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* Improve test_webgl_triangle.htmlImanol Fernandez2016-10-031-4/+22
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* webgl: tests: Fix webgl triangle testEmilio Cobos Álvarez2016-04-031-12/+17
| | | | | It was giving a ton of whitespace errors, and I don't know if it's due to nodeValue or ANGLE...
* webgl: Make the api return the context limits and use them for validationsEmilio Cobos Álvarez2016-04-031-0/+1
| | | | | | | | | | | This allows keeping the VertexAttrib* calls asynchronous. Another option would be to do the validation in the apply() function, but that'd require us passing an unnecessary channel around and add extra synchronization. The counterpart of this is that it has to be updated when the context changes, but that's less problem.
* webgl: Use mediump in triangle testEmilio Cobos Álvarez2015-12-071-3/+1
| | | | Support for this should be almost universal.
* It implements enough WebGL spec to draw a triangleDiego Marcos2015-05-021-0/+108