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+// This source is the javascript needed to build a simple moving
+// cube in **three.js** based on this
+// [example](https://raw.github.com/mrdoob/three.js/r44/examples/canvas_geometry_cube.html)
+// It is the source about this [blog post](/blog/2011/08/06/lets-do-a-cube/).
+
+// ## Now lets start
+
+// declare a bunch of variable we will need later
+var container;
+var camera, scene, renderer;
+var cube;
+
+// ## Initialize everything
+function init() {
+ // create the camera
+ camera = new THREE.Camera( 70, 4/3, 100, 1000 );
+ camera.position.z = 350;
+
+ // create the Scene
+ scene = new THREE.Scene();
+
+ // create the Cube
+ cube = new THREE.Mesh( new THREE.CubeGeometry( 200, 200, 200 ), new THREE.MeshNormalMaterial() );
+
+ // add the object to the scene
+ scene.addObject( cube );
+
+ // create the container element
+ container = document.querySelector("#container");
+
+ // init the WebGL renderer and append it to the Dom
+ renderer = new THREE.WebGLRenderer();
+ renderer.setSize( container.getBoundingClientRect().width, container.getBoundingClientRect().height );
+ container.appendChild( renderer.domElement );
+}
+
+
+// ## Render the 3D Scene
+function render() {
+ // animate the cube
+ cube.rotation.x = 0.5;
+ cube.rotation.y = 0.8;
+ cube.rotation.z = 0.2;
+
+ // actually display the scene in the DOM element
+ renderer.render( scene, camera );
+}
+
+document.addEventListener("DOMContentLoaded", function() {
+ init();
+ render();
+}) \ No newline at end of file