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-rw-r--r--components/script/dom/bindings/conversions.rs2
-rw-r--r--components/script/dom/webglrenderingcontext.rs148
-rw-r--r--components/script/dom/webidls/WebGLRenderingContext.webidl29
3 files changed, 102 insertions, 77 deletions
diff --git a/components/script/dom/bindings/conversions.rs b/components/script/dom/bindings/conversions.rs
index 55c3c41f460..0b050a4fc64 100644
--- a/components/script/dom/bindings/conversions.rs
+++ b/components/script/dom/bindings/conversions.rs
@@ -535,6 +535,8 @@ unsafe impl ArrayBufferViewContents for f64 {
/// Returns a mutable slice of the Array Buffer View data, viewed as T, without checking the real
/// type of it.
pub unsafe fn array_buffer_view_data<'a, T: ArrayBufferViewContents>(abv: *mut JSObject) -> Option<&'a mut [T]> {
+ assert!(!abv.is_null());
+
let mut byte_length = 0;
let mut ptr = ptr::null_mut();
let mut is_shared = false;
diff --git a/components/script/dom/webglrenderingcontext.rs b/components/script/dom/webglrenderingcontext.rs
index 312357fd3d2..0b285ba21be 100644
--- a/components/script/dom/webglrenderingcontext.rs
+++ b/components/script/dom/webglrenderingcontext.rs
@@ -390,12 +390,12 @@ impl WebGLRenderingContext {
// TODO(emilio): Move this logic to a validator.
#[allow(unsafe_code)]
- fn validate_tex_image_2d_data(&self,
+ unsafe fn validate_tex_image_2d_data(&self,
width: u32,
height: u32,
format: TexFormat,
data_type: TexDataType,
- data: Option<*mut JSObject>)
+ data: *mut JSObject)
-> Result<u32, ()> {
let element_size = data_type.element_size();
let components_per_element = data_type.components_per_element();
@@ -407,17 +407,17 @@ impl WebGLRenderingContext {
// if it is UNSIGNED_SHORT_5_6_5, UNSIGNED_SHORT_4_4_4_4,
// or UNSIGNED_SHORT_5_5_5_1, a Uint16Array must be supplied.
// If the types do not match, an INVALID_OPERATION error is generated.
- let received_size = if let Some(data) = data {
- if unsafe { array_buffer_view_data_checked::<u16>(data).is_some() } {
+ let received_size = if data.is_null() {
+ element_size
+ } else {
+ if array_buffer_view_data_checked::<u16>(data).is_some() {
2
- } else if unsafe { array_buffer_view_data_checked::<u8>(data).is_some() } {
+ } else if array_buffer_view_data_checked::<u8>(data).is_some() {
1
} else {
self.webgl_error(InvalidOperation);
return Err(());
}
- } else {
- element_size
};
if received_size != element_size {
@@ -571,7 +571,6 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext {
receiver.recv().unwrap()
}
- #[allow(unsafe_code)]
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.5
fn GetBufferParameter(&self, _cx: *mut JSContext, target: u32, parameter: u32) -> JSVal {
let (sender, receiver) = ipc::channel().unwrap();
@@ -845,7 +844,7 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext {
#[allow(unsafe_code)]
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.5
- fn BufferData(&self, _cx: *mut JSContext, target: u32, data: Option<*mut JSObject>, usage: u32) {
+ fn BufferData(&self, _cx: *mut JSContext, target: u32, data: *mut JSObject, usage: u32) {
let bound_buffer = match target {
constants::ARRAY_BUFFER => self.bound_buffer_array.get(),
constants::ELEMENT_ARRAY_BUFFER => self.bound_buffer_element_array.get(),
@@ -864,40 +863,37 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext {
_ => return self.webgl_error(InvalidEnum),
}
- let data = match data {
- Some(data) => data,
- None => return self.webgl_error(InvalidValue),
- };
-
if let Some(data_vec) = array_buffer_view_to_vec::<u8>(data) {
handle_potential_webgl_error!(self, bound_buffer.buffer_data(target, &data_vec, usage));
} else {
- // NB: array_buffer_view_to_vec should never fail when
- // we have WebIDL support for Float32Array etc.
+ // NB: array_buffer_view_to_vec should never fail when we have
+ // WebIDL support for Float32Array etc.
self.webgl_error(InvalidValue);
}
}
#[allow(unsafe_code)]
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.5
- fn BufferSubData(&self, _cx: *mut JSContext, target: u32, offset: i64, data: Option<*mut JSObject>) {
+ fn BufferSubData(&self, _cx: *mut JSContext, target: u32, offset: i64, data: *mut JSObject) {
let bound_buffer = match target {
constants::ARRAY_BUFFER => self.bound_buffer_array.get(),
constants::ELEMENT_ARRAY_BUFFER => self.bound_buffer_element_array.get(),
_ => return self.webgl_error(InvalidEnum),
};
+
let bound_buffer = match bound_buffer {
Some(bound_buffer) => bound_buffer,
None => return self.webgl_error(InvalidOperation),
};
- let data = match data {
- Some(data) => data,
- None => return self.webgl_error(InvalidValue),
- };
+
+ if data.is_null() {
+ return self.webgl_error(InvalidValue);
+ }
if offset < 0 {
return self.webgl_error(InvalidValue);
}
+
if let Some(data_vec) = array_buffer_view_to_vec::<u8>(data) {
if (offset as usize) + data_vec.len() > bound_buffer.capacity() {
return self.webgl_error(InvalidValue);
@@ -906,6 +902,8 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext {
.send(CanvasMsg::WebGL(WebGLCommand::BufferSubData(target, offset as isize, data_vec)))
.unwrap()
} else {
+ // NB: array_buffer_view_to_vec should never fail when we have
+ // WebIDL support for Float32Array etc.
self.webgl_error(InvalidValue);
}
}
@@ -1653,6 +1651,10 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext {
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.12
fn ReadPixels(&self, _cx: *mut JSContext, x: i32, y: i32, width: i32, height: i32,
format: u32, pixel_type: u32, pixels: *mut JSObject) {
+ if pixels.is_null() {
+ return self.webgl_error(InvalidValue);
+ }
+
let mut data = match unsafe { array_buffer_view_data::<u8>(pixels) } {
Some(data) => data,
None => return self.webgl_error(InvalidValue),
@@ -1819,11 +1821,14 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext {
}
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10
+ #[allow(unsafe_code)]
fn Uniform1iv(&self,
_cx: *mut JSContext,
uniform: Option<&WebGLUniformLocation>,
- data: Option<*mut JSObject>) {
- let data_vec = data.and_then(|d| array_buffer_view_to_vec::<i32>(d));
+ data: *mut JSObject) {
+ assert!(!data.is_null());
+ let data_vec = unsafe { array_buffer_view_to_vec::<i32>(data) };
+
if self.validate_uniform_parameters(uniform, UniformSetterType::Int, data_vec.as_ref().map(Vec::as_slice)) {
self.ipc_renderer
.send(CanvasMsg::WebGL(WebGLCommand::Uniform1iv(uniform.unwrap().id(), data_vec.unwrap())))
@@ -1832,11 +1837,14 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext {
}
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10
+ #[allow(unsafe_code)]
fn Uniform1fv(&self,
_cx: *mut JSContext,
uniform: Option<&WebGLUniformLocation>,
- data: Option<*mut JSObject>) {
- let data_vec = data.and_then(|d| array_buffer_view_to_vec::<f32>(d));
+ data: *mut JSObject) {
+ assert!(!data.is_null());
+ let data_vec = unsafe { array_buffer_view_to_vec::<f32>(data) };
+
if self.validate_uniform_parameters(uniform, UniformSetterType::Float, data_vec.as_ref().map(Vec::as_slice)) {
self.ipc_renderer
.send(CanvasMsg::WebGL(WebGLCommand::Uniform1fv(uniform.unwrap().id(), data_vec.unwrap())))
@@ -1856,11 +1864,13 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext {
}
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10
+ #[allow(unsafe_code)]
fn Uniform2fv(&self,
_cx: *mut JSContext,
uniform: Option<&WebGLUniformLocation>,
- data: Option<*mut JSObject>) {
- let data_vec = data.and_then(|d| array_buffer_view_to_vec::<f32>(d));
+ data: *mut JSObject) {
+ assert!(!data.is_null());
+ let data_vec = unsafe { array_buffer_view_to_vec::<f32>(data) };
if self.validate_uniform_parameters(uniform,
UniformSetterType::FloatVec2,
data_vec.as_ref().map(Vec::as_slice)) {
@@ -1884,11 +1894,14 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext {
}
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10
+ #[allow(unsafe_code)]
fn Uniform2iv(&self,
_cx: *mut JSContext,
uniform: Option<&WebGLUniformLocation>,
- data: Option<*mut JSObject>) {
- let data_vec = data.and_then(|d| array_buffer_view_to_vec::<i32>(d));
+ data: *mut JSObject) {
+ assert!(!data.is_null());
+ let data_vec = unsafe { array_buffer_view_to_vec::<i32>(data) };
+
if self.validate_uniform_parameters(uniform,
UniformSetterType::IntVec2,
data_vec.as_ref().map(Vec::as_slice)) {
@@ -1912,11 +1925,14 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext {
}
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10
+ #[allow(unsafe_code)]
fn Uniform3fv(&self,
_cx: *mut JSContext,
uniform: Option<&WebGLUniformLocation>,
- data: Option<*mut JSObject>) {
- let data_vec = data.and_then(|d| array_buffer_view_to_vec::<f32>(d));
+ data: *mut JSObject) {
+ assert!(!data.is_null());
+ let data_vec = unsafe { array_buffer_view_to_vec::<f32>(data) };
+
if self.validate_uniform_parameters(uniform,
UniformSetterType::FloatVec3,
data_vec.as_ref().map(Vec::as_slice)) {
@@ -1940,11 +1956,14 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext {
}
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10
+ #[allow(unsafe_code)]
fn Uniform3iv(&self,
_cx: *mut JSContext,
uniform: Option<&WebGLUniformLocation>,
- data: Option<*mut JSObject>) {
- let data_vec = data.and_then(|d| array_buffer_view_to_vec::<i32>(d));
+ data: *mut JSObject) {
+ assert!(!data.is_null());
+ let data_vec = unsafe { array_buffer_view_to_vec::<i32>(data) };
+
if self.validate_uniform_parameters(uniform,
UniformSetterType::IntVec3,
data_vec.as_ref().map(Vec::as_slice)) {
@@ -1969,11 +1988,14 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext {
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10
+ #[allow(unsafe_code)]
fn Uniform4iv(&self,
_cx: *mut JSContext,
uniform: Option<&WebGLUniformLocation>,
- data: Option<*mut JSObject>) {
- let data_vec = data.and_then(|d| array_buffer_view_to_vec::<i32>(d));
+ data: *mut JSObject) {
+ assert!(!data.is_null());
+ let data_vec = unsafe { array_buffer_view_to_vec::<i32>(data) };
+
if self.validate_uniform_parameters(uniform,
UniformSetterType::IntVec4,
data_vec.as_ref().map(Vec::as_slice)) {
@@ -1997,11 +2019,14 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext {
}
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10
+ #[allow(unsafe_code)]
fn Uniform4fv(&self,
_cx: *mut JSContext,
uniform: Option<&WebGLUniformLocation>,
- data: Option<*mut JSObject>) {
- let data_vec = data.and_then(|d| array_buffer_view_to_vec::<f32>(d));
+ data: *mut JSObject) {
+ assert!(!data.is_null());
+ let data_vec = unsafe { array_buffer_view_to_vec::<f32>(data) };
+
if self.validate_uniform_parameters(uniform,
UniformSetterType::FloatVec4,
data_vec.as_ref().map(Vec::as_slice)) {
@@ -2069,7 +2094,6 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext {
self.vertex_attrib(indx, x, y, z, 1f32)
}
- #[allow(unsafe_code)]
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10
fn VertexAttrib3fv(&self, _cx: *mut JSContext, indx: u32, data: *mut JSObject) {
if let Some(data_vec) = array_buffer_view_to_vec_checked::<f32>(data) {
@@ -2152,6 +2176,7 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext {
}
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.8
+ #[allow(unsafe_code)]
fn TexImage2D(&self,
_cx: *mut JSContext,
target: u32,
@@ -2162,7 +2187,7 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext {
border: i32,
format: u32,
data_type: u32,
- data: Option<*mut JSObject>) {
+ data: *mut JSObject) {
let validator = TexImage2DValidator::new(self, target, level,
internal_format, width, height,
border, format, data_type);
@@ -2181,22 +2206,21 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext {
Err(_) => return, // NB: The validator sets the correct error for us.
};
- let expected_byte_length = match self.validate_tex_image_2d_data(width,
- height,
- format,
- data_type,
- data) {
- Ok(byte_length) => byte_length,
- Err(_) => return,
- };
+ let expected_byte_length =
+ match unsafe { self.validate_tex_image_2d_data(width, height,
+ format, data_type,
+ data) } {
+ Ok(byte_length) => byte_length,
+ Err(_) => return,
+ };
// If data is null, a buffer of sufficient size
// initialized to 0 is passed.
- let buff = if let Some(data) = data {
+ let buff = if data.is_null() {
+ vec![0u8; expected_byte_length as usize]
+ } else {
array_buffer_view_to_vec::<u8>(data)
.expect("Can't reach here without being an ArrayBufferView!")
- } else {
- vec![0u8; expected_byte_length as usize]
};
if buff.len() != expected_byte_length as usize {
@@ -2246,6 +2270,7 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext {
}
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.8
+ #[allow(unsafe_code)]
fn TexSubImage2D(&self,
_cx: *mut JSContext,
target: u32,
@@ -2256,7 +2281,7 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext {
height: i32,
format: u32,
data_type: u32,
- data: Option<*mut JSObject>) {
+ data: *mut JSObject) {
let validator = TexImage2DValidator::new(self, target, level,
format, width, height,
0, format, data_type);
@@ -2274,22 +2299,21 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext {
Err(_) => return, // NB: The validator sets the correct error for us.
};
- let expected_byte_length = match self.validate_tex_image_2d_data(width,
- height,
- format,
- data_type,
- data) {
- Ok(byte_length) => byte_length,
- Err(()) => return,
- };
+ let expected_byte_length =
+ match unsafe { self.validate_tex_image_2d_data(width, height,
+ format, data_type,
+ data) } {
+ Ok(byte_length) => byte_length,
+ Err(()) => return,
+ };
// If data is null, a buffer of sufficient size
// initialized to 0 is passed.
- let buff = if let Some(data) = data {
+ let buff = if data.is_null() {
+ vec![0u8; expected_byte_length as usize]
+ } else {
array_buffer_view_to_vec::<u8>(data)
.expect("Can't reach here without being an ArrayBufferView!")
- } else {
- vec![0u8; expected_byte_length as usize]
};
if expected_byte_length != 0 &&
diff --git a/components/script/dom/webidls/WebGLRenderingContext.webidl b/components/script/dom/webidls/WebGLRenderingContext.webidl
index 19e5f029168..dcc7a1a8bea 100644
--- a/components/script/dom/webidls/WebGLRenderingContext.webidl
+++ b/components/script/dom/webidls/WebGLRenderingContext.webidl
@@ -492,11 +492,11 @@ interface WebGLRenderingContextBase
//void bufferData(GLenum target, GLsizeiptr size, GLenum usage);
// FIXME(dmarcos) The function below is the original function in the webIdl:
// void bufferData(GLenum target, BufferDataSource? data, GLenum usage);
- // The Code generator doesn't handle BufferDataSource so we're using 'optional object'
+ // The Code generator doesn't handle BufferDataSource so we're using 'object?'
// in the meantime
- void bufferData(GLenum target, optional object data, GLenum usage);
+ void bufferData(GLenum target, object? data, GLenum usage);
//void bufferSubData(GLenum target, GLintptr offset, BufferDataSource? data);
- void bufferSubData(GLenum target, GLintptr offset, optional object data);
+ void bufferSubData(GLenum target, GLintptr offset, object? data);
//[WebGLHandlesContextLoss] GLenum checkFramebufferStatus(GLenum target);
void clear(GLbitfield mask);
@@ -639,7 +639,7 @@ interface WebGLRenderingContextBase
// FIXME: SM interface arguments
void texImage2D(GLenum target, GLint level, GLenum internalformat,
GLsizei width, GLsizei height, GLint border, GLenum format,
- GLenum type, optional object data);
+ GLenum type, object? data);
void texImage2D(GLenum target, GLint level, GLenum internalformat,
GLenum format, GLenum type, TexImageSource? source); // May throw DOMException
@@ -648,47 +648,46 @@ interface WebGLRenderingContextBase
void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
GLsizei width, GLsizei height,
- GLenum format, GLenum type, optional object data);
+ GLenum format, GLenum type, object? data);
void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
GLenum format, GLenum type, TexImageSource? source); // May throw DOMException
void uniform1f(WebGLUniformLocation? location, GLfloat x);
//void uniform1fv(WebGLUniformLocation? location, Float32Array v);
//void uniform1fv(WebGLUniformLocation? location, sequence<GLfloat> v);
- void uniform1fv(WebGLUniformLocation? location, optional object v);
+ void uniform1fv(WebGLUniformLocation? location, object v);
void uniform1i(WebGLUniformLocation? location, GLint x);
//void uniform1iv(WebGLUniformLocation? location, Int32Array v);
//void uniform1iv(WebGLUniformLocation? location, sequence<long> v);
- void uniform1iv(WebGLUniformLocation? location, optional object v);
+ void uniform1iv(WebGLUniformLocation? location, object v);
void uniform2f(WebGLUniformLocation? location, GLfloat x, GLfloat y);
//void uniform2fv(WebGLUniformLocation? location, Float32Array v);
//void uniform2fv(WebGLUniformLocation? location, sequence<GLfloat> v);
- void uniform2fv(WebGLUniformLocation? location, optional object v);
+ void uniform2fv(WebGLUniformLocation? location, object v);
//void uniform2i(WebGLUniformLocation? location, GLint x, GLint y);
void uniform2i(WebGLUniformLocation? location, GLint x, GLint y);
//void uniform2iv(WebGLUniformLocation? location, Int32Array v);
//void uniform2iv(WebGLUniformLocation? location, sequence<long> v);
- void uniform2iv(WebGLUniformLocation? location, optional object v);
+ void uniform2iv(WebGLUniformLocation? location, object v);
void uniform3f(WebGLUniformLocation? location, GLfloat x, GLfloat y, GLfloat z);
- void uniform3fv(WebGLUniformLocation? location, optional object v);
+ void uniform3fv(WebGLUniformLocation? location, object v);
//void uniform3fv(WebGLUniformLocation? location, Float32Array v);
//void uniform3fv(WebGLUniformLocation? location, sequence<GLfloat> v);
void uniform3i(WebGLUniformLocation? location, GLint x, GLint y, GLint z);
//void uniform3iv(WebGLUniformLocation? location, Int32Array v);
//void uniform3iv(WebGLUniformLocation? location, sequence<long> v);
- void uniform3iv(WebGLUniformLocation? location, optional object v);
+ void uniform3iv(WebGLUniformLocation? location, object v);
void uniform4f(WebGLUniformLocation? location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
// FIXME(dmarcos) The function below is the original function in the webIdl:
//void uniform4fv(WebGLUniformLocation? location, Float32Array v);
- // The Code genearator doesn't handle BufferDataSource so we're using 'optional object'
- // in the meantime
- void uniform4fv(WebGLUniformLocation? location, optional object v);
+ // The Code genearator doesn't handle typed arrays, so we use object instead.
+ void uniform4fv(WebGLUniformLocation? location, object v);
//void uniform4fv(WebGLUniformLocation? location, sequence<GLfloat> v);
void uniform4i(WebGLUniformLocation? location, GLint x, GLint y, GLint z, GLint w);
//void uniform4iv(WebGLUniformLocation? location, Int32Array v);
//void uniform4iv(WebGLUniformLocation? location, sequence<long> v);
// See FIXME above
- void uniform4iv(WebGLUniformLocation? location, optional object v);
+ void uniform4iv(WebGLUniformLocation? location, object v);
//void uniformMatrix2fv(WebGLUniformLocation? location, GLboolean transpose,
// Float32Array value);