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-rw-r--r--src/components/script/layout_interface.rs25
1 files changed, 14 insertions, 11 deletions
diff --git a/src/components/script/layout_interface.rs b/src/components/script/layout_interface.rs
index f36c3e83167..1e5e23f9c9a 100644
--- a/src/components/script/layout_interface.rs
+++ b/src/components/script/layout_interface.rs
@@ -25,8 +25,6 @@ use url::Url;
use serialize::{Encodable, Encoder};
/// Asynchronous messages that script can send to layout.
-///
-/// FIXME(pcwalton): I think this should probably be merged with `LayoutQuery` below.
pub enum Msg {
/// Adds the given stylesheet to the document.
AddStylesheetMsg(Stylesheet),
@@ -34,10 +32,8 @@ pub enum Msg {
/// Requests a reflow.
ReflowMsg(Box<Reflow>),
- /// Performs a synchronous layout request.
- ///
- /// FIXME(pcwalton): As noted below, this isn't very type safe.
- QueryMsg(LayoutQuery),
+ /// Get an RPC interface.
+ GetRPCMsg(Sender<Box<LayoutRPC + Send>>),
/// Destroys layout data associated with a DOM node.
///
@@ -55,14 +51,21 @@ pub enum Msg {
}
/// Synchronous messages that script can send to layout.
-pub enum LayoutQuery {
+///
+/// In general, you should use messages to talk to Layout. Use the RPC interface
+/// if and only if the work is
+///
+/// 1) read-only with respect to LayoutTaskData,
+/// 2) small,
+// 3) and really needs to be fast.
+pub trait LayoutRPC {
/// Requests the dimensions of the content box, as in the `getBoundingClientRect()` call.
- ContentBoxQuery(TrustedNodeAddress, Sender<ContentBoxResponse>),
+ fn content_box(&self, node: TrustedNodeAddress) -> ContentBoxResponse;
/// Requests the dimensions of all the content boxes, as in the `getClientRects()` call.
- ContentBoxesQuery(TrustedNodeAddress, Sender<ContentBoxesResponse>),
+ fn content_boxes(&self, node: TrustedNodeAddress) -> ContentBoxesResponse;
/// Requests the node containing the point of interest
- HitTestQuery(TrustedNodeAddress, Point2D<f32>, Sender<Result<HitTestResponse, ()>>),
- MouseOverQuery(TrustedNodeAddress, Point2D<f32>, Sender<Result<MouseOverResponse, ()>>),
+ fn hit_test(&self, node: TrustedNodeAddress, point: Point2D<f32>) -> Result<HitTestResponse, ()>;
+ fn mouse_over(&self, node: TrustedNodeAddress, point: Point2D<f32>) -> Result<MouseOverResponse, ()>;
}
/// The address of a node known to be valid. These must only be sent from content -> layout,