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path: root/components/script/dom/webgltexture.rs
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* Rename Root<T> to DomRoot<T>Anthony Ramine2017-09-261-3/+3
| | | | | | | In a later PR, DomRoot<T> will become a type alias of Root<Dom<T>>, where Root<T> will be able to handle all the things that need to be rooted that have a stable traceable address that doesn't move for the whole lifetime of the root. Stay tuned.
* Rename DOMRefCell<T> to DomRefCell<T>Anthony Ramine2017-09-261-3/+3
| | | | | | | | I don't want to do such a gratuitous rename, but with all the other types now having "Dom" as part of their name, and especially with "DomOnceCell", I feel like the other cell type that we already have should also follow the convention. That argument loses weight though when we realise there is still DOMString and other things.
* Rename dom::bindings::js to dom::bindings::rootAnthony Ramine2017-09-261-1/+1
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* order derivable traits listsClément DAVID2017-08-231-1/+1
| | | | | | Ignoring : - **generated**.rs - python/tidy/servo_tidy_tests/rust_tidy.rs
* Revert "Auto merge of #18114 - emilio:revert-webgl-refactor, r=nox"Anthony Ramine2017-08-161-16/+14
| | | | | This reverts commit 4d10d39e8fe841c5fe2ac58da2daaa13c10c140e, reversing changes made to ee94e2b7c0bd327abe8f9545b2a1f792f67a2bdd.
* Revert "Auto merge of #17891 - MortimerGoro:webgl_move, r=glennw,emilio"Emilio Cobos Álvarez2017-08-161-14/+16
| | | | | This reverts commit 90f55ea4580e2a15f7d70d0491444f18b972d450, reversing changes made to 2e60b27a2186a8cba4b952960155dfcf3f47d7db.
* Improve WebGL architecture.Imanol Fernandez2017-08-151-16/+14
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* Upgrade to the latest version of WebRenderMartin Robinson2017-07-131-3/+3
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* Implement WebGL extensions.Imanol Fernandez2017-05-181-1/+21
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* Make #[dom_struct] a proc_macro attributeAnthony Ramine2017-02-241-0/+1
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* Introduce jsmanaged_arrayAnthony Ramine2016-12-061-1/+1
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* Mark JSTraceable and its method as unsafeAnthony Ramine2016-12-061-1/+1
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* Expose WebGL-related interfaces only in WindowAnthony Ramine2016-11-301-5/+5
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* update depsGregory2016-11-221-2/+3
| | | | | | | | | | switch to using webrender_traits::ImageData update use of webrender_traits::StackingContext in layout use webrender_traits::channel::msg_channel in webgl ipc fix use of resource_override_path in components/servo/lib
* webgl: Validate that framebuffer attachment sizes match.Eric Anholt2016-11-051-1/+1
| | | | | This is required by the WebGL spec, and we need to figure out the FB size like this for validating ReadPixels.
* Make reflect_dom_object take a &GlobalScopeAnthony Ramine2016-10-061-3/+3
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* Use wrappers for GL IDsAnthony Ramine2016-06-281-8/+16
| | | | See https://github.com/servo/webrender_traits/pull/62.
* webgl: Refactor texture validations to take advantage of rust type systemEmilio Cobos Álvarez2016-06-251-20/+34
| | | | | | | | | | | | | This commit introduces the `WebGLValidator` trait, and uses it for multiple validations in the texture-related WebGL code, to move that logic out of the already bloated `webglrenderingcontext.rs` file. It also creates a type-safe wrapper for some WebGL types, removing all the `unreachable!`s there, and introduces a macro for generating them conveniently. This partially addresses #10693, pending refactor more code to use this infrastructure, and (possibly?) introducing an `AsGLError` trait for the errors to make the error handling happen in `WebGLContext`.
* Implement texSubImage2D APIDaosheng Mu2016-06-101-1/+10
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* Impl copyTexImage2D and copyTexSubImage2DDaniel Robertson2016-05-231-2/+14
| | | | | Implement copyTexImage2D and copyTexSubImage2D for WebGLRenderingContext.
* Implement IsShader fn and IsTexture fn for WebGLRenderingContextDaniel2016-05-091-0/+8
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* webgl: texture: Make initialize only mark as initialized the current faceEmilio Cobos Álvarez2016-04-201-14/+29
| | | | | Also refactor a bit the code, and remove the unused `is_initialized` flag.
* webgl: Validate that the texture should be power of two if the level isEmilio Cobos Álvarez2016-04-191-0/+4
| | | | greater than 1
* webgl: finish, flush, detachShader, generateMipmap, Uniform1iConnor Brewster2016-04-021-0/+206
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* #10211: Stop re-exporting webrender_traits WebGL types from canvas_traitsJan-Fabian Humann2016-03-301-7/+8
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* webgl: Fix texturingEmilio Cobos Álvarez2015-12-031-1/+1
| | | | | | | These two tiny changes were making WebGL textures not work. It was not seen in our texturing test since we render to a texture by default, and that texture was bound to `gl::TEXTURE_2D`.
* merge from masterrohan.prinja2015-11-031-1/+7
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| * webgl: Add destructors for texture, program, shader, buffer and framebufferEmilio Cobos Álvarez2015-11-011-1/+7
| | | | | | | | | | | | | | | | | | | | This allows to cleanup resources earlier if they stop being used. Right now all resources were cleaned up when the context was destroyed, this is a slightly better approach. We ignore the possible failure of the send() call, since we don't keep track of these resources from the `WebGLRenderingContext` structure, so a texture could be destroyed after the context and give us problems.
* | more refactoringrohan.prinja2015-10-301-1/+1
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* Fix reported test-tidy errors for unmerged import blocksBrandon Fairchild2015-09-191-2/+1
| | | | This merges import blocks that were reported by tidy as unmerged.
* Remove needless returnsManish Goregaokar2015-09-041-7/+7
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* Remove helper traitsAnthony Ramine2015-08-271-14/+5
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Now that JSRef<T> is gone, there is no need to have helper traits. On components/script/*.rs: # Remove imports. /^ *use dom::[a-z]+::\{.*Helpers/ { s/\{(Raw[^L]|[^L][^a])[a-zA-Z]+Helpers, /\{/ s/, (Raw[^L]|[^L][^a])[a-zA-Z]+Helpers([,}])/\2/g s/\{([a-zA-Z]+)\}/\1/ /\{\}/d s/::self;$/;/ } /^ *use dom::[a-z]+::\{?(Raw[^L]|[^L][^a])[a-zA-Z]+Helpers\}?;$/d On components/script/dom/*.rs: # Ignore layout things. /^(pub )?(impl|trait).*Layout.* \{/,/^}$/ { P; D; } # Delete helpers traits. /^(pub )?trait ([^L][^ ]|L[^a])[^ ]+Helpers(<'a>)? \{$/,/^\}$/D # Patch private helpers. /^impl.*Private.*Helpers/,/^\}$/ { s/^impl<'a> Private([^L][^ ]|L[^a])[^ ]+Helpers(<'a>)? for &'a ([^ ]+) \{$/impl \3 {/ /^ *(unsafe )?fn .*\(self.*[<&]'a/ { s/&'a /\&/g s/<'a, /</g } /^ *(unsafe )?fn /s/\(self([,)])/\(\&self\1/ } # Patch public helpers. /^impl.*Helpers/,/^\}$/ { s/^impl(<'a>)? ([^L][^ ]|L[^a])[^ ]+Helpers(<'a>)? for (&'a )?([^ ]+) \{$/impl \5 {/ /^ *(unsafe )?fn .*\(self.*[<&]'a/ { s/&'a /\&/g s/<'a, /</g } /^ *(unsafe )?fn .*\(&?self[,)]/s/(unsafe )?fn/pub &/ /^ *pub (unsafe )?fn /s/\(self([,)])/\(\&self\1/ } The few error cases were then fixed by hand.
* make dom_struct derive HeapSizeOf,João Oliveira2015-08-271-1/+0
| | | | closes #7357
* webgl: Implement multiple calls and improve error detectionecoal952015-08-251-3/+90
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This commit implements WebGL's: * cullFace * frontFace * enable * disable * depthMask * colorMask * clearDepth * clearStencil * depthFunc * depthRange * hint * lineWidth * pixelStorei * polygonOffset * texParameteri * texParameterf * texImage2D (partially) It inlines a lot of OpenGL calls to keep the file `components/canvas/webgl_paint_task.rs` as small as possible while keeping readability. It also improves error detection on previous calls, and sets node damage on the canvas in the drawing calls. It adds a `TexImage2D` reftest, even though it's not enabled because: * WebGL paints the image when it loads (asynchronously), so the reftest doesn't wait for it and it finishes early * If we change the source for the base64 src of the image it works as expected in non-headless mode, but the test harness locks
* Measure heap memory usage for more types. Fixes #6951Bogdan Cuza2015-08-131-0/+2
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* script: Make most of 2D canvas and WebGL run over IPC.Patrick Walton2015-07-251-6/+7
| | | | | | To actually make the multiprocess communication work, we'll need to reroute the task creation to the pipeline or the compositor. But this works as a first step.
* address review commentsecoal952015-07-061-2/+3
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* webgl: Make bind* calls more spec-compliantecoal952015-07-061-1/+1
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* webgl: Refactor implementation to move logic inside the DOM interfacesecoal952015-07-061-5/+33
| | | | | | | | | | This improves the encapsulation and consistency in our WebGL implementation. Also allows to implement new methods such as `getShaderSource()`. It will also allow us to use `delete()` in the destructors of them (note that we will want to keep track of them from the context).
* Upgrade to SM 39Michael Wu2015-06-191-5/+5
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* Implement new WebGL interfaces and methodsecoal952015-06-061-0/+39
This commit implements: * WebGLFramebuffer * WebGLRenderbuffer * WebGLTexture And adds the following methods to `WebGLRenderingContext`: * create{Texture,Framebuffer,Renderbuffer} * bind{Texture,Framebuffer,Renderbuffer} * destroy{Buffer,Texture,Framebuffer,Renderbuffer} Fixes: * WebGLUniform location shouldn't inherit from WebGLObject. Known Issues: * WebGL objects have to be destroyed on drop, we may want to keep a reference to the context, or maybe a clone of the renderer to achieve this Also refactors a huge part of the current implementation, to allow failing on creation of different WebGL objects. Blocked on https://github.com/servo/gleam/pull/22 A reftest for most of the added functionality is not doable right now, we need a few more functions in order to upload a texture, for example.