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-rw-r--r--components/script/dom/xrspace.rs119
1 files changed, 119 insertions, 0 deletions
diff --git a/components/script/dom/xrspace.rs b/components/script/dom/xrspace.rs
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+++ b/components/script/dom/xrspace.rs
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+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at https://mozilla.org/MPL/2.0/. */
+
+use crate::dom::bindings::inheritance::Castable;
+use crate::dom::bindings::reflector::reflect_dom_object;
+use crate::dom::bindings::root::{Dom, DomRoot, MutNullableDom};
+use crate::dom::eventtarget::EventTarget;
+use crate::dom::globalscope::GlobalScope;
+use crate::dom::xrinputsource::XRInputSource;
+use crate::dom::xrjointspace::XRJointSpace;
+use crate::dom::xrreferencespace::XRReferenceSpace;
+use crate::dom::xrsession::{cast_transform, ApiPose, XRSession};
+use dom_struct::dom_struct;
+use euclid::RigidTransform3D;
+use webxr_api::{BaseSpace, Frame, Space};
+
+#[dom_struct]
+pub struct XRSpace {
+ eventtarget: EventTarget,
+ session: Dom<XRSession>,
+ input_source: MutNullableDom<XRInputSource>,
+ /// If we're an input space, are we an aim space or a grip space?
+ is_grip_space: bool,
+}
+
+impl XRSpace {
+ pub fn new_inherited(session: &XRSession) -> XRSpace {
+ XRSpace {
+ eventtarget: EventTarget::new_inherited(),
+ session: Dom::from_ref(session),
+ input_source: Default::default(),
+ is_grip_space: false,
+ }
+ }
+
+ fn new_inputspace_inner(
+ session: &XRSession,
+ input: &XRInputSource,
+ is_grip_space: bool,
+ ) -> XRSpace {
+ XRSpace {
+ eventtarget: EventTarget::new_inherited(),
+ session: Dom::from_ref(session),
+ input_source: MutNullableDom::new(Some(input)),
+ is_grip_space,
+ }
+ }
+
+ pub fn new_inputspace(
+ global: &GlobalScope,
+ session: &XRSession,
+ input: &XRInputSource,
+ is_grip_space: bool,
+ ) -> DomRoot<XRSpace> {
+ reflect_dom_object(
+ Box::new(XRSpace::new_inputspace_inner(session, input, is_grip_space)),
+ global,
+ )
+ }
+
+ pub fn space(&self) -> Space {
+ if let Some(rs) = self.downcast::<XRReferenceSpace>() {
+ rs.space()
+ } else if let Some(j) = self.downcast::<XRJointSpace>() {
+ j.space()
+ } else if let Some(source) = self.input_source.get() {
+ let base = if self.is_grip_space {
+ BaseSpace::Grip(source.id())
+ } else {
+ BaseSpace::TargetRay(source.id())
+ };
+ Space {
+ base,
+ offset: RigidTransform3D::identity(),
+ }
+ } else {
+ panic!("invalid space found")
+ }
+ }
+}
+
+impl XRSpace {
+ /// Gets pose represented by this space
+ ///
+ /// The reference origin used is common between all
+ /// get_pose calls for spaces from the same device, so this can be used to compare
+ /// with other spaces
+ pub fn get_pose(&self, base_pose: &Frame) -> Option<ApiPose> {
+ if let Some(reference) = self.downcast::<XRReferenceSpace>() {
+ reference.get_pose(base_pose)
+ } else if let Some(joint) = self.downcast::<XRJointSpace>() {
+ joint.get_pose(base_pose)
+ } else if let Some(source) = self.input_source.get() {
+ // XXXManishearth we should be able to request frame information
+ // for inputs when necessary instead of always loading it
+ //
+ // Also, the below code is quadratic, so this API may need an overhaul anyway
+ let id = source.id();
+ // XXXManishearth once we have dynamic inputs we'll need to handle this better
+ let frame = base_pose
+ .inputs
+ .iter()
+ .find(|i| i.id == id)
+ .expect("no input found");
+ if self.is_grip_space {
+ frame.grip_origin.map(cast_transform)
+ } else {
+ frame.target_ray_origin.map(cast_transform)
+ }
+ } else {
+ unreachable!()
+ }
+ }
+
+ pub fn session(&self) -> &XRSession {
+ &self.session
+ }
+}