diff options
Diffstat (limited to 'components/script/dom/xrreferencespace.rs')
-rw-r--r-- | components/script/dom/xrreferencespace.rs | 17 |
1 files changed, 6 insertions, 11 deletions
diff --git a/components/script/dom/xrreferencespace.rs b/components/script/dom/xrreferencespace.rs index c23ea93fd1d..9130c5ae21f 100644 --- a/components/script/dom/xrreferencespace.rs +++ b/components/script/dom/xrreferencespace.rs @@ -13,7 +13,7 @@ use crate::dom::xrsession::XRSession; use crate::dom::xrspace::XRSpace; use crate::dom::xrstationaryreferencespace::XRStationaryReferenceSpace; use dom_struct::dom_struct; -use euclid::Transform3D; +use euclid::RigidTransform3D; use webvr_traits::WebVRFrameData; #[dom_struct] @@ -55,30 +55,25 @@ impl XRReferenceSpaceMethods for XRReferenceSpace { impl XRReferenceSpace { /// Gets viewer pose represented by this space - pub fn get_viewer_pose(&self, base_pose: &WebVRFrameData) -> Transform3D<f64> { + pub fn get_viewer_pose(&self, base_pose: &WebVRFrameData) -> RigidTransform3D<f64> { let pose = self.get_pose(base_pose); // This may change, see https://github.com/immersive-web/webxr/issues/567 - let offset = self.transform.get().matrix(); - // XXXManishearth we can directly compute the inverse from the transform parameters - // (and perhaps cache it) - // XXXManishearth we can also optimize for the unset/identity offset case - let inverse = offset - .inverse() - .expect("rigid transforms are always invertible"); + let offset = self.transform.get().transform(); + let inverse = offset.inverse(); inverse.pre_mul(&pose) } /// Gets pose represented by this space /// /// Does not apply originOffset, use get_viewer_pose instead if you need it - pub fn get_pose(&self, base_pose: &WebVRFrameData) -> Transform3D<f64> { + pub fn get_pose(&self, base_pose: &WebVRFrameData) -> RigidTransform3D<f64> { if let Some(stationary) = self.downcast::<XRStationaryReferenceSpace>() { stationary.get_pose(base_pose) } else { // non-subclassed XRReferenceSpaces exist, obtained via the "identity" // type. The pose does not depend on the base pose. - Transform3D::identity() + RigidTransform3D::identity() } } } |