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path: root/components/script/dom/webglshader.rs
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* Don't panic if WebGL thread can't be reached during finalization.Josh Matthews2019-07-291-5/+9
* Remove uses of mem::uninitializedSimon Sapin2019-07-171-2/+2
* Make GL/GLES decisions based on the API in use.Josh Matthews2019-07-121-3/+4
* Remove offscreen_gl_context dependency from canvas_traits and script.Josh Matthews2019-03-071-2/+1
* Rustfmt has changed its default style :/Simon Sapin2018-12-281-3/+3
* Update MPL license to https (part 3)Jan Andre Ikenmeyer2018-11-191-1/+1
* Reorder importsPyfisch2018-11-061-4/+4
* `cargo fix --edition`Simon Sapin2018-11-061-11/+11
* Format script componentchansuke2018-09-191-15/+10
* Simplify gl.getShaderParameter() (fixes #20562)Anthony Ramine2018-07-311-0/+4
* Fix program and shader lifetime cycleAnthony Ramine2018-07-311-9/+8
* Remove an obsolete todo in gl.compileShader()Anthony Ramine2018-07-311-5/+0
* Store a reference to the WebGLRenderingContext in WebGLObjectAnthony Ramine2018-07-241-31/+30
* Fix gl.getShaderSource and gl.getShaderInfoLogAnthony Ramine2018-07-081-13/+9
* Pass more GL limits to the ANGLE shader compilerAnthony Ramine2018-07-081-4/+16
* Properly enable EXT_shader_texture_lodAnthony Ramine2018-06-221-0/+2
* Update to gleam 0.5Anthony Ramine2018-05-051-12/+2
* Implement missing WebGLShader checksAnthony Ramine2018-03-241-65/+78
* Switch from servo/angle to the mozangle crateSimon Sapin2018-03-121-2/+2
* Use specific assertion for DOM webgl shaderCYBAI2018-01-261-1/+1
* Set the correct Angle GLSL output when using WebGL 2Imanol Fernandez2017-11-131-11/+32
* Kick off WebGL 2.0 implementationImanol Fernandez2017-10-271-4/+15
* Replace all uses of the `heapsize` crate with `malloc_size_of`.Nicholas Nethercote2017-10-181-2/+2
* Remove use of unstable box syntax.Simon Sapin2017-10-161-1/+1
* Rename Root<T> to DomRoot<T>Anthony Ramine2017-09-261-3/+3
* Rename DOMRefCell<T> to DomRefCell<T>Anthony Ramine2017-09-261-5/+5
* Rename dom::bindings::js to dom::bindings::rootAnthony Ramine2017-09-261-1/+1
* order derivable traits listsClément DAVID2017-08-231-1/+1
* Implement WebGL OES_standard_derivatives extension.Imanol Fernandez2017-08-221-1/+4
* Revert "Auto merge of #18114 - emilio:revert-webgl-refactor, r=nox"Anthony Ramine2017-08-161-14/+11
* Revert "Auto merge of #17891 - MortimerGoro:webgl_move, r=glennw,emilio"Emilio Cobos Álvarez2017-08-161-11/+14
* Improve WebGL architecture.Imanol Fernandez2017-08-151-14/+11
* Upgrade to the latest version of WebRenderMartin Robinson2017-07-131-4/+4
* Fix highp precision in shaders & Implement WebGL::GetShaderPrecisionFormatImanol Fernandez2017-04-211-1/+3
* Make #[dom_struct] a proc_macro attributeAnthony Ramine2017-02-241-0/+1
* Expose WebGL-related interfaces only in WindowAnthony Ramine2016-11-301-6/+7
* update depsGregory2016-11-221-3/+4
* Make reflect_dom_object take a &GlobalScopeAnthony Ramine2016-10-061-3/+3
* Use wrappers for GL IDsAnthony Ramine2016-06-281-9/+14
* Move DOMString back to scriptAnthony Ramine2016-05-241-1/+1
* Implement IsShader fn and IsTexture fn for WebGLRenderingContextDaniel2016-05-091-0/+21
* webgl: Remove active_uniform related validation.Emilio Cobos Álvarez2016-04-191-0/+5
* webgl: Make the api return the context limits and use them for validationsEmilio Cobos Álvarez2016-04-031-0/+1
* webgl: finish, flush, detachShader, generateMipmap, Uniform1iConnor Brewster2016-04-021-1/+1
* #10211: Stop re-exporting webrender_traits WebGL types from canvas_traitsJan-Fabian Humann2016-03-301-5/+6
* webgl: Check shader compilation status on use_program.Emilio Cobos Álvarez2016-01-131-0/+4
* task -> threadrohan.prinja2016-01-101-2/+2
* Implement various WebGL functionsDavid Zbarsky2015-12-131-10/+4
* Make DOMString a newtype around String, rather than a typedef.Ms2ger2015-11-041-3/+4
* merge from masterrohan.prinja2015-11-031-6/+13
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