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path: root/components/script/dom/webglvertexarrayobjectoes.rs
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* Move various reflector types and traits to script_bindings (#35279)Josh Matthews2025-02-041-1/+1
* script: Limit public exports. (#34915)Josh Matthews2025-01-101-15/+18
* Add CanGc argument to reflect_dom_object (#34606)Domenico Rizzo2024-12-131-0/+2
* Strict import formatting (grouping and granularity) (#30325)Samson2023-09-111-2/+3
* Replaced failible boolean with an enumTobias Tschinkowitz2020-04-231-3/+3
* Add initial support for VertexAttribI4*, VertexAttribIPointerIstvan2020-04-071-0/+4
* Add trait DomObjectWrap to provide WRAP functionYUAN LYU2020-03-201-2/+0
* Add VertexArrayObject support for WebGL2Istvan Miklos2020-03-131-231/+20
* Add accountable-refcell as optional build time featureKunal Mohan2020-01-081-3/+2
* Use `#![register_tool]` instead of `#![register_attr]`Simon Sapin2019-11-151-1/+1
* Don't panic if WebGL thread can't be reached during finalization.Josh Matthews2019-07-291-5/+9
* Rustfmt has changed its default style :/Simon Sapin2018-12-281-3/+3
* Update MPL license to https (part 3)Jan Andre Ikenmeyer2018-11-191-1/+1
* Reorder importsPyfisch2018-11-061-2/+4
* `cargo fix --edition`Simon Sapin2018-11-061-9/+9
* Format script componentchansuke2018-09-191-7/+21
* Allow binding the null buffer in vertexAttribPointer if offset is 0Anthony Ramine2018-08-301-3/+10
* Always use a WebGLVertexArrayObject to handle vertex attribsAnthony Ramine2018-08-021-25/+234
* Store a reference to the WebGLRenderingContext in WebGLObjectAnthony Ramine2018-07-241-13/+8
* Rename BoundAttribBuffers to VertexAttribs and make it store a sliceAnthony Ramine2018-07-051-10/+16
* Implement checks for vertex attribs enabled as arrays without a bound bufferAnthony Ramine2018-06-201-19/+9
* Move WebGLVertexArrayObjectOES to script::domAnthony Ramine2018-05-241-0/+85