diff options
Diffstat (limited to 'tests/wpt/css-tests/css-transforms-1_dev/html/support/static-cube.js')
-rw-r--r-- | tests/wpt/css-tests/css-transforms-1_dev/html/support/static-cube.js | 52 |
1 files changed, 0 insertions, 52 deletions
diff --git a/tests/wpt/css-tests/css-transforms-1_dev/html/support/static-cube.js b/tests/wpt/css-tests/css-transforms-1_dev/html/support/static-cube.js deleted file mode 100644 index 10b045301c4..00000000000 --- a/tests/wpt/css-tests/css-transforms-1_dev/html/support/static-cube.js +++ /dev/null @@ -1,52 +0,0 @@ -// This source is the javascript needed to build a simple moving -// cube in **three.js** based on this -// [example](https://raw.github.com/mrdoob/three.js/r44/examples/canvas_geometry_cube.html) -// It is the source about this [blog post](/blog/2011/08/06/lets-do-a-cube/). - -// ## Now lets start - -// declare a bunch of variable we will need later -var container; -var camera, scene, renderer; -var cube; - -// ## Initialize everything -function init() { - // create the camera - camera = new THREE.Camera( 70, 4/3, 100, 1000 ); - camera.position.z = 350; - - // create the Scene - scene = new THREE.Scene(); - - // create the Cube - cube = new THREE.Mesh( new THREE.CubeGeometry( 200, 200, 200 ), new THREE.MeshNormalMaterial() ); - - // add the object to the scene - scene.addObject( cube ); - - // create the container element - container = document.querySelector("#container"); - - // init the WebGL renderer and append it to the Dom - renderer = new THREE.WebGLRenderer(); - renderer.setSize( container.getBoundingClientRect().width, container.getBoundingClientRect().height ); - container.appendChild( renderer.domElement ); -} - - -// ## Render the 3D Scene -function render() { - // animate the cube - cube.rotation.x = 0.5; - cube.rotation.y = 0.8; - cube.rotation.z = 0.2; - - // actually display the scene in the DOM element - renderer.render( scene, camera ); -} - -document.addEventListener("DOMContentLoaded", function() { - init(); - render(); -})
\ No newline at end of file |