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-rw-r--r--components/script/dom/xrwebgllayer.rs126
1 files changed, 109 insertions, 17 deletions
diff --git a/components/script/dom/xrwebgllayer.rs b/components/script/dom/xrwebgllayer.rs
index 16653383a0b..a2a7c93f37c 100644
--- a/components/script/dom/xrwebgllayer.rs
+++ b/components/script/dom/xrwebgllayer.rs
@@ -6,10 +6,15 @@ use crate::dom::bindings::codegen::Bindings::XRViewBinding::{XREye, XRViewMethod
use crate::dom::bindings::codegen::Bindings::XRWebGLLayerBinding;
use crate::dom::bindings::codegen::Bindings::XRWebGLLayerBinding::XRWebGLLayerInit;
use crate::dom::bindings::codegen::Bindings::XRWebGLLayerBinding::XRWebGLLayerMethods;
+use crate::dom::bindings::codegen::Bindings::WebGLRenderingContextBinding::WebGLRenderingContextBinding::WebGLRenderingContextMethods;
+use crate::dom::bindings::codegen::Bindings::WebGLRenderingContextBinding::WebGLRenderingContextConstants as constants;
+use crate::dom::bindings::error::Error;
use crate::dom::bindings::error::Fallible;
use crate::dom::bindings::reflector::{reflect_dom_object, DomObject};
use crate::dom::bindings::root::{Dom, DomRoot};
use crate::dom::globalscope::GlobalScope;
+use crate::dom::webgl_validations::types::TexImageTarget;
+use crate::dom::webglframebuffer::WebGLFramebuffer;
use crate::dom::webglrenderingcontext::WebGLRenderingContext;
use crate::dom::window::Window;
use crate::dom::xrlayer::XRLayer;
@@ -17,6 +22,9 @@ use crate::dom::xrsession::XRSession;
use crate::dom::xrview::XRView;
use crate::dom::xrviewport::XRViewport;
use dom_struct::dom_struct;
+use js::rust::CustomAutoRooter;
+use std::convert::TryInto;
+use webxr_api::Views;
#[dom_struct]
pub struct XRWebGLLayer {
@@ -27,6 +35,7 @@ pub struct XRWebGLLayer {
alpha: bool,
context: Dom<WebGLRenderingContext>,
session: Dom<XRSession>,
+ framebuffer: Dom<WebGLFramebuffer>,
}
impl XRWebGLLayer {
@@ -34,6 +43,7 @@ impl XRWebGLLayer {
session: &XRSession,
context: &WebGLRenderingContext,
init: &XRWebGLLayerInit,
+ framebuffer: &WebGLFramebuffer,
) -> XRWebGLLayer {
XRWebGLLayer {
xrlayer: XRLayer::new_inherited(),
@@ -43,6 +53,7 @@ impl XRWebGLLayer {
alpha: init.alpha,
context: Dom::from_ref(context),
session: Dom::from_ref(session),
+ framebuffer: Dom::from_ref(framebuffer),
}
}
@@ -51,21 +62,82 @@ impl XRWebGLLayer {
session: &XRSession,
context: &WebGLRenderingContext,
init: &XRWebGLLayerInit,
+ framebuffer: &WebGLFramebuffer,
) -> DomRoot<XRWebGLLayer> {
reflect_dom_object(
- Box::new(XRWebGLLayer::new_inherited(session, context, init)),
+ Box::new(XRWebGLLayer::new_inherited(
+ session,
+ context,
+ init,
+ framebuffer,
+ )),
global,
XRWebGLLayerBinding::Wrap,
)
}
+ /// https://immersive-web.github.io/webxr/#dom-xrwebgllayer-xrwebgllayer
pub fn Constructor(
global: &Window,
session: &XRSession,
context: &WebGLRenderingContext,
init: &XRWebGLLayerInit,
) -> Fallible<DomRoot<Self>> {
- Ok(XRWebGLLayer::new(&global.global(), session, context, init))
+ let cx = global.get_cx();
+ let old_fbo = context.bound_framebuffer();
+ let old_texture = context
+ .textures()
+ .active_texture_for_image_target(TexImageTarget::Texture2D);
+
+ // Step 8.2. "Initialize layer’s framebuffer to a new opaque framebuffer created with context."
+ let framebuffer = context.CreateFramebuffer().ok_or(Error::Operation)?;
+
+ // Step 8.3. "Allocate and initialize resources compatible with session’s XR device,
+ // including GPU accessible memory buffers, as required to support the compositing of layer."
+
+ // Create a new texture with size given by the session's recommended resolution
+ let texture = context.CreateTexture().ok_or(Error::Operation)?;
+ let resolution = session.with_session(|s| s.recommended_framebuffer_resolution());
+ let mut pixels = CustomAutoRooter::new(None);
+ context.BindTexture(constants::TEXTURE_2D, Some(&texture));
+ let sc = context.TexImage2D(
+ constants::TEXTURE_2D,
+ 0,
+ constants::RGBA,
+ resolution.width,
+ resolution.height,
+ 0,
+ constants::RGBA,
+ constants::UNSIGNED_BYTE,
+ pixels.root(cx),
+ );
+
+ // Bind the new texture to the framebuffer
+ context.BindFramebuffer(constants::FRAMEBUFFER, Some(&framebuffer));
+ context.FramebufferTexture2D(
+ constants::FRAMEBUFFER,
+ constants::COLOR_ATTACHMENT0,
+ constants::TEXTURE_2D,
+ Some(&texture),
+ 0,
+ );
+
+ // Restore the WebGL state while complaining about global mutable state
+ context.BindTexture(constants::TEXTURE_2D, old_texture.as_ref().map(|t| &**t));
+ context.BindFramebuffer(constants::FRAMEBUFFER, old_fbo.as_ref().map(|f| &**f));
+
+ // Step 8.4: "If layer’s resources were unable to be created for any reason,
+ // throw an OperationError and abort these steps."
+ sc.or(Err(Error::Operation))?;
+
+ // Step 9. "Return layer."
+ Ok(XRWebGLLayer::new(
+ &global.global(),
+ session,
+ context,
+ init,
+ &framebuffer,
+ ))
}
}
@@ -95,28 +167,48 @@ impl XRWebGLLayerMethods for XRWebGLLayer {
DomRoot::from_ref(&self.context)
}
+ /// https://immersive-web.github.io/webxr/#dom-xrwebgllayer-framebuffer
+ fn Framebuffer(&self) -> DomRoot<WebGLFramebuffer> {
+ DomRoot::from_ref(&self.framebuffer)
+ }
+
+ /// https://immersive-web.github.io/webxr/#dom-xrwebgllayer-framebufferwidth
+ fn FramebufferWidth(&self) -> u32 {
+ self.framebuffer
+ .size()
+ .unwrap_or((0, 0))
+ .0
+ .try_into()
+ .unwrap_or(0)
+ }
+
+ /// https://immersive-web.github.io/webxr/#dom-xrwebgllayer-framebufferheight
+ fn FramebufferHeight(&self) -> u32 {
+ self.framebuffer
+ .size()
+ .unwrap_or((0, 0))
+ .1
+ .try_into()
+ .unwrap_or(0)
+ }
+
/// https://immersive-web.github.io/webxr/#dom-xrwebgllayer-getviewport
fn GetViewport(&self, view: &XRView) -> Option<DomRoot<XRViewport>> {
if self.session != view.session() {
return None;
}
- let size = self.context.size();
+ let views = self.session.with_session(|s| s.views().clone());
- let x = if view.Eye() == XREye::Left {
- 0
- } else {
- size.width / 2
+ let viewport = match (view.Eye(), views) {
+ (XREye::None, Views::Mono(view)) => view.viewport,
+ (XREye::Left, Views::Stereo(view, _)) => view.viewport,
+ (XREye::Right, Views::Stereo(_, view)) => view.viewport,
+ // The spec doesn't really say what to do in this case
+ // https://github.com/immersive-web/webxr/issues/769
+ _ => return None,
};
- // XXXManishearth this assumes the WebVR default of canvases being cut in half
- // which need not be generally true for all devices, and will not work in
- // inline VR mode
- Some(XRViewport::new(
- &self.global(),
- x,
- 0,
- size.width / 2,
- size.height,
- ))
+
+ Some(XRViewport::new(&self.global(), viewport))
}
}