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-rw-r--r--tests/wpt/web-platform-tests/webxr/resources/webxr_test_constants.js25
1 files changed, 17 insertions, 8 deletions
diff --git a/tests/wpt/web-platform-tests/webxr/resources/webxr_test_constants.js b/tests/wpt/web-platform-tests/webxr/resources/webxr_test_constants.js
index a846f1da75f..aed6ff9c809 100644
--- a/tests/wpt/web-platform-tests/webxr/resources/webxr_test_constants.js
+++ b/tests/wpt/web-platform-tests/webxr/resources/webxr_test_constants.js
@@ -37,16 +37,25 @@ const VALID_POINTER_OFFSET = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1];
const VALID_GRIP_WITH_POINTER_OFFSET =
[1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 4, 3, 3, 1];
-const VALID_STAGE_TRANSFORM =
- [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 1.0, 1.65, -1.0, 1];
+// A Valid Local to floor matrix/transform for when we don't care about specific
+// values. Note that these should be identical, just different representations.
+const VALID_LOCAL_TO_FLOOR_MATRIX = [1, 0, 0, 0,
+ 0, 1, 0, 0,
+ 0, 0, 1, 0,
+ 1, 1.65, -1, 1];
+
+const VALID_LOCAL_TO_FLOOR_TRANSFORM = {
+ position: [1.0, 1.65, -1.0],
+ orientation: [0, 0, 0, 1]
+};
const VALID_BOUNDS = [
- { x: 3.0, y: 0, z: -2.0 },
- { x: 3.5, y: 0, z: 0.0 },
- { x: 3.0, y: 0, z: 2.0 },
- { x: -3.0, y: 0, z: 2.0 },
- { x: -3.5, y: 0, z: 0.0 },
- { x: -3.0, y: 0, z: -2.0 }
+ { x: 3.0, z: -2.0 },
+ { x: 3.5, z: 0.0 },
+ { x: 3.0, z: 2.0 },
+ { x: -3.0, z: 2.0 },
+ { x: -3.5, z: 0.0 },
+ { x: -3.0, z: -2.0 }
];
const VALID_RESOLUTION = {