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path: root/components/script/dom/webglrenderingcontext.rs
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* Move DOMString back to scriptAnthony Ramine2016-05-241-1/+1
* Auto merge of #11147 - danlrobertson:webgl-tex, r=emiliobors-servo2016-05-231-95/+227
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| * Impl copyTexImage2D and copyTexSubImage2DDaniel Robertson2016-05-231-95/+227
* | Implement SampleCoverageDavid Zbarsky2016-05-221-0/+5
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* Remove ConstellationChan.Ms2ger2016-05-191-2/+1
* Auto merge of #10776 - dzbarsky:getVertexAttrib, r=emiliobors-servo2016-05-181-0/+39
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| * Implement GetVertexAttribDavid Zbarsky2016-05-121-0/+39
* | Implement ReadPixelsDavid Zbarsky2016-05-121-8/+34
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* Implement IsShader fn and IsTexture fn for WebGLRenderingContextDaniel2016-05-091-0/+10
* compositing: Send mouse events to the right pipeline when usingPatrick Walton2016-05-041-0/+8
* Implement stencil fns for WebGLRenderingContextKeith Yeung2016-04-241-3/+87
* Auto merge of #10443 - emilio:webgl-teximage2d-overload, r=jdmbors-servo2016-04-221-99/+397
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| * webgl: Fix a few typos in commentsEmilio Cobos Álvarez2016-04-201-2/+2
| * webgl: texture: Make initialize only mark as initialized the current faceEmilio Cobos Álvarez2016-04-201-1/+2
| * webgl: Fix filling a non-zero levelEmilio Cobos Álvarez2016-04-201-8/+7
| * webgl: Reset bound buffer when appropiate in BufferDataEmilio Cobos Álvarez2016-04-201-2/+7
| * webgl: Rename UniformType to UniformSetterType and hoist to the bottomEmilio Cobos Álvarez2016-04-191-76/+98
| * webgl: Remove active_uniform related validation.Emilio Cobos Álvarez2016-04-191-22/+28
| * webgl: Validate that the texture should be power of two if the level isEmilio Cobos Álvarez2016-04-191-4/+14
| * webgl: Implement the pending texImage2D overload, and add more validationEmilio Cobos Álvarez2016-04-191-29/+284
* | Prevent use of reserved names in BindAttribLocationDavid Zbarsky2016-04-171-6/+4
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* Added remaining uniformsAdrian Utrilla2016-04-141-119/+214
* Implement GetActiveAttribDavid Zbarsky2016-04-111-0/+11
* Auto merge of #10224 - emilio:shader-type-validations, r=jdmbors-servo2016-04-121-11/+34
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| * webgl: Make the api return the context limits and use them for validationsEmilio Cobos Álvarez2016-04-031-4/+17
| * webgl: Remove unneeded return value.Emilio Cobos Álvarez2016-04-031-1/+4
| * webgl: Use early return in DrawArraysEmilio Cobos Álvarez2016-04-031-6/+6
| * webgl: Validate shader type parameter to CreateShader.Emilio Cobos Álvarez2016-04-031-0/+7
* | Auto merge of #10433 - saurvs:pr3, r=emiliobors-servo2016-04-071-0/+12
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| * | Implement WebGLRenderingContext.getActiveUniform()Saurav Sachidanand2016-04-061-0/+12
* | | Added Uniform2fvAdrian Utrilla2016-04-061-0/+21
* | | Added Uniform1ivAdrian Utrilla2016-04-061-0/+21
* | | Add Uniform2fAr13mis2016-04-041-0/+19
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* | Auto merge of #10369 - autrilla:Uniform4iv, r=emiliobors-servo2016-04-031-0/+41
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| * Added Uniform4iv and Uniform4iAdrian Utrilla2016-04-021-0/+41
* | webgl: finish, flush, detachShader, generateMipmap, Uniform1iConnor Brewster2016-04-021-1/+71
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* #10211: Stop re-exporting webrender_traits WebGL types from canvas_traitsJan-Fabian Humann2016-03-301-45/+45
* Change old references of ecoal95Emilio Cobos Álvarez2016-03-231-6/+5
* Stop sending the renderer id to script.Ms2ger2016-03-211-1/+1
* Remove renderer_id fields.Ms2ger2016-03-211-3/+1
* Remove get_renderer_id functions.Ms2ger2016-03-211-6/+0
* Add WebRender integration to Servo.Glenn Watson2016-02-181-0/+2
* Fix #9508: Beautify our union enums constructorsAlexander Lopatin2016-02-071-4/+4
* adding image metadata notification capabilities to image cachejmr02016-01-291-1/+2
* Remove unused imports in scriptKishor Bhat2016-01-171-1/+0
* webgl: Check shader compilation status on use_program.Emilio Cobos Álvarez2016-01-131-2/+4
* webgl: Check for bound element array buffer on DrawElementsEmilio Cobos Álvarez2016-01-131-6/+1
* webgl: Check for pending current_program errorsEmilio Cobos Álvarez2016-01-131-4/+8
* webgl: Track uniformlocation's programEmilio Cobos Álvarez2016-01-131-8/+21
* webgl: Implement Uniform1f, Uniform1fv, and Uniform4fEmilio Cobos Álvarez2016-01-131-10/+41