventClass(..) => write!(f, "MouseMove"),
WindowEvent::Touch(..) => write!(f, "Touch"),
WindowEvent::Wheel(..) => write!(f, "Wheel"),
WindowEvent::Scroll(..) => write!(f, "Scroll"),
WindowEvent::Zoom(..) => write!(f, "Zoom"),
WindowEvent::PinchZoom(..) => write!(f, "PinchZoom"),
WindowEvent::ResetZoom => write!(f, "ResetZoom"),
WindowEvent::Navigation(..) => write!(f, "Navigation"),
WindowEvent::Quit => write!(f, "Quit"),
WindowEvent::Reload(..) => write!(f, "Reload"),
WindowEvent::NewBrowser(..) => write!(f, "NewBrowser"),
WindowEvent::SendError(..) => write!(f, "SendError"),
WindowEvent::CloseBrowser(..) => write!(f, "CloseBrowser"),
WindowEvent::SelectBrowser(..) => write!(f, "SelectBrowser"),
WindowEvent::ToggleWebRenderDebug(..) => write!(f, "ToggleWebRenderDebug"),
WindowEvent::CaptureWebRender => write!(f, "CaptureWebRender"),
WindowEvent::ToggleSamplingProfiler(..) => write!(f, "ToggleSamplingProfiler"),
WindowEvent::ExitFullScreen(..) => write!(f, "ExitFullScreen"),
}
}
}
#[derive(Clone, Copy, Debug, PartialEq)]
pub enum AnimationState {
Idle,
Animating,
}
pub trait WindowMethods {
/// Presents the window to the screen (perhaps by page flipping).
fn present(&self);
/// Requests that the window system prepare a composite. Typically this will involve making
/// some type of platform-specific graphics context current.
fn prepare_for_composite(&self);
/// Return the GL function pointer trait.
#[cfg(feature = "gl")]
fn gl(&self) -> Rc<dyn gl::Gl>;
/// Get the coordinates of the native window, the screen and the framebuffer.
fn get_coordinates(&self) -> EmbedderCoordinates;
/// Set whether the application is currently animating.
/// Typically, when animations are active, the window
/// will want to avoid blocking on UI events, and just
/// run the event loop at the vsync interval.
fn set_animation_state(&self, _state: AnimationState);
/// Get the GL context
fn get_gl_context(&self) -> GlContext;
/// Get the native display
fn get_native_display(&self) -> NativeDisplay;
/// Get the GL api
fn get_gl_api(&self) -> GlApi;
}
pub trait EmbedderMethods {
/// Returns a thread-safe object to wake up the window's event loop.
fn create_event_loop_waker(&mut self) -> Box<dyn EventLoopWaker>;
/// Register services with a VRServiceManager.
fn register_vr_services(
&mut self,
_: &mut VRServiceManager,
_: &mut Vec<Box<dyn WebVRMainThreadHeartbeat>>,
) {
}
/// Register services with a WebXR Registry.
fn register_webxr(&mut self, _: &mut webxr_api::MainThreadRegistry) {}
}
#[derive(Clone, Copy, Debug)]
pub struct EmbedderCoordinates {
/// The pixel density of the display.
pub hidpi_factor: TypedScale<f32, DeviceIndependentPixel, DevicePixel>,
/// Size of the screen.
pub screen: DeviceIntSize,
/// Size of the available screen space (screen without toolbars and docks).
pub screen_avail: DeviceIntSize,
/// Size of the native window.
pub window: (DeviceIntSize, DeviceIntPoint),
/// Size of the GL buffer in the window.
pub framebuffer: DeviceIntSize,
/// Coordinates of the document within the framebuffer.
pub viewport: DeviceIntRect,
}
impl EmbedderCoordinates {
pub fn get_flipped_viewport(&self) -> DeviceIntRect {
let fb_height = self.framebuffer.height;
let mut view = self.viewport.clone();
view.origin.y = fb_height - view.origin.y - view.size.height;
DeviceIntRect::from_untyped(&view.to_untyped())
}
}
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