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-rw-r--r--support/magicleap/Servo2D/code/src.gen/PrismSceneManager.cpp124
-rw-r--r--support/magicleap/Servo2D/code/src.gen/SceneDescriptor.cpp36
-rw-r--r--support/magicleap/Servo2D/code/src.gen/Servo2D/Servo2D.cpp117
-rw-r--r--support/magicleap/Servo2D/code/src.gen/SpawnedSceneBase.cpp35
-rw-r--r--support/magicleap/Servo2D/code/src.gen/SpawnedSceneHandlers.cpp29
-rw-r--r--support/magicleap/Servo2D/code/src.gen/SpawnedSceneUserData.cpp26
-rw-r--r--support/magicleap/Servo2D/code/src.gen/scenes.cpp76
-rw-r--r--support/magicleap/Servo2D/code/src.gen/scenesGen.cpp53
8 files changed, 431 insertions, 65 deletions
diff --git a/support/magicleap/Servo2D/code/src.gen/PrismSceneManager.cpp b/support/magicleap/Servo2D/code/src.gen/PrismSceneManager.cpp
new file mode 100644
index 00000000000..7a8aee9f3ff
--- /dev/null
+++ b/support/magicleap/Servo2D/code/src.gen/PrismSceneManager.cpp
@@ -0,0 +1,124 @@
+// -- WARNING -- WARNING -- WARNING -- WARNING -- WARNING -- WARNING --
+//
+// THE CONTENTS OF THIS FILE IS GENERATED BY CODE AND
+// ANY MODIFICATIONS WILL BE OVERWRITTEN
+//
+// -- WARNING -- WARNING -- WARNING -- WARNING -- WARNING -- WARNING --
+
+// %BANNER_BEGIN%
+// ---------------------------------------------------------------------
+// %COPYRIGHT_BEGIN%
+//
+// Copyright (c) 2018 Magic Leap, Inc. All Rights Reserved.
+// Use of this file is governed by the Creator Agreement, located
+// here: https://id.magicleap.com/creator-terms
+//
+// %COPYRIGHT_END%
+// ---------------------------------------------------------------------
+// %BANNER_END%
+
+// %SRC_VERSION%: 1
+
+#include <PrismSceneManager.h>
+
+#include <ml_logging.h>
+
+PrismSceneManager::CreateSpawnedSceneUserData PrismSceneManager::createSpawnedSceneUserData[scenes::numberOfExternalScenes];
+
+PrismSceneManager::PrismSceneManager(lumin::Prism* prism)
+: prism_(prism) {
+
+ if (!prism_) {
+ ML_LOG(Error, "PrismSceneManager nullptr prism");
+ abort();
+ }
+
+ for (int i = 0; i < sizeof(sceneStates_)/sizeof(sceneStates_[0]); ++i) {
+ sceneStates_[i] = SceneState::Unloaded;
+ }
+}
+
+void PrismSceneManager::setSceneState(const SceneDescriptor & sceneDescriptor, SceneState newState) {
+
+ const int sceneIndex = sceneDescriptor.getIndex();
+ SceneState& sceneState = sceneStates_[sceneIndex];
+ std::string& objectModelName = objectModelNames_[sceneIndex];
+
+ if (sceneState == SceneState::Unloaded && (newState == SceneState::ResourceModelLoaded || newState == SceneState::ResourceAndObjectModelLoaded)) {
+ if (!prism_->loadResourceModel(sceneDescriptor.getResourceModelPath())) {
+ ML_LOG(Error, "PrismSceneManager failed to load resource model");
+ abort();
+ }
+ sceneState = SceneState::ResourceModelLoaded;
+ }
+
+ if (sceneState == SceneState::ResourceModelLoaded && newState == SceneState::ResourceAndObjectModelLoaded) {
+ std::string& objectModelName = objectModelNames_[sceneIndex];
+ if (!prism_->loadObjectModel(sceneDescriptor.getSceneGraphPath(), objectModelName)) {
+ ML_LOG(Error, "PrismSceneManager failed to load object model");
+ abort();
+ }
+ sceneState = SceneState::ResourceAndObjectModelLoaded;
+ }
+
+ if (sceneState == SceneState::ResourceAndObjectModelLoaded && (newState == SceneState::ResourceModelLoaded || newState == SceneState::Unloaded)) {
+ if (!prism_->unloadObjectModel(objectModelName)) {
+ ML_LOG(Error, "PrismSceneManager failed to unload object model");
+ abort();
+ }
+ sceneState = SceneState::ResourceModelLoaded;
+ objectModelName.clear();
+ }
+
+ // Currently there is no effective way to unload the resource model
+}
+
+SpawnedSceneBase* PrismSceneManager::spawnScene(const SceneDescriptor & sceneDescriptor) {
+
+ lumin::Node* root = createNodeTree(sceneDescriptor);
+ if (!root) {
+ return nullptr;
+ }
+
+ const int index = sceneDescriptor.getIndex();
+ CreateSpawnedScene css = createSpawnedScene[index];
+ SpawnedSceneBase* const spawnedScene = (*css)(sceneDescriptor, root);
+
+ CreateSpawnedSceneHandlers ch = createSpawnedSceneHandlers[index];
+ SpawnedSceneHandlers* const handlers = (*ch)(*spawnedScene);
+ spawnedScene->handlers = handlers;
+
+ CreateSpawnedSceneUserData cssud = createSpawnedSceneUserData[sceneDescriptor.getIndex()];
+ if (cssud) {
+ spawnedScene->userData = (*cssud)(*spawnedScene);
+ }
+ return spawnedScene;
+}
+
+lumin::Node* PrismSceneManager::spawn(const SceneDescriptor & sceneDescriptor) {
+ SpawnedSceneBase* spawnedSceneBase = spawnScene(sceneDescriptor);
+ if (!spawnedSceneBase) {
+ return nullptr;
+ }
+ lumin::Node* root = spawnedSceneBase->root;
+ return root;
+}
+
+lumin::Node* PrismSceneManager::createNodeTree(const SceneDescriptor & sceneDescriptor) {
+ setSceneState(sceneDescriptor, SceneState::ResourceAndObjectModelLoaded);
+ const int sceneIndex = sceneDescriptor.getIndex();
+ std::string& objectModelName = objectModelNames_[sceneIndex];
+
+ lumin::Node* root = prism_->createAll(objectModelName);
+ if (!root) {
+ ML_LOG(Error, "PrismSceneManager failed to create the scene. Is the scene empty?");
+ return nullptr;
+ }
+
+ return root;
+}
+
+void PrismSceneManager::setUserDataCreator(const SceneDescriptor & sceneDescriptor, CreateSpawnedSceneUserData cssud) {
+ createSpawnedSceneUserData[sceneDescriptor.getIndex()] = cssud ;
+}
+
diff --git a/support/magicleap/Servo2D/code/src.gen/SceneDescriptor.cpp b/support/magicleap/Servo2D/code/src.gen/SceneDescriptor.cpp
index 08bb47d61ac..92673e33d62 100644
--- a/support/magicleap/Servo2D/code/src.gen/SceneDescriptor.cpp
+++ b/support/magicleap/Servo2D/code/src.gen/SceneDescriptor.cpp
@@ -1,9 +1,9 @@
-// -- WARNING -- WARNING -- WARNING -- WARNING -- WARNING -- WARNING --
+// -- WARNING -- WARNING -- WARNING -- WARNING -- WARNING -- WARNING --
//
// THE CONTENTS OF THIS FILE IS GENERATED BY CODE AND
// ANY MODIFICATIONS WILL BE OVERWRITTEN
//
-// -- WARNING -- WARNING -- WARNING -- WARNING -- WARNING -- WARNING --
+// -- WARNING -- WARNING -- WARNING -- WARNING -- WARNING -- WARNING --
// %BANNER_BEGIN%
// ---------------------------------------------------------------------
@@ -17,20 +17,27 @@
// ---------------------------------------------------------------------
// %BANNER_END%
+// %SRC_VERSION%: 1
+
#include <SceneDescriptor.h>
-SceneDescriptor::SceneDescriptor(const char * exportedName, const char * id, const char * sceneGraphPath, const char * resourceModelPath, const ExportedNodeReferences& exportedNodeReferences, bool initiallyInstanced)
+SceneDescriptor::SceneDescriptor(int index, const char * externalName, const char * id, const char * sceneGraphPath, const char * resourceModelPath, const ExternalNodeReferences& externalNodeReferences, bool initiallySpawned)
:
- exportedName_(exportedName),
+ index_(index),
+ externalName_(externalName),
id_(id),
sceneGraphPath_(sceneGraphPath),
resourceModelPath_(resourceModelPath),
- exportedNodeReferences_(exportedNodeReferences),
- initiallyInstanced_(initiallyInstanced) {
+ externalNodeReferences_(externalNodeReferences),
+ initiallySpawned_(initiallySpawned) {
+}
+
+int SceneDescriptor::getIndex() const {
+ return index_;
}
-const std::string & SceneDescriptor::getExportedName() const {
- return exportedName_;
+const std::string & SceneDescriptor::getExternalName() const {
+ return externalName_;
}
const std::string & SceneDescriptor::getId() const {
@@ -45,10 +52,15 @@ const std::string & SceneDescriptor::getResourceModelPath() const {
return resourceModelPath_;
}
-const SceneDescriptor::ExportedNodeReferences & SceneDescriptor::getExportedNodeReferences() const {
- return exportedNodeReferences_;
+const SceneDescriptor::ExternalNodeReferences & SceneDescriptor::getExternalNodeReferences() const {
+ return externalNodeReferences_;
}
-bool SceneDescriptor::getInitiallyInstanced() const {
- return initiallyInstanced_;
+bool SceneDescriptor::getInitiallySpawned() const {
+ return initiallySpawned_;
}
+
+bool operator<(const SceneDescriptor& a, const SceneDescriptor& b) {
+ return a.getExternalName() < b.getExternalName();
+}
+
diff --git a/support/magicleap/Servo2D/code/src.gen/Servo2D/Servo2D.cpp b/support/magicleap/Servo2D/code/src.gen/Servo2D/Servo2D.cpp
new file mode 100644
index 00000000000..c8b6db95552
--- /dev/null
+++ b/support/magicleap/Servo2D/code/src.gen/Servo2D/Servo2D.cpp
@@ -0,0 +1,117 @@
+// -- WARNING -- WARNING -- WARNING -- WARNING -- WARNING -- WARNING --
+//
+// THE CONTENTS OF THIS FILE IS GENERATED BY CODE AND
+// ANY MODIFICATIONS WILL BE OVERWRITTEN
+//
+// -- WARNING -- WARNING -- WARNING -- WARNING -- WARNING -- WARNING --
+
+// %BANNER_BEGIN%
+// ---------------------------------------------------------------------
+// %COPYRIGHT_BEGIN%
+//
+// Copyright (c) 2018 Magic Leap, Inc. All Rights Reserved.
+// Use of this file is governed by the Creator Agreement, located
+// here: https://id.magicleap.com/creator-terms
+//
+// %COPYRIGHT_END%
+// ---------------------------------------------------------------------
+// %BANNER_END%
+
+// %SRC_VERSION%: 1
+
+#include <SceneDescriptor.h>
+#include <SpawnedSceneBase.h>
+#include <Servo2D/Servo2D.h>
+
+namespace scenes {
+
+ namespace Servo2D {
+
+ SpawnedScene::SpawnedScene(const SceneDescriptor& sceneDescriptor, lumin::Node* root)
+ : SpawnedSceneBase(sceneDescriptor, root) {
+ contentPanel = lumin::ui::UiPanel::CastFrom(root->findChild(externalNodes::contentPanel));
+ content = lumin::QuadNode::CastFrom(root->findChild(externalNodes::content));
+ backButton = lumin::ui::UiButton::CastFrom(root->findChild(externalNodes::backButton));
+ fwdButton = lumin::ui::UiButton::CastFrom(root->findChild(externalNodes::fwdButton));
+ urlBar = lumin::ui::UiTextEdit::CastFrom(root->findChild(externalNodes::urlBar));
+ laser = lumin::LineNode::CastFrom(root->findChild(externalNodes::laser));
+ }
+
+ SpawnedScene::~SpawnedScene() {
+ }
+
+ SpawnedSceneBase* createSpawnedScene(const SceneDescriptor& sceneDescriptor, lumin::Node* root) {
+ using namespace externalNodes;
+ SpawnedScene* spawnedScene = new SpawnedScene(sceneDescriptor, root);
+ return spawnedScene;
+ }
+
+ class Handlers : public SpawnedSceneHandlers
+ {
+ public:
+ Handlers(SpawnedScene& ss);
+
+ private:
+
+ struct contentPanelHandlers {
+ contentPanelHandlers(SpawnedScene& ss);
+ };
+ contentPanelHandlers contentPanelHandlers_;
+ struct contentHandlers {
+ contentHandlers(SpawnedScene& ss);
+ };
+ contentHandlers contentHandlers_;
+ struct backButtonHandlers {
+ backButtonHandlers(SpawnedScene& ss);
+ };
+ backButtonHandlers backButtonHandlers_;
+ struct fwdButtonHandlers {
+ fwdButtonHandlers(SpawnedScene& ss);
+ };
+ fwdButtonHandlers fwdButtonHandlers_;
+ struct urlBarHandlers {
+ urlBarHandlers(SpawnedScene& ss);
+ };
+ urlBarHandlers urlBarHandlers_;
+ struct laserHandlers {
+ laserHandlers(SpawnedScene& ss);
+ };
+ laserHandlers laserHandlers_;
+ };
+
+ Handlers::contentPanelHandlers::contentPanelHandlers(SpawnedScene& ss)
+ {
+ }
+ Handlers::contentHandlers::contentHandlers(SpawnedScene& ss)
+ {
+ }
+ Handlers::backButtonHandlers::backButtonHandlers(SpawnedScene& ss)
+ {
+ }
+ Handlers::fwdButtonHandlers::fwdButtonHandlers(SpawnedScene& ss)
+ {
+ }
+ Handlers::urlBarHandlers::urlBarHandlers(SpawnedScene& ss)
+ {
+ }
+ Handlers::laserHandlers::laserHandlers(SpawnedScene& ss)
+ {
+ }
+
+ Handlers::Handlers(SpawnedScene& ss)
+ : SpawnedSceneHandlers(ss),
+ contentPanelHandlers_(ss),
+ contentHandlers_(ss),
+ backButtonHandlers_(ss),
+ fwdButtonHandlers_(ss),
+ urlBarHandlers_(ss),
+ laserHandlers_(ss)
+ {
+ }
+
+ SpawnedSceneHandlers* createSpawnedSceneHandlers(SpawnedSceneBase& ssb) {
+ return new Handlers(static_cast<SpawnedScene&>(ssb));
+ }
+ }
+}
+
diff --git a/support/magicleap/Servo2D/code/src.gen/SpawnedSceneBase.cpp b/support/magicleap/Servo2D/code/src.gen/SpawnedSceneBase.cpp
new file mode 100644
index 00000000000..51cc3aa76cf
--- /dev/null
+++ b/support/magicleap/Servo2D/code/src.gen/SpawnedSceneBase.cpp
@@ -0,0 +1,35 @@
+// -- WARNING -- WARNING -- WARNING -- WARNING -- WARNING -- WARNING --
+//
+// THE CONTENTS OF THIS FILE IS GENERATED BY CODE AND
+// ANY MODIFICATIONS WILL BE OVERWRITTEN
+//
+// -- WARNING -- WARNING -- WARNING -- WARNING -- WARNING -- WARNING --
+
+// %BANNER_BEGIN%
+// ---------------------------------------------------------------------
+// %COPYRIGHT_BEGIN%
+//
+// Copyright (c) 2018 Magic Leap, Inc. All Rights Reserved.
+// Use of this file is governed by the Creator Agreement, located
+// here: https://id.magicleap.com/creator-terms
+//
+// %COPYRIGHT_END%
+// ---------------------------------------------------------------------
+// %BANNER_END%
+
+// %SRC_VERSION%: 1
+
+#include <SpawnedSceneBase.h>
+#include <SpawnedSceneHandlers.h>
+#include <SpawnedSceneUserData.h>
+
+SpawnedSceneBase::SpawnedSceneBase(const SceneDescriptor &sd, lumin::Node* rt)
+: sceneDescriptor(sd),
+ root(rt) {
+}
+
+SpawnedSceneBase::~SpawnedSceneBase() {
+ delete handlers;
+ delete userData;
+}
+
diff --git a/support/magicleap/Servo2D/code/src.gen/SpawnedSceneHandlers.cpp b/support/magicleap/Servo2D/code/src.gen/SpawnedSceneHandlers.cpp
new file mode 100644
index 00000000000..6aa3042234f
--- /dev/null
+++ b/support/magicleap/Servo2D/code/src.gen/SpawnedSceneHandlers.cpp
@@ -0,0 +1,29 @@
+// -- WARNING -- WARNING -- WARNING -- WARNING -- WARNING -- WARNING --
+//
+// THE CONTENTS OF THIS FILE IS GENERATED BY CODE AND
+// ANY MODIFICATIONS WILL BE OVERWRITTEN
+//
+// -- WARNING -- WARNING -- WARNING -- WARNING -- WARNING -- WARNING --
+
+// %BANNER_BEGIN%
+// ---------------------------------------------------------------------
+// %COPYRIGHT_BEGIN%
+//
+// Copyright (c) 2018 Magic Leap, Inc. All Rights Reserved.
+// Use of this file is governed by the Creator Agreement, located
+// here: https://id.magicleap.com/creator-terms
+//
+// %COPYRIGHT_END%
+// ---------------------------------------------------------------------
+// %BANNER_END%
+
+// %SRC_VERSION%: 1
+
+#include <SpawnedSceneHandlers.h>
+
+SpawnedSceneHandlers::SpawnedSceneHandlers(SpawnedSceneBase& ssb) {
+}
+
+SpawnedSceneHandlers::~SpawnedSceneHandlers() {
+}
+
diff --git a/support/magicleap/Servo2D/code/src.gen/SpawnedSceneUserData.cpp b/support/magicleap/Servo2D/code/src.gen/SpawnedSceneUserData.cpp
new file mode 100644
index 00000000000..777f0ed6846
--- /dev/null
+++ b/support/magicleap/Servo2D/code/src.gen/SpawnedSceneUserData.cpp
@@ -0,0 +1,26 @@
+// -- WARNING -- WARNING -- WARNING -- WARNING -- WARNING -- WARNING --
+//
+// THE CONTENTS OF THIS FILE IS GENERATED BY CODE AND
+// ANY MODIFICATIONS WILL BE OVERWRITTEN
+//
+// -- WARNING -- WARNING -- WARNING -- WARNING -- WARNING -- WARNING --
+
+// %BANNER_BEGIN%
+// ---------------------------------------------------------------------
+// %COPYRIGHT_BEGIN%
+//
+// Copyright (c) 2018 Magic Leap, Inc. All Rights Reserved.
+// Use of this file is governed by the Creator Agreement, located
+// here: https://id.magicleap.com/creator-terms
+//
+// %COPYRIGHT_END%
+// ---------------------------------------------------------------------
+// %BANNER_END%
+
+// %SRC_VERSION%: 1
+
+#include <SpawnedSceneUserData.h>
+
+SpawnedSceneUserData::~SpawnedSceneUserData() {
+}
+
diff --git a/support/magicleap/Servo2D/code/src.gen/scenes.cpp b/support/magicleap/Servo2D/code/src.gen/scenes.cpp
new file mode 100644
index 00000000000..2728270cd6c
--- /dev/null
+++ b/support/magicleap/Servo2D/code/src.gen/scenes.cpp
@@ -0,0 +1,76 @@
+// -- WARNING -- WARNING -- WARNING -- WARNING -- WARNING -- WARNING --
+//
+// THE CONTENTS OF THIS FILE IS GENERATED BY CODE AND
+// ANY MODIFICATIONS WILL BE OVERWRITTEN
+//
+// -- WARNING -- WARNING -- WARNING -- WARNING -- WARNING -- WARNING --
+
+// %BANNER_BEGIN%
+// ---------------------------------------------------------------------
+// %COPYRIGHT_BEGIN%
+//
+// Copyright (c) 2018 Magic Leap, Inc. All Rights Reserved.
+// Use of this file is governed by the Creator Agreement, located
+// here: https://id.magicleap.com/creator-terms
+//
+// %COPYRIGHT_END%
+// ---------------------------------------------------------------------
+// %BANNER_END%
+
+// %SRC_VERSION%: 1
+
+#include <PrismSceneManager.h>
+#include <scenes.h>
+#include <Servo2D/Servo2D.h>
+
+namespace scenes {
+
+ namespace Servo2D {
+
+ namespace externalNodes {
+ extern const std::string contentPanel = "contentPanel";
+ extern const std::string content = "content";
+ extern const std::string backButton = "backButton";
+ extern const std::string fwdButton = "fwdButton";
+ extern const std::string urlBar = "urlBar";
+ extern const std::string laser = "laser";
+ }
+
+ const SceneDescriptor::ExternalNodeReferences externalNodesMap = {
+ {"contentPanel", externalNodes::contentPanel},
+ {"content", externalNodes::content},
+ {"backButton", externalNodes::backButton},
+ {"fwdButton", externalNodes::fwdButton},
+ {"urlBar", externalNodes::urlBar},
+ {"laser", externalNodes::laser}
+ };
+
+ const SceneDescriptor descriptor(
+ 0,
+ "Servo2D",
+ "root",
+ "/assets/scenes/Servo2D.scene.xml",
+ "/assets/scenes/Servo2D.scene.res.xml",
+ externalNodesMap,
+ true);
+ }
+
+ const SceneDescriptorReferences externalScenes = {
+ {Servo2D::descriptor.getExternalName(), Servo2D::descriptor}
+ };
+
+ struct VerifyNumberOfExternalScenes {
+ VerifyNumberOfExternalScenes() { assert(externalScenes.size() == numberOfExternalScenes); }
+ };
+
+ VerifyNumberOfExternalScenes verifyNumberOfExternalScenes;
+}
+
+const PrismSceneManager::CreateSpawnedScene PrismSceneManager::createSpawnedScene[scenes::numberOfExternalScenes] = {
+ ::scenes::Servo2D::createSpawnedScene
+};
+
+const PrismSceneManager::CreateSpawnedSceneHandlers PrismSceneManager::createSpawnedSceneHandlers[scenes::numberOfExternalScenes] = {
+ static_cast<CreateSpawnedSceneHandlers>(::scenes::Servo2D::createSpawnedSceneHandlers)
+};
+
diff --git a/support/magicleap/Servo2D/code/src.gen/scenesGen.cpp b/support/magicleap/Servo2D/code/src.gen/scenesGen.cpp
deleted file mode 100644
index b6927f8aec8..00000000000
--- a/support/magicleap/Servo2D/code/src.gen/scenesGen.cpp
+++ /dev/null
@@ -1,53 +0,0 @@
-// -- WARNING -- WARNING -- WARNING -- WARNING -- WARNING -- WARNING --
-//
-// THE CONTENTS OF THIS FILE IS GENERATED BY CODE AND
-// ANY MODIFICATIONS WILL BE OVERWRITTEN
-//
-// -- WARNING -- WARNING -- WARNING -- WARNING -- WARNING -- WARNING --
-
-// %BANNER_BEGIN%
-// ---------------------------------------------------------------------
-// %COPYRIGHT_BEGIN%
-//
-// Copyright (c) 2018 Magic Leap, Inc. All Rights Reserved.
-// Use of this file is governed by the Creator Agreement, located
-// here: https://id.magicleap.com/creator-terms
-//
-// %COPYRIGHT_END%
-// ---------------------------------------------------------------------
-// %BANNER_END%
-
-#include <scenesGen.h>
-
-namespace Servo2D_exportedNodes {
- const std::string contentPanel = "contentPanel";
- const std::string content = "content";
- const std::string backButton = "backButton";
- const std::string fwdButton = "fwdButton";
- const std::string urlBar = "urlBar";
- const std::string laser = "laser";
-}
-
-namespace scenes {
-
- const SceneDescriptor::ExportedNodeReferences Servo2D_exportedNodesMap = {
- {"contentPanel", Servo2D_exportedNodes::contentPanel},
- {"content", Servo2D_exportedNodes::content},
- {"backButton", Servo2D_exportedNodes::backButton},
- {"fwdButton", Servo2D_exportedNodes::fwdButton},
- {"urlBar", Servo2D_exportedNodes::urlBar},
- {"laser", Servo2D_exportedNodes::laser}
- };
-
- const SceneDescriptor Servo2D(
- "Servo2D",
- "root",
- "/assets/scenes/scenes/Servo2D.scene.xml",
- "/assets/scenes/scenes/Servo2D.scene.res.xml",
- Servo2D_exportedNodesMap,
- true);
-
- const SceneDescriptorReferences exportedScenes = {
- {Servo2D.getExportedName(), Servo2D}
- };
-}