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-rw-r--r--src/components/compositing/compositing.rs3
-rw-r--r--src/components/compositing/compositor.rs179
-rw-r--r--src/components/compositing/compositor_data.rs776
-rw-r--r--src/components/compositing/compositor_layer.rs963
-rw-r--r--src/components/compositing/compositor_task.rs3
-rw-r--r--src/components/compositing/quadtree.rs734
-rw-r--r--src/components/gfx/buffer_map.rs2
-rw-r--r--src/components/gfx/render_task.rs20
-rw-r--r--src/components/msg/compositor_msg.rs76
m---------src/support/layers/rust-layers0
10 files changed, 867 insertions, 1889 deletions
diff --git a/src/components/compositing/compositing.rs b/src/components/compositing/compositing.rs
index b807559aa30..737acce3b84 100644
--- a/src/components/compositing/compositing.rs
+++ b/src/components/compositing/compositing.rs
@@ -49,8 +49,7 @@ pub use constellation::Constellation;
mod compositor_task;
-mod quadtree;
-mod compositor_layer;
+mod compositor_data;
mod compositor;
mod headless;
diff --git a/src/components/compositing/compositor.rs b/src/components/compositing/compositor.rs
index e1a9bbc0c76..5c47064279d 100644
--- a/src/components/compositing/compositor.rs
+++ b/src/components/compositing/compositor.rs
@@ -2,13 +2,13 @@
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+use compositor_data::CompositorData;
use compositor_task::{Msg, CompositorTask, Exit, ChangeReadyState, SetUnRenderedColor};
use compositor_task::{SetIds, GetGraphicsMetadata, CreateRootCompositorLayerIfNecessary};
use compositor_task::{CreateDescendantCompositorLayerIfNecessary, SetLayerPageSize};
use compositor_task::{SetLayerClipRect, Paint, ScrollFragmentPoint, LoadComplete};
use compositor_task::{ShutdownComplete, ChangeRenderState};
use constellation::SendableFrameTree;
-use compositor_layer::CompositorLayer;
use pipeline::CompositionPipeline;
use platform::{Application, Window};
use windowing;
@@ -26,14 +26,15 @@ use geom::point::{Point2D, TypedPoint2D};
use geom::rect::Rect;
use geom::size::{Size2D, TypedSize2D};
use geom::scale_factor::ScaleFactor;
-use layers::layers::{ContainerLayer, ContainerLayerKind};
+use layers::layers::LayerBufferSet;
use layers::platform::surface::NativeCompositingGraphicsContext;
use layers::rendergl;
use layers::rendergl::RenderContext;
use layers::scene::Scene;
+use layers::layers::ContainerLayer;
use opengles::gl2;
use png;
-use servo_msg::compositor_msg::{Blank, Epoch, FinishedLoading, IdleRenderState, LayerBufferSet};
+use servo_msg::compositor_msg::{Blank, Epoch, FinishedLoading, IdleRenderState};
use servo_msg::compositor_msg::{LayerId, ReadyState, RenderState, ScrollPolicy, Scrollable};
use servo_msg::constellation_msg::{ConstellationChan, ExitMsg, LoadUrlMsg, NavigateMsg};
use servo_msg::constellation_msg::{PipelineId, ResizedWindowMsg, WindowSizeData};
@@ -59,14 +60,11 @@ pub struct IOCompositor {
/// The render context.
context: RenderContext,
- /// The root ContainerLayer.
- root_layer: Rc<ContainerLayer>,
-
/// The root pipeline.
root_pipeline: Option<CompositionPipeline>,
/// The canvas to paint a page.
- scene: Scene,
+ scene: Scene<CompositorData>,
/// The application window size.
window_size: TypedSize2D<DevicePixel, uint>,
@@ -113,9 +111,6 @@ pub struct IOCompositor {
/// The command line option flags.
opts: Opts,
- /// The root CompositorLayer
- compositor_layer: Option<CompositorLayer>,
-
/// The channel on which messages can be sent to the constellation.
constellation_chan: ConstellationChan,
@@ -142,7 +137,6 @@ impl IOCompositor {
//
// TODO: There should be no initial layer tree until the renderer creates one from the display
// list. This is only here because we don't have that logic in the renderer yet.
- let root_layer = Rc::new(ContainerLayer());
let window_size = window.framebuffer_size();
let hidpi_factor = window.hidpi_factor();
@@ -151,9 +145,8 @@ impl IOCompositor {
port: port,
opts: opts,
context: rendergl::init_render_context(),
- root_layer: root_layer.clone(),
root_pipeline: None,
- scene: Scene(ContainerLayerKind(root_layer), window_size.as_f32().to_untyped(), identity()),
+ scene: Scene(window_size.as_f32().to_untyped(), identity()),
window_size: window_size,
hidpi_factor: hidpi_factor,
graphics_context: CompositorTask::create_graphics_context(),
@@ -167,7 +160,6 @@ impl IOCompositor {
zoom_time: 0f64,
ready_state: Blank,
load_complete: false,
- compositor_layer: None,
constellation_chan: constellation_chan,
time_profiler_chan: time_profiler_chan,
memory_profiler_chan: memory_profiler_chan,
@@ -230,9 +222,9 @@ impl IOCompositor {
}
// Clear out the compositor layers so that painting tasks can destroy the buffers.
- match self.compositor_layer {
+ match self.scene.root {
None => {}
- Some(ref mut layer) => layer.forget_all_tiles(),
+ Some(ref layer) => CompositorData::forget_all_tiles(layer.clone()),
}
// Drain compositor port, sometimes messages contain channels that are blocking
@@ -343,8 +335,8 @@ impl IOCompositor {
}
fn set_unrendered_color(&mut self, pipeline_id: PipelineId, layer_id: LayerId, color: Color) {
- match self.compositor_layer {
- Some(ref mut layer) => layer.set_unrendered_color(pipeline_id, layer_id, color),
+ match self.scene.root {
+ Some(ref layer) => CompositorData::set_unrendered_color(layer.clone(), pipeline_id, layer_id, color),
None => false,
};
}
@@ -367,9 +359,9 @@ impl IOCompositor {
layer_id: LayerId,
size: Size2D<f32>,
unrendered_color: Color) {
- let (root_pipeline, root_layer_id) = match self.compositor_layer {
- Some(ref compositor_layer) if compositor_layer.pipeline.id == id => {
- (compositor_layer.pipeline.clone(), compositor_layer.id_of_first_child())
+ let (root_pipeline, root_layer_id) = match self.scene.root {
+ Some(ref root_layer) if root_layer.extra_data.borrow().pipeline.id == id => {
+ (root_layer.extra_data.borrow().pipeline.clone(), CompositorData::id_of_first_child(root_layer.clone()))
}
_ => {
match self.root_pipeline {
@@ -383,31 +375,25 @@ impl IOCompositor {
if layer_id != root_layer_id {
let root_pipeline_id = root_pipeline.id;
- let mut new_layer = CompositorLayer::new_root(root_pipeline,
- size,
- self.opts.tile_size,
- self.opts.cpu_painting);
- new_layer.unrendered_color = unrendered_color;
-
- self.root_layer.remove_all_children();
-
- let new_layer_id = new_layer.id;
- assert!(new_layer.add_child_if_necessary(self.root_layer.clone(),
- root_pipeline_id,
- new_layer_id,
- layer_id,
- Rect(Point2D(0f32, 0f32), size),
- size,
- Scrollable));
-
- ContainerLayer::add_child_start(self.root_layer.clone(),
- ContainerLayerKind(new_layer.root_layer.clone()));
+ let new_root = Rc::new(ContainerLayer::new(Some(size), self.opts.tile_size,
+ CompositorData::new_root(root_pipeline,
+ size, self.opts.cpu_painting)));
+ new_root.extra_data.borrow_mut().unrendered_color = unrendered_color;
+
+ let parent_layer_id = new_root.extra_data.borrow().id;
+ assert!(CompositorData::add_child_if_necessary(new_root.clone(),
+ root_pipeline_id,
+ parent_layer_id,
+ layer_id,
+ Rect(Point2D(0f32, 0f32), size),
+ size,
+ Scrollable));
// Release all tiles from the layer before dropping it.
- for layer in self.compositor_layer.mut_iter() {
- layer.clear_all_tiles();
+ for layer in self.scene.root.mut_iter() {
+ CompositorData::clear_all_tiles(layer.clone());
}
- self.compositor_layer = Some(new_layer);
+ self.scene.root = Some(new_root);
}
self.ask_for_tiles();
@@ -418,17 +404,17 @@ impl IOCompositor {
layer_id: LayerId,
rect: Rect<f32>,
scroll_policy: ScrollPolicy) {
- match self.compositor_layer {
- Some(ref mut compositor_layer) => {
- let compositor_layer_id = compositor_layer.id;
- let page_size = compositor_layer.page_size.unwrap();
- assert!(compositor_layer.add_child_if_necessary(self.root_layer.clone(),
- pipeline_id,
- compositor_layer_id,
- layer_id,
- rect,
- page_size,
- scroll_policy))
+ match self.scene.root {
+ Some(ref root) => {
+ let parent_layer_id = root.extra_data.borrow().id;
+ let page_size = root.extra_data.borrow().page_size.unwrap();
+ assert!(CompositorData::add_child_if_necessary(root.clone(),
+ pipeline_id,
+ parent_layer_id,
+ layer_id,
+ rect,
+ page_size,
+ scroll_policy))
}
None => fail!("Compositor: Received new layer without initialized pipeline"),
};
@@ -460,11 +446,11 @@ impl IOCompositor {
new_size: Size2D<f32>,
epoch: Epoch) {
let page_window = self.page_window();
- let (ask, move): (bool, bool) = match self.compositor_layer {
- Some(ref mut layer) => {
- layer.resize(pipeline_id, layer_id, new_size, page_window, epoch);
+ let (ask, move): (bool, bool) = match self.scene.root {
+ Some(ref layer) => {
+ CompositorData::resize(layer.clone(), pipeline_id, layer_id, new_size, page_window, epoch);
let move = self.fragment_point.take().map_or(false, |point| {
- layer.move(pipeline_id, layer_id, point, page_window)
+ CompositorData::move(layer.clone(), pipeline_id, layer_id, point, page_window)
});
(true, move)
@@ -482,9 +468,9 @@ impl IOCompositor {
pipeline_id: PipelineId,
layer_id: LayerId,
new_rect: Rect<f32>) {
- let ask: bool = match self.compositor_layer {
- Some(ref mut layer) => {
- assert!(layer.set_clipping_rect(pipeline_id, layer_id, new_rect));
+ let ask: bool = match self.scene.root {
+ Some(ref layer) => {
+ assert!(CompositorData::set_clipping_rect(layer.clone(), pipeline_id, layer_id, new_rect));
true
}
None => {
@@ -508,17 +494,18 @@ impl IOCompositor {
let mut new_layer_buffer_set = new_layer_buffer_set;
new_layer_buffer_set.mark_will_leak();
- match self.compositor_layer {
- Some(ref mut layer) => {
- assert!(layer.add_buffers(&self.graphics_context,
- pipeline_id,
- layer_id,
- new_layer_buffer_set,
- epoch).is_none());
+ match self.scene.root {
+ Some(ref layer) => {
+ assert!(CompositorData::add_buffers(layer.clone(),
+ &self.graphics_context,
+ pipeline_id,
+ layer_id,
+ new_layer_buffer_set,
+ epoch).is_none());
self.recomposite = true;
}
None => {
- fail!("compositor given paint command with no CompositorLayer initialized");
+ fail!("compositor given paint command with no root layer initialized");
}
}
@@ -531,9 +518,9 @@ impl IOCompositor {
layer_id: LayerId,
point: Point2D<f32>) {
let page_window = self.page_window();
- let (ask, move): (bool, bool) = match self.compositor_layer {
- Some(ref mut layer) if layer.pipeline.id == pipeline_id && !layer.hidden => {
- (true, layer.move(pipeline_id, layer_id, point, page_window))
+ let (ask, move): (bool, bool) = match self.scene.root {
+ Some(ref layer) if layer.extra_data.borrow().pipeline.id == pipeline_id && !layer.extra_data.borrow().hidden => {
+ (true, CompositorData::move(layer.clone(), pipeline_id, layer_id, point, page_window))
}
Some(_) | None => {
self.fragment_point = Some(point);
@@ -626,8 +613,8 @@ impl IOCompositor {
fn on_load_url_window_event(&mut self, url_string: String) {
debug!("osmain: loading URL `{:s}`", url_string);
self.load_complete = false;
- let root_pipeline_id = match self.compositor_layer {
- Some(ref layer) => layer.pipeline.id.clone(),
+ let root_pipeline_id = match self.scene.root {
+ Some(ref layer) => layer.extra_data.borrow().pipeline.id.clone(),
None => fail!("Compositor: Received LoadUrlWindowEvent without initialized compositor layers"),
};
@@ -643,15 +630,15 @@ impl IOCompositor {
MouseWindowMouseDownEvent(_, p) => p / scale,
MouseWindowMouseUpEvent(_, p) => p / scale,
};
- for layer in self.compositor_layer.iter() {
- layer.send_mouse_event(mouse_window_event, point);
+ for layer in self.scene.root.iter() {
+ CompositorData::send_mouse_event(layer.clone(), mouse_window_event, point);
}
}
fn on_mouse_window_move_event_class(&self, cursor: TypedPoint2D<DevicePixel, f32>) {
let scale = self.device_pixels_per_page_px();
- for layer in self.compositor_layer.iter() {
- layer.send_mouse_move_event(cursor / scale);
+ for layer in self.scene.root.iter() {
+ CompositorData::send_mouse_move_event(layer.clone(), cursor / scale);
}
}
@@ -664,8 +651,8 @@ impl IOCompositor {
let page_cursor = cursor.as_f32() / scale;
let page_window = self.page_window();
let mut scroll = false;
- for layer in self.compositor_layer.mut_iter() {
- scroll = layer.handle_scroll_event(page_delta, page_cursor, page_window) || scroll;
+ for layer in self.scene.root.mut_iter() {
+ scroll = CompositorData::handle_scroll_event(layer.clone(), page_delta, page_cursor, page_window) || scroll;
}
self.recomposite_if(scroll);
self.ask_for_tiles();
@@ -687,7 +674,7 @@ impl IOCompositor {
fn update_zoom_transform(&mut self) {
let scale = self.device_pixels_per_page_px();
- self.root_layer.common.borrow_mut().set_transform(identity().scale(scale.get(), scale.get(), 1f32));
+ self.scene.set_transform(identity().scale(scale.get(), scale.get(), 1f32));
}
fn on_zoom_window_event(&mut self, magnification: f32) {
@@ -715,8 +702,8 @@ impl IOCompositor {
let page_cursor = TypedPoint2D(-1f32, -1f32); // Make sure this hits the base layer
let page_window = self.page_window();
- for layer in self.compositor_layer.mut_iter() {
- layer.handle_scroll_event(page_delta, page_cursor, page_window);
+ for layer in self.scene.root.mut_iter() {
+ CompositorData::handle_scroll_event(layer.clone(), page_delta, page_cursor, page_window);
}
self.recomposite = true;
@@ -735,13 +722,13 @@ impl IOCompositor {
fn ask_for_tiles(&mut self) {
let scale = self.device_pixels_per_page_px();
let page_window = self.page_window();
- for layer in self.compositor_layer.mut_iter() {
- if !layer.hidden {
+ for layer in self.scene.root.mut_iter() {
+ if !layer.extra_data.borrow().hidden {
let rect = Rect(Point2D(0f32, 0f32), page_window.to_untyped());
- let recomposite = layer.get_buffer_request(&self.graphics_context,
- rect,
- scale.get()) ||
- self.recomposite;
+ let recomposite = CompositorData::get_buffer_request(layer.clone(),
+ &self.graphics_context,
+ rect,
+ scale.get()) || self.recomposite;
self.recomposite = recomposite;
} else {
debug!("Compositor: root layer is hidden!");
@@ -755,16 +742,16 @@ impl IOCompositor {
// Adjust the layer dimensions as necessary to correspond to the size of the window.
self.scene.size = self.window_size.as_f32().to_untyped();
// Render the scene.
- match self.compositor_layer {
- Some(ref mut layer) => {
- self.scene.background_color.r = layer.unrendered_color.r;
- self.scene.background_color.g = layer.unrendered_color.g;
- self.scene.background_color.b = layer.unrendered_color.b;
- self.scene.background_color.a = layer.unrendered_color.a;
+ match self.scene.root {
+ Some(ref layer) => {
+ self.scene.background_color.r = layer.extra_data.borrow().unrendered_color.r;
+ self.scene.background_color.g = layer.extra_data.borrow().unrendered_color.g;
+ self.scene.background_color.b = layer.extra_data.borrow().unrendered_color.b;
+ self.scene.background_color.a = layer.extra_data.borrow().unrendered_color.a;
+ rendergl::render_scene(layer.clone(), self.context, &self.scene);
}
None => {}
}
- rendergl::render_scene(self.context, &self.scene);
});
// Render to PNG. We must read from the back buffer (ie, before
diff --git a/src/components/compositing/compositor_data.rs b/src/components/compositing/compositor_data.rs
new file mode 100644
index 00000000000..19cbfe20b15
--- /dev/null
+++ b/src/components/compositing/compositor_data.rs
@@ -0,0 +1,776 @@
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+use pipeline::CompositionPipeline;
+use windowing::{MouseWindowEvent, MouseWindowClickEvent, MouseWindowMouseDownEvent};
+use windowing::{MouseWindowMouseUpEvent};
+
+use azure::azure_hl::Color;
+use geom::length::Length;
+use geom::matrix::identity;
+use geom::point::{Point2D, TypedPoint2D};
+use geom::rect::{Rect, TypedRect};
+use geom::size::{Size2D, TypedSize2D};
+use gfx::render_task::{ReRenderMsg, UnusedBufferMsg};
+use gfx;
+use layers::layers::{ContainerLayer, Flip, LayerBuffer, LayerBufferSet, NoFlip, TextureLayer};
+use layers::quadtree::{Tile, Normal, Hidden};
+use layers::platform::surface::{NativeCompositingGraphicsContext, NativeSurfaceMethods};
+use layers::texturegl::{Texture, TextureTarget};
+use script::dom::event::{ClickEvent, MouseDownEvent, MouseMoveEvent, MouseUpEvent};
+use script::script_task::{ScriptChan, SendEventMsg};
+use servo_msg::compositor_msg::{Epoch, FixedPosition, LayerId};
+use servo_msg::compositor_msg::ScrollPolicy;
+use servo_msg::constellation_msg::PipelineId;
+use servo_util::geometry::PagePx;
+use std::rc::Rc;
+
+#[cfg(target_os="macos")]
+#[cfg(target_os="android")]
+use layers::layers::VerticalFlip;
+#[cfg(not(target_os="macos"))]
+use layers::texturegl::TextureTarget2D;
+#[cfg(target_os="macos")]
+use layers::texturegl::TextureTargetRectangle;
+
+pub struct CompositorData {
+ /// This layer's pipeline. BufferRequests and mouse events will be sent through this.
+ pub pipeline: CompositionPipeline,
+
+ /// The ID of this layer within the pipeline.
+ pub id: LayerId,
+
+ /// The offset of the page due to scrolling. (0,0) is when the window sees the
+ /// top left corner of the page.
+ pub scroll_offset: TypedPoint2D<PagePx, f32>,
+
+ /// The bounds of this layer in terms of its parent (a.k.a. the scissor box).
+ pub bounds: Rect<f32>,
+
+ /// The size of the underlying page in page coordinates. This is an option
+ /// because we may not know the size of the page until layout is finished completely.
+ /// if we have no size yet, the layer is hidden until a size message is recieved.
+ pub page_size: Option<Size2D<f32>>,
+
+ /// When set to true, this layer is ignored by its parents. This is useful for
+ /// soft deletion or when waiting on a page size.
+ pub hidden: bool,
+
+ /// The behavior of this layer when a scroll message is received.
+ pub wants_scroll_events: WantsScrollEventsFlag,
+
+ /// Whether an ancestor layer that receives scroll events moves this layer.
+ pub scroll_policy: ScrollPolicy,
+
+ /// True if CPU rendering is enabled, false if we're using GPU rendering.
+ pub cpu_painting: bool,
+
+ /// The color to use for the unrendered-content void
+ pub unrendered_color: Color,
+
+ pub scissor: Option<Rect<f32>>,
+
+ /// A monotonically increasing counter that keeps track of the current epoch.
+ /// add_buffer() calls that don't match the current epoch will be ignored.
+ pub epoch: Epoch,
+}
+
+#[deriving(PartialEq, Clone)]
+pub enum WantsScrollEventsFlag {
+ WantsScrollEvents,
+ DoesntWantScrollEvents,
+}
+
+trait Clampable {
+ fn clamp(&self, mn: &Self, mx: &Self) -> Self;
+}
+
+impl Clampable for f32 {
+ /// Returns the number constrained within the range `mn <= self <= mx`.
+ /// If any of the numbers are `NAN` then `NAN` is returned.
+ #[inline]
+ fn clamp(&self, mn: &f32, mx: &f32) -> f32 {
+ match () {
+ _ if self.is_nan() => *self,
+ _ if !(*self <= *mx) => *mx,
+ _ if !(*self >= *mn) => *mn,
+ _ => *self,
+ }
+ }
+}
+
+impl CompositorData {
+ pub fn new(pipeline: CompositionPipeline,
+ layer_id: LayerId,
+ bounds: Rect<f32>,
+ page_size: Option<Size2D<f32>>,
+ cpu_painting: bool,
+ wants_scroll_events: WantsScrollEventsFlag,
+ scroll_policy: ScrollPolicy,
+ hidden: bool) -> CompositorData {
+ CompositorData {
+ pipeline: pipeline,
+ id: layer_id,
+ scroll_offset: TypedPoint2D(0f32, 0f32),
+ bounds: bounds,
+ page_size: page_size,
+ hidden: hidden,
+ wants_scroll_events: wants_scroll_events,
+ scroll_policy: scroll_policy,
+ cpu_painting: cpu_painting,
+ unrendered_color: gfx::color::rgba(0.0, 0.0, 0.0, 0.0),
+ scissor: None,
+ epoch: Epoch(0),
+ }
+ }
+
+ pub fn new_root(pipeline: CompositionPipeline,
+ page_size: Size2D<f32>,
+ cpu_painting: bool) -> CompositorData {
+ CompositorData::new(pipeline,
+ LayerId::null(),
+ Rect(Point2D(0f32, 0f32), page_size),
+ Some(page_size),
+ cpu_painting,
+ WantsScrollEvents,
+ FixedPosition,
+ false)
+ }
+
+
+ pub fn id_of_first_child(layer: Rc<ContainerLayer<CompositorData>>) -> LayerId {
+ layer.children().next().expect("no first child!").extra_data.borrow().id
+ }
+
+ /// Adds a child layer to the layer with the given ID and the given pipeline, if it doesn't
+ /// exist yet. The child layer will have the same pipeline, tile size, memory limit, and CPU
+ /// painting status as its parent.
+ ///
+ /// Returns:
+ /// * True if the layer was added;
+ /// * True if the layer was not added because it already existed;
+ /// * False if the layer could not be added because no suitable parent layer with the given
+ /// ID and pipeline could be found.
+ pub fn add_child_if_necessary(layer: Rc<ContainerLayer<CompositorData>>,
+ pipeline_id: PipelineId,
+ parent_layer_id: LayerId,
+ child_layer_id: LayerId,
+ rect: Rect<f32>,
+ page_size: Size2D<f32>,
+ scroll_policy: ScrollPolicy) -> bool {
+ if layer.extra_data.borrow().pipeline.id != pipeline_id || layer.extra_data.borrow().id != parent_layer_id {
+ return layer.children().any(|kid| {
+ CompositorData::add_child_if_necessary(kid,
+ pipeline_id,
+ parent_layer_id,
+ child_layer_id,
+ rect,
+ page_size,
+ scroll_policy)
+ })
+ }
+
+ // See if we've already made this child layer.
+ if layer.children().any(|kid| {
+ kid.extra_data.borrow().pipeline.id == pipeline_id &&
+ kid.extra_data.borrow().id == child_layer_id
+ }) {
+ return true
+ }
+
+ let new_kid = Rc::new(ContainerLayer::new(Some(page_size),
+ ContainerLayer::tile_size(layer.clone()),
+ CompositorData::new(layer.extra_data.borrow().pipeline.clone(),
+ child_layer_id,
+ rect,
+ Some(page_size),
+ layer.extra_data.borrow().cpu_painting,
+ DoesntWantScrollEvents,
+ scroll_policy,
+ false)));
+
+ new_kid.extra_data.borrow_mut().scissor = Some(rect);
+ new_kid.common.borrow_mut().origin = rect.origin;
+
+ // Place the kid's layer in the container passed in.
+ ContainerLayer::add_child_end(layer.clone(), new_kid.clone());
+
+ true
+ }
+
+ /// Move the layer's descendants that don't want scroll events and scroll by a relative
+ /// specified amount in page coordinates. This also takes in a cursor position to see if the
+ /// mouse is over child layers first. If a layer successfully scrolled, returns true; otherwise
+ /// returns false, so a parent layer can scroll instead.
+ pub fn handle_scroll_event(layer: Rc<ContainerLayer<CompositorData>>,
+ delta: TypedPoint2D<PagePx, f32>,
+ cursor: TypedPoint2D<PagePx, f32>,
+ window_size: TypedSize2D<PagePx, f32>)
+ -> bool {
+ // If this layer is hidden, neither it nor its children will scroll.
+ if layer.extra_data.borrow().hidden {
+ return false
+ }
+
+ // If this layer doesn't want scroll events, neither it nor its children can handle scroll
+ // events.
+ if layer.extra_data.borrow().wants_scroll_events != WantsScrollEvents {
+ return false
+ }
+
+ // Allow children to scroll.
+ let cursor = cursor - layer.extra_data.borrow().scroll_offset;
+ for child in layer.children() {
+ match child.extra_data.borrow().scissor {
+ None => {
+ error!("CompositorData: unable to perform cursor hit test for layer");
+ }
+ Some(rect) => {
+ let rect: TypedRect<PagePx, f32> = Rect::from_untyped(&rect);
+ if cursor.x >= rect.origin.x && cursor.x < rect.origin.x + rect.size.width
+ && cursor.y >= rect.origin.y && cursor.y < rect.origin.y + rect.size.height
+ && CompositorData::handle_scroll_event(child.clone(),
+ delta,
+ cursor - rect.origin,
+ rect.size) {
+ return true
+ }
+ }
+ }
+ }
+
+ // This scroll event is mine!
+ // Scroll this layer!
+ let old_origin = layer.extra_data.borrow().scroll_offset.clone();
+ layer.extra_data.borrow_mut().scroll_offset = old_origin + delta;
+
+ // bounds checking
+ let page_size = match layer.extra_data.borrow().page_size {
+ Some(size) => size,
+ None => fail!("CompositorData: tried to scroll with no page size set"),
+ };
+
+ let window_size = window_size.to_untyped();
+ let scroll_offset = layer.extra_data.borrow().scroll_offset.to_untyped();
+
+ let min_x = (window_size.width - page_size.width).min(0.0);
+ layer.extra_data.borrow_mut().scroll_offset.x = Length(scroll_offset.x.clamp(&min_x, &0.0));
+
+ let min_y = (window_size.height - page_size.height).min(0.0);
+ layer.extra_data.borrow_mut().scroll_offset.y = Length(scroll_offset.y.clamp(&min_y, &0.0));
+
+ if old_origin - layer.extra_data.borrow().scroll_offset == TypedPoint2D(0f32, 0f32) {
+ return false
+ }
+
+ let offset = layer.extra_data.borrow().scroll_offset.clone();
+ CompositorData::scroll(layer.clone(), offset)
+ }
+
+ /// Actually scrolls the descendants of a layer that scroll. This is called by
+ /// `handle_scroll_event` above when it determines that a layer wants to scroll.
+ fn scroll(layer: Rc<ContainerLayer<CompositorData>>, scroll_offset: TypedPoint2D<PagePx, f32>) -> bool {
+ let mut result = false;
+
+ // Only scroll this layer if it's not fixed-positioned.
+ if layer.extra_data.borrow().scroll_policy != FixedPosition {
+ // Scroll this layer!
+ layer.extra_data.borrow_mut().scroll_offset = scroll_offset;
+
+ let scroll_offset = layer.extra_data.borrow().scroll_offset.clone();
+ layer.common.borrow_mut().set_transform(
+ identity().translate(scroll_offset.x.get(), scroll_offset.y.get(), 0.0));
+
+ result = true
+ }
+
+ for child in layer.children() {
+ result = CompositorData::scroll(child.clone(), scroll_offset) || result;
+ }
+
+ result
+ }
+
+ // Takes in a MouseWindowEvent, determines if it should be passed to children, and
+ // sends the event off to the appropriate pipeline. NB: the cursor position is in
+ // page coordinates.
+ pub fn send_mouse_event(layer: Rc<ContainerLayer<CompositorData>>, event: MouseWindowEvent, cursor: TypedPoint2D<PagePx, f32>) {
+ let cursor = cursor - layer.extra_data.borrow().scroll_offset;
+ for child in layer.children() {
+ if child.extra_data.borrow().hidden {
+ continue;
+ }
+
+ match child.extra_data.borrow().scissor {
+ None => {
+ error!("CompositorData: unable to perform cursor hit test for layer");
+ }
+ Some(rect) => {
+ let rect: TypedRect<PagePx, f32> = Rect::from_untyped(&rect);
+ if cursor.x >= rect.origin.x && cursor.x < rect.origin.x + rect.size.width
+ && cursor.y >= rect.origin.y && cursor.y < rect.origin.y + rect.size.height {
+ CompositorData::send_mouse_event(child.clone(), event, cursor - rect.origin);
+ return;
+ }
+ }
+ }
+ }
+
+ // This mouse event is mine!
+ let message = match event {
+ MouseWindowClickEvent(button, _) => ClickEvent(button, cursor.to_untyped()),
+ MouseWindowMouseDownEvent(button, _) => MouseDownEvent(button, cursor.to_untyped()),
+ MouseWindowMouseUpEvent(button, _) => MouseUpEvent(button, cursor.to_untyped()),
+ };
+ let ScriptChan(ref chan) = layer.extra_data.borrow().pipeline.script_chan;
+ let _ = chan.send_opt(SendEventMsg(layer.extra_data.borrow().pipeline.id.clone(), message));
+ }
+
+ pub fn send_mouse_move_event(layer: Rc<ContainerLayer<CompositorData>>, cursor: TypedPoint2D<PagePx, f32>) {
+ let message = MouseMoveEvent(cursor.to_untyped());
+ let ScriptChan(ref chan) = layer.extra_data.borrow().pipeline.script_chan;
+ let _ = chan.send_opt(SendEventMsg(layer.extra_data.borrow().pipeline.id.clone(), message));
+ }
+
+ // Given the current window size, determine which tiles need to be (re-)rendered and sends them
+ // off the the appropriate renderer. Returns true if and only if the scene should be repainted.
+ pub fn get_buffer_request(layer: Rc<ContainerLayer<CompositorData>>,
+ graphics_context: &NativeCompositingGraphicsContext,
+ window_rect: Rect<f32>,
+ scale: f32)
+ -> bool {
+ let (request, unused) = ContainerLayer::get_tile_rects_page(layer.clone(), window_rect, scale);
+ let redisplay = !unused.is_empty();
+ if redisplay {
+ // Send back unused tiles.
+ let _ = layer.extra_data.borrow().pipeline.render_chan.send_opt(UnusedBufferMsg(unused));
+ }
+ if !request.is_empty() {
+ // Ask for tiles.
+ //
+ // FIXME(#2003, pcwalton): We may want to batch these up in the case in which
+ // one page has multiple layers, to avoid the user seeing inconsistent states.
+ let msg = ReRenderMsg(request, scale, layer.extra_data.borrow().id, layer.extra_data.borrow().epoch);
+ let _ = layer.extra_data.borrow().pipeline.render_chan.send_opt(msg);
+ }
+
+ if redisplay {
+ CompositorData::build_layer_tree(layer.clone(), graphics_context);
+ }
+
+ let transform = |kid: Rc<ContainerLayer<CompositorData>>| -> bool {
+ match kid.extra_data.borrow().scissor {
+ Some(scissor) => {
+ let mut new_rect = window_rect;
+ let offset = kid.extra_data.borrow().scroll_offset.to_untyped();
+ new_rect.origin.x = new_rect.origin.x - offset.x;
+ new_rect.origin.y = new_rect.origin.y - offset.y;
+ match new_rect.intersection(&scissor) {
+ Some(new_rect) => {
+ // Child layers act as if they are rendered at (0,0), so we
+ // subtract the layer's (x,y) coords in its containing page
+ // to make the child_rect appear in coordinates local to it.
+ let child_rect = Rect(new_rect.origin.sub(&scissor.origin),
+ new_rect.size);
+ CompositorData::get_buffer_request(kid.clone(), graphics_context, child_rect, scale)
+ }
+ None => {
+ false // Layer is offscreen
+ }
+ }
+ }
+ None => fail!("child layer not clipped!"),
+ }
+ };
+
+ layer.children().filter(|x| !x.extra_data.borrow().hidden)
+ .map(transform)
+ .fold(false, |a, b| a || b) || redisplay
+
+ }
+
+ // Move the sublayer to an absolute position in page coordinates relative to its parent,
+ // and clip the layer to the specified size in page coordinates.
+ // If the layer is hidden and has a defined page size, unhide it.
+ // This method returns false if the specified layer is not found.
+ pub fn set_clipping_rect(layer: Rc<ContainerLayer<CompositorData>>,
+ pipeline_id: PipelineId,
+ layer_id: LayerId,
+ new_rect: Rect<f32>)
+ -> bool {
+ debug!("compositor_data: starting set_clipping_rect()");
+ match CompositorData::find_child_with_layer_and_pipeline_id(layer.clone(), pipeline_id, layer_id) {
+ Some(child_node) => {
+ debug!("compositor_data: node found for set_clipping_rect()");
+ child_node.common.borrow_mut().origin = new_rect.origin;
+ let old_rect = child_node.extra_data.borrow().scissor.clone();
+ child_node.extra_data.borrow_mut().scissor = Some(new_rect);
+ match old_rect {
+ Some(old_rect) => {
+ ContainerLayer::set_status_page(layer.clone(), old_rect, Normal, false); // Rect is unhidden
+ }
+ None => {} // Nothing to do
+ }
+ ContainerLayer::set_status_page(layer.clone(), new_rect, Hidden, false); // Hide the new rect
+
+ // If possible, unhide child
+ let mut child_data = child_node.extra_data.borrow_mut();
+ if child_data.hidden && child_data.page_size.is_some() {
+ child_data.hidden = false;
+ }
+ true
+ }
+ None => {
+ layer.children()
+ .any(|kid| CompositorData::set_clipping_rect(kid.clone(), pipeline_id, layer_id, new_rect))
+
+ }
+ }
+ }
+
+ // Set the layer's page size. This signals that the renderer is ready for BufferRequests.
+ // If the layer is hidden and has a defined clipping rect, unhide it.
+ // This method returns false if the specified layer is not found.
+ pub fn resize(layer: Rc<ContainerLayer<CompositorData>>,
+ pipeline_id: PipelineId,
+ layer_id: LayerId,
+ new_size: Size2D<f32>,
+ window_size: TypedSize2D<PagePx, f32>,
+ epoch: Epoch)
+ -> bool {
+ debug!("compositor_data: starting resize()");
+ if layer.extra_data.borrow().pipeline.id != pipeline_id || layer.extra_data.borrow().id != layer_id {
+ return CompositorData::resize_helper(layer.clone(), pipeline_id, layer_id, new_size, epoch)
+ }
+
+ debug!("compositor_data: layer found for resize()");
+ layer.extra_data.borrow_mut().epoch = epoch;
+ layer.extra_data.borrow_mut().page_size = Some(new_size);
+
+ let unused_buffers = ContainerLayer::resize(layer.clone(), new_size);
+ if !unused_buffers.is_empty() {
+ let _ = layer.extra_data.borrow().pipeline
+ .render_chan
+ .send_opt(UnusedBufferMsg(unused_buffers));
+ }
+
+ // Call scroll for bounds checking if the page shrunk. Use (-1, -1) as the cursor position
+ // to make sure the scroll isn't propagated downwards.
+ CompositorData::handle_scroll_event(layer.clone(), TypedPoint2D(0f32, 0f32), TypedPoint2D(-1f32, -1f32), window_size);
+ layer.extra_data.borrow_mut().hidden = false;
+ CompositorData::set_occlusions(layer.clone());
+ true
+ }
+
+ pub fn move(layer: Rc<ContainerLayer<CompositorData>>,
+ pipeline_id: PipelineId,
+ layer_id: LayerId,
+ origin: Point2D<f32>,
+ window_size: TypedSize2D<PagePx, f32>)
+ -> bool {
+ // Search children for the right layer to move.
+ if layer.extra_data.borrow().pipeline.id != pipeline_id || layer.extra_data.borrow().id != layer_id {
+ return layer.children().any(|kid| {
+ CompositorData::move(kid.clone(), pipeline_id, layer_id, origin, window_size)
+ });
+ }
+
+ if layer.extra_data.borrow().wants_scroll_events != WantsScrollEvents {
+ return false
+ }
+
+ // Scroll this layer!
+ let old_origin = layer.extra_data.borrow().scroll_offset;
+ layer.extra_data.borrow_mut().scroll_offset = Point2D::from_untyped(&(origin * -1.0));
+
+ // bounds checking
+ let page_size = match layer.extra_data.borrow().page_size {
+ Some(size) => size,
+ None => fail!("CompositorData: tried to scroll with no page size set"),
+ };
+ let window_size = window_size.to_untyped();
+ let scroll_offset = layer.extra_data.borrow().scroll_offset.to_untyped();
+
+ let min_x = (window_size.width - page_size.width).min(0.0);
+ layer.extra_data.borrow_mut().scroll_offset.x = Length(scroll_offset.x.clamp(&min_x, &0.0));
+ let min_y = (window_size.height - page_size.height).min(0.0);
+ layer.extra_data.borrow_mut().scroll_offset.y = Length(scroll_offset.y.clamp(&min_y, &0.0));
+
+ // check to see if we scrolled
+ if old_origin - layer.extra_data.borrow().scroll_offset == TypedPoint2D(0f32, 0f32) {
+ return false;
+ }
+
+ let offset = layer.extra_data.borrow().scroll_offset.clone();
+ CompositorData::scroll(layer.clone(), offset)
+ }
+
+ // Returns whether the layer should be vertically flipped.
+ #[cfg(target_os="macos")]
+ fn texture_flip_and_target(cpu_painting: bool, size: Size2D<uint>) -> (Flip, TextureTarget) {
+ let flip = if cpu_painting {
+ NoFlip
+ } else {
+ VerticalFlip
+ };
+
+ (flip, TextureTargetRectangle(size))
+ }
+
+ #[cfg(target_os="android")]
+ fn texture_flip_and_target(cpu_painting: bool, size: Size2D<uint>) -> (Flip, TextureTarget) {
+ let flip = if cpu_painting {
+ NoFlip
+ } else {
+ VerticalFlip
+ };
+
+ (flip, TextureTarget2D)
+ }
+
+ #[cfg(target_os="linux")]
+ fn texture_flip_and_target(_: bool, _: Size2D<uint>) -> (Flip, TextureTarget) {
+ (NoFlip, TextureTarget2D)
+ }
+
+
+
+ fn find_child_with_layer_and_pipeline_id(layer: Rc<ContainerLayer<CompositorData>>,
+ pipeline_id: PipelineId,
+ layer_id: LayerId)
+ -> Option<Rc<ContainerLayer<CompositorData>>> {
+ for kid in layer.children() {
+ if pipeline_id == kid.extra_data.borrow().pipeline.id && layer_id == kid.extra_data.borrow().id {
+ return Some(kid);
+ }
+ }
+ return None
+ }
+
+ // A helper method to resize sublayers.
+ fn resize_helper(layer: Rc<ContainerLayer<CompositorData>>,
+ pipeline_id: PipelineId,
+ layer_id: LayerId,
+ new_size: Size2D<f32>,
+ epoch: Epoch)
+ -> bool {
+ debug!("compositor_data: starting resize_helper()");
+
+ let found = match CompositorData::find_child_with_layer_and_pipeline_id(layer.clone(), pipeline_id, layer_id) {
+ Some(child) => {
+ debug!("compositor_data: layer found for resize_helper()");
+ child.extra_data.borrow_mut().epoch = epoch;
+ child.extra_data.borrow_mut().page_size = Some(new_size);
+
+ let unused_buffers = ContainerLayer::resize(child.clone(), new_size);
+ if !unused_buffers.is_empty() {
+ let _ = child.extra_data.borrow().pipeline.render_chan.send_opt(UnusedBufferMsg(unused_buffers));
+ }
+
+ let scissor_clone = child.extra_data.borrow().scissor.clone();
+ match scissor_clone {
+ Some(scissor) => {
+ // Call scroll for bounds checking if the page shrunk. Use (-1, -1) as the
+ // cursor position to make sure the scroll isn't propagated downwards.
+ let size: TypedSize2D<PagePx, f32> = Size2D::from_untyped(&scissor.size);
+ CompositorData::handle_scroll_event(child.clone(),
+ TypedPoint2D(0f32, 0f32),
+ TypedPoint2D(-1f32, -1f32),
+ size);
+ child.extra_data.borrow_mut().hidden = false;
+ }
+ None => {} // Nothing to do
+ }
+ true
+ }
+ None => false,
+ };
+
+ if found { // Boolean flag to get around double borrow of self
+ CompositorData::set_occlusions(layer.clone());
+ return true
+ }
+
+ // If we got here, the layer's ID does not match ours, so recurse on descendents (including
+ // hidden children).
+ layer.children().any(|kid| {
+ CompositorData::resize_helper(kid.clone(), pipeline_id, layer_id, new_size, epoch)
+ })
+ }
+
+ // Collect buffers from the quadtree. This method IS NOT recursive, so child layers
+ // are not rebuilt directly from this method.
+ pub fn build_layer_tree(layer: Rc<ContainerLayer<CompositorData>>, graphics_context: &NativeCompositingGraphicsContext) {
+ // Clear all old textures.
+ layer.tiles.borrow_mut().clear();
+
+ // Add new tiles.
+ ContainerLayer::do_for_all_tiles(layer.clone(), |buffer: &Box<LayerBuffer>| {
+ debug!("osmain: compositing buffer rect {}", buffer.rect);
+
+ let size = Size2D(buffer.screen_pos.size.width as int,
+ buffer.screen_pos.size.height as int);
+
+ debug!("osmain: adding new texture layer");
+
+ // Determine, in a platform-specific way, whether we should flip the texture
+ // and which target to use.
+ let (flip, target) =
+ CompositorData::texture_flip_and_target(layer.extra_data.borrow().cpu_painting,
+ buffer.screen_pos.size);
+
+ // Make a new texture and bind the layer buffer's surface to it.
+ let texture = Texture::new(target);
+ debug!("COMPOSITOR binding to native surface {:d}",
+ buffer.native_surface.get_id() as int);
+ buffer.native_surface.bind_to_texture(graphics_context, &texture, size);
+
+ // Set the layer's transform.
+ let rect = buffer.rect;
+ let transform = identity().translate(rect.origin.x, rect.origin.y, 0.0);
+ let transform = transform.scale(rect.size.width, rect.size.height, 1.0);
+
+ // Make a texture layer and add it.
+ let texture_layer = Rc::new(TextureLayer::new(texture, buffer.screen_pos.size,
+ flip, transform));
+ layer.tiles.borrow_mut().push(texture_layer);
+ });
+ }
+
+ // Add LayerBuffers to the specified layer. Returns the layer buffer set back if the layer that
+ // matches the given pipeline ID was not found; otherwise returns None and consumes the layer
+ // buffer set.
+ //
+ // If the epoch of the message does not match the layer's epoch, the message is ignored, the
+ // layer buffer set is consumed, and None is returned.
+ pub fn add_buffers(layer: Rc<ContainerLayer<CompositorData>>,
+ graphics_context: &NativeCompositingGraphicsContext,
+ pipeline_id: PipelineId,
+ layer_id: LayerId,
+ mut new_buffers: Box<LayerBufferSet>,
+ epoch: Epoch)
+ -> Option<Box<LayerBufferSet>> {
+ debug!("compositor_data: starting add_buffers()");
+ if layer.extra_data.borrow().pipeline.id != pipeline_id || layer.extra_data.borrow().id != layer_id {
+ // ID does not match ours, so recurse on descendents (including hidden children).
+ for child_layer in layer.children() {
+ match CompositorData::add_buffers(child_layer.clone(),
+ graphics_context,
+ pipeline_id,
+ layer_id,
+ new_buffers,
+ epoch) {
+ None => return None,
+ Some(buffers) => new_buffers = buffers,
+ }
+ }
+
+ // Not found. Give the caller the buffers back.
+ return Some(new_buffers)
+ }
+
+ debug!("compositor_data: layers found for add_buffers()");
+
+ if layer.extra_data.borrow().epoch != epoch {
+ debug!("add_buffers: compositor epoch mismatch: {:?} != {:?}, id: {:?}",
+ layer.extra_data.borrow().epoch,
+ epoch,
+ layer.extra_data.borrow().pipeline.id);
+ let _ = layer.extra_data.borrow().pipeline.render_chan.send_opt(UnusedBufferMsg(new_buffers.buffers));
+ return None
+ }
+
+ {
+ let mut unused_tiles = vec!();
+ for buffer in new_buffers.buffers.move_iter().rev() {
+ unused_tiles.push_all_move(ContainerLayer::add_tile_pixel(layer.clone(), buffer));
+ }
+ if !unused_tiles.is_empty() { // send back unused buffers
+ let _ = layer.extra_data.borrow().pipeline.render_chan.send_opt(UnusedBufferMsg(unused_tiles));
+ }
+ }
+
+ CompositorData::build_layer_tree(layer.clone(), graphics_context);
+ None
+ }
+
+ // Recursively sets occluded portions of quadtrees to Hidden, so that they do not ask for
+ // tile requests. If layers are moved, resized, or deleted, these portions may be updated.
+ fn set_occlusions(layer: Rc<ContainerLayer<CompositorData>>) {
+ for kid in layer.children() {
+ if !kid.extra_data.borrow().hidden {
+ match kid.extra_data.borrow().scissor {
+ None => {} // Nothing to do
+ Some(rect) => {
+ ContainerLayer::set_status_page(layer.clone(), rect, Hidden, false);
+ }
+ }
+ }
+ }
+
+ for kid in layer.children() {
+ if !kid.extra_data.borrow().hidden {
+ CompositorData::set_occlusions(kid.clone());
+ }
+ }
+ }
+
+ /// Destroys all quadtree tiles, sending the buffers back to the renderer to be destroyed or
+ /// reused.
+ fn clear(layer: Rc<ContainerLayer<CompositorData>>) {
+ let mut tiles = ContainerLayer::collect_tiles(layer.clone());
+
+ if !tiles.is_empty() {
+ // We have no way of knowing without a race whether the render task is even up and
+ // running, but mark the tiles as not leaking. If the render task died, then the
+ // tiles are going to be cleaned up.
+ for tile in tiles.mut_iter() {
+ tile.mark_wont_leak()
+ }
+
+ let _ = layer.extra_data.borrow().pipeline.render_chan.send_opt(UnusedBufferMsg(tiles));
+ }
+ }
+
+ /// Destroys tiles for this layer and all descendent layers, sending the buffers back to the
+ /// renderer to be destroyed or reused.
+ pub fn clear_all_tiles(layer: Rc<ContainerLayer<CompositorData>>) {
+ CompositorData::clear(layer.clone());
+ for kid in layer.children() {
+ CompositorData::clear_all_tiles(kid.clone());
+ }
+ }
+
+ /// Destroys all tiles of all layers, including children, *without* sending them back to the
+ /// renderer. You must call this only when the render task is destined to be going down;
+ /// otherwise, you will leak tiles.
+ ///
+ /// This is used during shutdown, when we know the render task is going away.
+ pub fn forget_all_tiles(layer: Rc<ContainerLayer<CompositorData>>) {
+ let tiles = ContainerLayer::collect_tiles(layer.clone());
+ for tile in tiles.move_iter() {
+ let mut tile = tile;
+ tile.mark_wont_leak()
+ }
+
+ for kid in layer.children() {
+ CompositorData::forget_all_tiles(kid.clone());
+ }
+ }
+
+ pub fn set_unrendered_color(layer: Rc<ContainerLayer<CompositorData>>, pipeline_id: PipelineId, layer_id: LayerId, color: Color) -> bool {
+ if layer.extra_data.borrow().pipeline.id != pipeline_id || layer.extra_data.borrow().id != layer_id {
+ for child_layer in layer.children() {
+ if CompositorData::set_unrendered_color(child_layer.clone(), pipeline_id, layer_id, color) {
+ return true;
+ }
+ }
+ return false;
+ }
+
+ layer.extra_data.borrow_mut().unrendered_color = color;
+ return true;
+ }
+}
+
diff --git a/src/components/compositing/compositor_layer.rs b/src/components/compositing/compositor_layer.rs
deleted file mode 100644
index eb3c56fd188..00000000000
--- a/src/components/compositing/compositor_layer.rs
+++ /dev/null
@@ -1,963 +0,0 @@
-/* This Source Code Form is subject to the terms of the Mozilla Public
- * License, v. 2.0. If a copy of the MPL was not distributed with this
- * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
-
-use quadtree::{Quadtree, Normal, Hidden};
-use pipeline::CompositionPipeline;
-use windowing::{MouseWindowEvent, MouseWindowClickEvent, MouseWindowMouseDownEvent};
-use windowing::{MouseWindowMouseUpEvent};
-
-use azure::azure_hl::Color;
-use geom::length::Length;
-use geom::matrix::identity;
-use geom::point::{Point2D, TypedPoint2D};
-use geom::rect::{Rect, TypedRect};
-use geom::size::{Size2D, TypedSize2D};
-use gfx::render_task::{ReRenderMsg, UnusedBufferMsg};
-use gfx;
-use layers::layers::{ContainerLayerKind, ContainerLayer, Flip, NoFlip, TextureLayer};
-use layers::layers::TextureLayerKind;
-use layers::platform::surface::{NativeCompositingGraphicsContext, NativeSurfaceMethods};
-use layers::texturegl::{Texture, TextureTarget};
-use script::dom::event::{ClickEvent, MouseDownEvent, MouseMoveEvent, MouseUpEvent};
-use script::script_task::{ScriptChan, SendEventMsg};
-use servo_msg::compositor_msg::{Epoch, FixedPosition, LayerBuffer, LayerBufferSet, LayerId};
-use servo_msg::compositor_msg::{ScrollPolicy, Tile};
-use servo_msg::constellation_msg::PipelineId;
-use servo_util::geometry::PagePx;
-use std::rc::Rc;
-
-#[cfg(target_os="macos")]
-#[cfg(target_os="android")]
-use layers::layers::VerticalFlip;
-#[cfg(not(target_os="macos"))]
-use layers::texturegl::TextureTarget2D;
-#[cfg(target_os="macos")]
-use layers::texturegl::TextureTargetRectangle;
-
-/// The amount of memory usage allowed per layer.
-static MAX_TILE_MEMORY_PER_LAYER: uint = 10000000;
-
-/// The CompositorLayer represents an element on a page that has a unique scroll
-/// or animation behavior. This can include absolute positioned elements, iframes, etc.
-/// Each layer can also have child layers.
-///
-/// FIXME(#2003, pcwalton): This should be merged with the concept of a layer in `rust-layers` and
-/// ultimately removed, except as a set of helper methods on `rust-layers` layers.
-pub struct CompositorLayer {
- /// This layer's pipeline. BufferRequests and mouse events will be sent through this.
- pub pipeline: CompositionPipeline,
-
- /// The ID of this layer within the pipeline.
- pub id: LayerId,
-
- /// The bounds of this layer in terms of its parent (a.k.a. the scissor box).
- pub bounds: Rect<f32>,
-
- /// The size of the underlying page in page coordinates. This is an option
- /// because we may not know the size of the page until layout is finished completely.
- /// if we have no size yet, the layer is hidden until a size message is recieved.
- pub page_size: Option<Size2D<f32>>,
-
- /// The offset of the page due to scrolling. (0,0) is when the window sees the
- /// top left corner of the page.
- pub scroll_offset: TypedPoint2D<PagePx, f32>,
-
- /// This layer's children. These could be iframes or any element which
- /// differs in scroll behavior from its parent. Each is associated with a
- /// ContainerLayer which determines its position relative to its parent and
- /// clipping rect. Children are stored in the order in which they are drawn.
- pub children: Vec<CompositorLayerChild>,
-
- /// This layer's quadtree. This is where all buffers are stored for this layer.
- pub quadtree: MaybeQuadtree,
-
- /// The root layer of this CompositorLayer's layer tree. Buffers are collected
- /// from the quadtree and inserted here when the layer is painted to the screen.
- pub root_layer: Rc<ContainerLayer>,
-
- /// When set to true, this layer is ignored by its parents. This is useful for
- /// soft deletion or when waiting on a page size.
- pub hidden: bool,
-
- /// A monotonically increasing counter that keeps track of the current epoch.
- /// add_buffer() calls that don't match the current epoch will be ignored.
- pub epoch: Epoch,
-
- /// The behavior of this layer when a scroll message is received.
- pub wants_scroll_events: WantsScrollEventsFlag,
-
- /// Whether an ancestor layer that receives scroll events moves this layer.
- pub scroll_policy: ScrollPolicy,
-
- /// True if CPU rendering is enabled, false if we're using GPU rendering.
- pub cpu_painting: bool,
-
- /// The color to use for the unrendered-content void
- pub unrendered_color: Color,
-}
-
-/// Helper struct for keeping CompositorLayer children organized.
-pub struct CompositorLayerChild {
- /// The child itself.
- pub child: Box<CompositorLayer>,
- /// A ContainerLayer managed by the parent node. This deals with clipping and
- /// positioning, and is added above the child's layer tree.
- pub container: Rc<ContainerLayer>,
-}
-
-/// Helper enum for storing quadtrees. Either contains a quadtree, or contains
-/// information from which a quadtree can be built.
-enum MaybeQuadtree {
- Tree(Quadtree<Box<LayerBuffer>>),
- NoTree(uint, Option<uint>),
-}
-
-impl MaybeQuadtree {
- fn tile_size(&self) -> uint {
- match *self {
- Tree(ref quadtree) => quadtree.max_tile_size,
- NoTree(tile_size, _) => tile_size,
- }
- }
-}
-
-#[deriving(PartialEq, Clone)]
-pub enum WantsScrollEventsFlag {
- WantsScrollEvents,
- DoesntWantScrollEvents,
-}
-
-fn create_container_layer_from_rect(rect: Rect<f32>) -> Rc<ContainerLayer> {
- let container = Rc::new(ContainerLayer());
- *container.scissor.borrow_mut() = Some(rect);
- container.common.borrow_mut().transform =
- identity().translate(rect.origin.x, rect.origin.y, 0f32);
- container
-}
-
-trait Clampable {
- fn clamp(&self, mn: &Self, mx: &Self) -> Self;
-}
-
-impl Clampable for f32 {
- /// Returns the number constrained within the range `mn <= self <= mx`.
- /// If any of the numbers are `NAN` then `NAN` is returned.
- #[inline]
- fn clamp(&self, mn: &f32, mx: &f32) -> f32 {
- match () {
- _ if self.is_nan() => *self,
- _ if !(*self <= *mx) => *mx,
- _ if !(*self >= *mn) => *mn,
- _ => *self,
- }
- }
-}
-
-
-impl CompositorLayer {
- /// Creates a new `CompositorLayer`.
- fn new(pipeline: CompositionPipeline,
- layer_id: LayerId,
- bounds: Rect<f32>,
- page_size: Option<Size2D<f32>>,
- tile_size: uint,
- cpu_painting: bool,
- wants_scroll_events: WantsScrollEventsFlag,
- scroll_policy: ScrollPolicy)
- -> CompositorLayer {
- CompositorLayer {
- pipeline: pipeline,
- id: layer_id,
- bounds: bounds,
- page_size: page_size,
- scroll_offset: TypedPoint2D(0f32, 0f32),
- children: vec!(),
- quadtree: match page_size {
- None => NoTree(tile_size, Some(MAX_TILE_MEMORY_PER_LAYER)),
- Some(page_size) => {
- Tree(Quadtree::new(Size2D(page_size.width as uint, page_size.height as uint),
- tile_size,
- Some(MAX_TILE_MEMORY_PER_LAYER)))
- }
- },
- root_layer: Rc::new(ContainerLayer()),
- hidden: true,
- epoch: Epoch(0),
- wants_scroll_events: wants_scroll_events,
- scroll_policy: scroll_policy,
- cpu_painting: cpu_painting,
- unrendered_color: gfx::color::rgba(0.0, 0.0, 0.0, 0.0),
- }
- }
-
- /// Creates a new root `CompositorLayer` bound to a composition pipeline with an optional page
- /// size. If no page size is given, the layer is initially hidden and initialized without a
- /// quadtree.
- pub fn new_root(pipeline: CompositionPipeline,
- page_size: Size2D<f32>,
- tile_size: uint,
- cpu_painting: bool)
- -> CompositorLayer {
- CompositorLayer {
- pipeline: pipeline,
- id: LayerId::null(),
- bounds: Rect(Point2D(0f32, 0f32), page_size),
- page_size: Some(page_size),
- scroll_offset: TypedPoint2D(0f32, 0f32),
- children: vec!(),
- quadtree: NoTree(tile_size, Some(MAX_TILE_MEMORY_PER_LAYER)),
- root_layer: Rc::new(ContainerLayer()),
- hidden: false,
- epoch: Epoch(0),
- wants_scroll_events: WantsScrollEvents,
- scroll_policy: FixedPosition,
- cpu_painting: cpu_painting,
- unrendered_color: gfx::color::rgba(0.0, 0.0, 0.0, 0.0),
- }
- }
-
- /// Adds a child layer to the layer with the given ID and the given pipeline, if it doesn't
- /// exist yet. The child layer will have the same pipeline, tile size, memory limit, and CPU
- /// painting status as its parent.
- ///
- /// Returns:
- /// * True if the layer was added;
- /// * True if the layer was not added because it already existed;
- /// * False if the layer could not be added because no suitable parent layer with the given
- /// ID and pipeline could be found.
- pub fn add_child_if_necessary(&mut self,
- container_layer: Rc<ContainerLayer>,
- pipeline_id: PipelineId,
- parent_layer_id: LayerId,
- child_layer_id: LayerId,
- rect: Rect<f32>,
- page_size: Size2D<f32>,
- scroll_policy: ScrollPolicy)
- -> bool {
- if self.pipeline.id != pipeline_id || self.id != parent_layer_id {
- return self.children.mut_iter().any(|kid_holder| {
- kid_holder.child.add_child_if_necessary(kid_holder.container.clone(),
- pipeline_id,
- parent_layer_id,
- child_layer_id,
- rect,
- page_size,
- scroll_policy)
- })
- }
-
- // See if we've already made this child layer.
- if self.children.iter().any(|kid_holder| {
- kid_holder.child.pipeline.id == pipeline_id &&
- kid_holder.child.id == child_layer_id
- }) {
- return true
- }
-
- let mut kid = box CompositorLayer::new(self.pipeline.clone(),
- child_layer_id,
- rect,
- Some(page_size),
- self.quadtree.tile_size(),
- self.cpu_painting,
- DoesntWantScrollEvents,
- scroll_policy);
-
- kid.hidden = false;
-
- // Place the kid's layer in a container...
- let kid_container = create_container_layer_from_rect(rect);
- ContainerLayer::add_child_start(kid_container.clone(),
- ContainerLayerKind(kid.root_layer.clone()));
-
- // ...and add *that* container as a child of the container passed in.
- ContainerLayer::add_child_end(container_layer,
- ContainerLayerKind(kid_container.clone()));
-
- self.children.push(CompositorLayerChild {
- child: kid,
- container: kid_container,
- });
- true
- }
-
- /// Move the layer's descendants that don't want scroll events and scroll by a relative
- /// specified amount in page coordinates. This also takes in a cursor position to see if the
- /// mouse is over child layers first. If a layer successfully scrolled, returns true; otherwise
- /// returns false, so a parent layer can scroll instead.
- pub fn handle_scroll_event(&mut self,
- delta: TypedPoint2D<PagePx, f32>,
- cursor: TypedPoint2D<PagePx, f32>,
- window_size: TypedSize2D<PagePx, f32>)
- -> bool {
- // If this layer is hidden, neither it nor its children will scroll.
- if self.hidden {
- return false
- }
-
- // If this layer doesn't want scroll events, neither it nor its children can handle scroll
- // events.
- if self.wants_scroll_events != WantsScrollEvents {
- return false
- }
-
- // Allow children to scroll.
- let cursor = cursor - self.scroll_offset;
- for child in self.children.mut_iter() {
- match *child.container.scissor.borrow() {
- None => {
- error!("CompositorLayer: unable to perform cursor hit test for layer");
- }
- Some(rect) => {
- let rect: TypedRect<PagePx, f32> = Rect::from_untyped(&rect);
- if cursor.x >= rect.origin.x && cursor.x < rect.origin.x + rect.size.width
- && cursor.y >= rect.origin.y && cursor.y < rect.origin.y + rect.size.height
- && child.child.handle_scroll_event(delta,
- cursor - rect.origin,
- rect.size) {
- return true
- }
- }
- }
- }
-
- // This scroll event is mine!
- // Scroll this layer!
- let old_origin = self.scroll_offset;
- self.scroll_offset = self.scroll_offset + delta;
-
- // bounds checking
- let page_size = match self.page_size {
- Some(size) => size,
- None => fail!("CompositorLayer: tried to scroll with no page size set"),
- };
-
- let window_size = window_size.to_untyped();
- let scroll_offset = self.scroll_offset.to_untyped();
-
- let min_x = (window_size.width - page_size.width).min(0.0);
- self.scroll_offset.x = Length(scroll_offset.x.clamp(&min_x, &0.0));
-
- let min_y = (window_size.height - page_size.height).min(0.0);
- self.scroll_offset.y = Length(scroll_offset.y.clamp(&min_y, &0.0));
-
- if old_origin - self.scroll_offset == TypedPoint2D(0f32, 0f32) {
- return false
- }
- let offset = self.scroll_offset;
- self.scroll(offset)
- }
-
- #[allow(dead_code)]
- fn dump_layer_tree(&self, layer: Rc<ContainerLayer>, indent: String) {
- println!("{}scissor {:?}", indent, layer.scissor.borrow());
- for kid in layer.children() {
- match kid {
- ContainerLayerKind(ref container_layer) => {
- self.dump_layer_tree((*container_layer).clone(), format!("{} ", indent));
- }
- TextureLayerKind(_) => {
- println!("{} (texture layer)", indent);
- }
- }
- }
- }
-
- /// Actually scrolls the descendants of a layer that scroll. This is called by
- /// `handle_scroll_event` above when it determines that a layer wants to scroll.
- fn scroll(&mut self, scroll_offset: TypedPoint2D<PagePx, f32>) -> bool {
- let mut result = false;
-
- // Only scroll this layer if it's not fixed-positioned.
- if self.scroll_policy != FixedPosition {
- // Scroll this layer!
- self.scroll_offset = scroll_offset;
-
- self.root_layer.common.borrow_mut().set_transform(
- identity().translate(self.scroll_offset.x.get(), self.scroll_offset.y.get(), 0.0));
-
- result = true
- }
-
- for kid_holder in self.children.mut_iter() {
- result = kid_holder.child.scroll(scroll_offset) || result;
- }
-
- result
- }
-
- // Takes in a MouseWindowEvent, determines if it should be passed to children, and
- // sends the event off to the appropriate pipeline. NB: the cursor position is in
- // page coordinates.
- pub fn send_mouse_event(&self, event: MouseWindowEvent, cursor: TypedPoint2D<PagePx, f32>) {
- let cursor = cursor - self.scroll_offset;
- for child in self.children.iter().filter(|&x| !x.child.hidden) {
- match *child.container.scissor.borrow() {
- None => {
- error!("CompositorLayer: unable to perform cursor hit test for layer");
- }
- Some(rect) => {
- let rect: TypedRect<PagePx, f32> = Rect::from_untyped(&rect);
- if cursor.x >= rect.origin.x && cursor.x < rect.origin.x + rect.size.width
- && cursor.y >= rect.origin.y && cursor.y < rect.origin.y + rect.size.height {
- child.child.send_mouse_event(event, cursor - rect.origin);
- return;
- }
- }
- }
- }
-
- // This mouse event is mine!
- let message = match event {
- MouseWindowClickEvent(button, _) => ClickEvent(button, cursor.to_untyped()),
- MouseWindowMouseDownEvent(button, _) => MouseDownEvent(button, cursor.to_untyped()),
- MouseWindowMouseUpEvent(button, _) => MouseUpEvent(button, cursor.to_untyped()),
- };
- let ScriptChan(ref chan) = self.pipeline.script_chan;
- let _ = chan.send_opt(SendEventMsg(self.pipeline.id.clone(), message));
- }
-
- pub fn send_mouse_move_event(&self, cursor: TypedPoint2D<PagePx, f32>) {
- let message = MouseMoveEvent(cursor.to_untyped());
- let ScriptChan(ref chan) = self.pipeline.script_chan;
- let _ = chan.send_opt(SendEventMsg(self.pipeline.id.clone(), message));
- }
-
- // Given the current window size, determine which tiles need to be (re-)rendered and sends them
- // off the the appropriate renderer. Returns true if and only if the scene should be repainted.
- pub fn get_buffer_request(&mut self,
- graphics_context: &NativeCompositingGraphicsContext,
- window_rect: Rect<f32>,
- scale: f32)
- -> bool {
- let mut redisplay = false;
- match self.quadtree {
- NoTree(..) => {}
- Tree(ref mut quadtree) => {
- let (request, unused) = quadtree.get_tile_rects_page(window_rect, scale);
-
- // Workaround to make redisplay visible outside block.
- redisplay = !unused.is_empty();
- if redisplay {
- // Send back unused tiles.
- let _ = self.pipeline.render_chan.send_opt(UnusedBufferMsg(unused));
- }
- if !request.is_empty() {
- // Ask for tiles.
- //
- // FIXME(#2003, pcwalton): We may want to batch these up in the case in which
- // one page has multiple layers, to avoid the user seeing inconsistent states.
- let msg = ReRenderMsg(request, scale, self.id, self.epoch);
- let _ = self.pipeline.render_chan.send_opt(msg);
- }
- }
- };
-
- if redisplay {
- self.build_layer_tree(graphics_context);
- }
-
- let transform = |x: &mut CompositorLayerChild| -> bool {
- match *x.container.scissor.borrow() {
- Some(scissor) => {
- let mut new_rect = window_rect;
- let offset = x.child.scroll_offset.to_untyped();
- new_rect.origin.x = new_rect.origin.x - offset.x;
- new_rect.origin.y = new_rect.origin.y - offset.y;
- match new_rect.intersection(&scissor) {
- Some(new_rect) => {
- // Child layers act as if they are rendered at (0,0), so we
- // subtract the layer's (x,y) coords in its containing page
- // to make the child_rect appear in coordinates local to it.
- let child_rect = Rect(new_rect.origin.sub(&scissor.origin),
- new_rect.size);
- x.child.get_buffer_request(graphics_context, child_rect, scale)
- }
- None => {
- false // Layer is offscreen
- }
- }
- }
- None => fail!("child layer not clipped!"),
- }
- };
- self.children.mut_iter().filter(|x| !x.child.hidden)
- .map(transform)
- .fold(false, |a, b| a || b) || redisplay
- }
-
-
- // Move the sublayer to an absolute position in page coordinates relative to its parent,
- // and clip the layer to the specified size in page coordinates.
- // If the layer is hidden and has a defined page size, unhide it.
- // This method returns false if the specified layer is not found.
- pub fn set_clipping_rect(&mut self,
- pipeline_id: PipelineId,
- layer_id: LayerId,
- new_rect: Rect<f32>)
- -> bool {
- debug!("compositor_layer: starting set_clipping_rect()");
- match self.children.iter().position(|kid_holder| {
- pipeline_id == kid_holder.child.pipeline.id &&
- layer_id == kid_holder.child.id
- }) {
- Some(i) => {
- debug!("compositor_layer: node found for set_clipping_rect()");
- let child_node = self.children.get_mut(i);
- child_node.container.common.borrow_mut().set_transform(
- identity().translate(new_rect.origin.x, new_rect.origin.y, 0.0));
- let old_rect = child_node.container.scissor.borrow().clone();
- *child_node.container.scissor.borrow_mut() = Some(new_rect);
- match self.quadtree {
- NoTree(..) => {} // Nothing to do
- Tree(ref mut quadtree) => {
- match old_rect {
- Some(old_rect) => {
- quadtree.set_status_page(old_rect, Normal, false); // Rect is unhidden
- }
- None => {} // Nothing to do
- }
- quadtree.set_status_page(new_rect, Hidden, false); // Hide the new rect
- }
- }
- // If possible, unhide child
- if child_node.child.hidden && child_node.child.page_size.is_some() {
- child_node.child.hidden = false;
- }
- true
- }
- None => {
- // ID does not match any of our immediate children, so recurse on
- // descendents (including hidden children)
- self.children
- .mut_iter()
- .map(|kid_holder| &mut kid_holder.child)
- .any(|kid| kid.set_clipping_rect(pipeline_id, layer_id, new_rect))
- }
- }
- }
-
- // Set the layer's page size. This signals that the renderer is ready for BufferRequests.
- // If the layer is hidden and has a defined clipping rect, unhide it.
- // This method returns false if the specified layer is not found.
- pub fn resize(&mut self,
- pipeline_id: PipelineId,
- layer_id: LayerId,
- new_size: Size2D<f32>,
- window_size: TypedSize2D<PagePx, f32>,
- epoch: Epoch)
- -> bool {
- debug!("compositor_layer: starting resize()");
- if self.pipeline.id != pipeline_id || self.id != layer_id {
- return self.resize_helper(pipeline_id, layer_id, new_size, epoch)
- }
-
- debug!("compositor_layer: layer found for resize()");
- self.epoch = epoch;
- self.page_size = Some(new_size);
- match self.quadtree {
- Tree(ref mut quadtree) => {
- let _ = self.pipeline
- .render_chan
- .send_opt(UnusedBufferMsg(quadtree.resize(new_size.width as uint,
- new_size.height as uint)));
- }
- NoTree(tile_size, max_mem) => {
- self.quadtree = Tree(Quadtree::new(Size2D(new_size.width as uint,
- new_size.height as uint),
- tile_size,
- max_mem))
- }
- }
- // Call scroll for bounds checking if the page shrunk. Use (-1, -1) as the cursor position
- // to make sure the scroll isn't propagated downwards.
- self.handle_scroll_event(TypedPoint2D(0f32, 0f32), TypedPoint2D(-1f32, -1f32), window_size);
- self.hidden = false;
- self.set_occlusions();
- true
- }
-
- pub fn move(&mut self,
- pipeline_id: PipelineId,
- layer_id: LayerId,
- origin: Point2D<f32>,
- window_size: TypedSize2D<PagePx, f32>)
- -> bool {
- // Search children for the right layer to move.
- if self.pipeline.id != pipeline_id || self.id != layer_id {
- return self.children.mut_iter().any(|kid_holder| {
- kid_holder.child.move(pipeline_id, layer_id, origin, window_size)
- })
- }
-
- if self.wants_scroll_events != WantsScrollEvents {
- return false
- }
-
- // Scroll this layer!
- let old_origin = self.scroll_offset;
- self.scroll_offset = Point2D::from_untyped(&(origin * -1.0));
-
- // bounds checking
- let page_size = match self.page_size {
- Some(size) => size,
- None => fail!("CompositorLayer: tried to scroll with no page size set"),
- };
- let window_size = window_size.to_untyped();
- let scroll_offset = self.scroll_offset.to_untyped();
-
- let min_x = (window_size.width - page_size.width).min(0.0);
- self.scroll_offset.x = Length(scroll_offset.x.clamp(&min_x, &0.0));
- let min_y = (window_size.height - page_size.height).min(0.0);
- self.scroll_offset.y = Length(scroll_offset.y.clamp(&min_y, &0.0));
-
- // check to see if we scrolled
- if old_origin - self.scroll_offset == TypedPoint2D(0f32, 0f32) {
- return false;
- }
- let offset = self.scroll_offset;
- self.scroll(offset)
- }
-
- // Returns whether the layer should be vertically flipped.
- #[cfg(target_os="macos")]
- fn texture_flip_and_target(cpu_painting: bool, size: Size2D<uint>) -> (Flip, TextureTarget) {
- let flip = if cpu_painting {
- NoFlip
- } else {
- VerticalFlip
- };
-
- (flip, TextureTargetRectangle(size))
- }
-
- #[cfg(target_os="android")]
- fn texture_flip_and_target(cpu_painting: bool, size: Size2D<uint>) -> (Flip, TextureTarget) {
- let flip = if cpu_painting {
- NoFlip
- } else {
- VerticalFlip
- };
-
- (flip, TextureTarget2D)
- }
-
- #[cfg(target_os="linux")]
- fn texture_flip_and_target(_: bool, _: Size2D<uint>) -> (Flip, TextureTarget) {
- (NoFlip, TextureTarget2D)
- }
-
- // A helper method to resize sublayers.
- fn resize_helper(&mut self,
- pipeline_id: PipelineId,
- layer_id: LayerId,
- new_size: Size2D<f32>,
- epoch: Epoch)
- -> bool {
- debug!("compositor_layer: starting resize_helper()");
- let found = match self.children.iter().position(|kid_holder| {
- pipeline_id == kid_holder.child.pipeline.id &&
- layer_id == kid_holder.child.id
- }) {
- Some(i) => {
- debug!("compositor_layer: layer found for resize_helper()");
- let child_node = self.children.get_mut(i);
- let child = &mut child_node.child;
- child.epoch = epoch;
- child.page_size = Some(new_size);
- match child.quadtree {
- Tree(ref mut quadtree) => {
- let _ = child.pipeline.render_chan.send_opt(UnusedBufferMsg(quadtree.resize(new_size.width as uint,
- new_size.height as uint)));
- }
- NoTree(tile_size, max_mem) => {
- child.quadtree = Tree(Quadtree::new(Size2D(new_size.width as uint,
- new_size.height as uint),
- tile_size,
- max_mem))
- }
- }
- match *child_node.container.scissor.borrow() {
- Some(scissor) => {
- // Call scroll for bounds checking if the page shrunk. Use (-1, -1) as the
- // cursor position to make sure the scroll isn't propagated downwards.
- let size: TypedSize2D<PagePx, f32> = Size2D::from_untyped(&scissor.size);
- child.handle_scroll_event(TypedPoint2D(0f32, 0f32),
- TypedPoint2D(-1f32, -1f32),
- size);
- child.hidden = false;
- }
- None => {} // Nothing to do
- }
- true
- }
- None => false,
- };
-
- if found { // Boolean flag to get around double borrow of self
- self.set_occlusions();
- return true
- }
-
- // If we got here, the layer's ID does not match ours, so recurse on descendents (including
- // hidden children).
- self.children
- .mut_iter()
- .map(|kid_holder| &mut kid_holder.child)
- .any(|kid_holder| kid_holder.resize_helper(pipeline_id, layer_id, new_size, epoch))
- }
-
- // Collect buffers from the quadtree. This method IS NOT recursive, so child CompositorLayers
- // are not rebuilt directly from this method.
- pub fn build_layer_tree(&mut self, graphics_context: &NativeCompositingGraphicsContext) {
- // Iterate over the children of the container layer.
- let mut current_layer_child = self.root_layer.first_child.borrow().clone();
-
- // Delete old layer.
- while current_layer_child.is_some() {
- let trash = current_layer_child.clone().unwrap();
- current_layer_child.clone().unwrap().with_common(|common| {
- current_layer_child = common.next_sibling.clone();
- });
- ContainerLayer::remove_child(self.root_layer.clone(), trash);
- }
-
- // Add new tiles.
- let quadtree = match self.quadtree {
- NoTree(..) => fail!("CompositorLayer: cannot build layer tree for {:?},
- no quadtree initialized", self.pipeline.id),
- Tree(ref mut quadtree) => quadtree,
- };
-
- let all_tiles = quadtree.get_all_tiles();
- for buffer in all_tiles.iter() {
- debug!("osmain: compositing buffer rect {}", buffer.rect);
-
- let size = Size2D(buffer.screen_pos.size.width as int,
- buffer.screen_pos.size.height as int);
-
- // Find or create a texture layer.
- let texture_layer;
- current_layer_child = match current_layer_child.clone() {
- None => {
- debug!("osmain: adding new texture layer");
-
- // Determine, in a platform-specific way, whether we should flip the texture
- // and which target to use.
- let (flip, target) =
- CompositorLayer::texture_flip_and_target(self.cpu_painting,
- buffer.screen_pos.size);
-
- // Make a new texture and bind the layer buffer's surface to it.
- let texture = Texture::new(target);
- debug!("COMPOSITOR binding to native surface {:d}",
- buffer.native_surface.get_id() as int);
- buffer.native_surface.bind_to_texture(graphics_context, &texture, size);
-
- // Make a texture layer and add it.
- texture_layer = Rc::new(TextureLayer::new(texture,
- buffer.screen_pos.size,
- flip));
- ContainerLayer::add_child_end(self.root_layer.clone(),
- TextureLayerKind(texture_layer.clone()));
- None
- }
- Some(TextureLayerKind(existing_texture_layer)) => {
- texture_layer = existing_texture_layer.clone();
-
- let texture = &existing_texture_layer.texture;
- buffer.native_surface.bind_to_texture(graphics_context, texture, size);
-
- // Move on to the next sibling.
- current_layer_child.unwrap().with_common(|common| {
- common.next_sibling.clone()
- })
- }
- Some(_) => fail!("found unexpected layer kind"),
- };
-
- // Set the layer's transform.
- let rect = buffer.rect;
- let transform = identity().translate(rect.origin.x, rect.origin.y, 0.0);
- let transform = transform.scale(rect.size.width, rect.size.height, 1.0);
- texture_layer.common.borrow_mut().set_transform(transform);
- }
-
- // Add child layers.
- for child in self.children.mut_iter().filter(|x| !x.child.hidden) {
- current_layer_child = match current_layer_child {
- None => {
- {
- let mut common = child.container.common.borrow_mut();
- (*common).parent = None;
- common.prev_sibling = None;
- common.next_sibling = None;
- }
- ContainerLayer::add_child_end(self.root_layer.clone(),
- ContainerLayerKind(child.container.clone()));
- None
- }
- Some(_) => {
- fail!("CompositorLayer: Layer tree failed to delete");
- }
- };
- }
- }
-
- // Add LayerBuffers to the specified layer. Returns the layer buffer set back if the layer that
- // matches the given pipeline ID was not found; otherwise returns None and consumes the layer
- // buffer set.
- //
- // If the epoch of the message does not match the layer's epoch, the message is ignored, the
- // layer buffer set is consumed, and None is returned.
- pub fn add_buffers(&mut self,
- graphics_context: &NativeCompositingGraphicsContext,
- pipeline_id: PipelineId,
- layer_id: LayerId,
- mut new_buffers: Box<LayerBufferSet>,
- epoch: Epoch)
- -> Option<Box<LayerBufferSet>> {
- debug!("compositor_layer: starting add_buffers()");
- if self.pipeline.id != pipeline_id || self.id != layer_id {
- // ID does not match ours, so recurse on descendents (including hidden children).
- for child_layer in self.children.mut_iter() {
- match child_layer.child.add_buffers(graphics_context,
- pipeline_id,
- layer_id,
- new_buffers,
- epoch) {
- None => return None,
- Some(buffers) => new_buffers = buffers,
- }
- }
-
- // Not found. Give the caller the buffers back.
- return Some(new_buffers)
- }
-
- debug!("compositor_layer: layers found for add_buffers()");
-
- if self.epoch != epoch {
- debug!("add_buffers: compositor epoch mismatch: {:?} != {:?}, id: {:?}",
- self.epoch,
- epoch,
- self.pipeline.id);
- let _ = self.pipeline.render_chan.send_opt(UnusedBufferMsg(new_buffers.buffers));
- return None
- }
-
- {
- let quadtree = match self.quadtree {
- NoTree(..) => {
- fail!("CompositorLayer: cannot add buffers, no quadtree initialized")
- }
- Tree(ref mut quadtree) => quadtree,
- };
-
- let mut unused_tiles = vec!();
- for buffer in new_buffers.buffers.move_iter().rev() {
- unused_tiles.push_all_move(quadtree.add_tile_pixel(buffer.screen_pos.origin.x,
- buffer.screen_pos.origin.y,
- buffer.resolution,
- buffer));
- }
- if !unused_tiles.is_empty() { // send back unused buffers
- let _ = self.pipeline.render_chan.send_opt(UnusedBufferMsg(unused_tiles));
- }
- }
-
- self.build_layer_tree(graphics_context);
- return None
- }
-
- // Recursively sets occluded portions of quadtrees to Hidden, so that they do not ask for
- // tile requests. If layers are moved, resized, or deleted, these portions may be updated.
- fn set_occlusions(&mut self) {
- let quadtree = match self.quadtree {
- NoTree(..) => return, // Cannot calculate occlusions
- Tree(ref mut quadtree) => quadtree,
- };
- for child in self.children.iter().filter(|x| !x.child.hidden) {
- match *child.container.scissor.borrow() {
- None => {} // Nothing to do
- Some(rect) => {
- quadtree.set_status_page(rect, Hidden, false);
- }
- }
- }
- for child in self.children.mut_iter().filter(|x| !x.child.hidden) {
- child.child.set_occlusions();
- }
- }
-
- /// Destroys all quadtree tiles, sending the buffers back to the renderer to be destroyed or
- /// reused.
- fn clear(&mut self) {
- match self.quadtree {
- NoTree(..) => {}
- Tree(ref mut quadtree) => {
- let mut tiles = quadtree.collect_tiles();
-
- // We have no way of knowing without a race whether the render task is even up and
- // running, but mark the tiles as not leaking. If the render task died, then the
- // tiles are going to be cleaned up.
- for tile in tiles.mut_iter() {
- tile.mark_wont_leak()
- }
-
- let _ = self.pipeline.render_chan.send_opt(UnusedBufferMsg(tiles));
- }
- }
- }
-
- /// Destroys tiles for this layer and all descendent layers, sending the buffers back to the
- /// renderer to be destroyed or reused.
- pub fn clear_all_tiles(&mut self) {
- self.clear();
- for kid in self.children.mut_iter() {
- kid.child.clear_all_tiles();
- }
- }
-
- /// Destroys all tiles of all layers, including children, *without* sending them back to the
- /// renderer. You must call this only when the render task is destined to be going down;
- /// otherwise, you will leak tiles.
- ///
- /// This is used during shutdown, when we know the render task is going away.
- pub fn forget_all_tiles(&mut self) {
- match self.quadtree {
- NoTree(..) => {}
- Tree(ref mut quadtree) => {
- let tiles = quadtree.collect_tiles();
- for tile in tiles.move_iter() {
- let mut tile = tile;
- tile.mark_wont_leak()
- }
- }
- }
-
- for kid in self.children.mut_iter() {
- kid.child.forget_all_tiles();
- }
- }
-
- pub fn id_of_first_child(&self) -> LayerId {
- self.children.iter().next().expect("no first child!").child.id
- }
-
- pub fn set_unrendered_color(&mut self, pipeline_id: PipelineId, layer_id: LayerId, color: Color) -> bool {
- if self.pipeline.id != pipeline_id || self.id != layer_id {
- for child_layer in self.children.mut_iter() {
- if child_layer.child.set_unrendered_color(pipeline_id, layer_id, color) {
- return true;
- }
- }
- return false;
- }
-
- self.unrendered_color = color;
- return true;
- }
-}
-
diff --git a/src/components/compositing/compositor_task.rs b/src/components/compositing/compositor_task.rs
index e4e1654f200..faf34915a84 100644
--- a/src/components/compositing/compositor_task.rs
+++ b/src/components/compositing/compositor_task.rs
@@ -15,7 +15,8 @@ use geom::point::Point2D;
use geom::rect::Rect;
use geom::size::Size2D;
use layers::platform::surface::{NativeCompositingGraphicsContext, NativeGraphicsMetadata};
-use servo_msg::compositor_msg::{Epoch, LayerBufferSet, LayerId, LayerMetadata, ReadyState};
+use layers::layers::LayerBufferSet;
+use servo_msg::compositor_msg::{Epoch, LayerId, LayerMetadata, ReadyState};
use servo_msg::compositor_msg::{RenderListener, RenderState, ScriptListener, ScrollPolicy};
use servo_msg::constellation_msg::{ConstellationChan, PipelineId};
use servo_util::memory::MemoryProfilerChan;
diff --git a/src/components/compositing/quadtree.rs b/src/components/compositing/quadtree.rs
deleted file mode 100644
index f3b4e44e301..00000000000
--- a/src/components/compositing/quadtree.rs
+++ /dev/null
@@ -1,734 +0,0 @@
-/* This Source Code Form is subject to the terms of the Mozilla Public
- * License, v. 2.0. If a copy of the MPL was not distributed with this
- * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
-
-// Implements a Quadtree data structure to keep track of which tiles have
-// been rasterized and which have not.
-
-use geom::point::Point2D;
-use geom::size::Size2D;
-use geom::rect::Rect;
-use gfx::render_task::BufferRequest;
-use std::cmp;
-use std::mem::replace;
-use std::num::next_power_of_two;
-use servo_msg::compositor_msg::Tile;
-
-#[cfg(test)]
-use layers::platform::surface::NativePaintingGraphicsContext;
-
-/// Parent to all quadtree nodes. Stores variables needed at all levels. All method calls
-/// at this level are in pixel coordinates.
-pub struct Quadtree<T> {
- // The root node of the quadtree
- pub root: Box<QuadtreeNode<T>>,
- // The size of the layer in pixels. Tiles will be clipped to this size.
- // Note that the underlying quadtree has a potentailly larger size, since it is rounded
- // to the next highest power of two.
- pub clip_size: Size2D<uint>,
- // The maximum size of the tiles requested in pixels. Tiles requested will be
- // of a size anywhere between half this value and this value.
- pub max_tile_size: uint,
- // The maximum allowed total memory of tiles in the tree. If this limit is reached, tiles
- // will be removed from the tree. Set this to None to prevent this behavior.
- pub max_mem: Option<uint>,
-}
-
-/// A node in the tree. All method calls at this level are in page coordinates.
-struct QuadtreeNode<T> {
- /// The tile belonging to this node. Note that parent nodes can have tiles.
- pub tile: Option<T>,
- /// The position of the node in page coordinates.
- pub origin: Point2D<f32>,
- /// The width and height of the node in page coordinates.
- pub size: f32,
- /// The node's children.
- pub quadrants: [Option<Box<QuadtreeNode<T>>>, ..4],
- /// Combined size of self.tile and tiles of all descendants
- pub tile_mem: uint,
- /// The current status of this node. See below for details.
- pub status: NodeStatus,
-}
-
-/// The status of a QuadtreeNode. This determines the behavior of the node
-/// when querying for tile requests.
-#[deriving(PartialEq)]
-pub enum NodeStatus {
- /// If we have no valid tile, request one; otherwise, don't send a request.
- Normal,
- /// Render request has been sent; ignore this node until tile is inserted.
- Rendering,
- /// Do not send tile requests. Overrides Invalid.
- Hidden,
- /// Send tile requests, even if the node has (or child nodes have) a valid tile.
- Invalid,
-}
-
-enum Quadrant {
- TL = 0,
- TR = 1,
- BL = 2,
- BR = 3,
-}
-
-fn div_ceil(x: uint, y: uint) -> uint {
- let div = x / y;
- if x % y == 0u { div }
- else { div + 1u }
-}
-
-impl<T: Tile> Quadtree<T> {
- /// Public method to create a new Quadtree
- /// Takes in the initial width and height of the space, a maximum tile size, and
- /// a maximum amount of memory. Tiles will be deleted if this memory is exceeded.
- /// Set max_mem to None to turn off automatic tile removal.
- pub fn new(clip_size: Size2D<uint>, tile_size: uint, max_mem: Option<uint>) -> Quadtree<T> {
- // Spaces must be squares and powers of 2, so expand the space until it is
- let longer = cmp::max(clip_size.width, clip_size.height);
- let num_tiles = div_ceil(longer, tile_size);
- let power_of_two = next_power_of_two(num_tiles);
- let size = power_of_two * tile_size;
-
- Quadtree {
- root: box QuadtreeNode {
- tile: None,
- origin: Point2D(0f32, 0f32),
- size: size as f32,
- quadrants: [None, None, None, None],
- tile_mem: 0,
- status: Normal,
- },
- clip_size: clip_size,
- max_tile_size: tile_size,
- max_mem: max_mem,
- }
- }
-
- /// Add a tile associated with a given pixel position and scale.
- /// If the tile pushes the total memory over its maximum, tiles will be removed
- /// until total memory is below the maximum again. These tiles are returned.
- pub fn add_tile_pixel(&mut self, x: uint, y: uint, scale: f32, tile: T) -> Vec<T> {
- let (_, tiles) = self.root.add_tile(x as f32 / scale, y as f32 / scale, tile,
- self.max_tile_size as f32 / scale);
- let mut tiles = tiles;
- match self.max_mem {
- Some(max) => {
- while self.root.tile_mem > max {
- let r = self.root.remove_tile(x as f32 / scale, y as f32 / scale);
- match r {
- (Some(tile), _, _) => tiles.push(tile),
- _ => fail!("Quadtree: No valid tiles to remove"),
- }
- }
- }
- None => {} // Nothing to do
- }
- tiles
- }
-
- /// Get all the tiles in the tree.
- pub fn get_all_tiles<'r>(&'r self) -> Vec<&'r T> {
- self.root.get_all_tiles()
- }
-
- /// Given a window rect in pixel coordinates, this function returns a list of BufferRequests for tiles that
- /// need to be rendered. It also returns a vector of tiles if the window needs to be redisplayed, i.e. if
- /// no tiles need to be rendered, but the display tree needs to be rebuilt. This can occur when the
- /// user zooms out and cached tiles need to be displayed on top of higher resolution tiles.
- /// When this happens, higher resolution tiles will be removed from the quadtree.
- #[cfg(test)]
- pub fn get_tile_rects_pixel(&mut self, window: Rect<int>, scale: f32) -> (Vec<BufferRequest>, Vec<T>) {
- let (ret, unused, _) = self.root.get_tile_rects(
- Rect(Point2D(window.origin.x as f32 / scale, window.origin.y as f32 / scale),
- Size2D(window.size.width as f32 / scale, window.size.height as f32 / scale)),
- Size2D(self.clip_size.width as f32, self.clip_size.height as f32),
- scale, self.max_tile_size as f32 / scale, false);
- (ret, unused)
- }
-
- /// Same function as above, using page coordinates for the window.
- pub fn get_tile_rects_page(&mut self, window: Rect<f32>, scale: f32) -> (Vec<BufferRequest>, Vec<T>) {
- let (ret, unused, _) = self.root.get_tile_rects(
- window,
- Size2D(self.clip_size.width as f32, self.clip_size.height as f32),
- scale, self.max_tile_size as f32 / scale, false);
- (ret, unused)
- }
-
- /// Creates a new quadtree at the specified size. This should be called when the window changes size.
- pub fn resize(&mut self, width: uint, height: uint) -> Vec<T> {
- // Spaces must be squares and powers of 2, so expand the space until it is
- let longer = cmp::max(width, height);
- let num_tiles = div_ceil(longer, self.max_tile_size);
- let power_of_two = next_power_of_two(num_tiles);
- let size = power_of_two * self.max_tile_size;
- let ret = self.root.collect_tiles();
- self.root = box QuadtreeNode {
- tile: None,
- origin: Point2D(0f32, 0f32),
- size: size as f32,
- quadrants: [None, None, None, None],
- status: Normal,
- tile_mem: 0,
- };
- self.clip_size = Size2D(width, height);
- ret
- }
-
- /// Resize the underlying quadtree without removing tiles already in place.
- /// Might be useful later on, but resize() should be used for now.
- /// TODO: return tiles after shrinking
- #[cfg(test)]
- pub fn bad_resize(&mut self, width: uint, height: uint) {
- self.clip_size = Size2D(width, height);
- let longer = cmp::max(width, height);
- let new_num_tiles = div_ceil(longer, self.max_tile_size);
- let new_size = next_power_of_two(new_num_tiles);
- // difference here indicates the number of times the underlying size of the quadtree needs
- // to be doubled or halved. It will recursively add a new root if it is positive, or
- // recursivly make a child the new root if it is negative.
- let difference = (new_size as f32 / self.root.size as f32).log2() as int;
- if difference > 0 { // doubling
- let difference = difference as uint;
- for i in range(0, difference) {
- let new_root = box QuadtreeNode {
- tile: None,
- origin: Point2D(0f32, 0f32),
- size: new_size as f32 / ((difference - i - 1) as f32).exp2(),
- quadrants: [None, None, None, None],
- tile_mem: self.root.tile_mem,
- status: Normal,
- };
- self.root.quadrants[TL as uint] = Some(replace(&mut self.root, new_root));
- }
- } else if difference < 0 { // halving
- let difference = difference.abs() as uint;
- for _ in range(0, difference) {
- let remove = replace(&mut self.root.quadrants[TL as uint], None);
- match remove {
- Some(child) => self.root = child,
- None => {
- self.root = box QuadtreeNode {
- tile: None,
- origin: Point2D(0f32, 0f32),
- size: new_size as f32,
- quadrants: [None, None, None, None],
- tile_mem: 0,
- status: Normal,
- };
- break;
- }
- }
- }
- }
- }
-
- /// Set the status of all quadtree nodes within the given rect in page coordinates. If
- /// include_border is true, then nodes on the edge of the rect will be included; otherwise,
- /// only nodes completely occluded by the rect will be changed.
- pub fn set_status_page(&mut self, rect: Rect<f32>, status: NodeStatus, include_border: bool) {
- self.root.set_status(rect, status, include_border);
- }
-
- /// Remove and return all tiles in the tree. Use this before deleting the quadtree to prevent
- /// a GC pause.
- pub fn collect_tiles(&mut self) -> Vec<T> {
- self.root.collect_tiles()
- }
-}
-
-impl<T: Tile> QuadtreeNode<T> {
- /// Private method to create new children
- fn new_child(x: f32, y: f32, size: f32) -> QuadtreeNode<T> {
- QuadtreeNode {
- tile: None,
- origin: Point2D(x, y),
- size: size,
- quadrants: [None, None, None, None],
- tile_mem: 0,
- status: Normal,
- }
- }
-
- /// Determine which child contains a given point in page coords.
- fn get_quadrant(&self, x: f32, y: f32) -> Quadrant {
- if x < self.origin.x + self.size / 2.0 {
- if y < self.origin.y + self.size / 2.0 {
- TL
- } else {
- BL
- }
- } else if y < self.origin.y + self.size / 2.0 {
- TR
- } else {
- BR
- }
- }
-
- /// Get all tiles in the tree, parents first.
- fn get_all_tiles<'r>(&'r self) -> Vec<&'r T> {
- let mut ret = vec!();
-
- match self.tile {
- Some(ref tile) => ret.push(tile),
- None => {}
- }
-
- for quad in self.quadrants.iter() {
- match *quad {
- Some(ref child) => ret.push_all_move(child.get_all_tiles()),
- None => {}
- }
- }
-
- return ret;
- }
-
- /// Add a tile associated with a given position in page coords. If the tile size exceeds the maximum,
- /// the node will be split and the method will recurse until the tile size is within limits.
- /// Returns an the difference in tile memory between the new quadtree node and the old quadtree node,
- /// along with any deleted tiles.
- fn add_tile(&mut self, x: f32, y: f32, tile: T, tile_size: f32) -> (int, Vec<T>) {
- debug!("Quadtree: Adding: ({}, {}) size:{}px", self.origin.x, self.origin.y, self.size);
-
- if x >= self.origin.x + self.size || x < self.origin.x
- || y >= self.origin.y + self.size || y < self.origin.y {
- fail!("Quadtree: Tried to add tile to invalid region");
- }
-
- if self.size <= tile_size { // We are the child
- let old_size = self.tile_mem;
- self.tile_mem = tile.get_mem();
- let mut unused_tiles = match replace(&mut self.tile, Some(tile)) {
- Some(old_tile) => vec!(old_tile),
- None => vec!(),
- };
- for child in self.quadrants.mut_iter() {
- match *child {
- Some(ref mut node) => {
- unused_tiles.push_all_move(node.collect_tiles());
- }
- None => {} // Nothing to do
- }
- *child = None;
- }
- self.status = Normal;
- (self.tile_mem as int - old_size as int, unused_tiles)
- } else { // Send tile to children
- let quad = self.get_quadrant(x, y);
- match self.quadrants[quad as uint] {
- Some(ref mut child) => {
- let (delta, unused) = child.add_tile(x, y, tile, tile_size);
- self.tile_mem = (self.tile_mem as int + delta) as uint;
- (delta, unused)
- }
- None => { // Make new child
- let new_size = self.size / 2.0;
- let new_x = match quad {
- TL | BL => self.origin.x,
- TR | BR => self.origin.x + new_size,
- };
- let new_y = match quad {
- TL | TR => self.origin.y,
- BL | BR => self.origin.y + new_size,
- };
- let mut c = box QuadtreeNode::new_child(new_x, new_y, new_size);
- let (delta, unused) = c.add_tile(x, y, tile, tile_size);
- self.tile_mem = (self.tile_mem as int + delta) as uint;
- self.quadrants[quad as uint] = Some(c);
- (delta, unused)
- }
- }
- }
- }
-
- /// Get a tile rect in screen and page coords for a given position in page coords
- fn get_tile_rect(&mut self, x: f32, y: f32, clip_x: f32, clip_y: f32, scale: f32,
- tile_size: f32) -> BufferRequest {
- if x >= self.origin.x + self.size || x < self.origin.x
- || y >= self.origin.y + self.size || y < self.origin.y {
- fail!("Quadtree: Tried to query a tile rect outside of range");
- }
-
- if self.size <= tile_size {
- let pix_x = (self.origin.x * scale).ceil() as uint;
- let pix_y = (self.origin.y * scale).ceil() as uint;
- let page_width = self.size.min(clip_x - self.origin.x);
- let page_height = self.size.min(clip_y - self.origin.y);
- let pix_width = (page_width * scale).ceil() as uint;
- let pix_height = (page_height * scale).ceil() as uint;
- self.status = Rendering;
- return BufferRequest(Rect(Point2D(pix_x, pix_y), Size2D(pix_width, pix_height)),
- Rect(Point2D(self.origin.x, self.origin.y), Size2D(page_width, page_height)));
- }
-
- let quad = self.get_quadrant(x,y);
- match self.quadrants[quad as uint] {
- None => {
- let new_size = self.size / 2.0;
- let new_x = match quad {
- TL | BL => self.origin.x,
- TR | BR => self.origin.x + new_size,
- };
- let new_y = match quad {
- TL | TR => self.origin.y,
- BL | BR => self.origin.y + new_size,
- };
- let mut c = box QuadtreeNode::new_child(new_x, new_y, new_size);
- let result = c.get_tile_rect(x, y, clip_x, clip_y, scale, tile_size);
- self.quadrants[quad as uint] = Some(c);
- result
- }
- Some(ref mut child) => child.get_tile_rect(x, y, clip_x, clip_y, scale, tile_size),
- }
- }
-
- /// Removes a tile that is far from the given input point in page coords. Returns the tile removed,
- /// a bool that is true if the child has no tiles and needs to be deleted, and an integer showing the
- /// amount of memory changed by the operation. Unfortunately, the tile has to be an option, because
- /// there are occasionally leaves without tiles. However, the option will always be Some as long as
- /// this quadtree node or at least one of its descendants is not empty.
- fn remove_tile(&mut self, x: f32, y: f32) -> (Option<T>, bool, int) {
- if self.tile.is_some() {
- let ret = replace(&mut(self.tile), None);
- return match (ret, &self.quadrants) {
- (Some(tile), &[None, None, None, None]) => {
- let size = -(tile.get_mem() as int);
- (Some(tile), true, size)
- }
- (Some(tile), _) => {
- let size = -(tile.get_mem() as int);
- (Some(tile), false, size)
- }
- _ => fail!("Quadtree: tile query failure in remove_tile"),
- }
- }
-
- // This is a hacky heuristic to find a tile that is "far away". There are better methods.
- let quad = self.get_quadrant(x, y);
- let queue = match quad {
- TL => [BR, BL, TR, TL],
- TR => [BL, BR, TL, TR],
- BL => [TR, TL, BR, BL],
- BR => [TL, TR, BL, BR],
- };
-
- let mut del_quad: Option<Quadrant> = None;
- let mut ret = (None, false, 0);
-
- for quad in queue.iter() {
- match self.quadrants[*quad as uint] {
- Some(ref mut child) => {
- let (tile, flag, delta) = child.remove_tile(x, y);
- match tile {
- Some(_) => {
- self.tile_mem = (self.tile_mem as int + delta) as uint;
- if flag {
- del_quad = Some(*quad);
- } else {
- return (tile, flag, delta);
- }
-
- ret = (tile, flag, delta);
- break;
- }
- None => {},
- }
- }
- None => {},
- }
- }
-
- match del_quad {
- Some(quad) => {
- self.quadrants[quad as uint] = None;
- let (tile, _, delta) = ret;
- match (&self.tile, &self.quadrants) {
- (&None, &[None, None, None, None]) => (tile, true, delta),
- _ => (tile, false, delta)
- }
- }
- None => ret,
- }
- }
-
- /// Given a window rect in page coordinates, returns a BufferRequest array,
- /// an unused tile array, and the difference in tile memory between the new and old quadtree nodes.
- /// The override bool will be true if a parent node was marked as invalid; child nodes will be
- /// treated as invalid as well.
- /// NOTE: this method will sometimes modify the tree by deleting tiles.
- /// See the QuadTree function description for more details.
- fn get_tile_rects(&mut self,
- window: Rect<f32>,
- clip: Size2D<f32>,
- scale: f32,
- tile_size: f32,
- override: bool)
- -> (Vec<BufferRequest>, Vec<T>, int) {
- let w_x = window.origin.x;
- let w_y = window.origin.y;
- let w_width = window.size.width;
- let w_height = window.size.height;
- let s_x = self.origin.x;
- let s_y = self.origin.y;
- let s_size = self.size;
-
- // if window is outside of visible region, nothing to do
- if w_x + w_width < s_x || w_x > s_x + s_size
- || w_y + w_height < s_y || w_y > s_y + s_size
- || w_x >= clip.width || w_y >= clip.height {
- return (vec!(), vec!(), 0);
- }
-
- // clip window to visible region
- let w_width = w_width.min(clip.width - w_x);
- let w_height = w_height.min(clip.height - w_y);
-
- if s_size <= tile_size { // We are the child
- return match self.tile {
- _ if self.status == Rendering || self.status == Hidden => (vec!(), vec!(), 0),
- Some(ref tile) if tile.is_valid(scale) && !override
- && self.status != Invalid => {
- let redisplay = match self.quadrants {
- [None, None, None, None] => false,
- _ => true,
- };
- let mut delta = 0;
- let mut unused_tiles = vec!();
- if redisplay {
- let old_mem = self.tile_mem;
- for child in self.quadrants.mut_iter() {
- match *child {
- Some(ref mut node) => {
- unused_tiles.push_all_move(node.collect_tiles());
- }
- None => {} // Nothing to do
- }
- *child = None;
- }
- self.tile_mem = tile.get_mem();
- delta = self.tile_mem as int - old_mem as int;
-
- }
- (vec!(), unused_tiles, delta)
- }
- _ => (vec!(self.get_tile_rect(s_x, s_y, clip.width, clip.height, scale, tile_size)), vec!(), 0),
- }
- }
-
- // Otherwise, we either have children or will have children
- let w_tl_quad = self.get_quadrant(w_x, w_y);
- let w_br_quad = self.get_quadrant(w_x + w_width, w_y + w_height);
-
- // Figure out which quadrants the window is in
- let mut quads_to_check = Vec::with_capacity(4);
- match (w_tl_quad, w_br_quad) {
- (tl, br) if tl as int == br as int => {
- quads_to_check.push(tl);
- }
- (TL, br) => {
- quads_to_check.push(TL);
- quads_to_check.push(br);
- match br {
- BR => {
- quads_to_check.push(TR);
- quads_to_check.push(BL);
- }
- _ => {}
- }
- }
- (tl, br) => {
- quads_to_check.push(tl);
- quads_to_check.push(br);
- }
- }
-
- let mut request = vec!();
- let mut unused = vec!();
- let mut delta = 0;
-
- for quad in quads_to_check.iter() {
- // Recurse into child
- let new_window = match *quad {
- TL => Rect(window.origin,
- Size2D(w_width.min(s_x + s_size / 2.0 - w_x),
- w_height.min(s_y + s_size / 2.0 - w_y))),
- TR => Rect(Point2D(w_x.max(s_x + s_size / 2.0),
- w_y),
- Size2D(w_width.min(w_x + w_width - (s_x + s_size / 2.0)),
- w_height.min(s_y + s_size / 2.0 - w_y))),
- BL => Rect(Point2D(w_x,
- w_y.max(s_y + s_size / 2.0)),
- Size2D(w_width.min(s_x + s_size / 2.0 - w_x),
- w_height.min(w_y + w_height - (s_y + s_size / 2.0)))),
- BR => Rect(Point2D(w_x.max(s_x + s_size / 2.0),
- w_y.max(s_y + s_size / 2.0)),
- Size2D(w_width.min(w_x + w_width - (s_x + s_size / 2.0)),
- w_height.min(w_y + w_height - (s_y + s_size / 2.0)))),
-
- };
-
- let override = override || self.status == Invalid;
- self.status = Normal;
- let (c_request, c_unused, c_delta) = match self.quadrants[*quad as uint] {
- Some(ref mut child) => child.get_tile_rects(new_window, clip, scale, tile_size, override),
- None => {
- // Create new child
- let new_size = self.size / 2.0;
- let new_x = match *quad {
- TL | BL => self.origin.x,
- TR | BR => self.origin.x + new_size,
- };
- let new_y = match *quad {
- TL | TR => self.origin.y,
- BL | BR => self.origin.y + new_size,
- };
- let mut child = box QuadtreeNode::new_child(new_x, new_y, new_size);
- let ret = child.get_tile_rects(new_window, clip, scale, tile_size, override);
- self.quadrants[*quad as uint] = Some(child);
- ret
- }
- };
-
- delta = delta + c_delta;
- request.push_all(c_request.as_slice());
- unused.push_all_move(c_unused);
- }
- self.tile_mem = (self.tile_mem as int + delta) as uint;
- (request, unused, delta)
- }
-
- /// Remove all tiles from the tree. Use this to collect all tiles before deleting a branch.
- fn collect_tiles(&mut self) -> Vec<T> {
- let mut ret = match replace(&mut self.tile, None) {
- Some(tile) => vec!(tile),
- None => vec!(),
- };
- for child in self.quadrants.mut_iter() {
- match *child {
- Some(ref mut node) => {
- ret.push_all_move(node.collect_tiles());
- }
- None => {} // Nothing to do
- }
- }
- ret
- }
-
- /// Set the status of nodes contained within the rect. See the quadtree method for
- /// more info.
- fn set_status(&mut self, rect: Rect<f32>, status: NodeStatus, borders: bool) {
- let self_rect = Rect(self.origin, Size2D(self.size, self.size));
- let intersect = rect.intersection(&self_rect);
- let intersect = match intersect {
- None => return, // We do not intersect the rect, nothing to do
- Some(rect) => rect,
- };
-
- if self_rect == intersect { // We are completely contained in the rect
- if !(self.status == Hidden && status == Invalid) { // Hidden trumps Invalid
- self.status = status;
- }
- return; // No need to recurse
- }
-
- match self.quadrants {
- [None, None, None, None] => { // We are a leaf
- if borders && !(self.status == Hidden && status == Invalid) {
- self.status = status;
- }
- }
- _ => { // We are internal
- for quad in self.quadrants.mut_iter() {
- match *quad {
- None => {} // Nothing to do
- Some(ref mut child) => {
- child.set_status(intersect, status, borders);
- }
- }
- }
- }
- }
- }
-}
-
-#[test]
-pub fn test_resize() {
- struct T {
- a: int,
- }
-
- impl Tile for T {
- fn get_mem(&self) -> uint {
- 1
- }
-
- fn is_valid(&self, _: f32) -> bool {
- true
- }
- fn get_size_2d(&self) -> Size2D<uint> {
- Size2D(0u, 0u)
- }
- fn mark_wont_leak(&mut self) {}
- fn destroy(self, _: &NativePaintingGraphicsContext) {}
- }
-
- let mut q = Quadtree::new(Size2D(6u, 6), 1, None);
- q.add_tile_pixel(0, 0, 1f32, T{a: 0});
- q.add_tile_pixel(5, 5, 1f32, T{a: 1});
- q.bad_resize(8, 1);
- assert!(q.root.size == 8.0);
- q.bad_resize(18, 1);
- assert!(q.root.size == 32.0);
- q.bad_resize(8, 1);
- assert!(q.root.size == 8.0);
- q.bad_resize(3, 1);
- assert!(q.root.size == 4.0);
- assert!(q.get_all_tiles().len() == 1);
-}
-
-#[test]
-pub fn test() {
- struct T {
- a: int,
- }
-
- impl Tile for T {
- fn get_mem(&self) -> uint {
- 1
- }
-
- fn is_valid(&self, _: f32) -> bool {
- true
- }
- fn get_size_2d(&self) -> Size2D<uint> {
- Size2D(0u, 0u)
- }
- fn mark_wont_leak(&mut self) {}
- fn destroy(self, _: &NativePaintingGraphicsContext) {}
- }
-
- let mut q = Quadtree::new(Size2D(8u, 8), 2, Some(4));
- q.add_tile_pixel(0, 0, 1f32, T{a: 0});
- q.add_tile_pixel(0, 0, 2f32, T{a: 1});
- q.add_tile_pixel(0, 0, 2f32, T{a: 2});
- q.add_tile_pixel(2, 0, 2f32, T{a: 3});
- assert!(q.root.tile_mem == 3);
- assert!(q.get_all_tiles().len() == 3);
- q.add_tile_pixel(0, 2, 2f32, T{a: 4});
- q.add_tile_pixel(2, 2, 2f32, T{a: 5});
- assert!(q.root.tile_mem == 4);
-
- let (request, _) = q.get_tile_rects_pixel(Rect(Point2D(0, 0), Size2D(2, 2)), 2f32);
- assert!(request.is_empty());
- let (request, _) = q.get_tile_rects_pixel(Rect(Point2D(0, 0), Size2D(2, 2)), 1.9);
- assert!(request.is_empty());
- let (request, _) = q.get_tile_rects_pixel(Rect(Point2D(0, 0), Size2D(2, 2)), 1f32);
- assert!(request.len() == 4);
-
- q.add_tile_pixel(0, 0, 0.5, T{a: 6});
- q.add_tile_pixel(0, 0, 1f32, T{a: 7});
- let (_, unused) = q.get_tile_rects_pixel(Rect(Point2D(0, 0), Size2D(2, 2)), 0.5);
- assert!(!unused.is_empty());
- assert!(q.root.tile_mem == 1);
-}
diff --git a/src/components/gfx/buffer_map.rs b/src/components/gfx/buffer_map.rs
index 2d052b09553..5bdb490c092 100644
--- a/src/components/gfx/buffer_map.rs
+++ b/src/components/gfx/buffer_map.rs
@@ -5,7 +5,7 @@
use std::collections::hashmap::HashMap;
use geom::size::Size2D;
use layers::platform::surface::NativePaintingGraphicsContext;
-use servo_msg::compositor_msg::Tile;
+use layers::quadtree::Tile;
use std::hash::Hash;
use std::hash::sip::SipState;
use std::mem;
diff --git a/src/components/gfx/render_task.rs b/src/components/gfx/render_task.rs
index 17c5e23f657..8048db3b70d 100644
--- a/src/components/gfx/render_task.rs
+++ b/src/components/gfx/render_task.rs
@@ -17,11 +17,12 @@ use geom::rect::Rect;
use geom::size::Size2D;
use layers::platform::surface::{NativePaintingGraphicsContext, NativeSurface};
use layers::platform::surface::{NativeSurfaceMethods};
+use layers::layers::{BufferRequest, LayerBuffer, LayerBufferSet};
use layers;
use native;
use rustrt::task;
use rustrt::task::TaskOpts;
-use servo_msg::compositor_msg::{Epoch, IdleRenderState, LayerBuffer, LayerBufferSet, LayerId};
+use servo_msg::compositor_msg::{Epoch, IdleRenderState, LayerId};
use servo_msg::compositor_msg::{LayerMetadata, RenderListener, RenderingRenderState, ScrollPolicy};
use servo_msg::constellation_msg::{ConstellationChan, Failure, FailureMsg, PipelineId};
use servo_msg::constellation_msg::{RendererReadyMsg};
@@ -57,23 +58,6 @@ pub enum Msg {
ExitMsg(Option<Sender<()>>),
}
-/// A request from the compositor to the renderer for tiles that need to be (re)displayed.
-#[deriving(Clone)]
-pub struct BufferRequest {
- // The rect in pixels that will be drawn to the screen
- screen_rect: Rect<uint>,
-
- // The rect in page coordinates that this tile represents
- page_rect: Rect<f32>,
-}
-
-pub fn BufferRequest(screen_rect: Rect<uint>, page_rect: Rect<f32>) -> BufferRequest {
- BufferRequest {
- screen_rect: screen_rect,
- page_rect: page_rect,
- }
-}
-
#[deriving(Clone)]
pub struct RenderChan(Sender<Msg>);
diff --git a/src/components/msg/compositor_msg.rs b/src/components/msg/compositor_msg.rs
index 8955e746efa..b1e4ae210a0 100644
--- a/src/components/msg/compositor_msg.rs
+++ b/src/components/msg/compositor_msg.rs
@@ -5,48 +5,14 @@
use azure::azure_hl::Color;
use geom::point::Point2D;
use geom::rect::Rect;
-use geom::size::Size2D;
-use layers::platform::surface::{NativeGraphicsMetadata, NativePaintingGraphicsContext};
-use layers::platform::surface::{NativeSurface, NativeSurfaceMethods};
+use layers::platform::surface::NativeGraphicsMetadata;
+use layers::layers::LayerBufferSet;
use serialize::{Encoder, Encodable};
use std::fmt::{Formatter, Show};
use std::fmt;
use constellation_msg::PipelineId;
-pub struct LayerBuffer {
- /// The native surface which can be shared between threads or processes. On Mac this is an
- /// `IOSurface`; on Linux this is an X Pixmap; on Android this is an `EGLImageKHR`.
- pub native_surface: NativeSurface,
-
- /// The rect in the containing RenderLayer that this represents.
- pub rect: Rect<f32>,
-
- /// The rect in pixels that will be drawn to the screen.
- pub screen_pos: Rect<uint>,
-
- /// The scale at which this tile is rendered
- pub resolution: f32,
-
- /// NB: stride is in pixels, like OpenGL GL_UNPACK_ROW_LENGTH.
- pub stride: uint,
-}
-
-/// A set of layer buffers. This is an atomic unit used to switch between the front and back
-/// buffers.
-pub struct LayerBufferSet {
- pub buffers: Vec<Box<LayerBuffer>>
-}
-
-impl LayerBufferSet {
- /// Notes all buffer surfaces will leak if not destroyed via a call to `destroy`.
- pub fn mark_will_leak(&mut self) {
- for buffer in self.buffers.mut_iter() {
- buffer.native_surface.mark_will_leak()
- }
- }
-}
-
/// The status of the renderer.
#[deriving(PartialEq, Clone)]
pub enum RenderState {
@@ -160,41 +126,3 @@ impl<E, S: Encoder<E>> Encodable<S, E> for Box<ScriptListener> {
Ok(())
}
}
-
-/// The interface used by the quadtree and buffer map to get info about layer buffers.
-pub trait Tile {
- /// Returns the amount of memory used by the tile
- fn get_mem(&self) -> uint;
- /// Returns true if the tile is displayable at the given scale
- fn is_valid(&self, f32) -> bool;
- /// Returns the Size2D of the tile
- fn get_size_2d(&self) -> Size2D<uint>;
-
- /// Marks the layer buffer as not leaking. See comments on
- /// `NativeSurfaceMethods::mark_wont_leak` for how this is used.
- fn mark_wont_leak(&mut self);
-
- /// Destroys the layer buffer. Painting task only.
- fn destroy(self, graphics_context: &NativePaintingGraphicsContext);
-}
-
-impl Tile for Box<LayerBuffer> {
- fn get_mem(&self) -> uint {
- // This works for now, but in the future we may want a better heuristic
- self.screen_pos.size.width * self.screen_pos.size.height
- }
- fn is_valid(&self, scale: f32) -> bool {
- (self.resolution - scale).abs() < 1.0e-6
- }
- fn get_size_2d(&self) -> Size2D<uint> {
- self.screen_pos.size
- }
- fn mark_wont_leak(&mut self) {
- self.native_surface.mark_wont_leak()
- }
- fn destroy(self, graphics_context: &NativePaintingGraphicsContext) {
- let mut this = self;
- this.native_surface.destroy(graphics_context)
- }
-}
-
diff --git a/src/support/layers/rust-layers b/src/support/layers/rust-layers
-Subproject 2b208270fac74af639228bc7d065436a73e67b2
+Subproject 5ff99f3ac797bd1bed205549d705264fc85d309