diff options
Diffstat (limited to 'third_party/webrender/webrender_build/src/shader.rs')
-rw-r--r-- | third_party/webrender/webrender_build/src/shader.rs | 18 |
1 files changed, 0 insertions, 18 deletions
diff --git a/third_party/webrender/webrender_build/src/shader.rs b/third_party/webrender/webrender_build/src/shader.rs index 331e858bdac..3c15f4f4148 100644 --- a/third_party/webrender/webrender_build/src/shader.rs +++ b/third_party/webrender/webrender_build/src/shader.rs @@ -170,7 +170,6 @@ pub fn build_shader_prefix_string<F: FnMut(&str)>( // GLSL requires that the version number comes first. let gl_version_string = match gl_version { ShaderVersion::Gl => "#version 150\n", - ShaderVersion::Gles if features.contains(&"TEXTURE_EXTERNAL_ESSL1") => "#version 100\n", ShaderVersion::Gles => "#version 300 es\n", }; output(gl_version_string); @@ -194,23 +193,6 @@ pub fn build_shader_prefix_string<F: FnMut(&str)>( }; output(kind_string); - // detect which platform we're targeting - let is_macos = match std::env::var("CARGO_CFG_TARGET_OS") { - Ok(os) => os == "macos", - // if this is not called from build.rs (e.g. the gpu_cache_update shader or - // if the optimized shader pref is disabled) we want to use the runtime value - Err(_) => cfg!(target_os = "macos"), - }; - let is_android = match std::env::var("CARGO_CFG_TARGET_OS") { - Ok(os) => os == "android", - Err(_) => cfg!(target_os = "android"), - }; - if is_macos { - output("#define PLATFORM_MACOS\n"); - } else if is_android { - output("#define PLATFORM_ANDROID\n"); - } - // Define a constant for the vertex texture width. output("#define WR_MAX_VERTEX_TEXTURE_WIDTH "); output(&MAX_VERTEX_TEXTURE_WIDTH_STRING); |