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diff --git a/tests/wpt/css-tests/css-transforms-1_dev/html/support/static-cube.js b/tests/wpt/css-tests/css-transforms-1_dev/html/support/static-cube.js
deleted file mode 100644
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--- a/tests/wpt/css-tests/css-transforms-1_dev/html/support/static-cube.js
+++ /dev/null
@@ -1,52 +0,0 @@
-// This source is the javascript needed to build a simple moving
-// cube in **three.js** based on this
-// [example](https://raw.github.com/mrdoob/three.js/r44/examples/canvas_geometry_cube.html)
-// It is the source about this [blog post](/blog/2011/08/06/lets-do-a-cube/).
-
-// ## Now lets start
-
-// declare a bunch of variable we will need later
-var container;
-var camera, scene, renderer;
-var cube;
-
-// ## Initialize everything
-function init() {
- // create the camera
- camera = new THREE.Camera( 70, 4/3, 100, 1000 );
- camera.position.z = 350;
-
- // create the Scene
- scene = new THREE.Scene();
-
- // create the Cube
- cube = new THREE.Mesh( new THREE.CubeGeometry( 200, 200, 200 ), new THREE.MeshNormalMaterial() );
-
- // add the object to the scene
- scene.addObject( cube );
-
- // create the container element
- container = document.querySelector("#container");
-
- // init the WebGL renderer and append it to the Dom
- renderer = new THREE.WebGLRenderer();
- renderer.setSize( container.getBoundingClientRect().width, container.getBoundingClientRect().height );
- container.appendChild( renderer.domElement );
-}
-
-
-// ## Render the 3D Scene
-function render() {
- // animate the cube
- cube.rotation.x = 0.5;
- cube.rotation.y = 0.8;
- cube.rotation.z = 0.2;
-
- // actually display the scene in the DOM element
- renderer.render( scene, camera );
-}
-
-document.addEventListener("DOMContentLoaded", function() {
- init();
- render();
-}) \ No newline at end of file