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-rw-r--r--components/style/animation.rs34
1 files changed, 17 insertions, 17 deletions
diff --git a/components/style/animation.rs b/components/style/animation.rs
index 14ea1e21a2d..094f3049b67 100644
--- a/components/style/animation.rs
+++ b/components/style/animation.rs
@@ -8,29 +8,29 @@
// compile it out so that people remember it exists, thus the cfg'd Sender
// import.
-use bezier::Bezier;
-use context::SharedStyleContext;
-use dom::{OpaqueNode, TElement};
-use font_metrics::FontMetricsProvider;
-use properties::animated_properties::AnimatedProperty;
-use properties::longhands::animation_direction::computed_value::single_value::T as AnimationDirection;
-use properties::longhands::animation_play_state::computed_value::single_value::T as AnimationPlayState;
-use properties::{self, CascadeMode, ComputedValues, LonghandId};
-use rule_tree::CascadeLevel;
+use crate::bezier::Bezier;
+use crate::context::SharedStyleContext;
+use crate::dom::{OpaqueNode, TElement};
+use crate::font_metrics::FontMetricsProvider;
+use crate::properties::animated_properties::AnimatedProperty;
+use crate::properties::longhands::animation_direction::computed_value::single_value::T as AnimationDirection;
+use crate::properties::longhands::animation_play_state::computed_value::single_value::T as AnimationPlayState;
+use crate::properties::{self, CascadeMode, ComputedValues, LonghandId};
+use crate::rule_tree::CascadeLevel;
+use crate::stylesheets::keyframes_rule::{KeyframesAnimation, KeyframesStep, KeyframesStepValue};
+use crate::timer::Timer;
+use crate::values::computed::box_::TransitionProperty;
+use crate::values::computed::Time;
+use crate::values::computed::TimingFunction;
+use crate::values::generics::box_::AnimationIterationCount;
+use crate::values::generics::easing::{StepPosition, TimingFunction as GenericTimingFunction};
+use crate::Atom;
use servo_arc::Arc;
#[cfg(feature = "servo")]
use servo_channel::Sender;
use std::fmt;
#[cfg(feature = "gecko")]
use std::sync::mpsc::Sender;
-use stylesheets::keyframes_rule::{KeyframesAnimation, KeyframesStep, KeyframesStepValue};
-use timer::Timer;
-use values::computed::box_::TransitionProperty;
-use values::computed::Time;
-use values::computed::TimingFunction;
-use values::generics::box_::AnimationIterationCount;
-use values::generics::easing::{StepPosition, TimingFunction as GenericTimingFunction};
-use Atom;
/// This structure represents a keyframes animation current iteration state.
///