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-rw-r--r--support/hololens/ServoApp/Content/ShaderStructures.h20
1 files changed, 0 insertions, 20 deletions
diff --git a/support/hololens/ServoApp/Content/ShaderStructures.h b/support/hololens/ServoApp/Content/ShaderStructures.h
deleted file mode 100644
index 7de7fa9dae7..00000000000
--- a/support/hololens/ServoApp/Content/ShaderStructures.h
+++ /dev/null
@@ -1,20 +0,0 @@
-#pragma once
-
-namespace Immersive {
-// Constant buffer used to send hologram position transform to the shader
-// pipeline.
-struct ModelConstantBuffer {
- DirectX::XMFLOAT4X4 model;
-};
-
-// Assert that the constant buffer remains 16-byte aligned (best practice).
-static_assert((sizeof(ModelConstantBuffer) % (sizeof(float) * 4)) == 0,
- "Model constant buffer size must be 16-byte aligned (16 bytes is "
- "the length of four floats).");
-
-// Used to send per-vertex data to the vertex shader.
-struct VertexPositionColor {
- DirectX::XMFLOAT3 pos;
- DirectX::XMFLOAT3 color;
-};
-} // namespace Immersive \ No newline at end of file