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path: root/components/script/dom/webglframebuffer.rs
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* Remove use of unstable box syntax.Simon Sapin2017-10-161-1/+1
* Rename Root<T> to DomRoot<T>Anthony Ramine2017-09-261-3/+3
* Rename DOMRefCell<T> to DomRefCell<T>Anthony Ramine2017-09-261-11/+11
* Rename JS<T> to Dom<T>Anthony Ramine2017-09-261-5/+5
* Rename dom::bindings::js to dom::bindings::rootAnthony Ramine2017-09-261-1/+1
* order derivable traits listsClément DAVID2017-08-231-1/+1
* Revert "Auto merge of #18114 - emilio:revert-webgl-refactor, r=nox"Anthony Ramine2017-08-161-21/+20
* Revert "Auto merge of #17891 - MortimerGoro:webgl_move, r=glennw,emilio"Emilio Cobos Álvarez2017-08-161-20/+21
* Improve WebGL architecture.Imanol Fernandez2017-08-151-21/+20
* Upgrade to the latest version of WebRenderMartin Robinson2017-07-131-3/+3
* Make #[dom_struct] a proc_macro attributeAnthony Ramine2017-02-241-0/+1
* Remove HeapGCValueAnthony Ramine2016-12-121-3/+1
* Expose WebGL-related interfaces only in WindowAnthony Ramine2016-11-301-5/+5
* update depsGregory2016-11-221-2/+3
* webgl: Only update FBO status once in framebufferTexture2D().Eric Anholt2016-11-051-1/+0
* webgl: Fix out-of-bounds readpixels handling.Eric Anholt2016-11-051-0/+7
* webgl: Validate that framebuffer attachment sizes match.Eric Anholt2016-11-051-4/+35
* webgl: Update FBO status when textures or RBs are reallocated.Eric Anholt2016-11-051-6/+34
* webgl: Don't forget to update FBO status after detaching a texture.Eric Anholt2016-11-051-0/+1
* webgl: Don't update texture attachment state if we throw an error.Eric Anholt2016-11-051-5/+5
* webgl: Track the level with texture attachments.Eric Anholt2016-11-051-3/+6
* webgl: Re-check FBO status on binding an FBO.Eric Anholt2016-10-251-0/+5
* webgl: Detach RBs and textures from the bound FBO on deletion.Eric Anholt2016-10-251-0/+44
* webgl: Add support for FBO attachments.Eric Anholt2016-10-251-5/+164
* Make reflect_dom_object take a &GlobalScopeAnthony Ramine2016-10-061-3/+3
* webgl: Do validation that the framebuffer is complete for FBO operations.Eric Anholt2016-09-211-0/+7
* Use wrappers for GL IDsAnthony Ramine2016-06-281-7/+13
* Auto merge of #11426 - DDEFISHER:master, r=emiliobors-servo2016-05-291-0/+12
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| * Implement IsBuffer, IsFramebuffer and IsRenderbuffer for WebGLRenderingContextDaniel2016-05-291-0/+12
* | Report use statements that use {} with only one entryCullen Rhodes2016-05-271-1/+1
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* #10211: Stop re-exporting webrender_traits WebGL types from canvas_traitsJan-Fabian Humann2016-03-301-4/+5
* merge from masterrohan.prinja2015-11-031-1/+7
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| * webgl: Add destructors for texture, program, shader, buffer and framebufferEmilio Cobos Álvarez2015-11-011-1/+7
* | more refactoringrohan.prinja2015-10-301-1/+1
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* Fix reported test-tidy errors for unmerged import blocksBrandon Fairchild2015-09-191-2/+1
* Remove helper traitsAnthony Ramine2015-08-271-9/+4
* make dom_struct derive HeapSizeOf,João Oliveira2015-08-271-1/+0
* Measure heap memory usage for more types. Fixes #6951Bogdan Cuza2015-08-131-0/+2
* script: Make most of 2D canvas and WebGL run over IPC.Patrick Walton2015-07-251-6/+8
* address review commentsecoal952015-07-061-5/+5
* webgl: Make bind* calls more spec-compliantecoal952015-07-061-3/+5
* webgl: Refactor implementation to move logic inside the DOM interfacesecoal952015-07-061-6/+34
* Upgrade to SM 39Michael Wu2015-06-191-5/+5
* Implement new WebGL interfaces and methodsecoal952015-06-061-0/+39