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path: root/components/script/dom/webglshaderprecisionformat.rs
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* Make #[dom_struct] a proc_macro attributeAnthony Ramine2017-02-241-0/+1
* Remove and allow some dead code.Ms2ger2016-12-221-0/+2
* Expose WebGL-related interfaces only in WindowAnthony Ramine2016-11-301-3/+3
* Make reflect_dom_object take a &GlobalScopeAnthony Ramine2016-10-061-2/+2
* more refactoringrohan.prinja2015-10-301-1/+1
* Make the traits for the IDL interfaces take &selfAnthony Ramine2015-08-271-4/+4
* make dom_struct derive HeapSizeOf,João Oliveira2015-08-271-1/+0
* Fix existing syntactics nits.Josh Matthews2015-08-161-1/+1
* Measure heap memory usage for more types. Fixes #6951Bogdan Cuza2015-08-131-0/+1
* Add spec linksBogdan Cuza2015-07-281-0/+3
* Upgrade to SM 39Michael Wu2015-06-191-3/+3
* webgl: Add multiple WebGL calls (activeTexture + blend*)ecoal952015-06-131-1/+4
* webgl: Add WebGLActiveInfo and WebGLShaderPrecisionFormat interfacesecoal952015-06-131-0/+50