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author | Anthony Ramine <n.oxyde@gmail.com> | 2017-09-26 01:53:40 +0200 |
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committer | Anthony Ramine <n.oxyde@gmail.com> | 2017-09-26 09:49:10 +0200 |
commit | f87c2a8d7616112ca924e30292db2d244cf87eec (patch) | |
tree | 7344afe7ec0ec1ac7d1d13f5385111ee9c4be332 /components/script/dom/webgltexture.rs | |
parent | 577370746e2ce3da7fa25a20b8e1bbeed319df65 (diff) | |
download | servo-f87c2a8d7616112ca924e30292db2d244cf87eec.tar.gz servo-f87c2a8d7616112ca924e30292db2d244cf87eec.zip |
Rename Root<T> to DomRoot<T>
In a later PR, DomRoot<T> will become a type alias of Root<Dom<T>>,
where Root<T> will be able to handle all the things that need to be
rooted that have a stable traceable address that doesn't move for the
whole lifetime of the root. Stay tuned.
Diffstat (limited to 'components/script/dom/webgltexture.rs')
-rw-r--r-- | components/script/dom/webgltexture.rs | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/components/script/dom/webgltexture.rs b/components/script/dom/webgltexture.rs index fe323b53efd..ec8dee28172 100644 --- a/components/script/dom/webgltexture.rs +++ b/components/script/dom/webgltexture.rs @@ -9,7 +9,7 @@ use dom::bindings::cell::DomRefCell; use dom::bindings::codegen::Bindings::WebGLRenderingContextBinding::WebGLRenderingContextConstants as constants; use dom::bindings::codegen::Bindings::WebGLTextureBinding; use dom::bindings::reflector::reflect_dom_object; -use dom::bindings::root::Root; +use dom::bindings::root::DomRoot; use dom::webgl_validations::types::{TexImageTarget, TexFormat, TexDataType}; use dom::webglobject::WebGLObject; use dom::window::Window; @@ -66,7 +66,7 @@ impl WebGLTexture { } pub fn maybe_new(window: &Window, renderer: WebGLMsgSender) - -> Option<Root<WebGLTexture>> { + -> Option<DomRoot<WebGLTexture>> { let (sender, receiver) = webgl_channel().unwrap(); renderer.send(WebGLCommand::CreateTexture(sender)).unwrap(); @@ -77,7 +77,7 @@ impl WebGLTexture { pub fn new(window: &Window, renderer: WebGLMsgSender, id: WebGLTextureId) - -> Root<WebGLTexture> { + -> DomRoot<WebGLTexture> { reflect_dom_object(box WebGLTexture::new_inherited(renderer, id), window, WebGLTextureBinding::Wrap) |