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/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
//! Communication with the compositor thread.
use crate::compositor::CompositingReason;
use crate::{ConstellationMsg, SendableFrameTree};
use crossbeam_channel::{Receiver, Sender};
use embedder_traits::EventLoopWaker;
use euclid::Rect;
use gfx_traits::Epoch;
use ipc_channel::ipc::IpcSender;
use msg::constellation_msg::{PipelineId, TopLevelBrowsingContextId};
use net_traits::image::base::Image;
use profile_traits::mem;
use profile_traits::time;
use script_traits::{AnimationState, EventResult, MouseButton, MouseEventType};
use std::fmt::{Debug, Error, Formatter};
use std::rc::Rc;
use std::sync::atomic::AtomicBool;
use std::sync::Arc;
use style_traits::viewport::ViewportConstraints;
use style_traits::CSSPixel;
use webrender_api;
use webrender_api::units::{DeviceIntPoint, DeviceIntSize};
use webrender_surfman::WebrenderSurfman;
/// Sends messages to the compositor.
pub struct CompositorProxy {
pub sender: Sender<Msg>,
pub event_loop_waker: Box<dyn EventLoopWaker>,
}
impl CompositorProxy {
pub fn send(&self, msg: Msg) {
if let Err(err) = self.sender.send(msg) {
warn!("Failed to send response ({:?}).", err);
}
self.event_loop_waker.wake();
}
}
impl Clone for CompositorProxy {
fn clone(&self) -> CompositorProxy {
CompositorProxy {
sender: self.sender.clone(),
event_loop_waker: self.event_loop_waker.clone(),
}
}
}
/// The port that the compositor receives messages on.
pub struct CompositorReceiver {
pub receiver: Receiver<Msg>,
}
impl CompositorReceiver {
pub fn try_recv_compositor_msg(&mut self) -> Option<Msg> {
self.receiver.try_recv().ok()
}
pub fn recv_compositor_msg(&mut self) -> Msg {
self.receiver.recv().unwrap()
}
}
impl CompositorProxy {
pub fn recomposite(&self, reason: CompositingReason) {
self.send(Msg::Recomposite(reason));
}
}
/// Messages from the painting thread and the constellation thread to the compositor thread.
pub enum Msg {
/// Informs the compositor that the constellation has completed shutdown.
/// Required because the constellation can have pending calls to make
/// (e.g. SetFrameTree) at the time that we send it an ExitMsg.
ShutdownComplete,
/// Alerts the compositor that the given pipeline has changed whether it is running animations.
ChangeRunningAnimationsState(PipelineId, AnimationState),
/// Replaces the current frame tree, typically called during main frame navigation.
SetFrameTree(SendableFrameTree),
/// Composite.
Recomposite(CompositingReason),
/// Script has handled a touch event, and either prevented or allowed default actions.
TouchEventProcessed(EventResult),
/// Composite to a PNG file and return the Image over a passed channel.
CreatePng(Option<Rect<f32, CSSPixel>>, IpcSender<Option<Image>>),
/// Alerts the compositor that the viewport has been constrained in some manner
ViewportConstrained(PipelineId, ViewportConstraints),
/// A reply to the compositor asking if the output image is stable.
IsReadyToSaveImageReply(bool),
/// Pipeline visibility changed
PipelineVisibilityChanged(PipelineId, bool),
/// WebRender has successfully processed a scroll. The boolean specifies whether a composite is
/// needed.
NewScrollFrameReady(bool),
/// A pipeline was shut down.
// This message acts as a synchronization point between the constellation,
// when it shuts down a pipeline, to the compositor; when the compositor
// sends a reply on the IpcSender, the constellation knows it's safe to
// tear down the other threads associated with this pipeline.
PipelineExited(PipelineId, IpcSender<()>),
/// Runs a closure in the compositor thread.
/// It's used to dispatch functions from webrender to the main thread's event loop.
/// Required to allow WGL GLContext sharing in Windows.
Dispatch(Box<dyn Fn() + Send>),
/// Indicates to the compositor that it needs to record the time when the frame with
/// the given ID (epoch) is painted and report it to the layout thread of the given
/// pipeline ID.
PendingPaintMetric(PipelineId, Epoch),
/// The load of a page has completed
LoadComplete(TopLevelBrowsingContextId),
/// WebDriver mouse button event
WebDriverMouseButtonEvent(MouseEventType, MouseButton, f32, f32),
/// WebDriver mouse move event
WebDriverMouseMoveEvent(f32, f32),
/// Get Window Informations size and position.
GetClientWindow(IpcSender<(DeviceIntSize, DeviceIntPoint)>),
/// Get screen size.
GetScreenSize(IpcSender<DeviceIntSize>),
/// Get screen available size.
GetScreenAvailSize(IpcSender<DeviceIntSize>),
}
impl Debug for Msg {
fn fmt(&self, f: &mut Formatter) -> Result<(), Error> {
match *self {
Msg::ShutdownComplete => write!(f, "ShutdownComplete"),
Msg::ChangeRunningAnimationsState(_, state) => {
write!(f, "ChangeRunningAnimationsState({:?})", state)
},
Msg::SetFrameTree(..) => write!(f, "SetFrameTree"),
Msg::Recomposite(..) => write!(f, "Recomposite"),
Msg::TouchEventProcessed(..) => write!(f, "TouchEventProcessed"),
Msg::CreatePng(..) => write!(f, "CreatePng"),
Msg::ViewportConstrained(..) => write!(f, "ViewportConstrained"),
Msg::IsReadyToSaveImageReply(..) => write!(f, "IsReadyToSaveImageReply"),
Msg::PipelineVisibilityChanged(..) => write!(f, "PipelineVisibilityChanged"),
Msg::PipelineExited(..) => write!(f, "PipelineExited"),
Msg::NewScrollFrameReady(..) => write!(f, "NewScrollFrameReady"),
Msg::Dispatch(..) => write!(f, "Dispatch"),
Msg::PendingPaintMetric(..) => write!(f, "PendingPaintMetric"),
Msg::LoadComplete(..) => write!(f, "LoadComplete"),
Msg::WebDriverMouseButtonEvent(..) => write!(f, "WebDriverMouseButtonEvent"),
Msg::WebDriverMouseMoveEvent(..) => write!(f, "WebDriverMouseMoveEvent"),
Msg::GetClientWindow(..) => write!(f, "GetClientWindow"),
Msg::GetScreenSize(..) => write!(f, "GetScreenSize"),
Msg::GetScreenAvailSize(..) => write!(f, "GetScreenAvailSize"),
}
}
}
/// Data used to construct a compositor.
pub struct InitialCompositorState {
/// A channel to the compositor.
pub sender: CompositorProxy,
/// A port on which messages inbound to the compositor can be received.
pub receiver: CompositorReceiver,
/// A channel to the constellation.
pub constellation_chan: Sender<ConstellationMsg>,
/// A channel to the time profiler thread.
pub time_profiler_chan: time::ProfilerChan,
/// A channel to the memory profiler thread.
pub mem_profiler_chan: mem::ProfilerChan,
/// Instance of webrender API
pub webrender: webrender::Renderer,
pub webrender_document: webrender_api::DocumentId,
pub webrender_api: webrender_api::RenderApi,
pub webrender_surfman: WebrenderSurfman,
pub webrender_gl: Rc<dyn gleam::gl::Gl>,
pub webxr_main_thread: webxr::MainThreadRegistry,
pub pending_wr_frame: Arc<AtomicBool>,
}
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