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path: root/components/script/dom/webglrenderingcontext.rs
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* Kick off WebGL 2.0 implementationImanol Fernandez2017-10-271-12/+21
* Backed out changeset e64e659c077d: servo PR #18809 and revendor for reftest f...Gecko Backout2017-10-191-14/+14
* Update bitflags to 1.0 in every servo crateBastien Orivel2017-10-191-14/+14
* Replace all uses of the `heapsize` crate with `malloc_size_of`.Nicholas Nethercote2017-10-181-9/+9
* Auto merge of #18875 - servo:stable-js, r=nox,jdmbors-servo2017-10-161-5/+4
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| * Replace uses of libcore with libstd in components/scriptSimon Sapin2017-10-161-3/+2
| * Replace NonZero<*mut JSObject> with a wrapper to enable local trait impls.Simon Sapin2017-10-161-2/+2
* | Implement DOM to textureImanol Fernandez2017-10-161-0/+41
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* Remove use of unstable box syntax.Simon Sapin2017-10-161-1/+1
* Associate bound WebGLTextures with texture units.Imanol Fernandez2017-09-281-32/+122
* Rename Root<T> to DomRoot<T>Anthony Ramine2017-09-261-17/+17
* Rename DOMRefCell<T> to DomRefCell<T>Anthony Ramine2017-09-261-3/+3
* Rename LayoutJS<T> to LayoutDom<T>Anthony Ramine2017-09-261-2/+2
* Rename MutNullableJS<T> to MutNullableDom<T>Anthony Ramine2017-09-261-15/+15
* Rename JS<T> to Dom<T>Anthony Ramine2017-09-261-7/+7
* Rename dom::bindings::js to dom::bindings::rootAnthony Ramine2017-09-261-1/+1
* Reuse WebGL ImageKeys after a resize.Imanol Fernandez2017-08-311-4/+0
* Use FnvHashMap in WebGL implementation.Imanol Fernandez2017-08-241-5/+5
* Implement WebGL OES_standard_derivatives extension.Imanol Fernandez2017-08-221-3/+8
* Fix bound textures and framebuffers when a WebGL Canvas is resizedImanol Fernandez2017-08-171-0/+16
* Revert "Auto merge of #18114 - emilio:revert-webgl-refactor, r=nox"Anthony Ramine2017-08-161-270/+178
* Revert "Auto merge of #17891 - MortimerGoro:webgl_move, r=glennw,emilio"Emilio Cobos Álvarez2017-08-161-178/+270
* Improve WebGL architecture.Imanol Fernandez2017-08-151-270/+178
* Upgrade to rustc 1.21.0-nightly (13d94d5fa 2017-08-10)Simon Sapin2017-08-151-1/+1
* make use of ScriptToConstellationChanPaul Rouget2017-08-151-3/+3
* Upgrade to the latest version of WebRenderMartin Robinson2017-07-131-16/+16
* Untry scriptSimon Sapin2017-06-181-21/+21
* Update WR (CPU text optimizations, image format renames).Glenn Watson2017-06-161-2/+2
* Bump euclid to 0.14.Nicolas Silva2017-06-141-1/+1
* Count number of braces on a line in .Alan Jeffrey2017-06-071-0/+4
* Add pref to force WebGL context creation failureBenjamin Dahse2017-06-061-0/+5
* Auto merge of #16913 - jdm:canvas2d, r=jdmbors-servo2017-05-191-2/+2
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| * Use the origin of the actual image response when determining if a canvas is o...SendilKumar N2017-05-191-2/+2
* | Implement WebGL extensions.Imanol Fernandez2017-05-181-16/+319
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* Fix WebGL premultiplied alpha. Fix texImage2D calls with RGB images.Imanol Fernandez2017-04-281-28/+83
* Fix highp precision in shaders & Implement WebGL::GetShaderPrecisionFormatImanol Fernandez2017-04-211-0/+22
* Fix indentation errors in servo rust code that tidy now finds.coalman2017-04-181-2/+2
* Make image cache per-document rather than globalFernando Jiménez Moreno2017-03-271-1/+1
* Make #[dom_struct] a proc_macro attributeAnthony Ramine2017-02-241-0/+1
* Replace uses of spidermonkey-specific JS_GetArrayBufferViewType with ArrayBuf...Sam Liu2017-02-201-4/+4
* Make typed_array_or_sequence_to_vec support typed arrays.Josh Matthews2017-02-101-21/+31
* Use TypedArrayderor18691072017-02-101-38/+36
* webgl: Fix handling of UNPACK_ALIGNMENT.Eric Anholt2017-01-281-22/+57
* webgl: Add support for premultiplying alpha.Eric Anholt2017-01-281-9/+76
* webgl: Convert non-raw TexImage sources to the requested format.Eric Anholt2017-01-281-4/+67
* webgl: Implement FLIP_Y_AXIS unpacking flag for TexImage, TexSubImage.Eric Anholt2017-01-281-4/+36
* Add a check to BlendFunc for invalid constantioctaptceb2017-01-111-0/+33
* webgl: Add missing overload of bufferData().Eric Anholt2017-01-041-0/+32
* webgl: Allow enable/disable of STENCIL_TESTEric Anholt2017-01-041-1/+1
* webgl: Validate enums for blendEquation.Eric Anholt2016-12-311-0/+8